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Tenno,
Tune into twitch.tv/warframe on Thursday, May 15th for Prime Time #436! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET as usual, so we hope to see you there!
There's no Emisión Tenno this week — they'll return on May 21 to celebrate their 300th stream!
Twitch Drops On Pause:
As outlined in our PSA, Twitch Drop fulfilments are not working for Cross-Save, PC, and iOS users. Since a large number of players are affected, we are ceasing all Twitch Drops campaigns until this issue is fixed with Yareli Prime's release on May 21.
VALKYR
Tenno,
A berserker’s fury fills the air. Corpus, Grineer, Infested: torn pare by pare. Intrepid claws, raw and wild, writhing countless foes, until naught that’s left is the silence following their deathly throes. This is Valkyr’s rework, releasing alongside our future Isleweaver update.
Valkyr’s rework focuses on her core identity: the rage of a berserker. She’s receiving a top-to-bottom ability refresh, including an updated Passive that leans into a new mechanic: Rage. With this, we intend to capture the essence of reckless commitment. No breaks allowed.
To assist players in revisiting their Valkyr builds following these changes, an Inbox message containing 1 Forma will be sent to all players with Isleweaver’s release!
And remember, everything is subject to change! The Isleweaver patch notes will have all the final details.
Passive:
Embrace the Rage with her new Passive.
Valkyr’s updated Passive will work hand in hand with a new mechanic: Rage! Valkyr’s Passive generates Rage after killing and hitting enemies with Melee weapons. Rage will empower any Melee weapon she uses (including Hysteria), as well as provide some survivability.
Passive: Valkyr accumulates Rage when killing enemies, increasing her Melee Damage up to 300%. She consumes her Rage (if above 75%) to prevent death and become invulnerable briefly.
Warframe Stats:
Additionally, Valkyr’s base Health and Armor are being increased! With this, her Effective Health Points should be doubled.
Rip Line:
Rip Line has received adjustments to better accommodate playstyles that seek fast-paced traversal options, alongside increased flexibility in ability cancellation and further enemy grouping capabilities.
Augment
War Cry:
War Cry is receiving only minor adjustments, as the ability already fits the bill in her reworked kit. However, War Cry will now be able to buff allies who lose her War Cry buff, alongside additional quality of life tuning!
Paralysis:
Paralysis now brings additional functionality to double down on the ability to weaken your foes, while reconfiguring it from costing Shields to Energy.
Augments:
Hysteria:
The staple of her kit, Hysteria, pulls together the fantasy of her berserker theme. Now, combined with her new Passive, Hysteria will utilize her Rage to deliver hysterical destruction to any foe in your path.
Valkyr’s Talons/Hysteria Melee Stance has received various adjustments to accommodate improved mobility, damage and forced Status Effects on her attacks during Hysteria.
Augments:
Let loose a torrent of pure, unbridled fury upon your perilous foes, Tenno. Valkyr’s rework arrives with Isleweaver. Strike fear into your enemies, Tenno. As always, everything is subject to change!
We’re continuing our refinement of the “Golden Path” path for new players, with a focus on Vor and Junctions. There’s a variety of other quality of life changes that are in the works, so those are included here as well. We’ve got a lot to cover, so let’s just dive right in.
As we have two updates on the horizon, we’ve split this Dev Workshop to discuss the items coming with Yareli Prime on May 21st, and what to expect with Isleweaver in June:
COMING WITH YARELI PRIME
To keep things neat, we’ve separated this into subsections:
1 - ARSENAL CATEGORIES
We’ve added new Categories to the Arsenal as another way for players to sort through their Warframes and Weapons!
Warframe Categories
Unlike weapons, the strengths of Warframes can be hard to fully grasp from looking at descriptions or Abilities alone. Most folks would understand what a Hammer-type melee weapon does at first glance, but knowing if Baruuk or Ivara are better-suited to an Exterminate mission is a little more complicated.
For more experienced players, that distinction isn’t entirely relevant. Builds and preferred play styles mean any Warframe can dominate in a mission with the proper investment. For new players trying to parse the 50+ Warframes that are available to them, separating the Warframes into categories can help build that knowledge base and guide them towards Warframes with playstyles they may enjoy — or, that’s the hope at least.
So, we’ve added the following Categories for Warframes to define their main playstyle characteristics. Warframes can exist in more than one Category; for example, Ash is listed as a Damage and Stealth Warframe.
These categories are by no means extensive; they simply serve as a starting point to help players make loadout decisions or learn about the playstyles available for each Warframe.
Weapon Categories
Whether you’re trying to play a shotgun-only Sortie mission or are looking to equip Sinister Reach on all of your beam weapons, finding these characteristics in the Arsenal can be difficult if you’re not familiar with every single weapon. Given the hundreds of weapons in Warframe, a better solution was needed beyond the limited search tools available.
To address this, we’ve added Weapon Categories to the top of the Swap menu for each equip type (Primary, Secondary, and Melee weapons). Given the complexity of various weapons, these Categories are not perfectly exhaustive but serve to identify core characteristics shared between weapons. The “Miscellaneous” category covers Weapon types that fall outside of the other categories, which includes modular weapons (Kitgun & Zaws).
Primary Categories:
Secondary Categories:
Melee Categories:
Other Arsenal QOL:
2 - ENEMY CHANGES
In addition to streamlining the new player path, we’re also improving the gameplay difficulty and variety with new players in mind. As you progress in Warframe, individual enemies are less of a concern (you can either parkour past or take them down with well-modded gear) — for new Tenno, each enemy is a distinct unit to take down.
We want to diversify the kind of combat players are exposed to, so we’re making the following changes:
Bailiffs
Bailiffs are being added to Grineer missions as a mini-boss unit. They are getting a reskin and will be tanky slow-moving units with a Necramech-like charge and telegraphed hammer slam (in addition to their normal melee attacks).
Ballistas
Ballistas will now lock onto players and release a charged shot. We’ve updated the VFX on their beam to telegraph when they are about to shoot and have spruced up the shot to give it an extra oomph as well!
Eviscerators
Eviscerators have a new area-denial mechanic where they shoot a volley of grenades in a line pattern. These grenades have a staggered explosion to keep Tenno on their toes and out of their way.
3. MISC. QUALITY OF LIFE
We’ve also cooked up some general Quality of Life changes not limited to new players that you can look forward to with Yareli Prime! Some of these you may have heard in Devstream 187, but we’re listing them all here for anyone who missed it (and know what to expect on May 21).
Captura Quality of Life:
We’ve snuck in a few additional Captura changes to simplify and streamline player navigation through menus.
COMING WITH ISLEWEAVER
There is quite a lot planned for this update, so we’ve further broken down this section into categories for easy perusing.
1 - JUNCTION CHANGES
Junctions are vital tools to guide players through the Star Chart, and ensure they learn some of Warframe’s fundamentals. Since their introduction with Specters of the Rail in 2016, we’ve adjusted their Specters, rewards, and tasks over various updates. The Isleweaver update brings a UI refresh and other quality of life changes.
Junction UI Refresh
Junctions offer much information, but players cannot interact with the UI itself. Clicking on a Junction would enter a player into the Junction itself, meaning there was little opportunity for on-hover tooltips or additional information to be provided to players.
Now, selecting a Junction will open a new Junction Screen where players can view all tasks and rewards, with a separate button press required to enter the Junction itself. This allows the use of on-hover tooltips and lets us use more of the screen in general to display important information to players. The new menu also benefits from the following changes:
Junction Reward + Task Changes:
Alongside the UI refresh, we’ve revisited many Junction tasks to close gaps in player teachings — most importantly, we have changed how rewards are received from Junctions.
Previously, players would have to defeat the Junction’s Specter to receive all of the rewards. Now, each Junction Task has been assigned a reward that will be given upon Task completion, in addition to the goodies players earn after defeating the Specter. Players can complete Junction Tasks before the Junction is available to them, but will not be able to claim the reward until the Junction is accessible.
As these changes are still actively being worked on, we can’t share all of the updated tasks and rewards, but here’s a look at the first few Junctions. Reminder, everything you see in this Developer Workshop is still subject to change!
Venus Junction
Junction Task: | Task Reward: |
Complete Quest: Vor's Prize | Dreamer's Bond (unranked) |
NEW: Equip Dreamer's Bond in your Warframe's Aura Slot | Chilling Grasp (unranked) |
CHANGED: Use Fusion to rank up Dreamer's Bond | Taxon Blueprint |
NEW: Start Building Taxon | Orokin Reactor |
These revised tasks teach players about Auras to increase their modding capacity, encourage Fusion of a vital Mod for their builds, and direct them to use their Foundry.
Junction Completion Rewards:
Mercury Junction:
Junction Task: | Task Reward: |
Complete Quest: Vox Solaris | Incubator Power Core |
NEW: Using credits, purchase a Rhino Warframe Blueprint from the Market | Fast Deflection (unranked) |
CHANGED: Defeat JACKAL at FOSSA on VENUS and collect all Rhino Blueprints | North Wind (unranked) |
NEW: | 1 Warframe Slot |
These revised tasks teach players how to obtain Warframe blueprints from the Market and from mission rewards.
Removed Task:
Junction Completion Rewards:
* We have also made changes to Rhino’s crafting costs, which we cover in the “Other Quality of Life Changes” section!
Mars Junction:
Junction Task: | Task Reward: |
Complete Quest: Once Awake | Void Relic Segment |
NEW: Activate new Quests using the CODEX in your ORBITER | 25 Codex Scanners |
NEW: Complete one mission with the Boltor primary weapon equipped | Lith M4 Relic |
NEW: Purchase a (weapon TBD) from the Market | Streamline (unranked) |
These revised tasks guide players to use newly acquired equipment (their Boltor from the last Junction), and direct them to engage with the Codex.
Removed Task:
Junction Completion Rewards:
As mentioned, these examples are subject to change. Stay tuned for our full patch notes for a list of all our Junction task changes.
Arbitration Unlock Changes:
Arbitrations are now unlocked through Junction completion instead of completing all Star Chart nodes. Arbitrations will now be unlocked upon completion of the Pluto > Eris Junction.
While the Star Chart node completion made sense for the initial launch of Arbitrations, the addition of Steel Path meant players unlocked content of varying difficulty from the same mechanic. Arbitrations are widely recommended for players to complete to prepare for the Steel Path, so we’re giving them access to it earlier.
2 - QUEST CHANGES
Natah
Natah is a player’s first real step into Warframe’s main quest line, but this entry point into the story can be abrupt and even confusing. The following changes aim to reframe Natah as an introduction point, tease its existence earlier for players, and reduce some of the gameplay friction.
Introduction:
Players will now receive a taunting inbox from Tyl Regor once they unlock the Uranus Junction to direct them towards the Natah Quest, and introduce him as a character.
Starting the Quest:
Previously, players would have to scan Oculysts on Uranus to trigger this Quest. Since this Quest is now automatically unlocked after The Archwing, that requirement is gone. Now, players will progress immediately to the “Scan the New Drones” mission on Gaia (Earth) step, with some added tutorialization for scanning:
We’ve added a few other transmissions to this mission with the goal of offering a little more narrative context, as well!
The New War (Railjack Sections)
Two of the main content requirements for The New War were Railjacks and Necramechs. We added loaner Necramechs in Techrot Encore since the Necramech segment didn’t require robust Necramech builds, but the Railjack segments can be difficult for players who haven’t invested in this system up until this point.
Since players can’t exit the Quest to beef up their Railjack, we are revisiting these sections to either a) buff the Railjack or b) nerf the enemies to address these difficulty concerns. Stay tuned for our full Isleweaver patch notes for these changes.
3 - VOR REWORK
Captain Vor, master of the Janus Key, is receiving a rework. Since he is a new Tenno’s first introduction to Warframe bosses, our goal is to make his fight more dynamic without being too punishing for new players. This feature is still in development, so everything outlined below is still subject to change.
To start off, he’s got a new fancy arena — when players enter the door, they’ll meet him face-to-face. In this new tile, players will see his new and reworked abilities in a better light:
After losing half of his health (2 health segments), Vor will teleport deeper into his lair. Players will have to navigate tunnels armed with electrical traps to find him. These manifest as simple laser puzzles that players have to parkour through, and are designed to keep new players in mind. Hitting the lasers deals electrical damage, but players won’t be overly punished should they not traverse them perfectly.
Once you make it through the tunnel, Vor will be waiting on a series of platforms elevated over an electrified pool. Here, the fight will continue, with the added complication of the platforms occasionally lowering into the pool. At this stage, Vor will also unleash a few extra tricks up his sleeve:
4 - OTHER QUALITY OF LIFE CHANGES
Rhino Cost Changes
Rhino’s material requirements are being revamped to only require resources from Earth and Venus as building Rhino is now a requirement for the early Junction tasks.
Incarnon Rotating Shop
Steel Path Circuit Incarnons were initially launched without a Platinum-purchase route with Duviri’s launch, but additional Incarnon Adapters we added to the rotation could be purchased via Platinum from Cavalero. Since the introduction of these Platinum-purchased Incarnon Adapters, players have asked us to give the same treatment to all other Circuit Incarnons — so, we have!
Now the Incarnon Adapters available in the current Steel Path Circuit rotation will also be available for Platinum Purchase in Cavalero’s store in the Chrysalith. Purchasing these Incarnons for Platinum will reward players with both the Adapter and the required resources to install it.
We are also looking at the normal Circuit progression path to alleviate some player-reported pain points there. Stay tuned for our full Isleweaver patch notes for these changes.
Plant Resource Acquisition Changes
Players will no longer have to scan plants to earn their extracts. Now, plants like Moonlight Dragonlily and Ruk’s Claw will have a “Hold to Collect” context action to pick them up in-mission. Oxylus’ Botanist Precept has been changed to remotely perform the context action and vacuum the resource to the player.
The scanning mechanic was overly complicated for new players, so this simplification should benefit Plant Extract gathering for Tenno across the board.
That’s all for now, Tenno! Look for part one of these changes on May 21st, and the rest in June with Isleweaver!
Howdy Dreamers,
Nightwave: Nora’s Mix Vol. 8 closes soon! Nora’s Mix: Vol. 8 ends on May 21st at 2 p.m. ET! As we’ve done in the past, Nora’s Mix: Vol. 9 begins on May 21st around 2:30 p.m. ET.
Like previous editions of Nightwave, we will include duplicate protection for rewards you have already unlocked. Matching Nora Mix Vol. 8, Tenno can expect to be compensated with Nora’s Mix Vol. 9 Creds instead of the previous unlocked reward.
Duplicate Protection is present for rewards you’ve already earned on any previous Nightwave: Nora’s Mix Volumes, rewarding Nora’s Mix: Vol. 9 Creds instead of the unlocked reward.
Make sure to turn in your Nora’s Mix: Vol 8 Creds before the end date on May 21st at 2 p.m. ET. Any leftover Nora’s Mix: Vol. 8 Creds can be sold as Credits afterwards.
Changes
New Rewards!
With Nora’s Mix Vol. 9, completing Nightwave acts can net you these new (and returning) rewards:
Raya Orbitus Sigil
Arca Titron Raya Skin
Parallax Raya Skin
Xaku Raya Glyph
Neura Kavat Gene-Masking Kit - Creds if owned!
Pain Points (Athodai Augment)
Neura Kubrow Gene-Masking Kit - Creds if owned!
Epitaph Raya Skin
Raya Sigma Syandana
Burston Raya Skin
Frakta Shoulder Guard - Creds if owned!
Spontaneous Singularity (Simulor Augment)
Cogna Operator Collection - Creds if owned!
Raya Aurora Ephemera
Xaku Raya Skin (including Alt Helmet!)
New Cred Offerings
Included with these new rewards will be hand-picked new and returning rewards from previous Nightwave Series.
**All rewards listed above are subject to change or removal.
Tenno,
Prime Time #436 is postponed this week as the team heads to Boston for PAX East! While there's no Prime Time this week, there are still some fun streams planned:
Twitch Drops On Pause:
As outlined in our PSA, Twitch Drop fulfilments are not working for Cross-Save, PC, and iOS users. Since a large number of players are affected, we are ceasing all Twitch Drops campaigns until this issue is fixed with our Interim Cert Build.