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Tenno,

Tune into twitch.tv/warframe on Thursday, April 24th for Prime Time #434! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on April 23rd at 3 p.m. ET over at twitch.tv/warframeinternational!

Twitch Drop: 5 Live Heartcells

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Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams) .

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to ozku after their Emisión Tenno stream! Watch ozku for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Lizzie Guitar Decoration.

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Prime Time Raid (Thursday)

After Prime Time we’ll be raiding pnx_vector to continue the fun and share with their community. Watch pnx_vector for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Lizzie Guitar Decoration.

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Devstream 187

Watch Devstream #187 on Friday at 2pm ET to earn items from our Blessed or Cursed grab bag!

Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

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egirltenno (English)
April 25th from 9pm to 11pm ET
Channel: twitch.tv/egirltenno
Drop: Citrine Prex Card

VVhite_Angel (French)
April 26th from 2pm to 4pm ET
Channel: twitch.tv/VVhite_Angel
Drop: Note Beacon

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)

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Technocyte Coda Changes & Fixes:

  • Hex Bounties with missions that have a Technocyte Coda Duet Chance will now be marked with a Technocyte Coda icon in the Bounties screen.
    • Players can also see their current Duet Chance by hovering over eligible Bounties.
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  • Acolytes (and similar foes, like Stalker) will now wait for a Technocyte Coda Duet to be defeated before spawning in.
    • This addresses an issue where Acolytes and Technocyte Coda health bars would messily combine if they were in-mission at the same time.
  • Fixes towards edge-cases of players being unable to stab their Technocyte Coda during a showdown.
  • Fixed Technocyte Coda Showdown missions being included in the mission pool for the "Join Any Crew" button in the Railjack Starchart.
  • Fixed loss of function if you're in Necramech when a squadmate fully dies during the fight with their Technocyte Coda in a Showdown.
  • Fixed the Technocyte Coda Showdown using the Infested icon in the Navigation Screen (instead of the custom Technocyte Coda icon).

Changes:

  • After a back-and-forth review, we have re-enabled the ability to dodge during Qorvex’s Fused Crucible Augment, but with a 40% reduced dodge speed as per its “mobility reduced” description.
    • This also fixes Parkour velocity Mods not affecting the movement. Rock and Dodge, baby.
  • Clients joining in-progress Höllvania missions will now spawn near the Host instead of entering via the tunnel and running to catch up with their squad.
  • The Temple defense target in Stage Defense now has a 90% damage reduction against Blitz Eximus attacks.
    • While Blitz Eximus would not target Temple, they could get caught in the crossfire and take enormous amounts of damage, especially in Temporal Archimedea missions.
  • Mods incorrectly placed in Arcane and Exilus slots are now removed.
    • These Mods could be put into the incorrect slots when duplicating a Config on Exalted Weapons. We fixed this in 38.5.10 but the Mods were not removed in that patch.
  • Improved the accuracy of Ballistas, especially at long range.
    • Also fixed the Tusk Ballista missing their laser sight.


Top Fixes:

  • Fixed Legacytes having double their intended health in Temporal Archimedea missions.
    • Also fixed the second Legacyte spawned from the Mitosis Mission Deviation not having Overguard. Since their health is now halved, they should be significantly easier to take down regardless.
  • Fixed owned Prime Weapons not being accounted for in Deep and Temporal Achimedea Loadout Parameter generation.
  • Fixed Impact status effects not affecting the Mercy threshold on Scaldra Dedicants.
  • Fixed the following Augments and Abilities not applying their elemental bonuses to status effect damage:
    • Lavos' Valence Formation
    • Temple's Ripper's Wail
    • Gauss' Thermal Transfer
    • Known Issue: Gyre’s Conductive Sphere Augment is also affected by this issue, but will require a code fix to address.
  • Fixed Scaldra Harbingers detaching from their turrets if affected by an Ability that forces Ragdoll (ex: Yareli's Riptide), causing the enemy to become unkillable.
    • This could result in Stage Defense missions being progression stopped, for example.
  • Fixed Malice being able to teleport players out of the map in Stage Defense, causing them to become stuck.
  • Fixed the Wolf Sledge's explosion being inconsistent for Clients.
  • Fixed large hitches (including possible crashes) caused by the Purgator 1 when used with the Cordon Precept.
  • Fixed Ember’s Immolated Radiance Augment Mod not being acquirable or upgradable.
  • Fixed staggers and knockdowns causing temporary function loss for Yareli while on Merulina.
  • Fixed Azima's alt-fire being able to infinitely stack Secondary Ennervate.
  • Fixed the "Wrecking Crew" objective not counting decorations destroyed by Clients in Cavia bounties.
  • Fixed Host Migrations causing the "Captured Legacytes" objective to reset in Hex Bounties, possibly causing players to be unable to extract.
  • Fixed cases of players becoming Besties instead of Loved with their Protoframe after agreeing to date.

Fixes:

  • Fixed the Hold Your Breath Mission Deviation not working when there are no active Hell-Scrubbers in Temporal Archimedea.
  • Fixed Auto-Install not equipping Mods in slots with Omni polarities.
  • Fixed loss of function when attempting to duplicate a Mod config if players own many different versions of that weapon.
  • Fixed the fur on Minerva's Gemini Skin having a permanent blue tint.
  • Fixed cloth stretching on Chroma, Wukong, and Rhino.
  • Fixed the Coda Cyst causing Equinox Prime's head to become detached for Clients.
  • Fixed Antivirus Mods not appearing in the Reward Pop-Up at the end of Antivirus Bounty missions.
  • Fixed cases of being able to leave the map with the Atomicycle.
  • Fixed missing Hex Bounty objectives and Hex members if the Host joins the mission from their Orbiter.
  • Fixed players getting stuck out of bounds if spamming the interact button when Archwing Slingshotting to the Technocyte Coda Stadium.
  • Fixed Octavia's Metronome cancelling out the Stadium music in the Technocyte Coda showdown.
  • Fixed Archwing Slingshot not functioning correctly for Hosts if a squadmate has used up all of their revives in a Railjack mission.
  • Fixed an issue when using Auto-Install on "indirect" Exalted weapons (ex: Venari's Claws).
    • This also fixes a soft-lock when Auto-Installing Mods on the Necramech.
  • Fixed missing HUD elements during a section of The Hex Finale quest.
  • Fixed Drifter HUD elements remaining on the screen at the end of The Hex Finale.
  • Fixed a certain cinematic after completing a replay of The Hex Quest if players have already completed The Hex Finale.
  • This cinematic indicates a player's progress in unlocking The Hex Finale, so it's not necessary to watch it after replays if they have already completed it.
  • Fixed not all enemies being alert in the Eleanor and Lettie segment of The Hex Quest.
  • Fixed the Dual Coda Torxica and Coda Bassocyst's reticles not scaling with HUD scale.
  • Fixed the Antivirus Mods category being the default view in the Parazon upgrade screen.
    • It will continue to be the default view when upgrading your Parazon from the Technocyte Coda screen, but viewing your Parazon from the Arsenal should now properly default to the "All Mods" view.
  • Fixed text in the insufficient Riven Slots pop-up exceeding the textbox for Cyrillic languages.
  • Fixed cases of being trapped in a black void with Fibonacci when ranking up in the Cavia Syndicate.
  • Fixed the "Feed" button lingering on the screen when feeding resources to the Helminth and swapping to the Archon Shard screen before cancelling the feed.
  • Fixed swapping between keyboard and controller while mid-KIM conversation causing the Profile icon to break.
  • Fixed an edge case of The Hex chat in KIM repeating introductory conversations for the new Protoframes.
  • Fixes towards the Codex preview clipping through the table at the Codex Station in the Orbiter.
  • Fixed a rare case of Domestik Drones causing menus to automatically close in the Backroom.
  • Fixed a script error caused by Ember's Fire Blast if every squad member was playing Ember.
  • Fixed a script error when hitting an enemy with a spear gun's alt-fire.

For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/

We are always looking for ways to make the early game experience even better for new Tenno. As part of our ongoing efforts to improve, we're excited to launch a pilot program for our iOS players.

Like we did last Fall, we're continuing to explore how giving new Tenno additional starting gear might affect their journey through the Origin System. Starting April 17, some new iOS players will have a chance to experience one of these scenarios after they finish the Awakening quest:

  1. Receive the Boar (automatic shotgun) in your Arsenal after completing the Awakening Quest.
  2. Receive the Paris or Braton (whichever you did not choose during Awakening) in your Arsenal after completing the Awakening Quest.
  3. Receive the Boar (automatic shotgun) in your Arsenal, and a Crafting-In-Progress Skana or Bo (whichever you did not choose during Awakening) in your Foundry after completing the Awakening Quest. The In-Progress Melee Weapon will take 60 minutes to craft.
  4. Begin your journey as usual, and receive these weapons a little later.

No matter which experience you get, you're helping us make Warframe better for everyone! We'll be carefully looking at how these different starting points impact the journey.

To keep things fair for everyone, those who don't receive the extra gear right away (scenario 4) will get it after the program ends.

We're looking forward to hearing what you think! Thanks for being a part of this journey and helping us make Warframe even better.

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Hi Tenno!

The team is back for Devstream 187 on Friday, April 25th, at 2 PM ET!

It’s a Devstream like never before! We’re peeling back the curtain for Warframe antics with chat. Together we’ll show how the sausage is made for a Warframe Augment, then let our Programmer go wild in the Dev Build. Think increasing size scale or fire rate x1000, swapping the Atomicycle mesh for Fibonacci - the sky’s the limit!

What chaos would you want to see? Let us know in this thread!

Tune in and watch from start to finish to earn 3 items from our ‘Cursed x Blessed Grab Bag’ Twitch Drop!

See you at twitch.tv/warframe on April 25th at 2 PM ET!

See you online!

** We’re having a [DE]ouble Feature live-streaming day!

Soulframe Devstream 7 - OUTSIDE EDITION: 11am ET - 12pm ET

Warframe Devstream 187: 2pm ET - 3pm ET

Tenno! We are collecting covers of PARTY OF YOUR LIFETIME for a special TennoCon 2025 project. Since debuting at TennoCon 2024, this On-lyne earworm has infected the hearts and minds of music-lovers across the globe.

At TennoCon 2021 we shared a ‘Sleeping in the Cold Below’ cover medley featuring roughly 30 musicians and a dozen languages. At TennoCon 2023, over 50 performers came together to cover ‘We All Lift Together’ for Warframe’s 10 year anniversary. We’d like to see what we can put together this year!

Fill out the form below to submit YOUR cover. This form has been translated into all of the languages we officially support – simply select the language you wish to continue in.

CLICK HERE TO SUBMIT!

Submission Guidelines:

  • One submission per person.
  • Submissions must be YOUR OWN.
  • Audio and video submissions are allowed.
    • Submissions with a visual element are very useful for putting together a ‘music video’ however Audio-only submissions will still be considered!
  • Audio-only submissions should be in .wav format, ideally. If you have already made a cover, you can use this form to submit it!
  • If your submission deviates from the BPM, Key, or Time Signature, we will unfortunately not be able to incorporate it. We love your creativity, but need the various versions to blend!
  • Any inappropriate submissions will not be accepted, and future submissions associated with the email address will not be considered.
  • Disclaimer: not all submissions may be used at the discretion of the Digital Extremes team. The team may also reach out to you via the email address associated with your submission if there is a file issue, or if something else is required.

The more files, the better! For example, If you sang along to the Instrumental track, we'd love a folder link that contains a file of your vocals with the track and a file of your isolated vocals. Ultimately, whatever you are most comfortable sharing!

We’ve made it easy for you to make your own cover by giving Tenno access to the instrumental track here: https://wrfr.me/42eYDnv

Simply download the track from the Drive link to sing along with, or to incorporate it into your cover how you see fit.

In order to fit into a potential medley compilation, it is important that submissions follow these musical guidelines:

  • BPM: 112
  • Key: B♭ Minor
  • Time Signature: 4/4

This thread and the form will close June 1st @ 2PM ET.

We can’t wait to hear your spin on the On-lyne classic!

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