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Missed note from Yareli Prime Update:

  • Rebalanced the Zealoid Prelate fight:
    • Fixed Steel Path modifiers applying twice to the Zealoid Prelate, making the fight a lot tougher than intended.
    • Reduced the amount of bonus Health the boss gains based on the number of players in the Squad from 1/2.5/5/6x to 1/1.33/1.66/2x respectively.

Changes:

  • Dominus Thrax's store now properly displays how many Arcanes each purchase is for in the Vendor screen.
  • The Mission Tutorial Transmissions toggle now applies to all missions in the Zariman Ten-Zero, and to transmissions in the "Help Clem" weekly mission.
  • Adjusted the SFX loop on Valkyr's Hysteria following player feedback.
    • Note: We are continuing to review all other constructive feedback related to the Valkyr Rework as the community plays with her changes.

Top Fixes:

  • Fixed Scholar's Artifacts not properly spawning during the Isleweaver spiral.
    • Known Issue: The Objective UI does not properly update for Clients.
  • Fixed the Warframe Slot rewarded from Junctions not properly increasing the player's slot count.
    • This applies to both players who completed the Task after Isleweaver, and those who received the Warframe Slot as part of the Junction Recalibration Inbox.
  • Fixed Operator/Drifter being able to pick up the Imperator in The Fragmented in Isleweaver.
  • Fixed players being spawned in the Oraxia Arena (and essentially becoming stuck) if they fell out of bounds nearby.
  • Fixed Oraxia's invisibility causing SFX to be muffled for everyone in her squad, not just Oraxia.
  • Fixed cases of Clients being perpetually teleported if they fell off a platform in the second stage of the Steel Path Vor fight while some of them were lowered into the water.
  • Fixed loss of function if your Warframe takes damage when interacting with the "Soar with the Paragrimm" side objective as Drifter in Isleweaver.
    • Also fixed a script error if someone starts the "Soar with the Paragrimm" objective while a squadmate leaves.
  • Fixed the "Install Focus Lens" Junction Task not progressing if players completed it in a Hub (Cetus, etc.).
  • Fixed being able to activate [Spoiler] mode in the Captain Vor fight after Captain Vor has already been spawned.

Fixes:

  • Fixed Oraxia's Mercy's Kiss icon lingering over dead enemy heads for Clients.
  • Fixed held Techrot Cache keys not working after a Host Migration.
  • Fixed Saved Settings option in Captura setting all values to the minimum values, resulting in players seeing dark screens attempting to Load Saved Settings.
    • Players who created new Saved Settings after Isleweaver may have to re-do them. Apologies, Tenno!
  • Fixed NPC Visitors in Dojos not always being instantly "invited" if players use the "Auto Contribute from Vault" feature.
  • Fixed an unintentional line break in one of Lettie's KIM conversations.
  • Fixed a [PH] in the new "Claim and Redeploy" option in the Extractors screen.
  • Fixed cases of Oraxia being teleported out of bounds into the Höllvania Central Mall ceiling when leaving the Backroom.
  • Fixed invited players sometimes getting stuck out of bounds when the Host leaves the Backroom via the door to Höllvania Central mall.
  • Fixed incorrect holster offsets for the Scyotid.
  • Fixed inconsistent Sugatra offsets on the Rubillon Heavy Scythe Skin.
  • Fixes towards misaligned Elemental VFX on the Rubillon Heavy Scythe Skin.
  • Fixed the Phelonyx Parazon Skin description incorrectly indicating that players do not own a Parazon.
  • Fixed missing VFX flare on Vor's electrical orbs.
  • Fixed Arcosolium Arca Plasmor Skin not correctly being attributed to Apollo Phoenix.
  • Fixed the Styanax Prex, Gyre Prex, and Dante Prex laying down in their decoration preview diorama.
  • Fixed a script error caused by Oraxia's passive.
  • Fixed a script error caused by The Unseeing Herald's laser ability.
  • Fixed an issue when attempting to Rank Up in the Kahl's Garrison Syndicate.
  • Fixed a script error when attempting to donate to an Alliance or Allied Clan.
  • Fixed a script error caused by the radial damage from Grendel's Hearty Nourish.
  • Fixed a script error if the host moves a Decoration while you're visiting their Base of Operations.
  • Fix a script error in Alchemy missions.

For list of known issues for Isleweaver that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1458568-known-issues-isleweaver/

Isleweaver: Hotfix 39.0.1

Changes:

  • Updated the Arbitrations tooltip to reflect its new unlock mechanic.
    • Also updated the Arbitration Honors vendor to explain the correct mechanic.
  • Increased Oraxia's Silken Stride bonus Toxin damage from 25% to 40%.
    • The HUD mistakenly showed 75% when the actual effect was only 25%. In addition to fixing the incorrect UI value, we decided to give this ability an extra boost.

Isleweaver Changes & Fixes:

  • You can now view your Clan’s Progress in Operation: Eight Claw by speaking with Dominus Thrax in the Dormizone.
    • faa53e2a46a2762e8cf99bd0ee36eed5.png
      • Note: This screenshot was taken on the test build and is not reflective of the current state of the Invictus Signa community progress!
    • Known Issue: The Clan progress in Dominus Thrax’s screen does not instantly update with purchases. Entering and exiting the Dormizone will cause it to refresh properly.
  • Fixed Normal Path and Steel Path matchmaking being combined for Operation: Eight Claw.
  • Fixed Clients losing function when kneeling at a [spoiler] as Drifter in the Isleweaver node.
  • Fixed Clients hitching in Isleweaver when a new objective is spawned.
  • Fixed Eyes in the "Eyes of Indifference" objective not spawning in Isleweaver after a host migration.
  • Fixed friendly Dax in Isleweaver having "shoot to disrupt" icons above their heads when charging up their special attacks.
  • Fixed missing details in the Isleweaver skybox for Clients.
  • Fixed missing custom VO when visiting Dominus Thrax as your Drifter or Operator.

Captain Vor Changes & Fixes:

  • Improved the targeting of mini orbs spawned during the Captain Vor fight.
  • Fixed the electrical orbs spawned in the Captain Vor fight being invisible and invincible to Clients.
  • Fixed the electrical orbs not applying an intended nullifying effect to Clients.
    • Also fixed their mini orbs not nullifying Hosts or Clients.
  • Fixed the electrical orbs having a blueish tint.

Top Fixes:

  • Fixed players not properly receiving a Weapon Slot from the Junction Calibration inbox, causing cases of “Invalid Inventory Slots” pop-up for some when they attempted to claim an item from the Foundry.
    • Tenno should now see their Weapon Slot count properly increase by 1 upon login. This issue applied to all players who received the Weapon Slot via the inbox, but was most obvious for those with all Weapon Slots filled.
  • Fixed players who unlocked the Pluto Junction (but not the Sedna Junction) being prevented from starting The War Within Quest.
    • This Quest was moved with the Junction rework, but the actual key was not retroactively delivered. Affected players should see an inbox message with the Quest key upon login.
  • Fixed an issue where the Accessibility option "Fire Manual Trigger Weapons Continuously" used the Controller value, even when playing with Keyboard and Mouse.
  • Fixed sections of the Customize Keybinding screen appearing blank if the game resolution is not 16:9.
  • Fixed being unable to complete Thalys' Evolution V Incarnon Challenge.
  • Fixed Thalys' Evolution IV Incarnon Challenge progressing without any Incarnon Activations.
  • Fixed cases of Oraxia being able to get out of bounds with Silken Stride.
  • Fixed radiation Status Effects from Nyx's Chaos not being counted for Arcane Universal Fallout.
  • Fixed issues with the Scyotid alt-fire for Clients.
  • Fixed Oraxia's Mercy’s Kiss causing Thrax enemies to enter their spectral form and break.
  • Fixed a large hitch when viewing Warframe Abilities via the Arsenal in the Dormizone.
  • Fixed being unable to equip the Mask of the Lost One during the Mask of the Revenant quest.

Fixes:

  • Fixed a crash caused by Oraxia's Silken Stride.
  • Fixed offset issues with the Corazon Syandana.
  • Fixed missing Incarnon Form stats in the Arsenal for the Thalys if Evolution I has not yet been unlocked.
  • Fixed the Thalys having incorrect offsets for Nova with the Kaya Gemini Skin equipped.
  • Fixed incorrect VFX positioning on the Thalys.
  • Fixed incorrect Incarnon Form mesh on the Thalys.
  • Fixed certain Syandanas being available in the "Deluxe Skins" category of the Market.
    • Now they're listed with the rest of the Syandanas, where they belong!
  • Fixed the Voruna Prex Card laying flat in its decoration preview diorama.
  • Fixed the Coda Mire retaining some techrot elements with the Oscira and Frysta Longsword skins equipped.
  • Fixed default Scimitar appearing in the diorama of the Hunhow's Gift bundle.
  • Fixed the incorrect music playing in the login screen.
  • Fixed loss of function when attempting to add Fish to a Fish Tank.
  • Fixed instances of being unable to destroy a Dojo room.
  • Fixed a script error when a trade request is denied.
  • Fixed a script error at the end of the first mission in the Angels of Zariman quest.
  • Fixed script error when adding a note to a Friend in the Friends list.
  • Fixed a script error caused by Oraxia's Webbed Embrace.
  • Fixed a script error caused by Oraxia's Widow’s Brood.
  • Fixed a script error caused by the Mod Capacity warning pop-up when Upgrading installed Mods
  • Fixed a script error when randomizing Kubrow tints when no gene masking kits are owned.
  • Fixed a script error when viewing a Clan's Profile from the Alliance menu.

For list of known issues for Isleweaver that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1458568-known-issues-isleweaver/

OPERATION: EIGHT CLAW

JUNE 25TH @ 11:30am ET - JULY 16TH @ 11:30am ET

Duviri is in grave peril, and Dominus Thrax calls for the help of the Drifter. The Lost Island of Scholar’s Landing has returned, bringing with it menaces of the Void. Major Neci Rusalka has usurped Thrax’s throne and threatens the reality of Duviri altogether.


With the help of Dominus Thrax, venture back to Duviri and fight against new Murmur enemies to reach the depths of the island, but be warned of a deadly inhabitant — Oraxia — who stands in the way of your shot at holding back the Indifference.

What You Need to Know

Prerequisite: The Hex Quest must be completed to access the Operation in the Isleweaver node.

47a67ac7069ac3171b29a28d460934df.png

After players complete The Hex Quest, the Isleweaver node will appear in Duviri’s Navigation, where Operation: Eight Claw takes place. After Operation: Eight Claw has concluded, the Isleweaver node will remain accessible from Duviri’s Navigation.

While Operation: Eight Claw is live, players can earn a special resource called Dominus Aureus while fighting in Scholar’s Landing, which is used to trade with Dominus Thrax for Operation specific rewards (more on that in the Rewards section).

What You Need to Do

Players will start in the familiar cave of Duviri but with a visitor — Dominus Thrax himself! To expedite the swift removal of Rusalka from the Kingdom of Duviri, Thrax is allowing you use of your Warframes in Duviri without restriction! Pick your loadout for the fight ahead and head through the portal.

You will face a pre-selected set of objectives to progress through the island, including a faceoff with Oraxia. The objective types are randomized per run, but each will include a fight with Oraxia as the 5th to complete, and a final showdown with a familiar Murmur boss.

  1. Duviri Objective
  2. Duviri Objective or Undercroft
  3. Duviri Objective or Undercroft
  4. Duviri Objective or Undercroft
  5. Oraxia’s Lair
  6. Duviri Objective or Undercroft
  7. Summon The Fragmented

Unlike the main island in The Duviri Experience, you will not have access to side objectives.

Once you complete all of the objectives, you will be presented with a chest to claim your reward of 18-22 Dominus Aureus! (22-26 Dominus Aureus on Steel Path).

Community Progress

Operation: Eight Claw comes with a Community Progress segment, tracking the total Dominus Aureus spent by players.

As the total number spent ticks up, progress is made towards unlocking the three variants of the Invictus Signa.

5fc2ff2f887f318df0c6388504e1a38b.png

Once a Signa has been unlocked, it becomes available for purchase from Dominus Thrax in the Dormizone.

  • Invictus Signa unlocks at 30% community progress
  • Invictus Emergent Signa unlocks at 60% community progress
  • Invictus Apex Signa (pictured above) unlocks at 90% community progress

Community progress can be tracked in the Event tab in Navigation!

Rewards

While Rusalka hoards the throne, Dominus Thrax has taken refuge in the Dormizone (located to the immediate right once you pass the kitchen doors). As you fight towards reclaiming Scholar’s Landing, you can collect a variety of offerings from Thrax himself. He also offers rewards from previous Operations!

Spend your Dominus Aureus on:

  • NEW: Invictus Signas - there are three variants that unlock with community progress:
    • Invictus Signa (30% community progress)
    • Invictus Emergent Signa (60% community progress)
    • Invictus Apex Signa (90% community progress)
  • NEW: Phelonyx Parazon Skin
  • NEW: Eight Claw Sigil
  • NEW: Eight Claw Emblem
  • 5 Pathos Clamps (Purchase limit of 20 per player)
  • Krios Signa
  • Prominence Wisp Totem
  • Fluctus Rahk Skin
  • Ceti Lacera Blueprint
  • Basmu Blueprint
  • Stance Forma Blueprint
  • The Ballroom Simulacrum
  • Arcane Victory
  • Arcane Strike
  • Arcane Awakening
  • Arcane Guardian
  • Arcane Phantasm
  • Arcane Eruption
  • Arcane Agility
  • Arcane Acceleration
  • Arcane Trickery
  • Arcane Velocity
  • Arcane Precision
  • Arcane Pulse
  • Arcane Ultimatum
  • Arcane Aegis
  • Arcane Arachne
  • Arcane Rage
  • Arcane Fury
  • Arcane Avenger
  • Arcane Energize
  • Arcane Grace
  • Arcane Barrier

Arcanes come in bundles! Legendary & Arcanes are purchasable in bundles of 3, and Uncommon and Rare Arcanes are purchasable in bundles of 7.

Note: Compared to previous Operations, we have removed Common Arcanes from this redemption store. We have also reduced the number of purchasable Arcanes from 42 of each Arcane to 21 (essentially, one full Arcane instead of two full Arcanes).

After Operation: Eight Claw has ended on July 16th @ 11:30 AM ET, Dominus Thrax will stick around until July 23rd and continue to sell his wares. After July 23rd, he will leave the Dormizone, taking his Operation-exclusive rewards with him. Acrithis, in her usual spot in the Dormizone, will remain as the permanent vendor for Scuttler Husks.

Clan Trophies

During Operation: Eight Claw, the spending of Dominus Aureus will also contribute to your Clan goal. Completing goals will earn your Clan an Eight Claw Trophy of various tiers. Like previous Operations, Clan Trophies are available in Terracotta, Bronze, Silver, Gold.

The amount of Dominus Aureus to spend to unlock each tier is as follows:

44228839a0e964c6200f200a7ba40081.png

As usual, lowering your Clan tier is disabled now until the Operation concludes.

Share your Feedback & Bug Reports on Operation Eight Claw in the Duviri Node: Isleweaver Feedback Subforum.

Once Operation: Eight Claw has concluded, the Isleweaver node will remain intact in Duviri’s Navigation so players may return for Scuttler Husks, Pathos Clamps, Oraxia’s Blueprints and more.

4935c4604470be4a16dc20c0fb468a3b.png

UPDATE 39: ISLEWEAVER

Return to Duviri in Isleweaver!

Return to the floating Kingdom of Duviri, a land of fables and stories, to push back the latest incursion of the Indifference! Major Neci Rusalka has resurfaced among the floating isles — and she's brought the Murmur with her. Equip your Warframes and embark into Duviri with your full Arsenal in an exciting new gameplay twist!

The Isleweaver Duviri node is here! The once forgotten Scholar’s Landing Isle of Duviri is wrought with Murmur, and Dominus Thrax has requested your aid to fend them off and sever access to his Kingdom. A decree for the unrestricted use of your Warframe has been made to push Rusalka and her Murmur minions out. However, the Murmur aren’t the only ones serving Rusalka… a poisonous predator lurks deep in the Isle, waiting for prey to fall into her lair.

The time-limited Operation: Eight Claw takes place in the Isleweaver node and begins today @ 11:30 AM until July 16th. It’s worth noting that the Isleweaver node is available to play now, but Operation specific events and rewards will only begin at 11:30 AM ET. Dominus Thrax has opened up a shop with Operation specific items for you to claim as thanks for cleaning out the cobwebs. Community progress in the Operation also contributes to the unlocking of special Invictus Signas! Read more on that in the Operation: Eight Claw section of the patch notes!

The 61st Warframe Oraxia has leaped onto the scene! She is the evolution of a perfect hunter. Weave her silken strands yourself or become ensnared by them in Scholar’s Landing. Oraxia also comes with her signature weapons the Scyotid secondary and Spinnerex whip melee.

So much more has threaded its way into this update, including the new Incarnon Scythe Thalys, Valkyr’s rework, new TennoGen, new Warframe Augment Mods (Kullervo, Citrine, Caliban and Jade), a plethora of New Player Experience changes, Quality of Life changes, new Hex KIM conversations, and a hearty list of fixes – turns out this web really can catch bugs.

Duviri’s new tale is being told with your name written in its pages. Will you be triumphant, Drifter?

Note: Please be aware that this update includes depictions of spider-like creatures.

Update 39 is a Mainline Update!

Meaning that everything the team has been working on since the launch of Update 38.6.0: Yareli Prime is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated Isleweaver subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.

Download Sizes:

  • DirectX 11: ~2.05 GB
    • The DirectX 11 build is smaller as this update shipped optimizations that made shaders smaller for a minor load-time cost.
  • DirectX 12: ~ 3.26 GB


TABLE OF CONTENTS

We highly encourage you to read the entirety of the Isleweaver patch notes to learn the nitty gritty that’s been wrapped into this update! But if you are looking for something in specific, simply CTRL+F the following keywords to jump to its dedicated section in the spoilers below:

Spoiler
  • New Duviri Node: Isleweaver
    • Warframes in Duviri
    • Isleweaver Node
    • New Resources
    • New Mini-Boss: Oraxia
    • New Murmur Enemy: The Unseeing Herald
  • Operation: Eight Claw (LIVE TODAY @ 11:30 AM ET)
    • What You Need to Know
    • What You Need to Do
    • Community Progress
    • Rewards
    • Clan Trophies
  • New Warframe: Oraxia
  • New Weapons
    • New Incarnon Heavy Scythe: Thalys
    • New Whip Melee: Spinnerex
    • New Secondary: Scyotid
  • TennoGen Isleweaver
  • Market Additions
    • Citrine Aphrodita Collection
    • Oraxia Bundle
    • 1999 Round Table Salon Pack
  • Valkyr Rework
  • New Warframe Augment Mods
  • Additions:
    • New Baro Ware: Void Surplus
    • New Varzia Ware: K.O.L. Drippy-Assisted Tactical Syandana
    • General additions
  • New Player Experience Changes
    • Junction Rework
    • Captain Vor Rework
    • Quest Changes
    • Other New Player Experience Changes
  • Quality of Life Changes
    • Dojo Changes & Additions
    • KIM Changes & Additions
    • Captura Improvements
    • Misc. QOL Changes
  • Melee Slam Attack Changes
  • General Changes
  • Performance & Optimizations
  • Fixes
    • Top Fixes
    • UI Fixes
    • Environment/Tileset Fixes
    • Cosmetic Fixes
    • Misc. Fixes
  • Script Error & Crash Fixes

NEW DUVIRI NODE: ISLEWEAVER

A familiar face, an unlikely ally. Dominus Thrax calls for aid — the Kingdom of Duviri has been invaded by the Murmur, led by the newly resurfaced Major Neci Rusalka. Don the Hero of Duviri mantle once more as you face off against this new threat.

Prerequisite: The Hex Quest must be completed to access this node.

Scholar’s Landing, a once-forgotten isle of Duviri, is now under Rusalka’s control. Here the Murmur’s influence is strongest, and here you must put up your strongest offence.

da82ea4be2d1b65fac68419bf516e2d5.png

Warframes in Duviri

While in the Isleweaver node, your Warframes take the spotlight. Select your loadout from the available equipment in Teshin’s Cave, and gain access to them immediately upon stepping foot into Duviri. While Dominus Thrax has graciously allowed your Warframe into his Kingdom, Companions and Gear Items remain unwelcome in his realm.

As Gear cannot be used, the Gear Wheel input can be used instead to summon your Kaithe!

e3da756bc61de67fda4c89164eacb567.png

Isleweaver Node

The Isleweaver node brings you into a new story: the tale of The Triumph of Dust. Rusalka aims to write a new ending in her favor, and you’re tasked with stopping her. Isleweaver mirrors The Lone Story mission structure, but with a twist: play through six objectives and face a formidable foe at the end.

  1. Duviri Objective
  2. Duviri Objective or Undercroft
  3. Duviri Objective or Undercroft
  4. Duviri Objective or Undercroft
  5. Oraxia’s Lair
  6. Duviri Objective or Undercroft
  7. Summon The Fragmented

Many of your objectives will feel familiar, but are corrupted by Rusalka’s touch. Oraxia’s Lair is a required objective in every Isleweaver session, and involves depictions of spider-like creatures. Please be aware. To learn more about this fight, we’ve detailed it in the “New Mini-Boss: Oraxia’s Lair” section below!

In lieu of the Orowyrm, face off against two of The Fragmented* at once to complete the Spiral.

Isleweaver offers the following guaranteed rewards upon completion:

  • Scuttler Husks (16-20 on Normal Path, 20-24 on Steel Path)
  • Pathos Clamps (10 on Normal Path, 15 on Steel Path)
  • 5 Steel Essence (Steel Path Only)

Players also receive items from Oraxia’s droptables, awarded upon opening the chest at the end of The Fragmented fight. Below is a list of key items that drop from Oraxia, but refer to the official Drop Tables Site for full details:

  • Oraxia main and Component Blueprints
  • Scyotid main and Component Blueprints
  • Spinnerex main and Component Blueprints
  • Temporal Dust (new resource)
  • Enigma Gyrum

Since this node mirrors The Lone Story, side objectives are not available to play. Keep on-mission, kiddo.

*Note: The Fragmented in Duviri have a separate drop table from their Deimos counterparts, meaning the Cavia Arcanes will not be obtainable from this fight.

Contain the Threat

The rest of Duviri must be protected from Major Neci Rusalka’s hold. As such, The Triumph of Dust has been contained from the rest of the landscape. Players will be unable to journey to other parts of Duviri whilst playing the Isleweaver node.

While you can’t explore the rest of Thrax’s Kingdom in Isleweaver, there is still much to uncover. Secrets are littered throughout Scholar’s Landing, tokens of Rusalka’s influence. A keen eye (or ear) can suss them out.

New Resources

Two new resources are available from the Isleweaver node: Scuttler Husks and Temporal Dust.

Scuttler Husks:

Earned upon defeating The Fragmented at the end of the Isleweaver Spiral, Scuttler Husks can be exchanged for a variety of rewards.

Visit Dominus Thrax and/or Acrithis to spend your Scuttler Husks on the following:

  • Oraxia’s Main and Component Blueprints
  • Scyotid’s Main and Component Blueprints (Thrown Secondary)
  • Spinnerex’s Main and Component Blueprints (Whip Melee)
  • Thalys Incarnon Heavy Scythe Weapon Blueprint
  • Captura Scenes:
    • Duviri Throne Room Scene
    • Octopede Arena Scene
    • Scholar’s Landing Scene
    • Isleweaver Cloud Islet Scene
    • Isleweaver Drift Atoll Scene

Temporal Dust:

The dust of decayed universes, rich in entropy. Entrati’s research postulates it as the animating agent of the nightmarish Murmur.

Temporal Dust drops from The Murmur in the Isleweaver mission, and is a crafting component for new content introduced in this update.

New Mini-Boss: Oraxia’s Lair

“Oraxia. The Scholar's pet. I heard the Usurper imitating his voice. The spider is her servant now.”

Descend through the webbed maw when the time is right during the Triumph of Dust story spiral in the Isleweaver Duviri node. Here you will face Oraxia, Albrecht’s guardian Warframe, who served him during his time in Duviri. Driven mad by the feverish whispering of the Indifference, she now serves Major Neci Rusalka.

Successfully taking down Oraxia and her Scuttlers will earn you Scuttler Husks* to redeem with Dominus Thrax and/or Acrithis in the Dormizone for Oraxia’s Blueprints, as well as Blueprints for her signature weapons — the Spinnerex Whip and Scyotid Secondary.

*Note: Scuttler Husks are awarded upon completion of the Isleweaver Spiral, similar to Kullervo’s Bane.

520f8a40efac82c2b43d7a206817b335.png

New Murmur Enemy: The Unseeing Herald

The Unseeing Herald proclaims the will of the Indifference, uttering its twisted desires in Voidtongue. Who among us has heard its whispers?

You’ll encounter this new Murmur enemy in the Isleweaver Duviri node. Much like the other Murmur enemies in Scholar’s Landing, they drop Temporal Dust (a new resource used to craft Oraxia, her weapons, and the new Thalys Incarnon).

f7c59a16650e1fd2a7da092bdba19fb0.png

OPERATION: EIGHT CLAW

JUNE 25TH @ 11:30am ET - JULY 16TH @ 11:30pm ET

Duviri is in grave peril, and Dominus Thrax calls for the help of the Drifter. The Lost Island of Scholar’s Landing has returned, bringing with it menaces of the Void. Major Neci Rusalka has usurped Thrax’s throne and threatens the reality of Duviri altogether.


With the help of Dominus Thrax, venture back to Duviri and fight against new Murmur enemies to reach the depths of the island, but be warned of a deadly inhabitant — Oraxia — who stands in the way of your shot at holding back the Indifference.

What You Need to Know

Prerequisite: The Hex Quest must be completed to access the Operation in the Isleweaver node.

47a67ac7069ac3171b29a28d460934df.png

After players complete The Hex Quest, the Isleweaver node will appear in Duviri’s Navigation, where Operation: Eight Claw takes place. After Operation: Eight Claw has concluded, the Isleweaver node will remain accessible from Duviri’s Navigation.

While Operation: Eight Claw is live, players can earn a special resource called Dominus Aureus while fighting in Scholar’s Landing, which is used to trade with Dominus Thrax for Operation specific rewards (more on that in the Rewards section).

What You Need to Do

Players will start in the familiar cave of Duviri but with a visitor — Dominus Thrax himself! To expedite the swift removal of Rusalka from the Kingdom of Duviri, Thrax is allowing you use of your Warframes in Duviri without restriction! Pick your loadout for the fight ahead and head through the portal.

You will face a pre-selected set of objectives to progress through the island, including a faceoff with Oraxia. The objective types are randomized per run, but each will include a fight with Oraxia as the 5th to complete, and a final showdown with a familiar Murmur boss.

  1. Duviri Objective
  2. Duviri Objective or Undercroft
  3. Duviri Objective or Undercroft
  4. Duviri Objective or Undercroft
  5. Oraxia’s Lair
  6. Duviri Objective or Undercroft
  7. Summon The Fragmented

Unlike the main island in The Duviri Experience, you will not have access to side objectives.

Once you complete all of the objectives, you will be presented with a chest to claim your reward of 18-22 Dominus Aureus! (22-26 Dominus Aureus on Steel Path).

Community Progress

Operation: Eight Claw comes with a Community Progress segment, tracking the total Dominus Aureus spent by players.

As the total number spent ticks up, progress is made towards unlocking the three variants of the Invictus Signa.

5fc2ff2f887f318df0c6388504e1a38b.png

Once a Signa has been unlocked, it becomes available for purchase from Dominus Thrax in the Dormizone.

  • Invictus Signa unlocks at 30% community progress
  • Invictus Emergent Signa unlocks at 60% community progress
  • Invictus Apex Signa (pictured above) unlocks at 90% community progress

Community progress can be tracked in the Event tab in Navigation!

Rewards

While Rusalka hoards the throne, Dominus Thrax has taken refuge in the Dormizone (located to the immediate right once you pass the kitchen doors). As you fight towards reclaiming Scholar’s Landing, you can collect a variety of offerings from Thrax himself. He also offers rewards from previous Operations!

Spend your Dominus Aureus on:

  • NEW: Invictus Signas - there are three variants that unlock with community progress:
    • Invictus Signa (30% community progress)
    • Invictus Emergent Signa (60% community progress)
    • Invictus Apex Signa (90% community progress)
  • NEW: Phelonyx Parazon Skin
  • NEW: Eight Claw Sigil
  • NEW: Eight Claw Emblem
  • 5 Pathos Clamps (Purchase limit of 20 per player)
  • Krios Signa
  • Prominence Wisp Totem
  • Fluctus Rahk Skin
  • Ceti Lacera Blueprint
  • Basmu Blueprint
  • Stance Forma Blueprint
  • The Ballroom Simulacrum
  • Arcane Victory
  • Arcane Strike
  • Arcane Awakening
  • Arcane Guardian
  • Arcane Phantasm
  • Arcane Eruption
  • Arcane Agility
  • Arcane Acceleration
  • Arcane Trickery
  • Arcane Velocity
  • Arcane Precision
  • Arcane Pulse
  • Arcane Ultimatum
  • Arcane Aegis
  • Arcane Arachne
  • Arcane Rage
  • Arcane Fury
  • Arcane Avenger
  • Arcane Energize
  • Arcane Grace
  • Arcane Barrier

Note: Compared to previous Operations, we have removed Common Arcanes from this redemption store. We have also reduced the number of purchasable Arcanes from 42 of each Arcane to 21 (essentially, one full Arcane instead of two full Arcanes). Additionally, Arcanes come in bundles! Legendary Arcanes are purchasable in bundles of 3, and Uncommon & Rare Arcanes are purchasable in bundles of 7.

After Operation: Eight Claw has ended on July 16th @ 11:30 AM ET, Dominus Thrax will stick around until July 23rd and continue to sell his wares. After July 23rd, he will leave the Dormizone, taking his Operation-exclusive rewards with him. Acrithis, in her usual spot in the Dormizone, will remain as the permanent vendor for Scuttler Husks. Learn more about Scuttler Husks in the “New Resources” section above.

Clan Trophies

During Operation: Eight Claw, the spending of Dominus Aureus will also contribute to your Clan goal. Completing goals will earn your Clan an Eight Claw Trophy of various tiers. Like previous Operations, Clan Trophies are available in Terracotta, Bronze, Silver, Gold.

The amount of Dominus Aureus to spend to unlock each tier is as follows:

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As usual, lowering your Clan tier is disabled now until the Operation concludes.

Share your Feedback & Bug Reports on Operation Eight Claw in the Duviri Node: Isleweaver Feedback Subforum.

Once Operation: Eight Claw has concluded, the Isleweaver node will remain intact in Duviri’s Navigation so players may return for Scuttler Husks, Pathos Clamps, Oraxia’s Blueprints and more. Read on to learn more!

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NEW WARFRAME: ORAXIA

Sinister grace interwoven with lethal versatility; the evolution of a perfect predator. Fear’s name is Oraxia.

Oraxia’s Abilities

Passive

Wall Latching grants Predator’s Lurk, rendering Oraxia invisible for 8s.

Ability 1: Mercy’s Kiss

Leap onto an enemy and pierce them with Oraxia’s spider legs, dealing Toxin Damage. Enemies defeated by this attack have a chance to drop Health or Energy Orbs.

Ability 2: Webbed Embrace*

Oraxia throws a creeping web to ensnare her prey. Enemies caught within the widening radius are trapped inside a cocoon that increases their Damage Vulnerability.

*This is Oraxia’s Helminth and Railjack ability.

Ability 3: Widow’s Brood

Oraxia launches a barrage of stinging darts in front of her that applies Toxin Status Effect. Poisoned enemies spawn Scuttlers when killed.

Ability 4: Silken Stride

Unfurl Oraxia’s spider legs and go on the prowl. Oraxia is immune to Status Effects and has increased Maximum Health. Ranged Weapons are imbued with Toxin Damage. Killing enemies causes them to burst with Toxin.

Silken Thread: Tap Dodge to leap to a targeted surface.

How to Acquire Oraxia

  • Oraxia’s main Blueprint and Component Blueprints can be acquired via the Isleweaver drop tables, requiring players to defeat The Fragmented to receive drops.
  • Trade Scuttler Husks (earned from The Fragmented at the end of the Isleweaver spiral) for Oraxia’s main and Component Blueprints at Dominus Thrax or Acrithis in the Dormizone in their “Exchange Scuttler Husks” store.
    • Dominus Thrax will leave your Dormizone when Operation: Eight Claw ends, at which point Acrithis will remain as the permanent Scuttler Husks vendor.
  • Purchase from the in-game Market individually or as part of the Oraxia Bundle for Platinum.

Oraxia’s Prex Card

A story straight out of Duviri, of course Oraxia has a Prex Card! I’m sure if you search Scholar’s Landing in the Isleweaver node you’ll be able to find it eventually. It’s a miracle it isn’t covered in cobwebs…

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Maximum Loadout Slot Increase:

With the release of Oraxia, the maximum number of purchasable Loadout Slots has been increased from 29 to 30.

NEW WEAPONS

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New Incarnon Heavy Scythe: Thalys

The Thalys played a ceremonial role in the Zariman harvest festival, and was intended to reap the first fruits of Tau. Now twisted from this purpose, it plants Void shards in enemy flesh instead. Each new seed planted causes existing shards to inflict damage on their hosts.

Incarnon Evolutions

Evolution I Perk: Incarnon Form

Evolution II Perks:

  • Dreadful Reach: On Weapon Status Effect: +0.1 Range for 8 seconds. Stacks 20x
  • Whirling Flurry: +20% Attack Speed
  • Raging Drift: +80% Attack Speed while sliding. +20% Slide

Evolution III Perks:

  • Nimble Scythe: For each enemy hit by Slide Attack, gain +5 Combo Count
  • Echoes of Rage: +1 Combo Count on Shard Damage
  • Adept Reflexes: +20 Initial Combo

Evolution IV Perks:

  • Swift Transmute: Reach 3x Combo and Heavy Attack to activate Incarnon Form
  • Vaulting Leap: +100% Jump and Double Jump Height
  • Devastating Mercy: Ground Finishers knock enemies down in 6m radius

Evolution V Perks:

  • Explosive Growth: Shards grow when a new shard is created, up to 3 times.
    Fully grown shards erupt out of the embedded enemy, dealing x2 damage and impaling them on the spot
  • Chain Shatter: Heavy attacks detonate shards. Shards caught within the blast radius will also detonate
  • Void Splinters: Shard duration is increased to 30s. Shards become weak spots that have +100% Critical Chance when damaged. Shard damage is reduced by -50%

How to Acquire Thalys

  • Trade Scuttler Husks (earned from The Fragmented at the end of the Isleweaver spiral) for Thalys’ Blueprint at Dominus Thrax or Acrithis in the Dormizone in their “Exchange Scuttler Husks” store.
    • Dominus Thrax will leave your Dormizone when Operation: Eight Claw ends, at which point Acrithis will remain as the permanent Scuttler Husks vendor.

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New Whip Melee: Spinnerex

Each lash of Oraxia’s whip injects its victim with a dose of deadly toxin. Upon death, afflicted enemies have a chance to burst, damaging nearby enemies and spreading the poison.

Unique Trait: On death, enemies have a 10% chance to burst for each stack of Toxin Status Effect applied to them, spreading Toxin Damage.

How to Acquire Spinnerex

  • Spinnerex’s main Blueprint and Component Blueprints can be acquired via the Isleweaver drop tables, requiring players to defeat The Fragmented to receive drops.
  • Trade Scuttler Husks (earned from The Fragmented at the end of the Isleweaver spiral) for Spinnerex’s main and Component Blueprints at Dominus Thrax or Acrithis in the Dormizone in their “Exchange Scuttler Husks” store.
    • Dominus Thrax will leave your Dormizone when Operation: Eight Claw ends, at which point Acrithis will remain as the permanent Scuttler Husks vendor.
  • Purchase from the in-game Market individually or as part of the Oraxia Bundle for Platinum.

New Secondary: Scyotid

Go on the hunt with Oraxia’s signature secondary. Fling a volley of toxin-laced barbs, or drop a cluster snare that scatters on impact, seizing nearby enemies and dragging them together.

Unique Trait: Alternate Fire lobs a webbed snare that damages, paralyzes, and groups up to 8 enemies within 10m. The number of enemies is multiplied with Multishot.

How to Acquire Scyotid

  • Scyotid’s main Blueprint and Component Blueprints can be acquired via the Isleweaver drop tables, requiring players to defeat The Fragmented to receive drops.
  • Trade Scuttler Husks (earned from The Fragmented at the end of the Isleweaver spiral) for Scyotid’s main and Component Blueprints at Dominus Thrax or Acrithis in the Dormizone in their “Exchange Scuttler Husks” store.
    • Dominus Thrax will leave your Dormizone when Operation: Eight Claw ends, at which point Acrithis will remain as the permanent Scuttler Husks vendor.
  • Purchase from the in-game Market individually or as part of the Oraxia Bundle for Platinum.

TENNOGEN ISLEWEAVER

The latest batch of TennoGen is here, created by Warframe community artists!

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Octavia Netrahymn Skin & Alt Helmet

An Entrati-themed skin for Octavia, designed by blazingcobalt.

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Hildryn Sarcostema Skin & Alt Helmet

An Infested-themed skin for Hildryn, designed by Ventralhound.

Eternalia Tower Oculus

An Entrati-themed Operator & Drifter Oculus, designed by Ventralhound.

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Arcosolium Arca Plasmor Skin

An Entrati-themed Arca Plasmor Skin, designed by Apollo Phoenix.

Stygean Oculus

An Entrati-themed Operator & Drifter Oculus, designed by Theriondrek & Vhynnz.

MARKET ADDITIONS

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Citrine Aphrodita Collection

Light the flame of eternal love with Citrine Aphrodita. The Citrine Aphrodita Collection contains the following items, which can all be purchased separately:

Citrine Aphrodita Skin

Embrace the eternal bond between love and war with Citrine Aphrodita. There are no roses without thorns.

The skin also features deluxe VFX for her Preserving Shell and Prismatic Gem abilities.

Rubillon Heavy Scythe Skin

Reap enemies and steal hearts as you sweep through the battlefield with this Citrine Aphrodita’s signature heavy scythe skin.

Corazon Syandana

Delicate blooms framed by vicious thorns warn: beauty can still be deadly. Citrine Aphrodita’s signature syandana.

Erato Signa

Citrine Aphrodita inspires epics of undying devotion with this graceful signature Signa.

Didyma Ephemera

Leave lingering sparks in the hearts of all you encounter with Citrine Aphrodita’s signature ephemera.

Thank you to our friends at SUMO Digital for bringing Citrine Aphrodita to life!


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Oraxia Bundle

Stalk your prey through the floating islands of Duviri with the new Oraxia Bundle! It contains the following items, which can all be purchased separately:

Oraxia

Sinister grace interwoven with lethal versatility; the evolution of a perfect predator. Fear's name is Oraxia.

Oraxia Chelicera Helmet

Bare your fangs and strike fear into the hearts of your prey with this alternate helmet for Oraxia.

The blueprint for this helmet will be added to the Nightwave Cred Store with a future Nora’s Mix Volume.

Scyotid (Secondary)

Go on the hunt with Oraxia’s signature secondary. Fling a volley of toxin-laced barbs, or drop a cluster snare that scatters on impact, seizing nearby enemies and dragging them together.

Spinnerex (Whip Melee)

Each lash of Oraxia’s whip injects its victim with a dose of deadly toxin. Upon death, afflicted enemies have a chance to burst, damaging nearby enemies and spreading the poison.

Arachna Armor

The chitinous spines of Oraxia’s armor lend a menacing aura to any Warframe. Includes the Arachna Chest, Leg and Arm Armor.

Zygiella Ephemera

Surround yourself with the growing dread of Oraxia’s presence.

Scuttler Domestik Drone

Oraxia’s creeping crawlers are pleased to make the Orbiter their hunting ground.

  • Gift Bonus: Gift the Bundle to another player and receive the Scuttler Domestik Drone in return.

1999 Round Table Salon Pack

Everybody will know your name with this assortment of looks for the Operator and Drifter, featuring familiar hairstyles from the regulars of the Round Table Pub. The 1999 Round Table Salon Pack contains the following hairstyles, which can all be purchased separately.

Flare’s Hairstyle

Blow their minds with Flare’s signature hairstyle.

Minerva’s Hairstyle

Stay stylish even during the worst of international incidents.

Velimir’s Hairstyle

Casual. Cool. Velimir's signature hairstyle is no muss, no fuss.

Kaya’s Hairstyle

The messy bun of a genius with far more important things to worry about.

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VALKYR REWORK

A berserker’s fury fills the air. Corpus, Grineer, Infested: torn pare by pare. Intrepid claws, raw and wild, writhing countless foes, until naught that’s left is the silence following their deathly throes. This is Valkyr’s rework, and it's here now!

Valkyr’s rework focuses on her core identity: the rage of a berserker. She’s receiving a top-to-bottom ability refresh, including an updated Passive that leans into a new mechanic: Rage. With this, we intend to capture the essence of reckless commitment. No breaks allowed.

To assist players in revisiting their Valkyr builds following these changes, an Inbox message containing 1 Forma (built) will be sent to all players with Isleweaver’s release!

Valkyr Stat Changes

Firstly, Valkyr’s base Health and Armor stats are being increased to provide her with over double the effective Health points. The stats below are at base value.

  • Valkyr Health: 650 from 270
  • Valkyr Armor: 855 from 630
  • Valkyr Prime Health: 650 from 270
  • Valkyr Prime Armor: 1000 from 735

Passive

Valkyr accumulates Rage when killing enemies, increasing her Melee Damage up to 300%. She consumes her Rage (if above 150% in the Rage meter) to prevent death and become invulnerable briefly.

  • Gain Rage on Melee Kill and Melee Hit. Gain up to 300% Melee Damage based on real-time (i.e., no ‘snapshotting’) Rage amount.
    • Kills grant a small amount of Rage.
      • Assists build Rage—i.e., if Valkyr has Melee struck an enemy, but the kill is secured by another player, Valkyr will earn Rage.
    • Finisher Kills and Mercy Kills grant a larger amount of Rage.
    • Melee hits grant the least amount of Rage, but can be triggered multiple times per enemy.
    • Rage stops decaying briefly whenever you gain Rage.
      • Rage % slowly decays over time without Rage generation.
  • Consumes all Rage when dealt lethal damage if the Rage meter is at 150% or above, preventing death and giving Valkyr 5 seconds of invulnerability.
    • Death prevention has no cooldown; simply return to above 150% in the Rage meter to be able to prevent death again!

Rip Line

Rip Line has received adjustments to better accommodate playstyles that seek fast-paced traversal options, alongside increased flexibility in ability cancellation and further enemy grouping capabilities.

  • Rip Line no longer cancels until Valkyr reaches the end of the line.
  • Rip Line’s speed and ease-of-use have been updated, with the goal of providing a smoother experience.
  • Double Jump usage is reset upon using Rip Line.
    • Rip Line can be cancelled by jumping (or pressing melee) during use.
    • Jumping during Rip Line adds a small, temporary momentum boost to the player’s movement mid-air.
  • Rip Line’s cast when targeting an enemy will pull Valkyr towards that enemy and group enemies within a 9m radius around her upon reaching her target.
    • Valkyr will automatically use a Melee attack when arriving at her target.
    • The radius for Rip Line’s grouping scales with Ability Range.
  • Updated Rip Line’s cast and impact SFX.

Augment

  • Swing Line: Rip Lines has no Energy cost while Airborne. +20% Parkour Velocity.

Warcry

Warcry is receiving only minor adjustments, as the ability already fits the bill in her reworked kit. However, Warcry will now be able to buff allies who lose her Warcry buff, alongside additional quality of life tuning!

  • Warcry can now be recast.
  • Warcry’s base duration increased to 20 seconds from 15 seconds.
  • Ability effects spread to allies within Affinity Range (50m, previously 25m)
    • Players can re-acquire Warcry’s effects when re-entering Valkyr’s Affinity Range. If you die or get nullified, you can return to Valkyr to refresh Warcry!
  • Warcry no longer slows enemies—it’s been moved to Paralysis!
  • Warcry has received a new casting animation and updated visual effects.
  • Warcry can now be cast while moving.

Paralysis

Paralysis now brings additional functionality to double down on the ability to weaken your foes, while reconfiguring it from costing Shields to Energy.

  • Enemies struck by Paralysis receive a base 50% Melee Damage Vulnerability.
    • Melee Damage Vulnerability scales with Ability Strength.
    • Enemies and enemy health bars will receive VFX to indicate their vulnerability when the player actively uses any Melee weapon.
  • Enemies struck by Paralysis are slowed by a base 30%.
    • The slow scales with Ability Strength.
  • Shield cost has been removed. Casting Paralysis now costs 25 Energy.
    • Since there’s no Shield cost anymore, a base 400 Impact Damage was added to compensate.
  • Paralysis has been updated with an upper-body animation to ensure movement isn’t interrupted when casting.
  • Paralysis’s VFX was updated to appear radial rather than conal.
    • Paralysis’s previous line of sight check has been updated to our modern version to improve hit-detection reliability.

Augments:

  • Prolonged Paralysis: Enemies will now be ragdolled when grouped up via the Augment.
    • This will fix a long-standing issue where enemies would not be pulled while afflicted with Status Effect reaction animations (e.g. Heat or Electric Status Effects).

Hysteria

The staple of her kit, Hysteria, pulls together the fantasy of her berserker theme. Now, combined with her new Passive, Hysteria will utilize her Rage to deliver hysterical destruction to any foe in your path.

  • Hysteria’s Invulnerability has been removed, as Valkyr now triggers invulnerability through her Passive.
    • With this change, the Self-Reflection damage part of Hysteria has been completely removed. In other words, you can no longer die specifically from deactivating Hysteria while enemies are nearby.
  • Armor gained from Warcry is increased by 3x during Hysteria for Valkyr.
    • Currently, Valkyr has one of the highest Armor stats, with room to acquire much more, but that Armor became meaningless with Hysteria’s invulnerability. Here, we aim to amplify Valkyr’s Armor capabilities, combined with her death prevention while above 50% of the Rage meter and Life Steal improvements.
  • Valkyr is immune to Status Effects while Hysteria is active.
  • Energy Drain caps at 5 Energy per second instead of 15.
  • Healing from Hysteria’s Life Steal is now 100 Health per hit.
    • Health gained scales with Ability Strength.
  • Updated Hysteria’s SFX.

Valkyr’s Talons/Hysteria Melee Stance has received various adjustments to accommodate improved mobility, damage and forced Status Effects on her attacks during Hysteria.

  • Combo attacks and animations have been updated to remove sudden stops, ensuring mobility is maintained while attacking (e.g., the Fervor Combo no longer stops player movement on the 3rd and 4th hits).
  • Guaranteed Slash Status Effects have been added to several attacks in her Combos (excluding her Slide Attack).
    • The Combos receiving Slash Status Effects during certain attacks are:
      • Fervor (Neutral Combo)
      • Rage (Forward Combo)
      • Delirium (Neutral Block Combo)
      • Rise From Ashes (Heavy Attack Combo)
  • Several Combos have received increased Combo Counter gain on attacks:
    • Fervor (Neutral Combo)
      • Old: 1/1/1/1/1/1
      • New: 1/1/2/2/2/3
    • Delirium (Neutral Block Combo)
      • Old: 1/1/1/1
      • New: 1/1/2/2
    • Rage (Forward Combo)
      • Old: 1/1/1/1
      • New: 2/3/3/3
    • Madness (Forward Blocking Combo)
      • Old: 1/1/1/1/1/1
      • New: 2/2/2/2/3/3
  • Several damage multipliers in her Combos increased up to 300%.
  • Hysteria’s attacks received an increased base Attack Range to 2.15m from 1.7m.
  • Hysteria IPS is now only Slash (75%) and Puncture (25%)—Impact damage and weighting have been removed entirely.
    • Impact felt less useful in Hysteria’s damage distribution, as our goal was to emphasize the essence of Valkyr’s damage-dealing destructive capabilities.

Augments:

  • Enraged: Damage and Critical Chance are increased to 350% from 200%.
  • Hysterical Assault: Attack with Valkyr’s Talons to leap onto targeted enemies up to 50m away. Gain +50% Parkour Velocity and +50% Sprint Speed for 5s.

NEW WARFRAME AUGMENT MODS

New Augment Mods for Kullervo, Citrine, Caliban, and Jade are available to acquire from the Faction Syndicates!

Stats below shown at Max Rank.

Volatile Recompense (Kullervo)

Recompense Augment: Daggers whirl in a ring around Kullervo for 25 seconds, slashing nearby foes and dealing Blast Damage and Status Effect before returning to the ring.

Available in New Loka and Steel Meridian offerings.

Prismatic Companion (Citrine)

Prismatic Gem Augment: The gem now attaches to your free-moving companion. Passive: +50% Prismatic Gem Duration.

Available in Red Veil and Steel Meridian offerings.

Razor Mortar (Caliban)

Razor Gyre Augment: Enemies hit with Razor Gyre are grouped together. Ortholysts summoned by Lethal Progeny launch coordinated strikes upon grouped enemies with 70% Electricity Damage and Fire Rate for 6 seconds.

Available in Cephalon Suda and Perrin Sequence offerings.

Jade's Judgment (Jade)

Light's Judgment Augment: Enemies damaged by Jade’s light well have a 5% chance per hit to spawn a Jade Light above them, damaging them for 3 seconds.

Available in Arbiters of Hexis and Red Veil offerings.

ADDITIONS

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New Baro Ware: Void Surplus

Baro Ki’Teer arrives with an enigmatic coffer, the contents of which lay in perpetual mystery — until unlocked. Crack open this Void Surplus box and see what rewards await you, Tenno.

Beginning with Baro Ki’Teer’s first post-Isleweaver visit on June 27th, Ki’Teer has added a permanent new offering for your consideration: Void Surplus. Available to purchase once per visit for 50,000 Credits, this Void Surplus will reveal an assortment of Boosters, upgrades, jackpots, and a unique Signa to acquire.

Drop Table, with drop chance percentage attached to each item.

  • 2 Built Forma: 10.00%
  • 10 Aya: 10.00%
  • 1 Orokin Catalyst Blueprint: 8.00%
  • 1 Orokin Reactor Blueprint: 8.00%
  • 1 Exilus Warframe Adapter: 8.00%
  • 1 Exilus Weapon Adapter: 8.00%
  • 24-Hour Credit Booster: 7.00%
  • 24-Hour Resource Booster: 7.00%
  • 24-Hour Resource Drop Chance Booster: 7.00%.
  • 24-Hour Affinity Booster: 7.00%
  • 24-Hour Mod Drop Chance Booster: 7.00%
  • 10 Universal Medallions: 4.00%
  • 1 Built Omni Forma: 2.50%
  • 1,000 Ducats: 2.00%
  • 15,000 Endo: 2.00%
  • 35,000 Kuva: 2.00%
  • 1 Legendary Core: 0.50%

Additionally, players will have the chance to earn a new cosmetic: the Ki’Teer Nobilis Signa! This Signa is a Ki'Teer original, the crowning glory of any collection.

The Ki’Teer Nobilis Signa has a low chance to be acquired when opening a Void Surplus, and is rewarded in addition to whatever goodies you unlocked. The odds of acquiring the Signa grow with each Void Surplus opened! The odds of acquiring the Ki’Teer Nobilis Signa are:

  • 5% drop chance + 4% drop chance increase per opened Void Surplus.

Like all other cosmetics, this Signa can only be obtained once.

To recap, Tenno can purchase 1 Void Surplus per visit, costing 50,000 Credits. The Ki’Teer Nobilis Signa is a possible additional drop to the usual items, with the odds of acquiring it growing with each box!

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New Varzia Ware: K.O.L. Drippy-Assisted Tactical Syandana

We’ve added the K.O.L. Drippy-Assisted Tactical Syandana to Varzia’s wares for Regal Aya! Be prepared no matter where you go with everything you need for the long haul, including Drippy, the K.O.L. virtual assistant.

"No need for waterworks, Drippy is here to help!"

With the popularity of the limited TennoCon 2024 Syandana, we wanted to give players access to a Syandana that hits that same tactical backpack style but with a new look! This Syandana is a permanent addition to Varzia’s wares and can be purchased at any time.

Since this is a reimagining of the TennoCon 2024 Syandana, players who had purchased the TennoCon 2024 Digital Pack will be receiving the K.O.L. Drippy-Assisted Tactical Syandana for free when they login.

The Peely Pix featured on the Syandana are by community artists Nelosart, bugbreach, Darika, Freyaloi and DasterCreations!

General Additions

  • Added the Temple and the Rippers Tour Poster to Flare’s Memorabilia for Beating Heartstrings. Grace your walls with this poster promoting Temple and the Ripper’s fateful 1999 tour.
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  • Added In Action Glyphs to the following Vendors:
    • Kullervo In Action Glyph to “Kullervo’s Archive” wares at Acrithis in the Dormizone (or Duviri)
    • Citrine In Action Glyph to “Unearth Citrine” wares at Otak in the Necralisk
    • Khora In Action Glyph to Cephalon Simaris’ Offerings (in any Relay)

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  • Added Kullervo’s Hold Scene to Acrithis’ “Kullervo’s Archive” wares in the Dormizone (or Duviri) for Kullervo’s Bane.


NEW PLAYER EXPERIENCE CHANGES

Junction Rework

Junctions are vital tools to guide players through the Star Chart, and ensure they learn some of Warframe’s fundamentals. Since their introduction with Specters of the Rail in 2016, we’ve adjusted their Specters, rewards, and tasks over various updates. The Isleweaver update brings a UI refresh and other quality of life changes.

Junction UI Refresh

Junctions offer much information, but players cannot interact with the UI itself. Clicking on a Junction would enter a player into the Junction itself, meaning there was little opportunity for on-hover tooltips or additional information to be provided to players.

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Now, selecting a Junction will open a new Junction Screen where players can view all tasks and rewards, with a separate button press required to enter the Junction itself. Junctions have received these additional UI changes:

  • Players can no longer enter Junctions when all tasks are not completed.
    • While players would not be able to fight the Specter, entering Junctions early only confused players; now, you can only enter when you’re ready for the Specter showdown.
    • This change shipped with Techrot Encore, but we’re including here for a wider view of all Junction changes.
  • Improved on-hover tooltips for tasks and rewards and overall more space to display important information to players.
  • Interacting with a Completed Junction will now take you to the connecting planet. Players can still open the Junction screen with the input shown in the UI.
  • Incomplete Junctions now display how many tasks remain in the Star Chart.
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Junction Reward + Task Changes

Alongside the UI refresh, we’ve revisited many Junction tasks to close gaps in player teachings — most importantly, we have changed how rewards are received from Junctions.

Previously, players would have to defeat the Junction’s Specter to receive all of the rewards. Now, each Junction Task has been assigned a reward that will be given upon Task completion, in addition to the goodies players earn after defeating the Specter. Players can complete Junction Tasks before the Junction is available to them, but will not be able to claim the reward until the Junction is accessible.

Players who have already completed certain Junctions will receive the following rewards in their Inbox on login:

  • Venus Junction: Fully Built Furis (including the Weapon Slot)
  • Mercury Junction: Warframe Slot
  • Jupiter, Neptune, and Pluto Junctions: Endo
  • Eris Junction: Unlock Arbitrations

Main Junction Path:

The Junction path has been adjusted with linear progression in mind. We’re building on the Star Chart changes from Techrot Encore (reduction of nodes to complete and de-prioritization of the Europa and Ceres Junctions) to help guide players towards completing the Main Story. Tasks have been reworked to help explain key parts of the Warframe experience — ex: equipping and upgrading Mods, and using the Foundry.

Venus Junction

Junction Tasks:

  • Complete Quest: Vor's Prize
    • Reward: Dreamer’s Bond (unranked)
  • NEW: Equip the Dreamer's Bond Mod
    • Reward: Deep Freeze (unranked)
    • Auras are essential to increasing Mod Capacity, so we want to reinforce this mechanic early on.
  • CHANGED: Upgrade Dreamer's Bond Mod (previously was any Mod)
    • Reward: Taxon Blueprint
    • Instead of using Endo on any Mod, we’re directing them to invest it in one that will serve them well at the start of their journey.
  • NEW: Start building a Taxon Sentinel in the Foundry*
    • Reward: Orokin Reactor
    • Prioritizing Sentinels gives players access to Vacuum (important for resource gathering), as well as some extra DPS in their early missions! This task also reinforces Foundry usage.

Junction Completion Rewards:

  • Furis (was: Furis Blueprint)
  • 15,000 Credits (was: 5000 Credits)

* We have also made changes to Taxon’s crafting costs, which we cover in the “Other Junction-Related Changes” section!

Mercury Junction

Junction Tasks:

  • Complete Quest: Vox Solaris
    • Reward: Incubator Power Core
  • NEW: Purchase a Rhino Blueprint from the Market for Credits
    • Reward: Fast Deflection (unranked)
    • This teaches players the free path to obtain Warframes via the Market — ie. crafting!
  • Defeat Jackal at Fossa (Venus)
    • Reward: North Wind (unranked)
  • NEW: Start building a Rhino Component* in the Foundry
    • Reward: 1 Warframe Slot
    • This encourages players to start using their Foundry.

Removed Task:

  • Complete 6 waves of Defense at Tessera on Venus in a single mission.

Junction Completion Rewards:

  • Boltor
  • 20,000 Credits (was: 10,000 Credits)
  • Quests Unlocked:
    • Once Awake
    • Howl of the Kubrow

*We have also made changes to Rhino’s crafting costs, which we cover in the “Other Junction-Related Changes” section!

Mars Junction

Junction Tasks:

  • Complete Quest: Once Awake
    • Reward: Void Relic Segment
  • NEW: Visit the Side Quest section of the Codex in the Orbiter
    • Reward: 25 Codex Scanners
    • The Codex is vital to help guide players through the main story, so this task makes them more familiar with it.
  • NEW: Complete a mission with the Boltor Primary Weapon equipped
    • Reward: Lith C7 Relic
    • This task guides players to use newly-acquired equipment.
  • NEW: Purchase an MK1 Weapon from the Market
    • Reward: Streamline (unranked)
    • Again, this reinforces the free path to new weapons — and helps them expand their Arsenal!

Removed Task:

  • Collect 250 Rubedo in missions

Junction Completion Rewards:

  • Fragor
  • 25,000 Credits (was: 10,000 Credits)
  • Quests Unlocked:
    • The Archwing
    • Heart of Deimos

Jupiter Junction

Junction Tasks:

  • Complete Quest: Heart of Deimos
    • Reward: Rubedo-Lined Barrel (unranked)
  • NEW: Get 1 Kill while Wall Dashing or Wall Latching
    • Reward: Clashing Forest (unranked)
  • NEW: Complete the Advanced Movement Tutorial in the Codex
    • Reward: 500 Endo
  • NEW: Upgrade a Redirection Mod to Rank 5
    • Reward: Crushing Ruin (Unranked)

These revised tasks guide players to master their Parkour mechanics, as the Gas City tileset is especially parkour-heavy.

Junction Completion Rewards:

  • Amphis Blueprint
  • 30,000 Credits

Saturn Junction

Junction Tasks:

  • Complete Quest: The Archwing
    • Reward: Void Relic Segment
  • NEW: Equip a Codex Scanner to the gear wheel
    • Reward: Cutting Edge (unranked)
    • This task teaches players where to find their Gear Wheel and how to equip items onto it.
  • NEW: Fully scan the same enemy type to add it to your Codex.
    • Reward: 3 Neural Sensors
    • This task teaches players about the enemy section of their Codex, and helps them learn about scanning in preparation for Natah.
  • NEW: Dissolve 5 Mods
    • Reward: 500 Rubedo
    • This teaches players to earn Endo from their extra Mods!

Removed Task:

  • Defeat Alad V at Themisto (Jupiter)
    • Players already have to complete this Node to access the Junction, so we’ve swapped this task for something more instructional.

Junction Completion Rewards:

  • Penta Blueprint
  • 40,000 Credits
  • Quest unlocked: The Deadlock Protocol

Uranus Junction

Junction Tasks:

  • Defeat Sargas Ruk at Tethys (Saturn)
    • Reward: Chroma Neuroptics Blueprint
  • NEW: Kill 10 enemies with Heavy Melee attacks
    • Reward: Focus Energy (Unranked)
    • Heavy Melee attacks are important to learn as the game’s difficulty increases!
  • NEW: Complete 20 minutes of Survival at Titan (Saturn)
    • Reward: 10 Orokin Cells
    • Endless mission reward rotations may not be clear to players, so this task aims to teach them that staying longer often gets them better loot!
  • NEW: Transmute a Mod
    • Reward: 20,000 Credits
    • Much like earning Endo from extra Mods, this teaches them about Transmutation as a way to possibly earn new Mods.

Removed Tasks:

  • Open 1 Meso Void Relic
    • We moved tasks teaching players how to open Void Relics to Optional Junctions (see the section below), as Relics are not critical for the main story path.
  • Learn how to perform Synthesis
    • This task was moved to the Europa Junction as it is not critical to the main story path.

Junction Completion Rewards:

  • Lecta Blueprint
  • 40,000 Credits
  • Quest unlocked: The Duviri Paradox

Players also receive a taunting inbox from Tyl Regor once they unlock the Uranus Junction to direct them towards his node, and introduce him as a character.

Neptune Junction

Junction Tasks:

  • Complete Quest: Natah
    • Reward: 1,000 Endo
  • Defeat Tyl Regor at Titania (Uranus)
    • Reward: Chroma Chassis Blueprint
  • Complete a mission on Uranus with only your Melee Weapon equipped
    • Reward: 3 Tellurium
  • NEW: Complete a Rescue Mission at Caliban (Uranus)
    • Reward: 5 Detonite Injector

These tasks are relatively unchanged, as they encourage exploration of the Grineer Sealab tileset in preparation for Natah and The Second Dream.

Junction Completion Rewards:

  • Gammacor Blueprint
  • 80,000 Credits
  • Quest unlocked: The Second Dream

Pluto Junction

Junction Tasks:

  • Complete Quest: The Second Dream
    • Reward: 2,500 Endo
  • NEW: Defeat the Hyena Pack at Psamathe (Neptune)
    • Reward: Chroma Systems Blueprint
  • NEW: Equip the Archwing Launcher in the Gear Wheel
    • Reward: 750 Endo
    • As players start getting access to their Operator, they’ll eventually need to start investing in Open Landscapes. Archwing is a great quality of life for these missions!
  • NEW: Play the same Invasion mission 3 times in support of a single Faction
    • Reward: 10 Fieldron
    • Invasions can be a great source of weapons and equipment for players, but their mechanics may not be entirely clear. This Junction helps to reinforce the expected loop!

Junction Completion Rewards:

  • Drakgoon Blueprint
  • 80,000 Credits
  • Quest unlocked: The War Within
    • The War Within was moved from the Sedna Junction due to the Junction path restructuring.

Eris Junction

Junction Tasks:

  • NEW: Equip a Focus Lens
    • Reward: Unlock Arbitrations
    • Players earn their first Focus Lens from The Second Dream, so this task ensures they actually install it!
  • CHANGED: Complete 6 waves of Defense at Stöfler (Lua) in a single mission (was: 3)
    • Reward: Orokin Catalyst
    • We extended this task to showcase the second stage of this Defense mission.
  • NEW: Find a locked Orokin Vault at Phlegyas (Deimos)
    • Reward: 1 Dragon Key Bundle
    • Corrupted Mods are great for more advanced builds, so this teaches players how to find them! Players only need to find an Orokin Vault to complete this Task — Phlegyas isn’t required, but recommended for ease of searching.
  • NEW: Complete Quest: The War Within
    • Reward: 15 Carbides

Junction Completion Rewards:

  • Mire Blueprint
  • 100,000 Credits
  • Quest unlocked: Patient Zero

Sedna Junction

The Sedna Junction has been moved from Pluto to Eris to reinforce linear progression for the Main Path.

Junction Tasks:

  • Complete Quest: Rising Tide
    • Reward: Zetki Apoc MK I
  • NEW: Complete the Railjack mission Sover Strait (Earth Proxima)
    • Reward: Vidar Plating MK I
    • We want players to be familiar with Railjack in preparation for The New War. This task encourages them to dip their toe into this gameplay.
  • CHANGED: Defeat 5 Vomvalysts on The Plains Of Eidolon (Earth)
    • Reward: 25 Intact Sentient Cores
    • This task previously required players to defeat 2 Sentients on Lua, but spawns could be inconsistent. Since Vomvalysts spawn aplenty in The Plains of Eidolon at night, this felt like an easier alternative that also teaches players about the Day/Night cycle in this Landscape.
  • NEW: Defeat Ambulas at Hades (Pluto)
    • Reward: 1,500 Cryotic

Junction Completion Rewards:

  • Fang Blueprint
  • 100,000 Credits
  • Quest unlocked: Hidden Messages

Optional Junctions:

The following Junctions are “Optional” as they are not critical to the Main Story path. As such, we’ve reorganized their Tasks to focus on important content that isn’t essential for the journey to 1999 (and beyond), but are still vital for players to know about in their Warframe journey.

Phobos Junction

Junction Tasks:

  • Refine a Void Relic at the console in the Orbiter
    • Reward: 1,000 Salvage
  • NEW: Open 3 Lith Void Relics
    • Reward: Cipher Blueprint
  • NEW: Get 10 enemies with Headshots
    • Reward: Fast Hands (unranked)
  • Visit Maroo's Bazaar on Mars
    • Reward: Thief's Wit (unranked)

These revised tasks teach players about Void Relics.

Junction Completion Rewards:

  • Kraken blueprint
  • 20,000 Credits
  • Quest unlocked: Stolen Dreams

Note: the Orokin Catalyst from the Phobos Junction has been moved to the Eris Junction, since this Junction is no longer required for main story progress.

Ceres Junction

Junction Tasks:

  • NEW: Complete Maroo's Weekly Ayatan Treasure Hunt
    • Reward: Ayatan Amber Star
  • NEW: Fill an Ayatan Sculpture with Ayatan Stars
    • Reward: Fever Strike (unranked)
  • NEW: Trade an Ayatan Sculpture in with Maroo for Endo
    • Reward: Swirling Tiger (unranked)
  • NEW: Pledge to a Syndicate
    • Reward: 1 Universal Medallion

These revised tasks teach players about Ayatan Sculptures and Syndicates.

Removed Tasks:

  • Open 3 Lith Void Relics
    • This was moved to the Phobos Junction to keep all Void Relic tasks in the same spot.
  • Defeat The Sergeant at Iliad (Phobos)

Junction Completion Rewards:

  • Vulkar blueprint
  • 20,000 Credits

Europa Junction

Junction Tasks:

  • CHANGED: Learn how to perform Synthesis from Cephalon Simaris
    • Reward: Physique (unranked)
    • (Moved from the Uranus Junction)
  • NEW: Visit a Dojo
    • Reward: 15,000 Credits
    • Clans are important sources of Research, so this task encourages players to learn more about them without directly requiring players to join one.
  • NEW: Start building 1 Forma in the Foundry
    • Reward: 10,000 Credits
  • NEW: Complete a Nightmare mission
    • Reward: Animal Instinct (unranked)

Removed Tasks:

  • Complete Exterminate Mission at Teshub (Void)
    • Due to the restructuring of the Junction path, this Node requires the Phobos Junction to access it.

Junction Completion Rewards:

  • Cestra blueprint
  • 30,000 Credits

Other Junction-Related Changes

Arbitration Unlock Changes:

Arbitrations are now unlocked through Junction completion instead of completing all Star Chart nodes. Arbitrations are now unlocked upon completion of a Task in the Pluto > Eris Junction.

While the Star Chart node completion made sense for the initial launch of Arbitrations, the addition of Steel Path meant players unlocked content of varying difficulty from the same mechanic. Arbitrations are widely recommended for players to complete to prepare for the Steel Path, so we’re giving them access to it earlier.

Taxon Crafting Cost Changes:

Since players are now asked to build Taxon in the Venus Junction, we’ve made the following changes to a) make crafting Taxon easier, and b) allow players to gain access to their Sentinel sooner.

  • Removed Polymer Bundle from the Taxon Blueprint.
  • Reduced build time from 24 hours to 1 minute.

Rhino Crafting Cost Changes:

Rhino’s material requirements are being revamped to only require resources from Earth and Venus as building a Rhino Component is now a requirement for the early Junction tasks.

  • Main Blueprint: 1 Neurode (was 1 Gallium)
  • Neuroptics: 150 Alloy Plates, 1 Neurode (was 1 Morphics), 150 Polymer Bundle, 500 Rubedo
  • Chassis: 450 Circuits (was 1 Morphics), 1000 Ferrite, 300 Rubedo
  • Systems: 500 Ferrite, 250 Circuits, 100 Polymer Bundle, 400 Rubedo
    • Was 1 Gallium, 1 Morphics, 500 Salvage, 600 Plastids

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Captain Vor Rework

Captain Vor, master of the Janus Key, has received a rework. Since he is a new Tenno’s first introduction to Warframe bosses, our goal is to make his fight more dynamic without being too punishing for new players. This write-up is dedicated to the Normal Path version of his fight; he may have a few more tricks up his sleeve for those who focus.

To start off, he’s got a new fancy arena — when players enter the door, they’ll meet him face-to-face. In this new tile, players will see his new and reworked abilities in a better light:

  • Electricity grenades: His nervos grenades now spawn actual arc spheres that deal electricity in a wide area.
  • Electrical pylons: Vor uses the Janus key to summon a beam of electricity which will target players, similar to the mechanic seen in the Awakening Quest.
  • Shield: Vor’s health is broken into four segments. Upon losing one segment of health, he’ll cloak himself in the familiar shield orb and spawn reinforcements to protect him.
  • Teleport: Largely unchanged, but with some visual updates to indicate where he teleported to.

After losing half of his health (2 health segments), Vor will teleport deeper into his lair. Players will have to navigate tunnels armed with electrical traps to find him. These manifest as simple laser puzzles that players have to parkour through, and are designed to keep new players in mind. Hitting the lasers deals electrical damage, but players won’t be overly punished should they not traverse them perfectly.

Once you make it through the tunnel, Vor will be waiting on a series of platforms elevated over an electrified pool. The second half of the fight takes place here, where Vor will unleash a few extra tricks up his sleeve:

  • Void Key Beam: This beam will swipe across the room, requiring players to jump to avoid it.
  • Electrical Orbs: (on his final health state) Vor summons an electrical orb above the platform he’s standing on, which will zap anyone nearby. Players can shoot at these orbs to destroy them.

Steel Path Rewards:

We’ve added Arcanes to the end of mission rewards in the Vor fight on the Steel Path. Defeat him for a guaranteed Arcane from the following list

  • Arcane Battery
  • Arcane Power Ramp
  • Arcane Blessing
  • Arcane Steadfast
  • Primary Obstruct
  • Cascadia Flare
  • Secondary Surge
  • Melee Vortex

We also added new Accolade Glyphs for Tenno who display certain feats of strength in the Vor fight (wink wink nod nod). Designed by Community Artist Kedemel.

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Quest Changes

Awakening Completion Reward Change

In April, we ran a New Player Gear Experiment for a small group of iOS players. This experiment sought to learn how providing new Tenno with additional starting gear might affect their journey through the Origin System. This experiment has concluded, and we are applying our learnings to All Platforms:

  • All new players who complete the Awakening Quest for the first time will receive a built version of either the Paris or the Braton (whichever one they did not choose during the first stage of Awakening).
  • The Alternate Primary Weapon will automatically be in the new player’s Arsenal upon completing Awakening.

Natah Starting Mission Changes

Natah is a player’s first real step into Warframe’s main quest line, but this entry point into the story can be abrupt and even confusing.

Previously, players would have to scan Oculysts on Uranus to trigger this Quest. Since this Quest is now automatically unlocked after The Archwing, that requirement is gone. Now, players will progress immediately to the “Scan the New Drones” mission on Gaia (Earth) step, with some added tutorialization for scanning:

  • The Lotus will now tell players to equip their scanners before starting the mission.
  • The Lotus will now instruct players how to scan Oculysts if some time has passed without scans.

We’ve added a few other transmissions to this mission with the goal of offering a little more narrative context, as well!

The New War (Railjack Sections)

Two of the main content requirements for The New War were Railjacks and Necramechs. We added loaner Necramechs in Techrot Encore since the Necramech segment didn’t require robust Necramech builds, but the Railjack segments can be difficult for players who haven’t invested in this system up until this point.

Since players can’t exit the Quest to beef up their Railjack, we have buffed the Railjack’s health, shields, and damage during these segments!

Archwing Launcher Acquisition

Missed Note from Techrot Encore: The Archwing Launcher has been added as a Quest Reward from The Archwing Quest.

  • The Archwing Launcher Segment research in Clan Dojos was removed and resources were refunded.

In addition to this change, Isleweaver has streamlined the process to start using your Archwing Launcher in Open Landscape missions:

  • Removed the Archwing Launcher Segment and Blueprint entirely.
  • Players now receive the Archwing Launcher upon completing The Archwing Quest, meaning they’re ready to equip it to their Gear Wheel immediately once they’ve acquired their Archwing.
  • Removed the Archwing Launcher Segment from the Market.
    • For players who purchased the Archwing Launcher Segment for Platinum between Techrot Encore and Isleweaver’s release, we will be refunding your Purchase. We’ll update players once the script has been run.

The Rising Tide Quest Order Changes

Players now must complete The War Within before they can play The Rising Tide quest. This is due to a specific character only showing up in a cutscene once you’ve completed The War Within.

Other New Player Experience Changes:

  • Players will no longer have to scan plants to earn their extracts.
    • Now, plants like Moonlight Dragonlily and Ruk’s Claw will have a “Hold to Collect” context action to pick them up in-mission.
    • Oxylus’ Botanist Precept has been changed to automatically pick any plants within 50m over 2s (at max rank).
    • This also applies to the Silver Grove Quest, which requires players to collect certain plant resources to progress. The objective descriptions have been updated to specify “gathering” instead of “scanning”.
    • The scanning mechanic was overly complicated for new players, so this simplification should benefit Plant Extract gathering for Tenno across the board. 26b8a272fbb015c57558db81dfd94c82.png
  • Players can now visit Cetus without having completed the Saya’s Vigil Quest.
    • This removes the requirement to play Saya’s Vigil to receive their Mote Amp from Onkko.
    • Also removed mention of Saya’s Vigil from the Once Awake quest completion Inbox as it is no longer a Main Story quest.
  • Added a slight delay (0.5 seconds) to the Bailiff’s charge attack.
  • Removed the intro settings screen for new players.
    • This was added with The Duviri Paradox, but is since outdated. We’re removing it so that players are encouraged to look at all available settings instead.
  • Players who load into the game for the first time will now be presented with custom launcher music to improve the transition from launcher to the Awakening opening cinematic.
  • The introductory Kuva Lich inbox message will now only be delivered once players meet all prerequisites to engage with Kuva Liches (i.e. have completed The War Within and Rising Tide quests, and are Mastery Rank 5).
    • Previously this was sent only upon The War Within completion, as the other prerequisites were required to reach that Quest.
  • Updated the pop-up for newly-acquired Railjack Components to indicate where they can be inspected.
    • Now reads: Inspect this recovered component in a Dry Dock (Clan Dojo or Saturn/Pluto Relay) to discover its statistics.


QUALITY OF LIFE CHANGES

Dojo Changes & Additions

  • Added a “Preview” toggle in Decoration Mode so players can see how the room will look when fully funded.
  • Added a “Fund All Pending Decorations” option to the room console! No need to fund all 1600 decorations of a room individually.
    • Only resources from the Clan Vault are used in the funding process.
    • The Auto Contribute from Vault feature is unchanged.
  • Dojo Rooms now have two additional decoration permissions that can be set per-room at Room Options consoles.
    • Allow Unrestricted Decorating: Allows any selected Clan member to place and edit decorations in this room, regardless of their Clan role.
      • This setting is only available for Clan members with the Dojo Decorator role.
    • Lock Room Editing: Lock the room to prevent further decoration changes.
      • This setting is only available for Warlords and the Founding Warlord.
  • Added a new NPC Decoration type: Visitors
    • Players can now invite 8 different Ostron and Solaris Visitors to join their Dojo. These characters use their existing animation sets and are immediately funded upon placement.
    • Players must complete “Visitor Authorization” (research) for these NPCs in the Bash Lab to unlock them as a decoration.
      34c661a024a19f8b9f40a510377b4a12.jpg
      • Ostron Relaxed (Seated)
      • Ostron Explorer (Standing)
      • Ostron Gatherer (Standing)
      • Ostron Trader Woman (Standing)
      • Solaris Rig Jockey (Standing)
      • Solaris Rig Jockey (Seated)
      • Solaris Foreman (Standing)
      • Solaris Hazard Worker (Standing)
    • To minimize cloning allegations (and performance concerns), only 4 of the same NPC can be placed in the same room.
  • Tributa Statue changes:
    • Tributa Statues can now be scaled up to a much larger size, which allows players to reduce their overall number needed to make Shadow Art designs.
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      • The available range when scaling text got changed to 0.2 to 16 (from 0.2 to 2). Scaling range of the physical decoration remains unchanged.
      • For our Shadow Art lovers, this means the surface area from <OMEGA> text codes can now reach 64x the surface area!
    • Players can now add line breaks.
    • Increased the character limit from 30 to 60.
    • Capped the number of Tributa Statue decorations to 1000 per Dojo to address performance concerns when large amounts of Tributa are placed.
      • Those with existing Tributa are unaffected, but will not be able to place additional Tributa if they are over the cap.
      • Improved performance issues caused by Tributa.
  • Q&A and Region Chat are now accessible while in the Dojo.
  • The “Hide Owned” toggle now applies to crafted items in the Research menus in the Dojo.

Dojo Fixes:

  • Fixed disconnected ground textures in the Courtier’s Bliss Dojo room.
  • Fixed searching “1999” in the Dojo Decoration screen not yielding any related results.
  • Fixed Dojo room messages being restricted to one line.
  • Fixed VFX from the “Fog Falling” atmospheric decoration appearing too dark.


KIM Changes & Additions

  • Added 10 new conversations to each of the original Hex members (Arthur, Aoi, Eleanor, Amir, Quincy, and Lettie).
    • These new conversations are available to players who have reached Loved or Best Friend status.
  • Players now have the option to reset the Protoframes per “group” upon the 1999 Calendar New Year.
    • When the 1999 Calendar resets, players will be presented the following options in their KIM window if they choose to Forget:
      • Forget The Hex (Arthur, Aoi, Eleanor, Amir, Quincy, and Lettie)
      • Forget The Roundtable (Flare, Kaya, Velimir & Minerva)
      • Forget All

Captura Improvements

Captura Changes

  • Added a Grid Lines (rule of thirds) toggle under the Camera settings!
  • Changed the confirm button while editing camera setting on controllers to the right thumbstick due to the previous binding overlapping with Select Scene.

Captura Fixes

  • Fixed unintentional text inputs in Captura’s Select Scene search bar when accessed from the Captura Gearwheel.
  • Fixed Captura’s “Show UI In Screenshots” always hiding the player’s UI in screenshots, regardless of whether it’s toggled on or not.
  • Fixed changing Gear Wheel items in the Arsenal in Captura opening the Quick Access wheel instead.
  • Fixed removing the last camera or all camera positions instead advances time.
  • Fixed being able to spawn enemies specifically via the Captura Quick Access wheel in scenes where enemies aren’t allowed to be spawned (e.g., The Necralisk).
    • This restriction already existed with the original UI! However, the Quick Access Wheel was able to unintentionally bypass it.
  • Fixed selecting the “Spawn Enemies” option from the Captura Quick Access Wheel immediately moving the cursor into the enemy search field.
  • Fixed Depth of Field settings not working when used from the Captura Quick Access Wheel.

Misc. QOL Changes

  • (Missed note from Yareli Prime) Corrupted Holokeys are a guaranteed reward from Void Storm missions — players will earn 1 Corrupted Holokey from Void Storms, and an extra for Void Storms in the Veil Proxima (2 total).
  • Made several improvements to the Helminth Feed UI to better communicate how the resources are being contributed.
    • The popup while hovering over a resource will now indicate what type of Secretion it is and how much of it will be fed. Also added a “select” button callout.
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    • Selected resources will now populate above the “Feed” button to show you what you have selected thus far.
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      • Hovering over the resource icons will also tell you the percentage of secretion that will be achieved after feeding it to Helminth.
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      • You can remove resources from the lineup of secretions by simply selecting the icon.
  • Incarnon Adapters available in the current Steel Path Circuit rotation are now available for Platinum Purchase in Cavalero’s store in the Chrysalith.
    • Purchasing these Incarnons for Platinum will reward players with both the Adapter and the required resources to install it.
  • Added Limbo’s Banish to the “Invert Tap/Hold Abilities” setting.
  • You can now separately customize Charge reticle colors via the HUD Customization screen.
    • We added this setting for Reload / Charge with Yareli Prime, but separated them out further after community feedback. Players can now customize Reload and Charge colors separately.
  • Improved search term weighting so that item names have the highest priority — this is especially helpful for items whose names commonly appear in item descriptions, like Mag.
  • Adversary weapons with an Elemental Vice installed now have an Elemental Vice icon in the Arsenal/Inventory and in the on-hover tooltip.
  • Changed default aim sensitivity to mirror the values more commonly used by players on KBM and controller.
    • Reduced default aim sensitivity values from 50% to 20%
    • Reduced aim sensitivity range min value from 0.1 to 0.01
      • These changes will not affect your custom sensitivity settings.
  • Sorties now use the newly added Weapon class subcategories (Precision Rifle, Bow/Crossbow, etc) when indicating a specific Modifier.
  • Added the ability to search for specific input bindings in the Customize Key Bindings options instead of having to browse through manually.
  • The following settings have been grouped into corresponding sub-menus. Open the parent category to open these options:
    • Controller Deadzone:
      • Left Stick Deadzone
      • Left Stick Axial Deadzone
      • Left Stick Maximum Input Threshold
      • Right Stick Deadzone
      • Right Stick Axial Deadzone
      • Right Stick Maximum Input Threshold
      • Trigger Press Threshold (Controller)
      • Trigger Release Threshold (Controller)
      • Legacy Aim Deadzone
    • Chat Visibility
      • Show Region Chat
      • Show Questions & Answers Chat
      • Show Recruiting Chat
      • Show Trade Chat
      • Show Council Chat
    • Damage Numbers
      • Show Damage Numbers
      • Compact Damage Numbers
      • Damage Numbers Scale
      • Damage Numbers Opacity
      • Bold Damage Numbers
      • Show Damage Numbers for Non-Player Allies
    • Character Highlighting
      • Enemy Highlighting
        • Enemy Highlight Color
        • Enemy Highlight Intensity
      • Ally Highlights
      • Self Highlight
        • Ally Highlight Color
        • Ally Highlight Intensity
  • Players no longer need to equip the Sacred Vessel to their Gear Wheel in the Sands of Inaros Quest.
  • The Upgrade Screen now displays your Endo count (instead of only appearing once you entered the Enhance pop-up when enhancing a Mod).

Melee Slam Attack Changes

As we detailed in Devstream #188, we are making changes to Melee Slam Attacks so the damage now scales with the Slam’s height (ie. how far players were from the ground when they initiated the Slam). In their previous iteration, Melee Slams could be used in disruptive ways: slams could be repeatedly performed with a large radius and no energy cost, allowing a very powerful attack to be spammed with no downsides.

To address these concerns, we have adjusted Melee Slam Attacks as follows:

  • The radius of Melee Slam now scales with how high a Warframe is before initiating the slam.
    • When hitting an enemy precisely with a slam (by landing on or directly beside them), there should be no noticeable change even when starting near the ground.
  • Fixed how the Nira’s Mod set effect interacts with Slam for damage calculations.
    • This buff used to be incorrectly applied twice, once for Slam attacks and once for Melee attacks, and it applied to itself multiplicatively — meaning +100% took 500 damage to 2,000 damage!
      • Nira’s Mod set now only apply its bonus to Melee Slam Attacks.
      • We have changed it to be +150% (per Mod, there are 3 Mods so it can go to +450%), up from +100% per Mod (+300% max)
  • Reduced the visual effects of Melee Slam Attacks.
    • This should ensure that you can still see what is going on if someone in your party is slamming to kill everything that moves in Oraxia’s Lair (totally fair reaction, by the way).

GENERAL CHANGES

  • Unified the mesh and waypoint icon for in-world Arcane pickups.
    • Previously, there were various different types of pickup meshes for in-world Arcane drops depending on its drop source. For example, the Techrot Safe would use the long stick-looking mesh, while the generic Mod mesh was used for Acolyctes, etc. Waypoints were also inconsistent in that some Arcanes had no waypoint or used a generic waypoint.
    • Now, all dropped Arcanes use the same matching Arcane pickup mesh and Arcane waypoint!
  • Made the following changes to Kaithes while in Durivi:
  • Player momentum when playing as either Warframe or Drifter is better maintained upon summoning your Kaithe.
  • Added improved animations for mid-air Kaithe summoning to better maintain momentum.
  • Fixed Warframe’s fading in alongside the Kaithe when summoned.
  • Rogue Culverin’s explosions now deal Electricity Damage instead of the unintended Tau Damage.
  • We’re exploring adding Mandarin Voice Over to Warframe, starting with the Awakening and Vor’s Prize Quests. Players on the Simplified Chinese Client will automatically have Mandarin voice over enabled as part of this test.
    • Players on the Simplified Chinese Client can swap between Mandarin and English Voice Over in the Audio Language settings of the launcher.
  • Feral Kubrows no longer have red eyes when attempting to intimidate nearby players.
    • Since update 38.6 removed their aggression, they no longer need to look so vicious when players get close.
  • Updated Boon’s skin shader! New skincare routine unlocked.
  • Made improvements to the path following logic for most NPC units (enemies, Companions, etc.).
  • Made improvements to NPCs to help them move on and off of elevators.
  • Added GI lighting to some of Citrine’s crystal projectors.
  • Archwing Rush mission (Kepler, Phobos) now rewards 1500 Affinity for the destruction of a Transport Ship.
  • Made improvements to water and snow displacement.
  • Made improvements to throwing weapon animations to fix popping between mismatched poses and awkward head wobbling.
  • Added “Randomize Colors” and “Default Colors” options to Kahl and Beast Companion customization screens.
  • Increased Stalker’s tankiness in Duviri and in the Jade Shadows Quest to be on par with the Warframe Stat overhaul from Update 34 (Abyss of Dagath).
    • Since the math applied to base stats was changed in U34, Stalker felt significantly squishier than Warframes in Duviri (and subsequently in Jade Shadows). We’ve updated his base stats so his in-mission values are as follows:
      • Health: 1554 (was 720)
      • Shield: 560 (was 300)
      • Armor: 135 (was 125)
    • Note: these changes only affect Playable Stalker.
  • Nyx’s Mind Control can no longer be cast on immortal enemies, notably those affected by Garuda’s Blood Altar.
    • This was leading to cases of Mind Control targets having obscene amounts of Bonus Damage — over a billion percent, in certain situations. While big numbers are fun, sometimes they can in fact be too big. We've removed the ability to cast Mind Control on immortal targets to prevent further unintended interactions.
  • Reduced Tenet Envoy’s projectile explosion SFX when using multishot.
  • Updated some of the Orokin windows with a new PBR shader.
  • Changed the “Hold to Fuse” binding callout text in the Mod Menu to “Hold to Enhance”.
    • As we have added quality of life changes to Mod upgrading, we’ve alternated between “Fuse” and “Enhance”. This change unifies the phrasing across the game to avoid confusion, as “Fuse” is a remnant of the old Fusion Core system.
    • This also fixes issues with the binding callout text not being unified across KBM and controller.
  • Made the following changes to Chroma’s Guardian Armor Augment Mod:
  • Chroma now reduces the damage his squadmates take within Affinity (50m) range by 75%.
    • Previously, the negated damage was dealt to Chroma’s health. We’ve removed that mechanic. Due to Vex Armor now functioning with weapon kills, we pivoted for the Augment to have better usability with Damage Reduction application.
  • Duration gained per kill now scales with Ability Duration Mods.
  • Bleedout Reduction Mods now apply multiplicatively instead of additively, so players can never hit 100% Bleedout Reduction.
    • This change also removes the 90% Bleedout Reduction cap, which was causing issues with Last Gasp.
  • Updated Burgerfest Peely Pix’s description to specify the healing amount for Allies and Defense targets, as they vary.
    • Now reads: Enemies have a 5% / 10% / 15% chance of dropping Argon Burger Boxes that can be picked up to heal nearby allies by 10% and defense targets by 100.
  • Kill and damage done by Caliban’s Lethal Progeny Summons will now contribute towards the End of Mission stats.
  • (Missed note from previous update) Made the following changes to the Zealoid Prelate/Bastion fight:
    • Zealoid Prelate/Bastion will now react properly to more weapon types/damage mechanics.
      • They were previously using outdated DPS thresholds which could make them very easy to kill with specific weapons that deal massive instantaneous damage (looking at you Kuva Hek).
    • Reduced Zeloid Prelate’s base Health from 11000 to 7500.
  • Made the following changes to the Ambassador:
    • Increased damage on auto fire from 24 to 29.
    • Reduced ammo consumption of charged shot from 48 ammo to 16 ammo.
    • Fixed every charged shot from doing both Impact and Radial damage in a 6 meter radius.
      • This bug caused every shot to do roughly twice the damage over intended, so it was fixed to allow for the upgrades we made above!
  • Adjusted dialogue volume of all Technocyte Coda members. Updated the Evolution I description for the Innodem, Keratinos, Praedos, Ruvox to specify a single Heavy Attack with x Combo multiplier is required instead of the previously written “Heavy Attacks”.
    • Also updated Sarofang’s Unique Trait description from “Heavy Attacks” to “Heavy Attack”.
  • Increased the Initial Combo from Evolution III Adept Reflexes perk from 15 to 20 for the Praedos and Ruvox.
    • The goal with the change was to ensure that the perk can provide at least a full 2x damage.

PERFORMANCE & OPTIMIZATIONS

  • Made performance improvements when volumetric fog is set to high.
  • Fixed performance issues caused by Gara’s Mass Vitrify.
  • Improved performance issues when opening the Void Relic and Inventory menus.
  • Made tiny optimizations to launcher checks when no updated content is needed.
  • Made substantial memory optimizations to shader memory when using DirectX 11.
  • Made systemic micro-optimizations to DirectX 11 rendering.
  • Made small optimizations to memory footprint on all platforms.
  • Improved performance issues caused by Undercroft portal VFX.
  • Improved performance issues caused by Trauma Clamps in the Undercroft.
  • Made system memory optimizations for PC and Xbox platforms
  • Improved performance issues related to the End of Mission screen.
  • Fixed performance issues caused by Kuva Ogris’ explosion lights.
  • Made optimizations to Nintendo Switch memory usage.
  • Fixed more cases of Quest spot-loading with a Dragon Key equipped.
  • Took steps towards improving performance in Stage Defense missions.
    • We continue to investigate other ways in which we can address performance issues in Stage Defense — thank you Tenno!
  • Optimized game startup, particularly first boot after installing.
  • Made a tiny optimization in game load time.
  • Optimized video loading in the Drifter Abilities and Railjack Intrinsics screens.
  • Made optimizations to weapon selection segments of the Awakening Quest.
  • Made small optimizations to game startup time and memory footprint throughout the whole game.
  • Fixed a memory leak when opening the map with Oxylus' Scan Matter equipped. This was causing the game to freeze for extended periods of time.

FIXES

Top Fixes

  • Fixed weapon recoil being disabled by the screen shake setting.
  • Fixed cases of Coildrives in Orb Vallis Bounties getting stuck on the trap and not starting the objective.
    • The issue can still occur, but we’ve added a failsafe where the Objective will progress if the Coildrive hasn’t triggered the trap after ~30 seconds.
  • Fixed Kavats with the Sharpened Claws and Territorial Aggression precept attacking neutral or invisible targets, notably the newly neutral Feral Kubrows.
    • Also fixed the stagger attack from a Companion’s Balanced Posture being able to damage neutral targets.
  • Fixed cloth physics issues on Technocyte Coda members, Yareli Pandea Skin, Yareli Prime, Amanata, and the Sevagoth Glaukus Skin.
  • Fixed Clients immediately getting disbanded from squad after loading into mission if they matchmade together from different Relays.
  • Fixed being caught by a Narmer Deacon in The New War quest sometimes resulting in function loss on a black screen.
  • Fixed being unable to invite others to a squad as Client if matchmaking was set to Solo before joining.
  • Fixed Nova's Null Stars saying they do 300 base damage but only doing 200.
  • Fixed weapon fire not resuming after casting abilities unless the player releases and retriggers the binding.
    • Now, if you cast an ability while firing and continue to hold the binding during the cast animation, your weapon will resume firing immediately afterwards.
  • Fixed the Sepulcrum not receiving Alt-Fire charge from Status Effect kills
  • Fixed players being stuck spamming Void Blast if they hold the Quick Time Event input too long during the New War Quest if the player’s input is set to “Hold”.
  • Fixed the Umbilix’s tentacle not appearing for Clients in Legacyte Harvest missions.
  • Fixed missing lore Transmissions during the Natah Quest due to the Defense wave reduction.
  • Fixed heavy unit enemies (e.g., Grineer Heavy Gunners, Scaldra Dedicants) having permanently-available finishers after an Impact Status Effect expires.
  • Fixed cases of the Punch Through stat being locked on weapons that were eligible for Punch Through, notably the Cantare.
  • Fixed falling through elevators as Yareli when riding Merulina in the Gas City tileset (still occurs in Zariman).
  • Fixed Shuffling Fragments having difficulty mantling/jumping over obstacles.
  • Fixed Yareli being unable to interact with laser grid consoles while riding Merulina.
  • Fixed a loss of functionality when attempting to repeatedly mount and resummon the Atomicyle in an Open Zone area.
  • Fixed a softlock if your Operator/Drifter died at the same time Merulina died.
  • Fixed thrown Edun spear immediately disappearing after hitting a weird angle.
  • Fixed Styanax’s passive not working in Höllvania missions after loading in from the Höllvania Central Mall garage.
  • Fixed being unable to complete Kuva Lich Confrontation if some Clients left before all Kuva Liches were defeated and then a Host migration occurred after defeat.
  • Fixed pickups spawning outside of the playable area in the Technocyte Coda showdown mission.
  • Fixed enemy pathing issues caused by the Techrot Speed Run modifier in Temporal Archimedea missions, leading to possible progression stops (notably for Defense missions).
  • Fixed Arcane Melee Doughty not functioning correctly on weapons with negative Impact and/or Slash damage.
  • Fixed refining a Relic in-mission not automatically selecting it to equip.
  • Fixes towards Demolisher Machinist not prioritizing Conduit destruction in Lua Disruption and getting stuck on various terrain if the player remains invisible.
  • Fixed Clients being unable to jump down after the floor collapses in Solstice Square Stage Defense mission.
  • Fixed the “Reset Defaults” button missing for the following appearance customization screens:
    • Base Arsenal (Warframe, Primary, Secondary, Melee, Parazon)
    • Companions (Hound, Kavat, Kubrow, Kubrow Attachments, Moa, Sentinel and Sentinel Attachments)
    • Vehicles (Archwing, Archgun, Archmelee, K-Drive, Necramech, Necramech Exalted Weapon & Archgun)
    • Also changed the “Randomize” button to say “Randomize All” to indicate that all appearance options will be randomized together.
  • Fixed loss of function after entering Last Gasp right before bleedout timer expires.
  • Fixed instances where enemies would target the Eternal Relic instead of active Exodampers in Void Armaggedon missions.
  • Fixed being unable to start Call of the Tempestarii Quest missions from the Railjack Navigation console.
  • Fixed the Shotgun Riven rewarded from Rank 8 of Nora’s Mix Vol. 9 automatically having its Unveiling Challenge active, meaning it used a Riven Slot.
    • Players who earned this reward prior to Isleweaver have been given a Riven Slot to make up for this error.
  • Fixed Nidus’ Ravenous Maggots not triggering Arcane Camisado.
  • Fixed Exploiter Orb missing her heat gauge during her second phase on ultrawide resolutions.
  • Fixed certain enemy weak points not triggering Ivara’s Concentrated Arrow explosion. This includes, but is not limited to weak points on the following foes:
    • Rogue Culverin
    • Scaldra Jaeger
    • Amalgam Kucumatz
    • Boiler (Infested)
  • Fixed the jump boost in Ascension not applying to players on vehicles (namely the Atomicycle or Merulina).
  • Fixed being unable to cleanse a Hell-Scrubber of infection if it was infected prior to a Host Migration occurring.
  • Fixed function loss when casting Kullervo’s Wrathful Advance while simultaneously summoning an Atomicycle.
  • Fixed Side Objective Undercroft Portals in Duviri always rolling Survival.
  • Fixed loss of function upon casting Cyte-09’s Seek when exiting an Open Landscape mission (ie. entering the doors to Cetus in the Plains of Eidolon).
  • Fixes towards Biocode not opening Techrot Safe after Host migration.
  • Fixed Hardened Wellspring’s Energy gain applying infinitely to Yareli after entering/leaving the bubble while riding Merulina and using Transference.
  • Fixes loss of function after loading into Faceoff: Squad vs. Squad while a menu was open.
  • Fixed being able to fire weapons while in Grendel’s Pulverize after casting certain Subsumed abilities (notably Nezha’s Firewalker, Octavia’s Resonator, Xaku’s Xata's Whisper, and more).
  • Fixed Sybaris Incarnon’s “Ready Retaliation” perk not increasing Reload Speed.
  • Fixed loss of function after trying to back out of the Bounty select screen in Saya’s Vigil Quest.
  • Fixed Violet Archon Shard adding Electricity Damage to Tranq Rifle. Those poor animals didn’t see it coming and neither did your attempts at perfect captures.

UI Fixes

  • Fixed overlapping text elements in the Arsenal on the French and Ukrainian clients.
  • Fixed overlapping UI elements in the Incarnon Installation screen at Cavalero.
  • Fixed the Duviri overlap map becoming enlarged when flying between islands.
  • Fixed the Oberon Prime Armor icon in the Arsenal.
  • Fixed a “Label” tag appearing in all Bounty board UI where the difficulty rating should be.
  • Fixed Helminth Subsume UI showing an extremely high number in the Subsume Slot text instead of saying “Unlimited”.
  • Fixed activating a search bar with a controller then swapping to keyboard causing the search bar to become unfocused.
  • Fixed reticles not changing colors when targeting bosses.
    • Reticles are tinted red when an enemy is in your sight, but this didn’t apply to bosses with a special health bar (ex: Acolytes, Vor).
  • Fixed the loading icon appearing behind the item grid in the Foundry.
  • Fixed the height of the Arsenal equip/swap grid so that it doesn’t extend past the button bar.
  • Fixed scroll bar in the Market’s bundle unowned items UI overlapping.
  • Fixed Ukrainian text overflowing in the Caliber Chicks Highscore screen.
  • Fixed some Arcanes missing icons in the Arcane Dissolution screen.
  • Fixed a second set of erroneous damage stats appearing for the Kraken and Vaykor Marelok in the Arsenal.
  • Fixed jittery scrollbar in the Look Link appearance menu.
  • Fixed multiple scrollbars appearing overtop of the Railjack Intrinsics UI after swapping between KBM and controller.
  • Fixed Option slider textfields resetting focus when manually inputting values, making number inputting difficult (e.g., Captura’s Field of View slider resetting while editing the value).
  • Fixed UI themes overly saturating Warframes in the log-in screen.
  • Fixed Cyrillic characters not finding Mods in the Codex’s Mod search function.
  • Fixed misaligned UI glow when hovering Parazon Mods over a Mod Slot.
  • Fixed the Technocyte Coda Showdown objective texts overlapping with each other, becoming increasingly unreadable.
  • Fixed “Alchemy” not being properly capitalized in the Void Fissures list in the Navigation Screen.
  • Fixed Inbox messages not accurately displaying items acquired from prorated bundles, implying the player is receiving more than what they bought.
  • Fixed incorrect sender icon for Arthur’s new years kiss inbox message.
  • Fixed |VAL| appearing in the description of the Thick Ice Risk Variable in the Temporal Archimedea UI.
  • Fixes towards Exalted weapons not appearing in the Navigation Loadout UI.
  • Fixed Leaderboard text wrapping when language set to Thai.
  • Fixed stat UI in the Simulacrum Arsenal not adjusting when equipping Critical Chance Mods on Beast Weapons.
  • Fixed Legacy menu scale causing Peely Pix and Loadout UI to overlap in the Temporal Archimedea UI.
  • Fixed total Focus Points reverting to pre-mission values after a short delay in the End of Mission screen (UI only issue).
  • Fixed inviting a squadmate to your Backroom incorrectly calling it your Orbiter in the UI.
  • Fixed various cases of capitalization affecting search priority for item names.
  • Fixed Puncture Status Icon not displaying when in the Melee Combos preview screen.
  • Fixed Ivara’s Concentrated Arrow Augment not updating Artemis Bow’s stats in the UI.
  • Fixed Relic select screen and Loadout UI overlapping in the Navigation after accepting vote for Fissure mission.
  • Fixed the Peely Pix pack description appearing twice in the rewards preview screen.
  • Fixed misaligned icons on the login screen when logging in during a specific part of The New War.
  • Fixed the Efficiency and Status Duration labels not properly inputting their search terms when selected in Lavos’ Upgrade screen.
  • Fixed Faceoff: Squad vs Squad Penalty overlapping the node description when Vehrvod District is selected in the NavNow menu.
  • Fixed non-functioning scrollbar in the notifications dropdown window.
    • We removed the scrollbar entirely and extended the dropdown window to accommodate the maximum number of notifications (since there are a limited number of notification types that can appear here).
  • Fixed a rare case of Prime Resurgence bundles attempting to show pro-rated prices despite not being eligible for pro-rating.
  • Fixed an incorrect tag appearing in the error pop-up when attempting to join Stage Defense Bounty without being the appropriate Hex Syndicate rank.
  • Fixed the Codex Training page text appearing off-screen if HUD scaling is set to 50%.
  • Fixed misaligned “Close” button in the Available Augments screen.
  • Fixed the Undercroft overlay map being scaled down significantly, making it difficult to see.
  • Fixed searched Mod disappearing from list in Upgrades UI after attempting to equip it with no capacity room.
  • Fixed the popup warning when attempting to sell an item that is not at max rank, applying to all Modular items regardless of if they have been mastered.
  • Fixed Mods not showing as “New” in the Arsenal Upgrade screen when displayed in the collapsed or expanded states.
  • Fixed loadout UI in the Deep and Temporal Archimedea screens appearing in the middle of the screen on screens wider than 16:9.
  • Fixed Nightwave UI overlapping with the end of mission screen if player had not logged in since the latest season has begun.
  • Fixed binding callouts for the Drifter Melee attack tutorial being incorrect in The Duviri Paradox Quest if the player changed binding for ability 3 and Heavy Melee attack.
  • Fixed mining deposits disappearing from the mini map while using Sunpoint Plasma Drill with the Oxylus’ Scan Matter precept equipped.

Environment/Tileset Fixes

  • Fixed mini-map markers pointing you towards dead ends in the Höllvania tilesets.
  • Fixed an unfinishable Enigma Puzzle found on the west side of Kullervo’s Hold in Duviri.
  • Fixed a rare case of Clients getting stuck in submersible Archwing in bodies of water found in Plains of Eidolon.
  • Fixed portion of the Backrooms floor missing collision, causing players to fall through.
  • Fixed a gap in the Technocyte Coda Showdown concert that players could clip through and enter out of bounds area.
  • Fixed collision issues in some areas of the Grineer Forest tileset where players could fall through.
  • Fixed a missing blocking volume in a Höllvania tile.
  • Fixed environment elements flickering through the map in a section of the “Descent to the Heart” stage of the Heart of Deimos Quest.
  • Fixed misaligned ground textures in an Undercroft tile.
  • Fixed misaligned ground textures in the Kahl section of The New War quest.
  • Fixed a map hole in the Awakening quest.
  • Fixed disconnected ground texture in the Netherbarrow part of Duviri.
  • Fixed a gap at the bottom of the window in the Conclave Relay room.
  • Fixed issues with snow and fog flickering when loading into a Venus or Jupiter mission.
  • Fixed several environment/tile issues in the Höllvania tileset.
  • Fixed floor mesh issue in Albrecht’s Laboratories tileset.
  • Fixed the skybox in the Undercroft Captura Scenes flickering (ex: Undercroft Opera, Park, etc).
  • Fixed a navigation error in a Corpus Ship spy vault.
  • Fixed cases of players being able to fall out of bounds in the Gas City tileset.
  • Fixed a navigation issue in the Ropalolyst fight arena.
  • Fixed Clients not seeing the water rise and other environmental effects in the Tyl Regor fight.
  • Fixed map holes in certain caves in the Grineer Fortress tileset.

Cosmetic Fixes

  • Fixed Lilian's and Jillian's Drifter hair defying gravity in Duviri.
  • Fixed offset issues for the Lunarius Syandana.
  • Fixed leg armor offset issues on the Quincy Gemini skin.
  • Fixed issues with Operator/Drifter hairstyles looking weird while invisible/in Void mode.
  • Fixed Sigils not appearing when kneeling in the Star Chart.
    • This was commonly seen if you had a back Sigil equipped as well.
  • Fixed being unable to gift a player a Gemini Skin if they already own one.
  • Fixed the “Copy Suit Colors” option in Attachment/Syandana customization for the Operator or Drifter not properly applying Suit colors if they are set to default.
  • Fixed the Seighe Scythe Skin not properly unfurling and having misaligned elemental VFX in the Arsenal.
  • Fixed certain Suit Hoods not scaling properly for Drifters when previewed.
  • Fixed randomizing attachment colors on Beast Companions causing their fur to change instead of attachments.

Misc. Fixes

  • Fixed players with Amar’s Hatred equipped getting stuck in the Scaldra TI-92 if they teleported to it using a Heavy Attack.
  • Fixed Aerodynamic’s description not matching the actual duration added to Wall Latch time.
    • The description stated 6s, when it added 12s instead. We’ve updated the description to match instead of changing the stats.
  • Fixes towards Riot-848’s reload VFX not appearing for Clients.
  • Fixed the Override Air Support ability causing Disruption missions to be progression stopped if used before hacking the requisite panel.
  • Fixed certain inbox messages from Cephalon Cy not properly being delivered during The Rising Tide quest.
  • Fixed remaining on a black screen upon spectating a crew/squad member via the Railjack Tactical Menu while mid-teleport.
  • Fixed a rare case of Cyte-09’s Resupply applying to Incarnon weapons.
  • Fixed summoning your Kaithe while holding down the Tab and Gear Wheel input resulting in loss of function.
  • Fixed players losing functionality after summoning their Kaithe and opening the Emote Wheel simultaneously.
  • Fixed rotation completion transmissions playing every 5 waves instead of every 3 in Arbitration Defense missions.
  • Fixed a rare case of Drones in the Natah Quest being able to spawn outside of the marked search area.
  • Fixed a rare progression stop caused by an End of Mission screen appearing at the end of Stage 3 of The New War quest.
  • Fixed Scoliac’s unique trait description incorrectly stating that slams always inflict Toxin Status instead of Damage.
  • Fixed texture and VFX issues in Baruuk’s market diorama.
  • Fixed Clients joining a Face-Off mission queue via invite not seeing the queue screen and instead seeing a loading screen until the mission begins if they join from the Backroom.
  • Fixed the Duviri hacking console in the Legendary Rank 5 test missing a red lock symbol like the other consoles.
  • Fixed Kronen Prime’s “whoosh” SFX overlapping with multiple instances of the sound.
  • Fixed issue where Companion Kubrow will bark incessantly while you’re in your Arsenal. Kind of like when you don’t give your dog attention at home.
  • Fixed Xaku quite literally losing their head if they are ragdolled on a K-Drive while The Vast Untime is active.
  • Fixed particle system error that could result in black/invisible particles.
  • Fixed a visual glitch when placing the Figurine in the Duviri Paradox Quest.
  • Fixed canceling a bow's drawing animation with quick melee resulting in the weapon being placed in the wrong hand.
  • Fixed some of Grendel's ability sounds missing when using Regurgitate while Pulverize is active.
  • Fixed Companion flickering when changing the color of its collar.
  • Fixed Akimbo Secondary weapons defaulting to a single pistol animation after throwing Amphors in an Alchemy mission.
  • Fixed awkward flailing Warframe animations while Aim Gliding with Dual/Akimbo Secondary Weapons.
  • Fixed Merulina Prime clipping through the floor while using Yareli Prime with the Noble idle animations set.
  • Fixed Grendel’s Regurgitate SFX playing squad-wide, instead of for those only in his proximity.
  • Fixed the description of the “Shell Cracker” Höllvania Bounty challenge to say “Techrot Safe” instead of the incorrect “Techrot Cache”.
  • Fixed instances of “Weak Points” being written as “weakpoints”.
  • Fixed Razor Gyre tip incorrectly stating it would refund Energy up to 100%, as it is not capped.
  • Fixed a few minor typos in equipment descriptions.
  • Fixed missing punctuation in Flare’s Gemini Emote description.
  • Fixed the Kuva Bailiff’s name being in all CAPS in the HUD.
  • Fixed Nova’s Wormhole showing incorrect charge amount for Clients who joined an in-progress mission.
  • Fixed randomizing colors for Companions selecting colors that you do not own.
  • Fixed the screen hanging and flickering when the end of mission screen appears in Conclave.
  • Fixed Host and Client being able to use the Arsenal at the same time in the Höllvanian Courtyard Simulacrum room.
    • This also fixes loss of function issues related to having two people in the Arsenal at once.
  • Fixed the Pride Oro Decoration having an extremely bright glow.
  • Fixed unintended green VFX appearing on Energy restore items.
  • Fixed continuous login failure loop when attempting to focus on the password field while switching between controller and KBM.
  • Fixed attempting to use Kullervo’s Recompense while the Baneful Blades Auxiliary is unequipped resulting in one sad looking knife hovering in the air that does nothing.
  • Fixed Inaros sling-shotting back and forth from the camera while the Ramses’ skin is equipped.
  • Fixed the Jade Shadows’ prerequisite text in the Codex missing specifying “Quest” for The New War.
  • Fixed loss of function after casting Ash’s Bladestorm on an opponent in Conclave.
  • Fixed being unable to take F6 screenshots during the New Year's Eve kiss cinematic.
  • Fixed players receiving an additional Ascaris Negator blueprint at the end of Stage 4 of the Vor’s Prize Quest.
  • Fixed rare cases of players receiving transmissions from the Lotus when loading into Höllvania missions.
  • Fixed the H-09 Efervon Tank death SFX not playing for Clients.
  • Fixed continuous fire SFX from the Sirocco while in Duviri.
  • Fixed being unable to use the Arsenal while in the Höllvanian Courtyard Simulacrum.
  • Fixed being stuck in the Undercroft loading area after being in the middle of a Mercy Finisher animation while leaving the previous Undercroft mission area.
  • Fixed persisting attachment customizations on Kahl after resetting his appearance to default, causing overlap with newly selected customizations.
  • Fixed missing collisions on the front of the Skaut Landing Craft while in a Relay.
  • Fixed enemies no longer spawning following a Host Migration in the Undercroft Alchemy mission.
  • Fixed a progstop in The New War Quest after descending during the balloon ride while using controller in the “She Gives, We Live” stage.
  • Fixed SFX missing for the Shrine Assembly objective in Duviri.
  • Fixed rare case of players receiving a Vulpaphyla imprint from trading that is very broken and unsightly.
  • Fixed error messaging for friend request denial.
  • More fixes towards Höllvania Steel Path not being marked complete after completing all nodes (minus the Faceoff: Solo Squad nodes as intended since Update 38.0.8)
    • Anyone who was still stuck in this state after clearing all the nodes will have the Höllvania Steel Path completed upon login.
  • Fixed cursor escaping screen boundaries during the “Find the Paragrimm’s Lost Tomes” Duviri objective while playing in borderless mode, making it extremely difficult to complete.
  • Made the following fixes to Spontaneous Singularity (Simulor Augment):
    • Fixed the chance of spawning a Singularity being lower than intended (12% instead of 18%).
    • Fixed orbs not exploding or dealing damage when impacting certain objects (ex: Gyre’s Conductive Sphere, Scaldra Barbarican’s Shield, etc.).

Script Error & Crash Fixes

  • Fixed script error in the Scaldra Flayer’s dash.
  • Fixed script error that could occur in the display settings on certain systems.
  • Fixed a script error when joining a Deep Archimedea squad if Elite mode toggles were mismatched (ie. the Host didn’t have it enabled, but the joining Client did).
  • Fixed a script error in Varzia’s wares screen.
  • Fixed a rare crash during extraction.
  • Fixed a crash caused by Huras’ Stalk Precept.
  • Fixed a crash that could occur when running DirectX 12 with the shader cache disabled in the launcher.
  • Fixed crash caused by Cantare’s projectiles while using Protea’s Caladrius Skin.
  • Fixed a script error when Customizing HUD colours in mission.
  • Fixed a script error when interacting with the Plexus console before completing The Rising Tide.
  • Fixed script error when MOA attempts to use the Security Override precept.

For a list of known issues following this update that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1458568-known-issues-isleweaver

Hello Mobile Tenno!

As discussed last week, the iOS team intends to roll out several UI improvements and mobile-exclusive features this summer. The first wave of changes arrives with Isleweaver on June 25th, and will include Button opacity and size changes, HUD fixes, and the new Tailored Warframe Experience!

What is a Tailored Warframe Experience?

Select Warframes now have unique, curated automations and UI adjustments on mobile!

These optional Tailored Warframe Experiences are available for Excalibur, Mag, and Volt, and have been designed to compliment their Abilities and playstyle. This is an experimental feature designed to help newcomers and Mobile-first gamers enter the world of Warframe with as little turbulence as possible.

How To Enable: In the Arsenal, when customizing your Warframe, a “Behaviour” tab will now appear under “Abilities” for Excalibur, Mag, and Volt. From here, you can set the Tailored Warframe Experience to be enabled or disabled.

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  • Excalibur Tailored Experience: Exalted Warrior Profile
    • Slash Dash: snap aim to targets between dashes
    • Exalted Blade: Change to “Only Melee Attacks” for the duration of the skill effect. This prevents players from accidentally swapping weapons and missing out on the Exalted Blade’s power.
    • Manual Melee Button: emit an energy wave in the direction you’re aiming by tapping the Melee Button on screen. Automelee will continue unleashing standard attacks.
    • Radial Blind & Radial Javelin: A dynamic highlight is visible on the Ability icons when there are enemies present within the Ability radius.
  • Mag Tailored Experience: Magnetic Mastermind Profile
    • Mag adopts a new “Prefers Ranged Attacks” profile for all automated attacks.
    • Magnetize: Snap aim to target before Magnetize.
    • Pull, Polarize, and Crush: A dynamic highlight is visible on the Ability icons when there are enemies present within the Ability radius.
  • Volt Tailored Experience: Shock and Awe Profile
    • Shock: Snap aim to target before Shock.
    • Electric Shield: Change to “Only Ranged Attacks” profile for the duration of the skill effect.
    • Discharge: A dynamic highlight is visible on the Ability icon when there are enemies present within the Discharge radius.

We look forward to receiving your feedback! Don’t hesitate to share your experiences in Mobile Bugs Subforum or in the replies to this Workshop.

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Additional iOS Changes Arriving on June 25

  • Virtual Button Opacity Adjustments:
    • Virtual buttons (touch controls) are changing from white to a more transparent grey, to improve environmental awareness on smaller screens.
    • The icons themselves will also shrink in size slightly.
  • HUD Fixes:
    • Fixed various UI elements overlapping with Warframe-specific abilities UI.
    • Fixed Squad UI problems inside Relays and Hub Towns like Fortuna and Cetus.
    • Fixed being unable to close the Chat Window on some iOS devices due to UI overlap.
    • Fixed a player’s Loadout Preview overlapping with the Pause Menu when playing on iPad.
    • Moved character transmissions from the middle left of the screen to the top left of the screen.

Additional HUD Fixes & Improvements are still in development, many of which are in response to your feedback so far! In addition to those, Reduced Input Latency, Navigation Screen Improvements, Updated Camera Positioning, and Aim Assist Improvements are all in the works!