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Tenno,

Tune into twitch.tv/warframe on Thursday, May 15th for Prime Time #436! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET as usual, so we hope to see you there!

There's no Emisión Tenno this week — they'll return on May 21 to celebrate their 300th stream!

Twitch Drops On Pause:

As outlined in our PSA, Twitch Drop fulfilments are not working for Cross-Save, PC, and iOS users. Since a large number of players are affected, we are ceasing all Twitch Drops campaigns until this issue is fixed with Yareli Prime's release on May 21.

:community:

VALKYR
Tenno,

A berserker’s fury fills the air. Corpus, Grineer, Infested: torn pare by pare. Intrepid claws, raw and wild, writhing countless foes, until naught that’s left is the silence following their deathly throes. This is Valkyr’s rework, releasing alongside our future Isleweaver update.

Valkyr’s rework focuses on her core identity: the rage of a berserker. She’s receiving a top-to-bottom ability refresh, including an updated Passive that leans into a new mechanic: Rage. With this, we intend to capture the essence of reckless commitment. No breaks allowed.

To assist players in revisiting their Valkyr builds following these changes, an Inbox message containing 1 Forma will be sent to all players with Isleweaver’s release!

And remember, everything is subject to change! The Isleweaver patch notes will have all the final details.

Passive:
Embrace the Rage with her new Passive.

Valkyr’s updated Passive will work hand in hand with a new mechanic: Rage! Valkyr’s Passive generates Rage after killing and hitting enemies with Melee weapons. Rage will empower any Melee weapon she uses (including Hysteria), as well as provide some survivability.

Passive: Valkyr accumulates Rage when killing enemies, increasing her Melee Damage up to 300%. She consumes her Rage (if above 75%) to prevent death and become invulnerable briefly.

  • Gain Rage on Melee Kill and Melee Hit. Gain up to 300% Melee Damage based on real-time (i.e., no ‘snapshotting’) Rage amount.
    • Kills grant a small amount of Rage.
      • Assists build Rage—i.e., if Valkyr has Melee struck an enemy, but the kill is secured by another player, Valkyr will earn Rage.
    • Finisher Kills and Mercy Kills grant a larger amount of Rage.
    • Melee hits grant the least amount of Rage, but can be triggered multiple times per enemy.
    • Rage stops decaying briefly whenever you gain Rage.
      • Rage % slowly decays over time without Rage generation.
  • Consumes all Rage, if at 75% or above, when dealt lethal damage to prevent death and gives Valkyr 3 seconds of invulnerability.
    • Death prevention has no cooldown; simply return to above 75% Rage to prevent death again!
  • Valkyr has not lost her immunity to hard landings!

Warframe Stats:

Additionally, Valkyr’s base Health and Armor are being increased! With this, her Effective Health Points should be doubled.

  • New base Valkyr Health: 450 from 270.
  • New base Valkyr Armor: 800 from 630.
  • New Prime Valkyr Health: 450 from 270.
  • New Prime Valkyr Armor: 935 from 735.

Rip Line:
Rip Line has received adjustments to better accommodate playstyles that seek fast-paced traversal options, alongside increased flexibility in ability cancellation and further enemy grouping capabilities.

  • Rip Line no longer cancels until Valkyr reaches the end of the line.
  • Rip Line’s speed and ease-of-use have been updated, with the goal of providing a smoother experience.

image.gif

  • Double Jump usage is reset upon using Rip Line.
    • Rip Line can be cancelled by jumping during use.
    • Jumping during Rip Line adds a small, temporary momentum boost to the player’s movement mid-air.
  • Rip Line’s cast when targeting an enemy will pull Valkyr towards that enemy and group enemies within a 7m radius around her upon reaching her target.
    • Valkyr will automatically use a Melee attack when arriving at her target.
    • The radius for Rip Line’s grouping scales with Ability Range.

Augment

  • Swing Line:
    • Rip Line is now free while airborne. Parkour Velocity is now increased with the Mod Rank.

War Cry:
War Cry is receiving only minor adjustments, as the ability already fits the bill in her reworked kit. However, War Cry will now be able to buff allies who lose her War Cry buff, alongside additional quality of life tuning!

  • War Cry can now be recast.
  • War Cry’s base duration increased to 20 seconds from 15 seconds.
  • Ability effects spread to allies within Affinity Range (50m)
    • Players can re-acquire War Cry’s effects when re-entering Valkyr’s Affinity Range. If you die or get nullified, you can return to Valkyr to refresh War Cry!
  • War Cry no longer slows enemies—it’s been moved to Paralysis!
  • War Cry has received a new casting animation and updated visual effects.
  • War Cry can now be cast while moving.

Paralysis:
Paralysis now brings additional functionality to double down on the ability to weaken your foes, while reconfiguring it from costing Shields to Energy.

  • Enemies struck by Paralysis receive a base 50% Melee Damage Vulnerability.
    • Melee Damage Vulnerability scales with Ability Strength.
    • Enemies and enemy health bars will receive VFX to indicate their vulnerability when the player actively uses any Melee weapon.
  • Enemies struck by Paralysis are slowed by a base 30%.
    • The slow scales with Ability Strength.
  • Shield cost has been removed. Casting Paralysis now costs 50 Energy.
    • Since there’s no Shield cost anymore, a base 400 Impact Damage was added to compensate.
  • Paralysis has been updated with an upper-body animation to ensure movement isn’t interrupted when casting!
  • Paralysis’s VFX was updated to appear radial rather than conal.
    • Paralysis’s previous line of sight check has been updated to our modern version to improve hit-detection reliability!

Augments:

  • Prolonged Paralysis:
    • Enemies will now be ragdolled to group them up with the Augment.
      • The duration and feel will be the same, but this will ultimately fix a long-standing issue with the previous iteration with knockdowns, where enemies would not be pulled while afflicted with Status Effect reaction animations (e.g. Heat or Electric Status Effects).

Hysteria:
The staple of her kit, Hysteria, pulls together the fantasy of her berserker theme. Now, combined with her new Passive, Hysteria will utilize her Rage to deliver hysterical destruction to any foe in your path.

  • Hysteria no longer turns Valkyr invulnerable.
    • Armor gained from War Cry is increased by 3x during Hysteria for Valkyr.
      • Currently, Valkyr has one of the highest Armor stats, with room to acquire much more, but that Armor became meaningless with Hysteria’s invulnerability. Here, we aim to amplify Valkyr’s Armor capabilities, combined with her death prevention while above 75% Rage and Life Steal improvements.
  • Valkyr is immune to Status Effects while Hysteria is active.
  • Energy Drain caps at 10 Energy per second instead of 15.
  • Healing from Hysteria’s Life Steal is now 50 Health per hit.
    • Health gained scales with Ability Strength.
  • The Self-Reflection damage part of Hysteria has been completely removed.
    • In other words, you can no longer die specifically from deactivating Hysteria while enemies are nearby.

Valkyr’s Talons/Hysteria Melee Stance has received various adjustments to accommodate improved mobility, damage and forced Status Effects on her attacks during Hysteria.

  • Combo attacks and animations have been updated to remove sudden stops, ensuring mobility is maintained while attacking (e.g., the Fervor Combo no longer stops player movement on the 3rd and 4th hits).
  • Guaranteed Slash Status Effects have been added to several attacks in her Combos (excluding her Slide Attack).
  • The Combos receiving Slash Status Effects during certain attacks are:
    • Fervor (Neutral Combo)
    • Rage (Forward Combo)
    • Delirium (Neutral Block Combo)
    • Rise From Ashes (Heavy Attack Combo)

image.png

  • Several damage multipliers in her Combos increased up to 300%.
  • Hysteria’s attacks received an increased base Attack Range to 2.15m from 1.7m.
  • Hysteria IPS is now only Slash (75%) and Puncture (25%)—Impact damage and weighting have been removed entirely.
    • Impact felt less useful in Hysteria’s damage distribution, as our goal was to emphasize the essence of Valkyr’s destructive capabilities.

Augments:

  • Enraged: Damage and Critical Chance are increased to 350% from 200%.

Let loose a torrent of pure, unbridled fury upon your perilous foes, Tenno. Valkyr’s rework arrives with Isleweaver. Strike fear into your enemies, Tenno. As always, everything is subject to change!

We’re continuing our refinement of the “Golden Path” path for new players, with a focus on Vor and Junctions. There’s a variety of other quality of life changes that are in the works, so those are included here as well. We’ve got a lot to cover, so let’s just dive right in.

As we have two updates on the horizon, we’ve split this Dev Workshop to discuss the items coming with Yareli Prime on May 21st, and what to expect with Isleweaver in June:

COMING WITH YARELI PRIME

To keep things neat, we’ve separated this into subsections:

  1. Arsenal Categories
  2. Enemy Changes
  3. Misc. Quality of Life

1 - ARSENAL CATEGORIES
We’ve added new Categories to the Arsenal as another way for players to sort through their Warframes and Weapons!

Warframe Categories
Unlike weapons, the strengths of Warframes can be hard to fully grasp from looking at descriptions or Abilities alone. Most folks would understand what a Hammer-type melee weapon does at first glance, but knowing if Baruuk or Ivara are better-suited to an Exterminate mission is a little more complicated.

For more experienced players, that distinction isn’t entirely relevant. Builds and preferred play styles mean any Warframe can dominate in a mission with the proper investment. For new players trying to parse the 50+ Warframes that are available to them, separating the Warframes into categories can help build that knowledge base and guide them towards Warframes with playstyles they may enjoy — or, that’s the hope at least.

So, we’ve added the following Categories for Warframes to define their main playstyle characteristics. Warframes can exist in more than one Category; for example, Ash is listed as a Damage and Stealth Warframe.

  • Damage
  • Crowd Control
  • Support
  • Survival
  • Stealth

These categories are by no means extensive; they simply serve as a starting point to help players make loadout decisions or learn about the playstyles available for each Warframe.

Weapon Categories
Whether you’re trying to play a shotgun-only Sortie mission or are looking to equip Sinister Reach on all of your beam weapons, finding these characteristics in the Arsenal can be difficult if you’re not familiar with every single weapon. Given the hundreds of weapons in Warframe, a better solution was needed beyond the limited search tools available.

To address this, we’ve added Weapon Categories to the top of the Swap menu for each equip type (Primary, Secondary, and Melee weapons). Given the complexity of various weapons, these Categories are not perfectly exhaustive but serve to identify core characteristics shared between weapons. The “Miscellaneous” category covers Weapon types that fall outside of the other categories, which includes modular weapons (Kitgun & Zaws).

Primary Categories:

  • Rifle
  • Machine Gun
  • Precision Rifle
  • Shotgun
  • Beam
  • Bow / Crossbow
  • Launcher
  • Miscellaneous

Secondary Categories:

  • Pistol
  • Submachine Gun
  • Shotgun
  • Beam
  • Throwable
  • Miscellaneous

Melee Categories:

  • Light Blade
  • Fist / Fans
  • Two Handed Blades
  • Scythe
  • Staff / Polearm
  • Hammer
  • Ranged Melee
  • Miscellaneous

Other Arsenal QOL:

  • Added the ability to sort Mod inventory by selecting Mod stats in the Upgrade UI.
    • Selecting a stat will auto-fill the search bar with the term. For example, selecting the “Health” stat in the UI will add “Health” to the search bar and sort Mods that include Health stats.
    • To reset, simply select the x on the search bar to restore the full list of Mods.
  • Improved the search functionality in the Arsenal to more reliably bring up associated Weapons based on the search term.
    • There were instances prior to these improvements where (for example) if you searched “Rifle” several weapons would appear that do not fit into that category. This was due to the fact that they use Rifle Ammo, which was erroneously included as part of the search logic.
  • Sortie weapon restriction modifiers will be based on Categories, meaning picking an appropriate weapon should be much easier.

2 - ENEMY CHANGES
In addition to streamlining the new player path, we’re also improving the gameplay difficulty and variety with new players in mind. As you progress in Warframe, individual enemies are less of a concern (you can either parkour past or take them down with well-modded gear) — for new Tenno, each enemy is a distinct unit to take down.

We want to diversify the kind of combat players are exposed to, so we’re making the following changes:

Bailiffs

Bailiffs are being added to Grineer missions as a mini-boss unit. They are getting a reskin and will be tanky slow-moving units with a Necramech-like charge and telegraphed hammer slam (in addition to their normal melee attacks).

image.gif

Ballistas

Ballistas will now lock onto players and release a charged shot. We’ve updated the VFX on their beam to telegraph when they are about to shoot and have spruced up the shot to give it an extra oomph as well!

image.gif

Eviscerators

Eviscerators have a new area-denial mechanic where they shoot a volley of grenades in a line pattern. These grenades have a staggered explosion to keep Tenno on their toes and out of their way.

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3. MISC. QUALITY OF LIFE
We’ve also cooked up some general Quality of Life changes not limited to new players that you can look forward to with Yareli Prime! Some of these you may have heard in Devstream 187, but we’re listing them all here for anyone who missed it (and know what to expect on May 21).

  • Wild Kubrows will no longer attack players unless the player attacks a Kubrow or Kubrow Den first.
    • To accommodate this change, Companions will no longer target Neutral wildlife (Wild Kubrows, Desert Skates, or Feral Kavats) even if players have attacked them.
  • Arbitrations Honors offerings are being updated to include additional rewards from the Arbitrations drop tables.
    • We’ve made strides towards adding “pity stores” for those with bad luck from mission drops and those with leftover currency, so we are retroactively applying this design philosophy to Arbitrations Honors.
    • Players will now be able to purchase the following items for Vitus Essence from Arbitrations Honors:
      • Arcane Pistoleer
      • Arcane Tanker
      • Arcane Bodyguard
      • Arcane Blade Charger
      • Arcane Primary Charger
      • Combat Discipline
      • Adaptation
      • Aerodynamic
      • Shepard
      • Melee Guidance
      • Swift Momentum
      • Seeding Step Ephemera Blueprint
  • Archon Shard removal will now require different Secretions per Shard color. We’ve also halved the removal costs for normal Archon Shards (now 15%), with Tauforged costs remaining the same (30%).
    • Crimson: Oxides
    • Azure: Synthetics
    • Amber: Bile
    • Topaz: Pheromones
    • Emerald: Biotics
    • Violet: Calx
  • Made the following changes to Ivara’s Concentrated Arrow Augment with the goal of making it a stronger single-target killer and Status Effect dispenser:
    • Now deals 50% Critical Chance on a fully charged shot.
    • Additional 50% Critical Chance on Weak Point hits, including headshots.
    • The AoE explosion now applies Status Effects (20% base chance).
    • The AoE explosion now has a Line of Sight check within the first 5 meters of the center.
      • This is to bring it in line with other Warframe abilities, while also balancing with the above adjustments!
  • You can now change your Loadout from the Temporal and Deep Archimedea Kaya/Necraloid screens.
  • Added the “Universal Gemini Emote” that automatically uses the corresponding Gemini transformation emote for the Gemini skin you have equipped!
    • If you own a Gemini Skin, this emote is readily available to equip onto your Emote Wheel.
  • Added a new Auxiliary option to Minerva’s Gemini Skin that’ll allow you to put her sunglasses on her face.
  • Reduced the Dedicant's health by ~30% following community feedback.

Captura Quality of Life:
We’ve snuck in a few additional Captura changes to simplify and streamline player navigation through menus.

  • Added a “Quick Access” menu to the Gear Wheel in Captura missions. Upon opening the Gear Wheel, players will be presented with these options:
    • Camera: opens the Camera section of Captura settings
    • Text: opens the Text section of Captura settings
    • Spawn Enemies: opens the Spawn Enemies menu
    • Kill Enemies: kills all spawned enemies
    • Select Scene: opens the “Select Captura Scene” menu
    • Lighting: opens the Lighting section of Captura settings
    • Game Speed: opens the Game Speed section of Captura settings
  • Added a “Show Advanced Controls” toggle to the Captura settings. For players who want to jump into Captura to take a quick screenshot, scrolling through the large amount of settings can be overwhelming. We’ve separated out the core features of Captura to always be visible, and hidden the following mechanics behind the Advanced Controls toggle:
    • Camera:
      • Look at Character
      • Detach Camera
      • Advanced Camera Controls
      • Show Post-Capture Dialog
    • Game Speed:
      • Game Speed
      • Game Speed Multiplier
    • All Filter Settings
    • Combat:
      • Enable Self-Knockdown
      • Enable Friendly Fire
    • Lighting:
      • Enable 3 Light Setup (and associated settings)
      • Time of Day
  • Moved the “Select Scene” options from the list of settings and put it beside the “Defaults” and “Back” buttons so it is more easily accessible.


COMING WITH ISLEWEAVER

There is quite a lot planned for this update, so we’ve further broken down this section into categories for easy perusing.

  1. Junction Changes
  2. Quest Changes (Natah, etc.)
  3. Vor Rework
  4. Other Quality of Life Changes

1 - JUNCTION CHANGES
Junctions are vital tools to guide players through the Star Chart, and ensure they learn some of Warframe’s fundamentals. Since their introduction with Specters of the Rail in 2016, we’ve adjusted their Specters, rewards, and tasks over various updates. The Isleweaver update brings a UI refresh and other quality of life changes.

Junction UI Refresh
Junctions offer much information, but players cannot interact with the UI itself. Clicking on a Junction would enter a player into the Junction itself, meaning there was little opportunity for on-hover tooltips or additional information to be provided to players.

Now, selecting a Junction will open a new Junction Screen where players can view all tasks and rewards, with a separate button press required to enter the Junction itself. This allows the use of on-hover tooltips and lets us use more of the screen in general to display important information to players. The new menu also benefits from the following changes:

  • Players can no longer enter Junctions when all tasks are not completed.
    • While players would not be able to fight the Specter, entering Junctions early only confused players; now, you can only enter when you’re ready for the Specter showdown.
  • Added the ability to click on a Junction task and have it transport you to the relevant Node (if unlocked).

Junction Reward + Task Changes:
Alongside the UI refresh, we’ve revisited many Junction tasks to close gaps in player teachings — most importantly, we have changed how rewards are received from Junctions.

Previously, players would have to defeat the Junction’s Specter to receive all of the rewards. Now, each Junction Task has been assigned a reward that will be given upon Task completion, in addition to the goodies players earn after defeating the Specter. Players can complete Junction Tasks before the Junction is available to them, but will not be able to claim the reward until the Junction is accessible.

As these changes are still actively being worked on, we can’t share all of the updated tasks and rewards, but here’s a look at the first few Junctions. Reminder, everything you see in this Developer Workshop is still subject to change!

Venus Junction

Junction Task:

Task Reward:

Complete Quest: Vor's Prize

Dreamer's Bond (unranked)

NEW: Equip Dreamer's Bond in your Warframe's Aura Slot

Chilling Grasp (unranked)

CHANGED: Use Fusion to rank up Dreamer's Bond

Taxon Blueprint

NEW: Start Building Taxon

Orokin Reactor

These revised tasks teach players about Auras to increase their modding capacity, encourage Fusion of a vital Mod for their builds, and direct them to use their Foundry.

Junction Completion Rewards:

  • Furis (fully built)
  • 5000 Credits

Mercury Junction:

Junction Task:

Task Reward:

Complete Quest: Vox Solaris

Incubator Power Core

NEW: Using credits, purchase a Rhino Warframe Blueprint from the Market

Fast Deflection (unranked)

CHANGED: Defeat JACKAL at FOSSA on VENUS and collect all Rhino Blueprints

North Wind (unranked)

NEW: Start building a Rhino Warframe*
Start building a Rhino Component*

1 Warframe Slot

These revised tasks teach players how to obtain Warframe blueprints from the Market and from mission rewards.

Removed Task:

  • Complete 6 waves of Defense at Tessera on Venus in a single mission.

Junction Completion Rewards:

  • Boltor (fully built)
  • 10,000 Credits
  • Quests Unlocked:
    • Once Awake
    • Howl of the Kubrow

* We have also made changes to Rhino’s crafting costs, which we cover in the “Other Quality of Life Changes” section!

Mars Junction:

Junction Task:

Task Reward:

Complete Quest: Once Awake

Void Relic Segment

NEW: Activate new Quests using the CODEX in your ORBITER

25 Codex Scanners

NEW: Complete one mission with the Boltor primary weapon equipped

Lith M4 Relic

NEW: Purchase a (weapon TBD) from the Market

Streamline (unranked)

These revised tasks guide players to use newly acquired equipment (their Boltor from the last Junction), and direct them to engage with the Codex.

Removed Task:

  • Collect 250 RUBEDO in missions

Junction Completion Rewards:

  • Fragor (fully built)
  • 15,000 Credits
  • Quest Unlocked: The Archwing

As mentioned, these examples are subject to change. Stay tuned for our full patch notes for a list of all our Junction task changes.

Arbitration Unlock Changes:
Arbitrations are now unlocked through Junction completion instead of completing all Star Chart nodes. Arbitrations will now be unlocked upon completion of the Pluto > Eris Junction.

While the Star Chart node completion made sense for the initial launch of Arbitrations, the addition of Steel Path meant players unlocked content of varying difficulty from the same mechanic. Arbitrations are widely recommended for players to complete to prepare for the Steel Path, so we’re giving them access to it earlier.

2 - QUEST CHANGES

Natah
Natah is a player’s first real step into Warframe’s main quest line, but this entry point into the story can be abrupt and even confusing. The following changes aim to reframe Natah as an introduction point, tease its existence earlier for players, and reduce some of the gameplay friction.

Introduction:
Players will now receive a taunting inbox from Tyl Regor once they unlock the Uranus Junction to direct them towards the Natah Quest, and introduce him as a character.

Starting the Quest:
Previously, players would have to scan Oculysts on Uranus to trigger this Quest. Since this Quest is now automatically unlocked after The Archwing, that requirement is gone. Now, players will progress immediately to the “Scan the New Drones” mission on Gaia (Earth) step, with some added tutorialization for scanning:

  • The Lotus will now tell players to equip their scanners before starting the mission.
  • The Lotus will now instruct players how to scan Oculysts if some time has passed without scans.

We’ve added a few other transmissions to this mission with the goal of offering a little more narrative context, as well!

The New War (Railjack Sections)
Two of the main content requirements for The New War were Railjacks and Necramechs. We added loaner Necramechs in Techrot Encore since the Necramech segment didn’t require robust Necramech builds, but the Railjack segments can be difficult for players who haven’t invested in this system up until this point.

Since players can’t exit the Quest to beef up their Railjack, we are revisiting these sections to either a) buff the Railjack or b) nerf the enemies to address these difficulty concerns. Stay tuned for our full Isleweaver patch notes for these changes.

3 - VOR REWORK
Captain Vor, master of the Janus Key, is receiving a rework. Since he is a new Tenno’s first introduction to Warframe bosses, our goal is to make his fight more dynamic without being too punishing for new players. This feature is still in development, so everything outlined below is still subject to change.

To start off, he’s got a new fancy arena — when players enter the door, they’ll meet him face-to-face. In this new tile, players will see his new and reworked abilities in a better light:

  • Electricity grenades: His nervos grenades now spawn actual arc spheres that deal electricity in a wide area.
  • Electrical pylons: Vor uses the Janus key to summon a beam of electricity which will target players, similar to the mechanic seen in the Awakening Quest.
  • Shield: Vor’s health is broken into four segments. Upon losing one segment of health, he’ll cloak himself in the familiar shield orb and spawn reinforcements to protect him.
  • Teleport: Largely unchanged, but with some visual updates to indicate where he teleported to.

After losing half of his health (2 health segments), Vor will teleport deeper into his lair. Players will have to navigate tunnels armed with electrical traps to find him. These manifest as simple laser puzzles that players have to parkour through, and are designed to keep new players in mind. Hitting the lasers deals electrical damage, but players won’t be overly punished should they not traverse them perfectly.

Once you make it through the tunnel, Vor will be waiting on a series of platforms elevated over an electrified pool. Here, the fight will continue, with the added complication of the platforms occasionally lowering into the pool. At this stage, Vor will also unleash a few extra tricks up his sleeve:

  • Void Key Beam: This beam will swipe across the room, requiring players to jump to avoid it.
  • Electrical Orbs: (on his final health state) Vor creates 3 electrical orbs that will seek out the player, similar to Electric Eximus.

4 - OTHER QUALITY OF LIFE CHANGES

Rhino Cost Changes
Rhino’s material requirements are being revamped to only require resources from Earth and Venus as building Rhino is now a requirement for the early Junction tasks.

  • Main Blueprint: 1 Neurode (was 1 Gallium)
  • Neuroptics: 150 Alloy Plates, 1 Neurode (was 1 Morphics), 150 Polymer Bundle, 500 Rubedo
  • Chassis: 450 Circuits (was 1 Morphics), 1000 Ferrite, 300 Rubedo
  • Systems: 500 Ferrite, 250 Circuits, 100 Polymer Bundle, 400 Rubedo
    • Was 1 Gallium, 1 Morphics, 500 Salvage, 600 Plastids

Incarnon Rotating Shop
Steel Path Circuit Incarnons were initially launched without a Platinum-purchase route with Duviri’s launch, but additional Incarnon Adapters we added to the rotation could be purchased via Platinum from Cavalero. Since the introduction of these Platinum-purchased Incarnon Adapters, players have asked us to give the same treatment to all other Circuit Incarnons — so, we have!

Now the Incarnon Adapters available in the current Steel Path Circuit rotation will also be available for Platinum Purchase in Cavalero’s store in the Chrysalith. Purchasing these Incarnons for Platinum will reward players with both the Adapter and the required resources to install it.

We are also looking at the normal Circuit progression path to alleviate some player-reported pain points there. Stay tuned for our full Isleweaver patch notes for these changes.

Plant Resource Acquisition Changes
Players will no longer have to scan plants to earn their extracts. Now, plants like Moonlight Dragonlily and Ruk’s Claw will have a “Hold to Collect” context action to pick them up in-mission. Oxylus’ Botanist Precept has been changed to remotely perform the context action and vacuum the resource to the player.

The scanning mechanic was overly complicated for new players, so this simplification should benefit Plant Extract gathering for Tenno across the board.

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That’s all for now, Tenno! Look for part one of these changes on May 21st, and the rest in June with Isleweaver!

:community:

Howdy Dreamers,

Nightwave: Nora’s Mix Vol. 8 closes soon! Nora’s Mix: Vol. 8 ends on May 21st at 2 p.m. ET! As we’ve done in the past, Nora’s Mix: Vol. 9 begins on May 21st around 2:30 p.m. ET.

Like previous editions of Nightwave, we will include duplicate protection for rewards you have already unlocked. Matching Nora Mix Vol. 8, Tenno can expect to be compensated with Nora’s Mix Vol. 9 Creds instead of the previous unlocked reward.

Duplicate Protection is present for rewards you’ve already earned on any previous Nightwave: Nora’s Mix Volumes, rewarding Nora’s Mix: Vol. 9 Creds instead of the unlocked reward.

Make sure to turn in your Nora’s Mix: Vol 8 Creds before the end date on May 21st at 2 p.m. ET. Any leftover Nora’s Mix: Vol. 8 Creds can be sold as Credits afterwards.

Changes

  • Added the “Ollie Oop!” Weekly Challenge: Complete a round of Ollie’s Crash Course.
  • Added the “Tanked” Elite Weekly Challenge: Defeat the H-09 Efervon Tank.
  • Added the “Test Subject” Elite Weekly Challenge: Complete a run of Deep Archimedea or Temporal Archimedea.
  • Removed the “Flying High” Elite Weekly Challenge.

New Rewards!

With Nora’s Mix Vol. 9, completing Nightwave acts can net you these new (and returning) rewards:

Raya Orbitus Sigil

Arca Titron Raya Skin

Parallax Raya Skin

Xaku Raya Glyph

Neura Kavat Gene-Masking Kit - Creds if owned!

Pain Points (Athodai Augment)

Neura Kubrow Gene-Masking Kit - Creds if owned!

Epitaph Raya Skin

Raya Sigma Syandana

Burston Raya Skin

Frakta Shoulder Guard - Creds if owned!

Spontaneous Singularity (Simulor Augment)

Cogna Operator Collection - Creds if owned!

Raya Aurora Ephemera

Xaku Raya Skin (including Alt Helmet!)

New Cred Offerings
Included with these new rewards will be hand-picked new and returning rewards from previous Nightwave Series.

  • Noggle Statue - The Wolf
  • Gamma (Color Picker)
  • Contrathermal Companion Glyph
  • Nora Night Glyph Pack
  • Temple Rockett Helmet BP
  • Critical Mutation (Catabolyst)
  • Volatile Variant (Sporothrix)
  • Saturn Six Chest Plate
  • Saturn Six Knee Plates
  • Saturn Six Shoulder Plates
  • Saturn Six Syandana

**All rewards listed above are subject to change or removal.

Tenno,

Prime Time #436 is postponed this week as the team heads to Boston for PAX East! While there's no Prime Time this week, there are still some fun streams planned:

Twitch Drops On Pause:

As outlined in our PSA, Twitch Drop fulfilments are not working for Cross-Save, PC, and iOS users. Since a large number of players are affected, we are ceasing all Twitch Drops campaigns until this issue is fixed with our Interim Cert Build.

:community: