Help fund development, support us on Patreon!

Also come see the new warframe builder at Overframe.gg for a prettier site!

Tenno,

Tune into twitch.tv/warframe on Thursday, April 3rd for Prime Time #431! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.

Our Spanish-speaking Tenno can also watch Emisión Tenno on April 2nd at 3 p.m. ET over at twitch.tv/warframeinternational!

image.png

Twitch Drop:

  • Drop 1: Built Forma
  • Drop 2: Antivirus Mod Grab Bag
  • Drop 3: Potency Mod Grab Bag

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)

**This Twitch Drop has a Claim Limit of 3 should you wish to get the maximum limit (1 Claim from Emisión Tenno and 2 Claims from Prime Time) .

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to Maomix_Games after their Emisión Tenno stream! Watch Maomix_Gamesfor 30 minutes on Wednesday from 4pm to 5:30pm ET to earn an M-09 Efervon Tank Domestik Drone.

image.png

Prime Time Raid (Thursday)

After Prime Time we’ll be raiding theragingterror to continue the fun and share with their community. Watch theragingterror for 30 minutes on Thursday from 8pm to 9:30pm ET to earn an M-09 Efervon Tank Domestik Drone.

image.png

Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

image.png

Ottofyre (English)
April 5th from 10am to 12pm ET
Channel: twitch.tv/Ottofyre
Drop: Howler Undazoa Floof

AdikDarkCero (Polish)
April 5th from 1pm to 3pm ET
Channel: twitch.tv/AdikDarkCero
Drop: Domestik Carrion Drone

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)

:community:

Hiho Tenno!

Thanks to everybody who joined us on the journey back to 1999, and stayed for the Techrot Encore. We here at Digital Extremes are appreciative of those who have supported Warframe through every new adventure - your passion drives us to make exciting new things every day.

As we look onwards into 2025 and beyond, we wanted to hear your thoughts on our recent updates, as well as what you would like to see in Warframe's future.

Answers are anonymous and not linked to your Warframe account.

Survey Link: https://wrfr.me/4iPlOKQ

The Warframe 2025 survey closes on Friday, April 11th at 11 a.m. ET.

Cheers!

Techrot Encore: Hotfix 38.5.5

Changes:

  • Re-enabled Auto-Disband for publicly matchmade squads.
    • We disabled this mechanic in the last Hotfix as it was causing players to get stuck on the End of Mission screen and have to forcibly exit the game. Our hope is that this issue was fixed. We'll be closely monitoring reports and will disable this mechanic again if it is causing further issues.
    • Also fixed Archon Hunt squads being disbanded after each mission, instead of staying together until the third mission is complete as intended.
  • Pheroglands now have a unique waypoint in Legacyte Harvest missions.
    • These waypoints will appear for players within 25m as a way of highlighting this speed-up mechanic for Kalymos.
  • Updated Coda Bassocyst's unique trait description to explain the buff earned from Mercy Kills.
    • Now reads: “Alternate Fire swarms enemies with mites, inflicting them with Impact and Magnetic Status Effects. If the targeted enemy is open to Mercy Kills perform a ranged finisher instead. Perform a Mercy Kill to gain +100% Damage and +100% Multishot.”
    • Also fixed Coda Bassocyst's Mercy Kill buff missing an icon and description in-mission.
  • Disabled Ability use in the Legendary Rank 5 test as you don't need Abilities to hack.
    • This addresses players being able to use Perspicacity to auto-hack these consoles, which goes against the spirit of this test.
  • Replaced a few more words in the Technocyte Coda name generator and made further refinements to the name generation system to avoid unfortunate name combinations.
  • Increased the grace window of Temple's metronome SFX from 4 to 7 Backbeat beats.
    • Also slightly increased the volume of the metronome SFX.
  • Increased the volume on SFX for the Techrot Cache and Techrot Cache key.
    • Also slightly increased the radius at which they can be heard.
  • Various Technocyte Coda animation fixes and polish.
  • Polished various Technocyte Coda SFX.
  • Refined the SFX mix for Gemini Skin voice lines to avoid unintended fluctuations in enemy sounds.

Top Fixes:

  • Fixed certain accounts being stuck replaying the same missions in The Hex Quest replays.
  • Fixed not being able to swap the polarity on the Exilus Slot.
  • Fixed cases of enemies spawning very far away in Stage Defense missions.
    • Now, enemies can only spawn in the defense objective tile.
  • Fixed Melee Doughty's Critical Multiplier bonus cap being unintentionally lowered to 10x with the Gara's Shattered Lash changes.
    • It should be 50x once more!
  • Fixed Equinox Prime literally losing her head when she has a Coda Cyst.
  • Fixed being unable to select Lettie in a certain section of The Hex Quest.
  • Fixed Stalker being able to invade Technocyte Coda Showdown missions, possibly resulting in progression stop.
    • Known issue: Stalker can still be summoned via a Stalker Beacon.
  • Fixed being unable to add Aura mods to the "Skip These Mods" in the Quick Select screen in the Mods menu.
  • Fixed Necramechs not spawning in Temporal Archimedea for Clients who equipped the Vintage Tech Peely Pix.

Baruuk Reactive Storm Fixes & Changes:

  • Fixed Baruuk’s Reactive Storm Augment transforming all Melee damage into the enemy’s weakness type, instead of just the base Impact Damage.
  • Removed a feature of Baruuk’s Reactive Storm Augment that tried to build towards the enemy faction weakness that you modded for.
    • The enemy weakness targeted will now be consistent regardless of Mods, prioritizing Combined Elemental Damage types, and never choosing a Physical Damage type.
    • This also fixes an issue where Impact Damage was always prioritized instead of Corrosive Damage when fighting Grineer and Scaldra.
  • Fixed Baruuk’s Reactive Storm Augment combining base Elemental weaknesses with modded base Elements.

Fixes:

  • Fixed cases of Teshin's element switching mechanic not having a tutorial pop-up in The New War if the player used the mechanic before they get to the relevant section in the mission.
  • Fixed being able to get out of bounds in a certain part of Teshin's section in The New War quest.
  • Fixed Gara’s Shattered Lash showing incorrect original Critical Multiplier when equipped with Arcane Melee Doughty.
  • Fixed Technocyte Coda Mixtapes spawning in Temporal Archimedea missions.
  • Fixed being able to kill Technocyte Coda while they're still on-stage, causing some unintended complications.
  • Fixed Umbral Mods' set bonuses not updating on-hover in the Upgrade Screen.
  • Fixed Dojo Transporter text being difficult to read.
  • Fixed the Heart-Beat Ephemera not retaining custom energy colors in Höllvania missions.
  • Fixed various armor and holster offsets on the Gyre Vortengeist Skin.
  • Fixed various offsets for the Lunarius Syandana.
  • Fixed incorrect offset on the Riv Elite Leg Guard on Cyte-09.
  • Fixed various offsets for the Endocitos Shoulder Armor.
  • Fixed various offset issues with the Chymerist Drifter Suit.
  • Fixed a bright yellow light appearing near the Railjack Pilot Seat for low-spec machines.
  • Fixed controller users being unable scroll in a "Related Items" list in the Market if the Market item you're previewing has a rotatable diorama.
  • Fixed various edge-case issues for pro-rated bundles.
  • Fixed Gift of the Lotus Alert missions on Earth sometimes overlapping with the Cetus node in the Navigation Menu.
  • Fixed a script error related to activating Null Star as a Railjack ability.
  • Fixed a case of function loss when exiting the Arsenal.

Missed Note from Hotfix 38.5.4:

  • Fixed out of memory crashes caused by the Ability Overload Risk Variable in Archimedea missions.

For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/

Changes:

  • Temporarily removed the "Auto-Disband Public Matchmade Squads" feature as it was causing players to lose function when leaving missions.
    • More specifically this fixes players who returned from missions (Hollvania, Orbiter, etc) and experienced a loss of function, resulting in having to reboot the game.
    • We’ll revisit re-adding this feature in our next Cert build to ensure its return is stable.
  • The Hell-Scrubber speed-up mechanic in Temporal Archimedea now only requires players to kill the marked Techrot Babau to decrease the mission timer.
    • Previously, these Techrot Babau would drop a "Hell-Scrubber Detonator" that players would need to bring to a Hell-Scrubber tower. This mechanic wasn't entirely clear to players, so we've simplified it to mirror the Rogue Necramech Eximus mechanic in Deep Archimedea.
  • Increased the number of Backbeat beats that Temple's Metronome SFX will play for from 3 to 4.
    • This gives players a little more wiggle room to continue triggering the Metronome SFX when they're consistently casting Temple's abilities.
      • As a refresher, the SFX will play on the first successful Backbeat hit, and will continue to play until they have not cast an Ability on the Backbeat for 4 beats.
    • Our original patch note indicated it persisted for 5 beats — this was incorrect, oops!
  • Further SFX polish for Temple's Abilities.
  • Increased the volume on Temple's Metronome.

Top Fixes:

  • Fixed Temple's passive not functioning correctly in Höllvania missions.
  • Fixed host migration after 3 waves of Stage Defense causing the ground to not break properly, resulting in returning players possibly being progression stopped.
    • This fix also addressed similar issues with the Stöfler defense mission on Lua.
  • Fixed a crash when attempting to remove an Incarnon Genesis at Cavalero.
  • Fixed the Antivirus Bounty missing an Extraction Waypoint if it was an Exterminate mission with the Volatile Techrot bounty modifier.

Performance & Optimization:

  • Fixed using a Gemini Emote with many appearance configs but none of them containing a Gemini Skin causing performance issues for Clients.
  • Made systemic micro-optimizations to core engine code.
  • Fixed a small memory leak caused by the Leaping Thrasher's VFX.

Fixes:

  • Fixed various Syandana offsets on the Chymerist Suit.
  • Fixed Technocyte Coda Duets being able to spawn behind the doors in the Höllvania loading tunnel.
  • Fixed Legacyte having difficulty getting off the subway tracks in a new Höllvania tile. Nothing wrong with asking for uppies.
  • Fixed being able to trade the Coda Bassocyst.
  • Fixed being unable to purchase a pro-rated bundle if the player has placed all owned decorations available in that bundle.
  • Fixed Mesa's Peacemakers not always being visible on her model in-mission.
  • Fixed being unable to Chat Link the Lovestruck Ephemera.
  • Fixed a script error related to Ash's Blade Storm.
  • Fixed a script error when using Ash's Blade Storm in an Archimedea mission with the Fortified Foes Risk Variable.
  • Fixed potential crashes that could occur on shutdown when running DirectX 11.

For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/

Techrot Encore: Hotfix 38.5.3

Temporal Archimedea Omni Forma Script:
With 38.5.2 we removed Omni Forma Blueprints from the Gold and Diamond Reward Pools in Temporal Achimedea. For players who received Omni Forma Blueprints from these reward pools prior to that hotfix, we’ve run a script to replace them with a fully built Omni Forma. This script was run earlier today (at around 10:30am ET), so you should see the proper item in your account!

Changes:

  • Steel Path and Arbitrations now only require players to have completed the Star Chart up until The New War to unlock these mission types. As a result, we have removed the requirement to complete the following nodes:
    • Zariman Ten Zero missions (those unlocked by the Angels of the Zariman Quest)
    • Albrecht's Laboratories missions (those unlocked by the Whispers in the Walls Quest)
    • Höllvania missions (those unlocked by The Hex Quest)
  • After a heart-to-heart with Kaya, her unintentional curse has been reinstituted with a Nova-minded version.
    • If we ever decide to drop an F-bomb in Warframe, it won't be by accident (unlike on our Devstreams).
  • The Mission Tutorial Transmissions toggle now applies to transmissions in Deep Archimedea and Temporal Archimedea missions.
  • Stage Defense Bounties will now indicate that Extraction is blocked if the bounty objective has not been met on the Leave/Continue screen.
    • Previously, Extraction was unavailable, but this restriction was not communicated to players, resulting in possible confusion as to why the Extract option was not working.
  • Improved enemy pathing in the lower stage of Stage Defense missions.
    • Also updated the minimap in this lower stage to more accurately display the area accessible to the player.
  • Increased Coda Sporothix's magazine size from 9 to 11.
  • Refined Temple's Ability SFX for allies to reduce audio fatigue.
  • Added metronome SFX to help players time their casts to Temple's Backbeat.
    • The Metronome SFX starts when you cast an Ability on the Backbeat and will play for 5 3 beats and turn off if you have stopped casting. We implemented it this way so Temple doesn’t have a metronome playing 100% of the time.
    • You can turn this off via the “Metronome Audio” setting in Temple's Abilities Menu.
  • Improved SFX on Techrot Cache keys to make them easier to find.
  • Crossfire missions now display the actual mission time in the Navigation screen.
    • Previously, the mission type was only revealed once selecting the node/Alert itself.


Exalted Weapon Changes & Fixes:

  • Rauta's unique trait now gives combo to your Exalted Melee if it's your Active Melee Weapon.
  • Melee Crescendo specific changes:
    • Ash's Bladestorm now benefits from Melee Crescendo!
    • Removed the ability to equip Melee Crescendo on Whipclaw, Shattered Lash, and Landslide Fists as they cannot perform Finishers.
    • Melee Crescendo now only increases the initial Combo of a weapon on Finishers performed with the weapon to which Crescendo is applied.
      • The only exception to this rule is Parazon Finishers which will count towards all weapons on which Melee Crescendo equipped.
    • Channelled Exalted Melee Weapons (ex: Exalted Blade) will still only be able to stack up Melee Crescendo while they are active. Melee Crescendo stacks will persist while the Exalted Weapon is inactive but new stacks can't be gained until it is Channelled once more.
  • Ash’s Blade Storm:
    • Fixed Ash's Blade Storm sometimes not properly tracking already-dead enemies, resulting in function loss.
    • Fixed killing targets Marked by Ash's Blade Storm not properly refunding Energy.
    • Fixed Combat Discipline not triggering from Ash's Blade Storm kills.
    • Fixed Blade Storm's Ability Combo Counter not always appearing for Clients.
    • Fixed broken enemy perception if players used Transference while Ash's Teleport and Blade Storm are being cast.
  • Baruuk’s Serene Storm:
    • Baruuk's Reactive Storm Augment will now prioritize Desert Wind's dominant damage type if it matches an enemy's weakness.
      • If there are no matches, it will now prioritize the Combined Elemental damage type (Viral, Corrosive, etc.)
    • Fixed Baruuk's Serene Storm waves not triggering Melee Influence.
  • Mesa’s Peacemaker:
    • Fixed a very short delay after deactivating Mesa's Peacemaker that prevented player input.
    • Fixed Mesa not equipping your last-equipped weapon after disabling Peacemaker.
  • Titania’s Diwata and Dex Pixia:
    • Re-enabled Exilus Slot on Titania's Diwata to allow players to use Parry or Block Mods.
    • Fixed Ratka Dark Dagger's unique trait triggering when swapping between Titania's Dex Pixia and Diwata while in Razonwing.
  • Gara’s Shattered Lash:
    • Fixed Melee Doughty not applying to Shattered Lash in-mission.
    • Fixed Melee Doughty applying to the Arc version of the attack in the Simulacrum, despite it having no Puncture status.
      • Now this Arcane works as one would expect, only applying the increased Critical Damage when using the pure Puncture version of the attack.
      • Also fixed Melee Doughty appearing to affect the Critical Multiplier of the Arcing Damage in the Update Screen.
        • This was mostly UI only, as it only applied in Simualcrum missions.
    • Added safeguards to prevent the ability erroneously doing negative damage.

Technocyte Coda Changes & Fixes:

  • Adjusted Potency Mod drop rate to provide a more consistent drop rate in missions.
  • Removed more words from Technocyte Coda name generation to avoid unfortunate word combinations.
  • Polished various Technocyte Coda animations.
  • Polished various SFX in the Technocyte Coda Showdown mission.
  • Polished the Coda Weapon purchase screen.
  • The Antivirus Bounty now appears at the top of the Bounty list to ensure players don't miss it.
  • Fixed Technocyte Coda not progressing to Showdown once reaching 100% Virality.
    • We have run an account update that unlocks the Railjack Showdown mission if you were in this state.
  • Fixed Traded Technocyte Codas not progressing properly.
    • We've re-enabled Technocyte Coda trading now that they're working as intended!
  • Fixed enemies no longer spawning in a Technocyte Coda Showdown if two host migrations occur in the same session.
  • Fixed Technocyte Coda Showdown cinematic being broken for Clients.
  • Fixed concrete thrown by Drillbit in Technocyte Coda Showdown not properly disappearing.
    • Also fixed floating concrete being thrown back at Drillbit if players so much as sneezed in its direction. We've increased the damage needed to trigger this mechanic to encourage players to intentionally target the projectile.
  • Fixed missing UI when returning to a Technocyte Coda Showdown mission after a Host Migration in the first stage.
  • Fixed collision issue on the speakers in the Technocyte Coda Showdown mission.
  • Fixed [HC] in Technocyte Coda health bar when returning to a Showdown mission after a Host Migration.
  • Fixed various script errors caused by Technocyte Coda abilities.
  • Fixed offset issues for Technocyte Coda names in the Technocyte Coda screen for clients using Asian languages.
  • Fixed incorrect Antivirus Mod names on-hover in the Technocyte Coda menu.
  • Fixed various UI issues in the Railjack Crew management screen for Converted Technocyte Coda.
  • Fixed SFX timing inconsistency when stabbing a Technocyte Coda Duet.

Other Top Fixes:

  • Fixed Steel Path modifiers applying to The Hex Quest replays, resulting in players being unable to progress.
  • Fixed various Allies not attacking enemies if they are Following you instead of Holding Position — notably On Call Crew and Moa Companions.
  • Fixed 201st Riven Mod being broken upon unveil.
  • Fixed Critical Mutation's buff being capped at 270% instead of the intended 300% on the Coda Catabolyst.
  • Fixed Cestra Incarnon Evolution 4 challenge not resetting on reload.
  • Fixed being able to swap the Stance Polarity with other Slots.
  • Fixed being unable to equip Semi-Shotgun Cannonade on the Coda Bassocyst.
  • Fixed Burston Incarnon's Ready Retaliation evolution not functioning consistently.
  • Fixed Looting Abilities applying to Scaldra Screamer.
  • Fixed Coda Bassocyst's alt-fire not doing damage with Punchthrough Mods equipped.
  • Fixed Qorvex being able to cast other Abilities while Crucible Blast is active if using a controller.
  • Fixed Temporal Archimedea loading into a broken mission if the Host is not in the Höllvania Central Mall.
  • Fixed a crash in The Sacrifice Quest.
  • Fixed entering the item selection screen twice in a Trade and disabling the "Hide Equipped" toggle each time causing their offered items to double (if enough items are owned).
  • Fixed Temple's Ripper's Wail heat damage bonus applying to Abilities instead just to Primary, Secondary, and Melee Weapons.
  • Fixed cases of Companions not using attack Precepts (ex: Sharpened Claws) when perfectly attackable enemies are nearby.
  • Fixed Sharpened Claws not stripping Armor if it only damaged Overguard.
  • Fixed Sharpened Claws causing Companions to target unalert enemies to avoid unintentionally ruining your stealth mission.
  • Fixed several Beast Precepts that involve running up to any enemy to do a special attack (ex: Sharpened Claws, Crescent Charge) putting your Companion into a brief "brain off" state.
  • Fixed Garuda’s Talons not always being visible.
    • Known Issue: they’re still not visible in the Orbiter.

Cosmetic & VFX Fixes:

  • Fixed Stardust Signa having an uncolorable orange glow.
  • Fixed texture issue with the Voruna Demonia Skin.
  • Fixed missing custom Shield and Javelin textures for the Styanax Huzarr Skin.
  • Fixed various offsets on the Flare Gemini Skin.
  • Fixed various offsets on the Chymerist Suit.
  • Fixed various armor offsets on the Gyre Vortengeist Skin.
  • Fixed various offsets for the Brazontik Armor Set.
  • Fixed an issue with emissive and energy tint channels on the Brazontik Armor Set.
  • Fixed an issue with the VFX on the Thrambulus Alternox Skin.
  • Fixed lingering issues when using new Coda emotes on Gemini Skins.
  • Fixed Clients not seeing explosion VFX of the Host's EFV-8 Mars alt-fire.
  • Fixed Zephyr Prime's tail sticking straight out.
  • Fixed energy color not applying properly on various Coda Ephemeras.

Optimization & Performance

  • Made systemic micro-optimizations to DirectX rendering.
  • Streamlined HDR settings management to make mode-switches and alt-tab on HDR systems much, much faster.
  • Fixed performance issues caused by Temple's Pyrotechnics modded for high Ability Strength.

Fixes:

  • Fixed Kaya getting stuck typing in a KIM conversation.
  • Fixed EFV-5 Jupiter and EFV-8 Mars missing their Unique Trait in the Upgrade screen.
  • Fixed Scaldra Screamer's explosion not damaging Clients.
  • Fixed another rare case of players being unable to login.
    • This was live patched on March 21, but we're noting here in case you haven't attempted to play since then!
  • Fixed Gallifex and Volatile Galliflex not being spawnable in the Simulacrum.
  • Fixed being unable to mount your Atomicycle in Temporal Archimedea missions with the Optimism Peely Pix applied.
    • Now, players will not be slowed while on vehicles (Atomicycle and Merulina) but will still build stacks. Reaching 10 stacks will forcefully dismount them and apply the freeze effect.
  • Fixed the Antimatter Drop spawned by It Sees You not properly tracking the player who equipped the Peely Pix, and continuing to target the Warframe while the player is using Transference.
  • Fixes towards clients A-posing in the tunnel loading into Höllvania missions.
  • Fixed a section of the lower stage of the Stage Defense mission being inaccessible, and fixed some rubble restricting upward player movement.
  • Fixed Frame Fighter Fragments not being properly lit.
  • Fixed minimap not properly reflecting the environment for a new Höllvania tile.
  • Fixed Clients not seeing destroyed electrical box for a secret room puzzle in a new Höllvania tile.
  • Fixed being stuck with Arthur in a black void when ranking up in the Hex Syndicate. Sol forbid he wants a private moment.
  • Fixed Venari spawned by Khora Specters not appearing for Clients.
  • Fixed placement of lights on the top of the Air Hockey Table decoration.
  • Fixed not being able to interact with new Sign Dojo Decorations after placement.
  • Fixed the Nora Dialog Volume slider and Ordis Dialog Volume slider being unintentionally linked.
  • Fixed On-Hover Capacity description in the Upgrade Screen sometimes not listing Mastery Rank values for equipment with a Level 40 cap.
    • This was a UI only issue, the capacity was calculated correctly.
  • Fixed "Remove Incarnon" button missing when talking to Cavalero.
    • NOTE: We discovered a crash when attempting to use this option, so please do not remove your Incarnons until we address this in a future hotfix.
  • Fixed incorrect timer placement on Baro Ki'Teer's wares page.
  • Fixed 1999 faction names not being localized in the in-mission descriptions (seen in the Pause menu or when entering the End of Mission screen).
  • Fixed Stalker and Tenno UI themes not properly applying to a few new Parazon icons.
  • Fixed Adversary Trade error message only mentioning Kuva Liches.
  • Fixed [PH] in mismatched Adversary Mod transmutation warning.
  • Fixed "open your Peely Pix Paks" notification not specifying that Kaya is in the Höllvania Central Mall.
  • Fixed broken % value in the on-hover description for Abbreviated Abilities Personal Modifier in Temporal Archimedea missions.
  • Fixed a script error when adjusting more sliders if your Numeric Separator setting is not set to "1,000.00."
  • Fixed Sacrificial Set Mod values breaking if the Numeric Separator setting is set to "1.000,00".
  • Fixed a script error when playing the Shawzin, causing it to become invisible and unplayable.
  • Fixed a script error in Temporal Achimedea missions.
  • Fixed a script error in Legacyte Harvest.
  • Fixed a script error in the Atomicycle loading screen.
  • Fixed a script error in the Arsenal.
  • Fixed a script error when playing in Borderless Fullscreen.
  • Fixed rare crash that could occur when launching into Archwing.
  • Fixed a script error related to the Powerless Personal Modifier in Deep / Temporal Archimedea.

For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: