Tune into twitch.tv/warframe on Thursday, March 27th for Prime Time #430! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.
**This Twitch Drop has a Claim Limit of 3 should you wish to get the maximum limit (1 Claim from Emisión Tenno and 2 Claims from Prime Time) .
Raid Drops:
Emisión Tenno Raid (Wednesday)
Our Spanish community team will be sending the love to Bluyayogamer after their Emisión Tenno stream! Watch Bluyayogamer for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Traffic Cone decoration.
Prime Time Raid (Thursday)
After Prime Time we’ll be raiding WidescreenJohn to continue the fun and share with their community. Watch WidescreenJohn for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Traffic Cone decoration.
Devstream 186
Tune into Devstream 186 on Friday, March 28 at 2pm ET to earn an Orokin Catalyst + Forma -- and catch the usual Devstream shenaningans, of course!
Weekend Drops!
Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!
Blacknato974 (French) March 29th from 12pm to 2pm ET Channel: twitch.tv/Blacknato974 Drop: Noggle Statue - Erra
Freddy_Caps (English) March 29th from 3pm to 5pm ET Channel: twitch.tv/Freddy_Caps Drop: Xaku Prex
Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)
Technocyte Coda Trading: We have temporarily removed the ability to trade your Technocyte Coda since traded Coda were not functioning properly, possibly resulting in players being unable to progress with their Coda at all. We are working to fix the core issue, but want to prevent players from obtaining a Coda in this broken state until we can do so.
For those with a traded Coda experiencing this issue, an unverified workaround is to play with another Tenno with a newly created Coda to force yours to show up and progress.
Changes:
Omni Forma in the Gold and Arcane reward tiers have changed from BLUEPRINT to BUILT.
In conjunction with that change, Omni Forma in the Silver reward tier remains a Blueprint, and its rarity has been adjusted to match the Tauforged rewards.
Arcane Hotshot and Arcane Universal Fallout now apply to Exalted Weapon status effects — notably Mesa's Peacemaker.
Removed various words from Technocyte Coda name generation to avoid some unfortunately named Codas.
Removed numerous waypoints spawning when players have picked up a Mixtape.
Now only the nearest hacking terminal will be waypointed to reduce visual clutter.
Added a clarification to the pop-up that appears when players have an unopened Peely Pak, directing them to visit Kaya.
Various SFX adjustments for the Technocyte Coda.
Slightly increased the guitar riff in Temple's Exalted Guitar SFX.
Made slight audio mix adjustments on the Riot-848 pistol.
Reduced the brightness on various lights in the Stage Defense tile.
Polished Zeke’s dialog when attacked.
Temporarily removed the ability to Sell/Dissolve Potency Mods due to them giving more Endo than intended.
We’ll re-add this functionality once those values are corrected in a future hotfix.
Legendary Rank 5 Slate Script:
Those who completed their Legendary Rank 5 test between the launch of Techrot Encore and Hotfix #1 were missing their Legendary Rank 5 Slate. We have run a script returning this decoration to you, which you should find in your inventory!
Top Fixes:
Fixed enemies failing to spawn in lower section of the Stage Defense mission, significantly slowing down or stopping wave progress.
Fixed Quick Correct having a 25% drop chance for additional Live Heartcells instead of the intended 10%.
Fixed “It Sees You”, “Old Pizza”, and “Optimism” Peely Pix giving additional Pix Chips on re-runs of Temporal Archimedea. Now they will give 1 Pix Chip per Round per week.
Fixed Steel Path modifiers applying to replays of The Hex Quest.
Fixed Gemini skin heads becoming distorted when using new Coda emotes.
Fixed Palladino missing Riven Mods for purchase in the Iron Wake.
Fixed players being able to swap the Stance Polarity of their Exalted Melee Weapon.
Pre-Techrot Encore, Stances did not give Capacity to Exalted Melee weapons, meaning some players may have swapped its Polarity to another slot. Now that Stances do offer Capacity, we are removing this Ability since the Polarity is designed to match the associated Stance.
Those who had swapped their Polarity before this hotfix should now see it returned, and have the Stance properly give Capacity to their Exalted Melee.
Fixed Technocyte Coda having quirks, which unintentionally causing various issues depending on what quirk your Coda rolled, including:
Being able to infinitely stab Technocyte Coda Duets.
Not progressing to Showdown missions on 100% Virality Stabs.
If you are in this state, you’ll have to stab your Coda one more time and you should properly progress to Showdown.
Fixed Clients dying in the Technocyte Coda Showdown causing lasers and music to break.
Fixed Clients sometimes getting stuck waiting for the Technocyte Coda to return to the stage in the final Showdown.
Fixed issue where it was possible to exceed Temple's heat damage buff cap.
Fixed Optimism Peely Pix effect not working after being revived.
Fixed “Vamp Rock” Stage Defense mission variation in Temporal Archimedea not properly disabling Abilities and draining energy.
Also fixed it having incorrect health loss values on Flare.
Performance:
Improved various performance issues caused by Techocyte Coda attacks in the final Showdown mission.
Script Errors & Crashes:
Fixed a crash when equipping skins on the Coda Pox.
Fixed a crash in Temporal Archimedea.
Fixed a crash caused by Zeke's tendril attack.
Fixed a crash in Technocyte Coda Showdown.
Fixed a crash caused by the Technocyte Coda decoy ability.
Fixed a crash when using Lavos' Ophidian Bite with the Swift Bite Augment.
Fixed a crash when viewing Acrithis' wares.
Fixed a script error caused by Ash's Blade Storm.
Fixed various script errors in Legacyte Harvest missions.
Fixed various script errors in Temporal Archimedea missions.
Fixed a script error when looking at the Scaldra Screamer Codex entry.
Fixed a script error when opening the KIM in POM-2.
Fixed a script error caused by the speed-up mechanic in Hell-Scrubber Temporal Archimedea missions.
Fixed a script error caused by the new Cloaked Appearance setting.
Fixed a script error caused by the Dual Coda Torxica.
Fixed a script error caused by Wisp's Sol Gate.
Fixed a script error caused by the Proboscis Precept.
Fixes:
Fixed unintentional voice lines for the new Protoframes. Put a Höllar in the swear jar, Kaya!
Fixed various animations issues for Harddrive.
Fixed missing cyst offset for Flare's Gemini skin.
Fixed cases of "Deep Archimeda" appearing in the Temporal Archimedea menu.
Fixed Incarnons with 5 Evolutions causing lingering Evolution UI when swapping to an Incarnon with 4 Evolutions in the Arsenal.
Fixed a typo in "Cloaked Appearance" setting.
Fixed cases of players getting stuck out of bounds in Stage Defense.
Fixed missing collision and map holes in the Stage Defense tiles.
Fixed certain stage elements continuing to linger after the stage collapse in Stage Defense.
Fixed cases of Warframe abilities clipping through the stage in Stage Defense -- notably Qorvex's Chyrinka Pillars.
Fixed rare cases of players being unable to purchase prorated bundles.
Fixed flickering lights when changing Drifter hairstyles via the mirror in the Backroom.
Fixed Amir having floating headphones in the Backroom.
Also fixed him having unintentional armor pieces.
Missed Note from 38.5.0:
Newly Exalted Abilities (specifically Landslide, Shattered Lash, and Whipclaw) will now break invisibility from Stalk and Ghost, since they are considered weapons.
This increase was missed for the launch of Temple, as the maximum Loadout Slot is increased alongside each new Warframe release.
Downed Technocyte Coda will now have an invulnerable health bar to make it clear if they are downed or not in the Final Showdown.
Temple's Pyrotechnics now also targets nearby enemies instead of only enemies around your reticle.
Updated Temple's Ripper Wail ability description to clarify that extra heat damage is only applied when enemies are hit on the Backbeat.
Now reads: Ally's weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat and successfully hits enemies.
Updated Parazon pop-up to clarify that Potency Mods can only be placed in the top row.
Made adjustments to Velimir's idle animation.
Top Fixes:
Fixed returning to Höllvania Central Mall after completing an Antivirus Bounty Mission resulting in a "zombie" Antivirus Bounty mission being available. Attempting to play this Bounty would cause players to crash.
Fixed boosters applying to Beating Heartstrings rewards at the end of Stage Defense rotations.
Fixed Optimism, Old Pizza, and It Sees You Peely Pix not granting Pix Chips on Round completion in Temporal Archimedea.
Fixed incorrect drop rates for Potency Mods.
For a full look at the intended drop rates, please visit our official drop tables.
Fixed receiving only duplicate stickers from Peely Paks earned from Temporal Archimedea Reward Pools.
Fixed a script error resulting in crashes or loss of function when changing values on a slider if the Numerical Separator setting is not set to "1,000.00".
This addresses issues with the Stardust Signa and Sigils, for example.
Fixed missing Legendary Rank 5 Slate.
Players who attained Legendary Rank 5 between Techrot Encore's launch and this hotfix will receive their Slate via a script in a future hotfix.
Fixed rare cases of certain player accounts being unable to login.
This was patched live at around 12:30pm ET today, but we're calling out in patch notes in case you were affected and haven't tried logging in since!
Offset & Cosmetic Fixes:
Fixed Lycanblight Shoulder Armor causing Aoi, Arthur, and Flare Gemini Skins to have bad hair days.
Fixed various offset issues with the Jagger Bolt Shoulder Armor.
Fixes towards offset issues with the Chymerist Drifter Suit.
Fixed permanent yellow tint on the Energy channel of the Stormfall Operator/Drifter Suit.
Fixed missing cyst offset for Temple.
Fixed various offset issues for the Gyre Vortengeist Skin.
Fixed various Emblem offset issues on Temple.
Fixed various offset issues on the Minerva and Velimir Gemini skins.
Fixed an issue with Temple where certain Gemini-specific tints might stick when swapping back and forth between their Gemini and default skin.
Fixed incorrect tints on Rusalka's Braid in the Scaldra Lookie market diorama.
Fixes:
Fixed the Repeat Mission button not working for missions in Höllvania.
Fixed PHs appearing in "Kill Enemies with Finishers" Bounty Condition, Antivirus Mod Drop locations in the Codex, Swap Sticker option in Peely Pix Displays, the on-hover Höllars description the Pause Menu, and the "Hide Equipped" setting in the Trading Menu.
Fixed text string appearing when attempting to equip Arcanes on an Exalted Weapon that you don't have applicable Arcanes for.
Fixed Hell-Scrubber mission in Temporal Archimedea incorrectly listing Scaldra as the faction in the on-hover mission pop-up.
Fixed Scaldra Harbinger weapon not appearing as a missile launcher if it spawned with one due to the Balloon-Fest Risk Variation in Temporal Archimedea.
Fixed Stage Defense mission in Temporal Archimedea being in Winter instead of Spring.
Fixed broken HUD after a certain fight in The Hex Quest.
Fixed moving Ludoplex decoration resulting in players being unable to interact with it until they move it again.
Fixed cases of Technocyte Coda introduction transmissions blocking HUD elements.
Fixed various missing on-hover tooltips in the Technocyte Coda menu.
Fixed orb left by Wisp's Cataclysmic Gate Augment not dissolving properly once the effect ends.
Fixed "Installed Mod exceeds capacity" pop-up appearing for Exalted Melee Weapons when upgrading a Mod in the Mod Menu when it reduces the total capacity below 10 (instead of actually exceeding it).
Fixed Antivirus Mod bundle having the wrong icon for ByteRyte Mod.
Fixed a crash in Hell-Scrubber Temporal Archimedea missions.
Fixed a crash after a significant time idling in The Round Table section of Höllvania Central Mall.
Fixed a Script Error caused by Atlas' Landslide if two Altases are present.
Fixed a script error caused by Zeke's tendrils.
Fixed a script error when stabbing an Adversary.
Fixed a crash related to the "It Sees You" Peely Pix if applied to a Temporal Archimedea mission.
Fixed a script error caused by Baruuk's Serene Storm.
Fixed a script error related to the new Quick Select mod selector tool.
Fixed a script error in Faceoff missions.
Fixed a script error in the Technocyte Coda Showdown mission.
Missed Notes from 38.5:
Fixed offset issues with the Nimandi Prime on Loki.
Fixed Arca Plasmor projectiles bouncing off of Frost's Snowglobes when multiple are stacked on top of one another.
Fixed Tromyzon Entroplasma's description having the wrong fishing location listed. Now correctly states that they are found in Orb Vallis Hotposts during Cold weather.
Fixed Void Angel attacks and portals pulling Inaros out of his Passive and causing loss of function.
Fixed Elemental Augment Mods (ex: Shock Trooper) not boosting Status Effect damage.
The floor shakes and the crowd cheers for more – It’s Techrot Encore! Our first major update of 2025 is here and is more stacked than your dad’s record collection.
Welcome to the stage… Temple! The 60th Warframe is here to set the scene on fire with their Exalted Guitar Lizzie and their Flare for performance. Speaking of performance, protect Temple as they shred in the new Stage Defense mission in Höllvania! You’ll also be able to earn their Blueprints and more by clearing waves of Scaldra and a new enemy… the Scaldra Screamer.
The cast of Höllvania Central Mall grows with a new rebellious group of Protoframes – meet & greet Minerva (Saryn), Velimir (Frost), Kaya (Nova) and Flare (Temple) at The Round Table pub! They bring with them many wares for you to acquire. Their fully voiced and customizable Gemini Skins and Emotes are also now available for their respective Warframes. Want to know more about them? Log into your Pom-2 in your Base of Operators and fire up the KIM! New conversations with them await you at Rank 4 and 5 with The Hex.
The setlist continues with the Technocyte Coda, a new Adversary system that features a multi-talented Techrot boyband virus looking to terrorize the system with their infectious toe tapping beats. Chase them down for new Ephemeras, Dance Emotes and more! There are also 13 Coda Weapons available for you to earn by trading in Live Heartcells from Vanquished Technocyte Codas to Eleanor.
Visit Kaya to step into Temporal Archimedea – a re-imagination of Deep Archimedea with new mechanics all taking place in Höllvania. Tasked with completing 3 Höllvania missions back to back with varying mission deviations and risk variables, you’ll be faced with the most ferocious Scaldra and Techrot enemies at a challenging level. Give yourself a boost with Peely Pix, special stickers you can slap for various unique effects that’ll help you through to the other side of this Temporal test.
And so so so much more! We have Ollie’s Crash Course (new Atomicycle racing mini-game), Gyre Vortengeist Collection, TennoGen Encore, Exalted Weapon Changes, Ash Retouch, New Player Experience Improvements and tons of QOL, fixes and more.
We hope you love and enjoy Techrot Encore! See you on stage, Drifter.
Update 38.5 is a Mainline Update!
Meaning that everything the team has been working on since the launch of Warframe: 1999 is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated Techrot Encore subforums to address in follow-up Hotfixes.
The EULA agreement may pop up in the launcher even if you have already accepted in the past. Nothing has changed in the EULA, you'll simply need to accept to proceed.
If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.
Update Download Size: ~3.30 GB
TABLE OF CONTENTS
We highly encourage you to read the entirety of the Techrot Encore patch notes to learn the nitty gritty that’s been packed into this update! But if you are looking for something in specific, simply CTRL+F the following keywords to jump to its dedicated section (expand spoilers for full list!):
General Höllvania Central Mall Additions & Changes
KIM Updates
New KIM Conversations
General KIM Improvements
New Höllvania Mission: Stage Defense
New Warframe: Temple
New Weapons
Riot-848
EFV-8 Mars
Dual Viciss
EFV-5 Jupiter
Purgator 1
New Adversary: Technocyte Coda
How to get a Technocyte Coda
Technocyte Coda Rewards
Coda Weapons
Elemental Vice (Valence Override)
Temporal Archimedea
How to Access & Begin
Peely Pix
Mission Restrictions & Additions
Elite Temporal Archimedea
Research Points & Rewards
New Arcade Game: Ollie’s Crash Course
New Warframe Augment Mods
New Warframe Arcanes
Market Changes & Additions
Gyre Vortengeist Collection
Ovation Gemini Collection
Ovation Temple Bundle
Scaldra Dominance Pack
Scaldra Authority Pack
1999 Loop Salon Pack
POM-2 UI Theme And Background
On-lyne Community Glyphs
Community Art Pack III Bundle
TennoGen Encore
Exalted Weapon Changes & Ash Retouch
New Player Experience Improvements
Faceoff Changes
Faceoff Balance Changes
New Boosts & Hindrances
General Faceoff Changes
Additions
Changes
Optimizations
Fixes
Here is a list of all the dedicated subforums to share Feedback and Bug Reports. For everything else, there’s General Feedback and Bugs. Expand spoiler for links:
It would seem Albrecht Entrati's shadow over Höllvania extends further than previously thought – four brand-new Protoframes are here! Flare, Minerva, Velimir and Kaya have moved into The Round Table pub in the Höllvania Central Mall and have much to offer visiting Drifters.
After reaching Rank 4 (Hot and Fresh) with The Hex Syndicate and finishing The Hex Quest Finale, head to the The Round Table pub behind the stage in the Höllvania Central Mall to find these new Protoframes.
While they all arrive at the Mall at Rank 4 (Hot and Fresh), you will need to reach Rank 5 (Pizza Party) to interact with Minerva, Velimir, and Kaya.
Fast travel to these new Vendors is available from the pause menu and from the new “Protoframes” Quick Access Wheel option, with Flare becoming available at Rank 4 (Hot and Fresh) and Minerva & Velimir and Kaya becoming available at Rank 5 (Pizza Party).
Each of these new Protoframes also have their own Gemini Skins and Emotes available for purchase in the in-game Market! Learn more about them in the Market Changes & Additions section of the patch notes.
You can also learn more about them with new conversations available in the Pom-2 KIM chat system! All details on that are in the KIM Updates section.
Flare Varleon
Flare has transcended merely creating art, and thanks to Albrecht Entrati and the Technocyte Virus, they have become the art. The Protoframe of Temple is a spectacle that has to be seen to be believed. Learn more about the new Warframe Temple further down in the notes!
Located on the stage at the back of the pub, Flare and their trusted guitar Lizzie are offering Memorabilia in exchange for Beating Heartstrings. You can obtain Beating Heartstrings from the NEW GAME MODE: STAGE DEFENSE. In exchange for Beating Heartstrings, Flare and Lizzie offer:
Temple’s Main Blueprint and Component Blueprints
Riot 848’s Main Blueprint and Component Blueprints
Stage Equipment Decorations:
Drum Kit
Drum Cymbal
Tom Drum
Snare Drum
Musical Equipment Case (Standard)
Musical Equipment Case (Large)
Musical Equipment Case (Drawers)
Musical Equipment Case (Small, Long)
Musical Equipment Case (Small, Square)
Musical Equipment Case (Cabinet)
Electric Keyboard
Solstice Square Stage Captura Scene
6,000 Kuva (limited to 7 purchases per week)
Minerva Hendricks
A former military agent from Libertatia, Minerva is used to her orders being followed… immediately. With cunning and beauty in equal measure, the Protoframe of Saryn has arrived in Höllvania and can be found sitting at the bar of The Round Table with Velimir.
Minerva’s Covert Arms offers the following at Rank 5 (Pizza Party) with The Hex Syndicate:
Purgator 1’s Main Blueprint and Component Blueprints
EFV-5 Jupiter’s Main Blueprint and Component Blueprints
EFV-8 Mars’ Main Blueprint and Component Blueprints
Dual Viciss’ Main Blueprint and Component Blueprints
Velimir Volkov II
A resolute veteran of many conflicts and former Libertatian agent. A staunch protector but soft polar bear at heart. The Protoframe of Frost brings a human face to an icy Warframe.
Velimir specializes in Furnishings. He offers the following fine items at Rank 5 (Pizza Party) for Hex Standing:
Air Hockey Table
Arcade Ticket Machine
Foosball Table
Arcane Machine
Pinball Machine
Arcade Racing Machine
Coffee Table
Traffic Cone
Large Couch
Two-Seater Couch
Armchair
Sideboard
Dining Table
Floor Lamp
Locker
Folding Chair
Night Stand
On-lyne Cardboard Cutout
Zeke Cardboard Cutout
Normal Office Chair
Kaya Velasco
Capable and cocky, Kaya is an engineering genius, despite being the youngest of the group. The Protoframe of Nova is eager to put her newfound powers of matter manipulation into practice. Kaya has stationed herself just outside The Round Table pub’s entrance, in the small alcove behind the stage.
Tenno who are Rank 5 (Pizza Party) with The Hex will be able to start Temporal Archimedea missions through Kaya (learn more in its dedicated section). She also offers the following supplies in exchange for Pix Chips, a resource found during Temporal Archimedea:
NEW Warframe Arcanes (stats show at Max Rank):
Arcane Hot Shot: Gain 6% weapon Critical Chance for 10s, when using abilities to inflict Heat Status on Enemies. Maximum 50x stacks.
Arcane Universal Fallout: Each Radiation Status Effect inflicted on enemies gives a 6% chance to drop a Universal Orb on enemy death.
Arcane Escapist: On Mercy Kill: Gain a stack of Escapist, up to 9x. On taking fatal damage, consume 3 stacks to avoid death and become invulnerable for 12s.
Display - Peely Pix: Display a Peely Pix of your choice at your Base of Operations.
Peely Pak: Peely Paks contain an assortment of Peely Pix, used for benefits during Temporal Archimedea and in the Peely Pix Display.
200 Vosfor Cache
General Höllvania Central Mall Additions & Changes:
New Eleanor Offerings:
Coda Weapons (learn more in the Coda Weapons subheader in the Technocyte Coda section)
Elemental Vice: Used to change the Elemental Damage type of an Adversary Weapon! We go into details in the dedicated Elemental Vice section.
Available at Rank 5 (Pizza Party) with The Hex for Standing
New Quincy Offerings:
Viktor’s Rapier Skin: Commissioned by Lieutenant Viktor Vodyanoi for his personal use, this elegant officer's weapon incorporates Sol and Lua motifs.
Available at Rank 5 (Pizza Party) with The Hex for Standing
New Captura Scenes:
Höllvanian Collapsed Underground Scene Mall
Lavo’s Playplace Scene
Höllvanian Subway Junction Scene
New Amir Offerings:
Caliber Chicks 2 Ludoplex Rom: Play Caliber Chicks 2 on your Ludoplex! A Ludoplex may be acquired from Cephalon Simaris on a relay.
Available at Rank 4 (Hot & Fresh) with The Hex for Standing
Ollie’s Crash Course Ludoplex Rom: Play Ollie’s Crash Course on your Ludoplex.
Available at Rank 4 (Hot & Fresh) with The Hex for Standing
New Aoi Offerings at Rank 5 (Pizza Party):
Crash Course Somachord Track
Alive Again Somachord Track
Below Zero Somachord Track
From the Stars Somachord Track
At Rank 4 (Hot & Fresh) with The Hex Syndicate, you can interact with the microphone on the stage in Höllvania Central Mall to change the music or turn off the speakers. You can choose from the following song options:
Party of your Lifetime
The Call
Rotten Lives
The Quick Access wheel now has all Protoframes grouped into the “Protoframe” category.
KIM UPDATES
New KIM Conversations: Kaya, Minerva & Velimir, Flare
There are some new faces around town! The latest Protoframe arrivals not only have The Hex chatting but also… you! Visit the Pom-2 PC in your Base of Operations and hop into the KIM messaging system to start chatting with Flare, Minerva & Velimir (together in a group chat), and Kaya.
Discover what is haunting Flare and their sorrowful past. Learn more about the tumultuous history between Minerva and Velimir in their group chat as well as their relation to Major Neci Rusalka. Uncover why Kaya is desperate to escape and start fresh far far away from 1999.
Prerequisites:
Access to the Pom-2 PC by completing The Hex Quest
Conversations with Flare are available at Rank 4 (Hot & Fresh) with The Hex Syndicate
Conversations with Kaya and the group chat with Minerva and Velimir are available at Rank 5 (Pizza Party) with the Hex Syndicate
New The Hex group chat conversations will also be available after the first time you speak to each of the new Protoframes.
Chatting & Rapport
Like The Hex, you can chat with each of the new Protoframes once per day (resetting at 0:00 UTC).
However, unlike The Hex, they are not romanceable. The conversations will have you learning about these characters through the difficult and complex situations they have found themselves in. The narrative goal for you as the Drifter is to help them navigate these trials and mend what's been broken (if you so chose to go that route!). But it won’t be easy and will require you to choose your words carefully in order for them to gain trust with you. With that said, discussions may veer into sensitive topics like mental health, loss, grief, and more.
Since the goal is not to romance, the Chemistry you earn is more about building rapport with these new Protoframes. If your answers bode well, the messages will have the same gold shimmery text to indicate that you are on the right path. Gifting items from the DirectGiftz Shop to these Protoframes will not increase your Chemistry Rank, as that is tied specifically to the romance system. But who doesn’t love a good Scooticle, right? For that same reason, these Protoframes will also not appear in Bounties.
As you progress through the conversations and gain rapport, their status with you will change. Unlike The Hex, these conversations occur in a set order, and your Rank will change as you progress through their story. Neutral
Friendly
Liked
Trusted
Close
Associate (if you didn’t succeed at helping them overcome their issue)
Best Friends (if you succeed at helping them overcome their issue)
You can view your rank with them in their KIM Profiles. Their profiles will also update with notes as you continue to chat with them to help guide you on what the “correct” replies may be.
There will be a point in these conversations, where it’ll be clear you have either succeeded or failed in helping to resolve their issues. If you have made all the right choices to help them with their problems there will be certain “events” that occur to indicate that you have been successful in your endeavors. But there’s no fun in spoiling those surprises, so you’ll just have to play through to experience the fruits of your comradery and consulting!
Birthday Messages
Additional conversations are available by connecting with the new Protoframes on their birthdays! Their dates will appear in the 1999 Calendar at Rank 5 (Pizza Party) with The Hex Syndicate. While there is no need to gain Chemistry with these Protoframes, these messages serve as an additional way to connect with — or antagonize — these new characters.
NOTE: With the way 1999 Calendar Seasons are generated, new Protoframe birthdays will not appear on the Calendar until the New Year on April 7 at 0:00 UTC.
Starting Over
When the 1999 Calendar resets every month, choosing to forget or remember will also apply to the conversations you have with Kaya, Minerva & Velimir and Flare. For those interested in experiencing all of the possibilities in these new chats, choosing to Forget will reset all conversations (Hex included) back to square one. On that note, we’ve also added a new setting that allows all KIM conversations to play, learn more in General KIM Improvements (read on for details).
General KIM Improvements:
The Pom-2 now has the following settings that you can access by selecting the gear icon next to the power button in the bottom right:
Play All KIM Conversations Toggle: All available conversations will play in random order within each rank before moving on to the next rank. Reaching higher chemistry will take more time with this toggled on.
Once the toggle is enabled, all conversation will play within your current Rank. So for example, if you are in the Close with Arthur and enable this toggle, all of the conversations in Close (and beyond while enabled) will play. If you wish to play ALL the conversations across all ranks, you will need to forget memories at the 1999 year reset.
Jump to Next Player Interaction Point Toggle: Disables the typing animation of Protoframes within the KIM system, automatically jumping ahead to the next player interaction point in all dialogues.
Background Selection: Choose from a variety of exciting background images!
The Reset or Remember pop-up at 1999 year-end will now only appear when visiting the KIM section of the Pom-2.
In Hotfix 38.0.8, we added the ability to back out of the reset popup if you weren’t ready to make a decision, but it continued to appear each time you opened up the Pom-2 which could be intrusive to players who were not looking to interact with the KIM system every time. So we changed it to only appear when you select the KIM icon!
Adjusted some of the Drifter responses in Eleanor conversations to help avoid confusion that may have driven players to become locked out of dating her too early.
NEW HÖLLVANIA MISSION: STAGE DEFENSE
Flare managed to survive a terrible event at the hands of the Scaldra. Now they’re out to give Höllvania what Viktor was desperate to try to prevent — the sound of resistance resonating through the streets! Ride up and rock out to Flare and Lizzie’s performance at Solstice Square providing security to keep the Scaldra off their back during their spectacular set and ultimate act of defiance.
How To Access
After reaching Rank 4 (Hot and Fresh) with The Hex Syndicate, interact with the Pom-2 PC in the Orbiter or the Höllvania Central Mall’s garage and select the “NavNow” button to bring up the map. Select Solstice Square to play Stage Defense. Additionally, Stage Defense can now appear as a Höllvania Bounty!
How To Play
Stage Defense works similar to regular Defense, in that you have to protect a target from being destroyed — but in this case, that target is Flare and Lizzie! While rocking out, they’ll blow the sound right out of the speakers scattered around the arena, stunning any enemies in their quake. Cut down any Scaldra who manage to stay standing so the concert never has to stop. Stage Defense lasts for 3 waves of enemies, with the final wave being emboldened with increased Eximus and a Scaldra Screamer!
Scaldra Screamers are overzealous Scaldra units that are willing to blow themselves up to stop Flare and Lizzie from rocking on. Stop them before they can detonate, but beware of their nullifying pulses. Tenno experienced with the Disruption game mode will be familiar with similar enemies, Demolishers — except you’ve probably never had a Demolisher scream in your face, and it’s almost an inevitability with Scaldra Screamers.
After three waves, Tenno will be presented with the option to extract or continue fighting. If they choose to continue the show, the stage will collapse into the underground for the encore performance.
Rewards
Stage Defense is the go-to mission for obtaining Temple Warframe Blueprints, as well as Beating Heartstrings, which can be used to make purchases at Flare’s Memorabilia. In addition to normal mission rewards, Tenno will receive 1 Beating Heartstring per 3 waves (or 2 Beating Heartstrings on Steel Path). Since this is an endless mission mode, rewards follow an AABCAABC rotation. Stage Defense follows a similar reward structure to Legacyte Harvest, with each tier of reward (A, B, & C) all having a chance to reward any Blueprint, with later rotations providing a higher chance of receiving a Blueprint.
All Rotations:
Temple Blueprint & Component Blueprints
Riot-848 Component Blueprints
In addition to rewards found in all rotations, each rotation also has their own relics and amount of Endo.
Rotation A:
600 Endo
Meso Relics
Rotation B:
900 Endo
Neo Relics
Rotation C:
1,200 Endo
Axi Relics
Scaldra Screamers:
Scaldra Screamers also have a few Arcanes stuffed in their pockets — you’ll find when you stop their shrieking that they end up dropping one! Each Scaldra Screamer will drop one of the following Arcanes:
Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of revolution.
Temple’s Abilities
Passive - Backbeat
Play abilities in sync with the Backbeat metronome to invigorate ability effects while increasing Ability Efficiency by 50%.
Ability 1 - Pyrotechnics*
Blast targeted enemies with pillars of Heat Damage.
Backbeat Timing: Ignite even more pillars. Increases the Duration and Heat Damage of Ripper’s Wail when it deals damage.
*This is Temple’s Helminth and Railjack ability.
Helminth Altered: Backbeat Timing synergy is unavailable.
Railjack Altered: Backbeat Timing buffs are enabled by default.
Ability 2 - Overdrive
Drive loudspeakers into epic distortion to create a damaging wave of Heat Damage while also increasing vulnerability to Critical Chance.
Backbeat Timing: Doubles Critical Chance. Increases the duration and Heat Damage of Ripper’s Wail when it deals damage.
Ability 3 - Ripper’s Wail
Rip on the guitar to make Temple briefly invulnerable while healing them. Ally’s weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat.
Backbeat Timing: Invulnerability lasts longer.
Ability 4 - Exalted Solo
Once a charge has been built up on the Backbeat metronome, set Lizzie aflame and torch enemies with Heat. While aimed, Lizzie blasts enemies with thunderous elemental sound waves, use ability controls to change the Elemental Damage type.
Backbeat Timing: No Energy consumed.
How To Acquire Temple
Temple’s main Blueprint and Component Blueprints can be acquired via the Stage Defense drop tables.
Trade Beating Heartstrings (earned from Stage Defense) for Temple’s main and Component Blueprints available in Flare’s Memorabilia (found in the Höllvania Central Mall’s pub).
Purchase from the in-game Market.
Temple’s Prex Card
It ain’t a pub if there’s not some kind of cards lying around the sticky floors. Head to The Round Table pub in the Höllvania Central Mall and see if you can find their Prex Card. Maybe they’ll sign it for you if you ask nicely?
NEW WEAPONS
New Pistol Secondary: Riot-848
Never stop fighting, never run out of ammo. Temple’s signature machine pistol was modified by Albrecht Entrati to warp fired bullets back into the magazine when reloaded.
How To Acquire Riot-848:
Riot-848’s Main Blueprint and Component Blueprints can be acquired via the Stage Defense drop tables.
Trade Beating Heartstrings (earned from Stage Defense) for Riot-848’s Main and Component Blueprints available in Flare’s Memorabilia (found in the Höllvania Central Mall’s pub).
Purchase from the in-game Market.
New Pistol Secondary: EFV-8 Mars
The standard issue personal Efervon projector, as sported by all ranks of Scaldra.
How To Acquire EFV-8 Mars:
Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
Purchase from the in-game Market.
New Melee: Dual Viciss
Reap what the Techrot have sown with this vicious pair of Scaldra hand-scythes.
How To Acquire Dual Viciss:
Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
Purchase from the in-game Market.
New Machine Gun Primary: EFV-5 Jupiter
Perforate Techrot, and anyone else who stands in your way, with this Scaldra machine gun. Alternative fire pummels targets with Efervon laced buckshot.
How To Acquire EFV-5 Jupiter:
Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
Purchase from the in-game Market.
New Launcher Primary: Purgator 1
Put them down so that they stay down, with this Scaldra slug launcher.
How To Acquire Purgator 1:
Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
Purchase from the in-game Market.
NEW ADVERSARY: TECHNOCYTE CODA
The Techrot has found a new way to grow and fester into every corner of Höllvania through the heartthrob sensation On-lyne! It has its grubby tentacles all over their beloved mixtapes and has mutated the band’s data and image into grotesque Techrot copies. Thwart its takeover by chasing down these phony-baloney On-lyne wannabees and be rewarded for doing so! Arthur Nightingale has kindly offered his guidance to you via transmissions to see that you are successful in eradicating the infection.
Technocyte Coda Prerequisites
Completed all main Quests up to and including The Hex Quest
You need access to the Höllvania missions in order to participate in the Technocyte Coda system.
No active Kuva Lich or Sister of Parvos
Only 1 Adversary can be active at a time. If you have an active Adversary, you will not see Mixtapes in Höllvania missions that are the key to generating your Technocyte Coda. This however will not impact your squadmates ability to spawn their own if they do not have an active Adversary.
How To Get A Technocyte Coda
First and foremost its important to note that all stages on the path to clearing your Technocyte Coda (aside from the final showdown in Earth Proxima) will specifically occur on the following Höllvania missions and Bounties:
Exterminate (Rhu Manor & Mausoleum East)
Hell-Scrub (Old Konderuk and Mischta Rampart)
Legacyte Harvest (Köbinn West)
These missions will appear surrounded by green Techrot infection in the Pom-2 NavNow map screen. Technocyte Coda activity will never occur in the H-09 Efervon Tank Assassination, Solstice Square Defense and Faceoff (both Squad vs. Squad and Single Squad) missions to avoid disrupting mission objectives.
1. Upload Mixtape
Kill Techrot enemies to acquire a dropped Mixtape in Exterminate, Hell-Scrub and Legacyte Harvest Höllvania missions and Bounties - they’ll be marked with a unique waypoint. Picking up the Mixtape will mark the terminals where you can upload it and complete the hack.
You will generate a Technocyte Coda regardless of if you fail or succeed the hack, but additional events will occur based on how you perform:
Fail: Generate Technocyte Coda, but Techrot enemies are notified of your attempt and will spawn in to confront you.
Succeed: Generate Technocyte Coda and there’s a small chance to be rewarded with a PotencyMod (learn more in the Malware Disinfection section).
Like any good band, they’ve got plenty of mixtapes to go around so each time you go to spawn a Technocyte Coda the Mixtape title will be randomized. Who wouldn’t want to jam out to “ButteryPenguine” and “BizkitBounce”? Just to name a few!
Upon returning from the mission, your Technocyte Coda will introduce themselves. Each band has a randomly generated band name and color scheme, as well as a dedicated Frontman (more on them in the Technocyte Coda Concert section). Any of the Technocyte copies of On-lyne members are eligible to be the Frontman, and you’ll know who has taken up the mantle as their name will be prefixed in the band title.
HARDDRIVE_
ZEKE_
DRILLBIT_
PACKET_
DJROM_
They’ll also be front and center in the Technocyte Coda screen! This screen will also indicate their weaknesses, resistances and immunities, rewards for defeating them, Malware Disinfection progress and Antivirus attempts – all of which we’ll cover in the following sections! You can access this screen at any time by selecting the Technocyte Coda button in the pause menu or by selecting the “Repair” button in the POM-2’s MALWARE FOUND popup.
Unlike Kuva Liches and Sisters of Parvos, the progenitor Warframe (the Warframe you have equipped at the time of Adversary generation) does not have an impact on your Technocyte Coda. With Kuva Liches and Sisters of Parvos, this would determine the Valence Bonus of the Kuva/Tenet weapon you earn from Vanquishing them. But with the Technocyte Coda system, Coda Weapons are not directly acquired from the Coda themselves, but rather from Eleanor for a new special currency called Live Heartcells, rewarded from Vanquishing Technocyte Codas. More on that in the Technocyte Coda Rewards section.
Technocyte Coda Debuff: The Coda Cyst!
Your Technocyte Coda will make sure you don’t forget that you are both in an endless chase! Unlike Kuva Liches and Sisters of Parvos that have Reward Tax, a Technocyte Cyst will appear on all your Warframes until your Coda is defeated.
This juicy green boil protruding from the neck will grow bigger with each Höllvania mission completed while you have a Technocyte Coda active. Only defeating them will Disinfect your Warframes and rid them of that atrocious fashion killer!
It is possible to have both a Helminth and a Technocyte Cyst at the same time. You can still drain the Helminth Cyst in the Helminth chair as usual to remove it, but the Technocyte Cyst will remain until you defeat your Technocyte Coda.
2. Malware Disinfection
The journey to defeating your Technocyte Coda involves Malware Disinfection and, like any smart web surfer, you start by finding the best Antivirus software you can find!
The goal is to bring your Technocyte Coda’s Malware Disinfection to 100%. This will prompt them to flee to Earth Proxima for their final performance and your final dance with them (more on that in the Technocyte Coda Concert section).
How to Increase Malware Disinfection:
Malware Disinfection increases by 5% after completing Exterminate, Hell-Scrub and Legacyte Harvest Höllvania missions/Bounties OR after injecting your Technocyte Coda with the correct Antivirus Mod during a Duet.
You can increase the amount of Malware Disinfection earned from correctly injecting your Coda with the use of Potency Mods.
You can view your Malware Disinfection progress in the Technocyte Coda screen.
Antivirus & Potency Parazon Mods
There are two types of Parazon Mods that are used to increase Malware Disinfection: Antivirus and Potency!
Antivirus Mods
Before taking on your Technocyte Coda in a Duet, you’ll first want to equip your Parazon with Antivirus Mods!
These are the 1999 equivalent of Requiem Mods for Kuva Liches and Sisters of Parvos. Except, instead of needing to stab your Adversary with the correct Requiem mods in the correct order, you only need 1 of the Antivirus Mods to be correct to increase Malware Disinfection. Meaning, regardless of where you have placed the correct Antivirus Mod in your Parazon you will gain Malware Disinfection upon injecting the Duet.
Unlike Kuva Liches/Sisters of Parvos, failing to have the correct Antivirus Mod will not increase the strength of your Technocyte Coda. The only consequence for failing is not gaining Malware Disinfection.
Antivirus attempts are tracked in the Technocyte Coda screen, as well as in your Parazon upgrade screen to inform you of which of the Antivirus Mods has successfully increased Malware Disinfection and which have not. From there you can equip/unequip mods until you find the correct Antivirus Mod!
There are a total of 8 Antivirus Mods, each a brand of 1999 Antivirus software:
ByteRyte: Keeps your bytes tight and your bits fit
Worm Away: Get rid of malware, spyware, wetware and worms
Trojan Tracker: Eliminating sneaky viruses since 1989
Keep-Clean: There’s no Clean like Keep-Clean
Drive-Duster: Your digital virus buster
Soft Safe: Keeping software safe by ALWAYS WATCHING
Anti-V: Digital extremists stand no chance when you have Anti-V on your side
Computer Cop: Stopping cyber-crime in its tracks
Potency Mods
These are used to, you guessed it, increase the Potency of the Malware Disinfection injected into your Technocyte Coda when the correct Antivirus Mod is equipped. They are completely optional and are not required to successfully defeat your Technocyte Coda, but they sure will make the process faster! They also each come with a special secondary effect.
There are a total of 5 Potency Mods:
Immuno Shield: Gain 15% Disinfection and gain 5000 Affinity
Instant Secure: Gain 15% Disinfection and gain 10,000 Höllars
Quick Correct: Gain 10% Disinfection and 10% chance to drop a Live Heartcell
Threat Blocker: Gain 10% Disinfection and 25% chance to drop a Potency Mod
Turbo Protect: Gain 10% Disinfection and 25% chance to drop an Antivirus Mod
To get you started, we suggest equipping Antivirus Mods into all three of the Parazon slots for higher chance of finding the correct one in Duet encounters. Once you have found it, you can swap out the two incorrect Antivirus Mods for whichever Potency Mods you like!
Antivirus/Potency Mod Charges:
Each of the Antivirus and Potency Mods have three charges. Once all three charges have been consumed, the mod becomes corrupted and will no longer provide its listed effects.
Antivirus charges are only consumed once you have made the final injection to a Duet to bring Malware Disinfection to 100%.
Potency charges are consumed when the correct Antivirus Mod is injected.
Similar to Requiem Mods, 4 corrupted Antivirus OR Potency Mods can be transmuted into a single fully charged Antivirus OR Potency Mod.
How to Acquire Antivirus & Potency Mods:
Antivirus Mods:
A dedicated Antivirus Techrot Bounty has been added to the Höllvania Bounty Board that exclusively rewards Antivirus Mods.
Note: This Bounty is not led by a Hex member, and will therefore not provide any Chemistry gains.
Purchase the Coda Antivirus Mod Pack (contains one of each Antivirus Mod) from the in-game Market for Platinum. It will be available in the Market after you have completed The Hex Quest.
Potency Mods:
Dropped from Techrot enemies in Höllvania missions.
Purchase the Coda Potency Mod Pack (contains one of each Potency Mod) from the in-game Market for Platinum. It will be available in the Market after you have completed The Hex Quest.
You can get all the Antivirus Mods AND Potency Mods in the Complete Protection Antivirus Pack (contains one of each Potency and Antivirus Mod), available for Platinum in the in-game Market. It will be available in the Market after you have completed The Hex Quest.
Once you have equipped your Parazon with Antivirus and Potency Mods you’ll be ready to take on a Technocyte Coda Duet to gain Malware Disinfection progress.
Technocyte Coda Duet
Once you have procured your Technocyte Coda, Höllvania will be under threat of two of the band members (that are not the Frontman) spawning together to try to take you down — we call this a Duet!
The POM-2 NavNow map will mark which nodes a Duet could occur in with green Techrot infection. As a reminder, these missions will always be Exterminate, Hell-Scrub and Legacyte Harvest. They can also spawn in Bounties with those mission types. Duets only appear once per mission if they spawn and when they do it’ll be towards the end of the mission.
Duet Probability
Hovering over any of the infected nodes will show the probability of a Duet appearing.
This probability applies to all infected nodes and changes depending on the following conditions:
Upon freshly acquiring a Technocyte Coda, all eligible nodes have a 25% chance for a Duet to spawn.
Every successful mission where they fail to spawn, the chance across all infected nodes increases by another 25%.
The spawn chance resets back to 25% across all infected nodes after a Duet spawns, regardless of whether you fail or succeed with the Antivirus injection. It will also reset if you fail the mission that the Duet spawns in. If they do not spawn after 3 missions, the 4th mission will have a 100% guaranteed Duet appearance.
Mission 1 - 25%
Mission 2 - 50%
Mission 3 - 75%
Mission 4 - 100%
Once you have completed a mission, the node will clear of the Technocyte Coda infection (it will no longer be marked by green tendrils), meaning a Duet will not spawn there. Continue to clear the remaining infected nodes until a Duet spawns. Eligible nodes will all be re-infected if either a Duet spawns and you successfully inject them with the correct Antivirus OR you clear all of the remaining eligible nodes.
How to Fight Coda Duets
As you can expect with a boyband, each member has a special set of skills that make them stand out from each other (and so that you can choose your bias of course)! You’ll have to endure each member’s unique set of attacks and abilities when encountered in a Duet.
Be sure to take stock of their weaknesses, resistances and immunities in the Technocyte Coda screen in order to prepare your Loadout for Duets!
Once a Duet spawns, get ready for the dance off of your life! Damage the boyband members until you have independently drained both their health and downed each. Both members must be downed at the same time in order to stick ‘em with the Antivirus. You’ll have to be quick on your feet because once both have been taken down they won’t stay there forever and will recover after 30 seconds. Approach either one of the members once both downed and use the “Run Antivirus” context action to see if you have the correct Antivirus Mod equipped.
Upon running the Antivirus, the Duet will boogie on out of the mission and a popup will occur informing you whether or not you had the correct one equipped. As a reminder, you can track your Antivirus attempts from the Technocyte Coda screen to help guide you to make changes to your Parazon.
In addition to gaining Malware Disinfection for injecting the correct Antivirus, you will also be rewarded with a random Hex Treasure.
Unlike Kuva Liches/Sisters of Parvos, you will not gain Disinfection from your squad members injecting their Technocyte Coda in a Duet. You will however still receive the 5% for completing the mission or from injecting your own Duet.
Similar to other Adversaries, if both members in the Duet are downed three times without attempting to run the Antivirus, or all players are in bleedout or dead, they will leave the mission.
3. Technocyte Coda Concert (Final Showdown)
Once 100% Malware Disinfection has been achieved, your Technocyte Coda will flee to Earth Proxima. You’ll finally come face to face with the Technocyte Coda and put an end to their tour of torment. So fire up your Railjack, pursue them and be ready to have the party of your lifetime!
Go to Navigation in your Base of Operations and select the Railjack icon in the top right to swap to the Proxima regions. Select the Technocyte Coda Concert node on Earth to start the final showdown.
What To Expect - Steps to Defeat Technocyte Coda
1. Destroy Speakers
The Technocyte Coda aren’t going to make it easy for you to reach their big stage performance. Two gargantuan speakers sit outside of the stadium acting as the stadium’s security system. You’ll need to take them out in order to enter. However, approaching them will send the soundwaves through your Railjack that mucks up its instruments. You’ll be brought to a screeching halt, making you the perfect target for a Techrot onboarding. Defeat the invading enemies and find and destroy the Hive Infestation they’ve left blistering inside your ship to regain control.
Clearing the enemies and Hives will restore Pilot controls, enabling you to destroy the speaker with your Railjack Armaments and move onto the second speaker to repeat the same steps.
2. Breach the Stadium
Once both speakers have been taken care of, you’ll be able to breach the stadium. You can either fly up to the stadium with your Archwing and use the context action to enter OR use the Railjack’s Archwing Slingshot and aim at the stadium for a big flashy rockstar entrance.
Proceed to the lobby where the Technocyte Coda will take note of your arrival and take the opportunity to taunt you. Once all your teammates have a meetup in the lobby, you’ll need to show the Technocyte Coda how you really feel about their insult lobbing by destroying the screens with the faces of On-lyne plastered on them. Doing so will grant you access to gather at the stadium doors and enter the arena. If playing in a squad, all players must meet up at the doors in order for the doors to open.
3. Enter the Arena and Fight!
Entering the arena and reaching the stage will kickoff the performance! The fight has four stages:
Stage 1:
Dodge pyrotechnic, lightshow and speaker wave attacks while your Technocyte Coda performs. You’ll not only need to survive through their dazzling showmanship but also the onslaught of Techrot enemies entering the arena.
Getting hit by any of the stage attacks will inflict you with the Stage Fright debuff – which doubles the damage you’ll take in Stage 2 if you get hit 3 times. A HUD buff icon and white flood lights will turn on during Stage 2 to indicate the affliction. The Technocyte Coda will also grow in strength each time you are hit 3 times with one of the following buffs (after 9 hits, all of the buffs are applied):
Increased Health
Increased Attack
Increased Casting Speed
Note: During Stage 1 and Stage 3, Transference is disabled. Gotta keep your Warframe moving and grooving through that lightshow!
Stage 2:
After surviving the light show, three bandmembers will step down from the stage to take you head on! Attack them until each member is downed. Every boyband needs an intermission, so they’ll take that opportunity to step back on stage to reset for Stage 3.
Stage 3:
Once reset, you’ll need to survive another round of stage attacks (same process as in Stage 1).
Stage 4:
Afterwards all members, including your frontman, will jump down off the stage to face the music one last time. You’ll have to defeat each member other than the frontman first before you can make the final blow. The frontman will be vulnerable to damage but will continue to regenerate as long as the other bandmembers are alive.
Once you have successfully downed the backup crew you can then take down the frontman and use the “Purge Technocyte Coda” context action. From here you will decide the fate of your Technocyte Coda’s career: Vanquish OR Convert!
Vanquish OR Convert
Similar to Kuva Lich/Sisters of Parvos, upon defeating your Technocyte Coda, you will be presented with the option to either Vanquish or Convert. Depending on what you chose, the rewards and outcomes will differ!
You can view what you’ll be rewarded depending on if you Vanquish and Convert from the Technocyte Coda screen at any time before the final showdown. We go into more details on the specifics of those rewards in the Technocyte Coda Rewards section.
Vanquish:
Your Technocyte Coda will perish, their tour is canceled indefinitely! You will receive the Vanquish rewards listed, including Live Heartcells, which are a guaranteed reward specifically for Vanquishing and are used to purchase Coda Weapons from Eleanor. More on that in the Coda Weapons section.
Convert:
The frontman of your Technocyte Coda becomes your ally! They operate the same as Converted Kuva Lich and Sisters of Parvos – Your frontman can be hired on as Railjack Crew, may spawn in to assist after being revived once in mission and can be called in via the On Call Crew Gear item to deploy them outside of Railjack missions. Converted Technocyte Coda frontmen can also be traded with other players – the receiving player will acquire their cosmetic rewards (i.e. the new Ephemeras or Dance Emotes).
(Multiplayer) Encore!
If you are playing in a squad, you will be able to take down each of your Technocyte Codas one by one together. You’ll know whose Technocyte Coda you are fighting by their name, which is indicated in the Health bar and during the intro cutscene upon entering the arena. To defeat all squadmembers Codas, complete Stages 1 - 4 together until the player tied to that particular Technocyte Coda has Vanquished or Converted their frontman. After doing so, an “Encore!” context action at the front of the stage will appear for anyone in the squad to use to bring out the next player’s Technocyte Coda. Repeat until all squadmembers Codas have been defeated.
After doing so, exit the stadium using the Esophage on stage and return to the Railjack. Use the Navigation to return to the Dry Dock. Once you have extracted from the mission, an inbox message will be waiting for you with your Technocyte Coda’s Rewards!
Technocyte Coda Rewards
Each Technocyte Coda will reward one item from each of the following two reward pools after Vanquishing/Converting. There are also Vanquished and Converted specific rewards (listed below the pools)!
Reward Pool 1:
Coda Ephemeras
Tail Feather Ephemera
Heart-Throb Ephemera
Lovestruck Ephemera
Pins-N-Needles Ephemera
Embracer Ephemera
Soul-Eye Ephemera
Luv-Byte Ephemera
Heart-Beat Ephemera
Coda Dance Emotes
Hype Drop
Windmill Shuffle
The Crisscross
Can’t Touch This
Lone Ranger
Technocyte Coda Stadium Scene
Reward Pool 2:
On-lyne Floofs
Zeke Floof
Technocyte Zeke Floof
DJ RoM Floof
Technocyte DJ RoM Floof
Packet Floof
Technocyte Packet Floof
Drillbit Floof
Technocyte Drillbit Floof
Harddrive Floof
Technocyte Harddrive Floof
On-lyne Posters
On-lyne: The Classic Poster
On-lyne: Jump Party Poster
On-lyne: The Great Despair Album Poster
On-lyne: The Heartthrobs Poster
On-lyne: Friends 4 Eva Poster
On-lyne: Hearts Take Flight Poster
On-lyne: Rolling Out Poster
On-lyne: Only Looking Up Poster, Day
On-lyne: Only Looking Up Poster, Night
On-lyne: Reunion Tour Poster
On-lyne: Feeling Blue Poster
On-lyne: Yeah Yeah Baby Poster
Vanquished-Specific Rewards:
10-15 Live Heartcells
Used to exchange for the new Coda Weapons available at Eleanor in the Höllvania Central Mall. Vanquishing will always reward you with at least 10, which is the exact amount required to purchase one Coda Weapon.
Vanquished Coda Sigil: Specifically rewarded for Vanquishing your first Technocyte Coda. This sigil marks the end of a Technocyte Coda’s career of music and mayhem.
Converted-Specific Rewards:
Converted Allied Frontman: A Railjack Crewman and ally! Or trade to fellow Tenno.
Converted Coda Sigil: Specifically rewarded for Converting your first Technocyte Coda. This Sigil marks the conversion of a hostile Technocyte Coda into a Techrot friend.
Coda Weapons
Wield the Technocyte virus! Vanquish Technocyte Coda to earn Live Heartcells and trade them at Eleanor in the Höllvania Central Mall for Coda Weapons.
Similar to Kuva and Tenet Weapons, each weapon has a Valence Bonus, but they are randomly generated each time they rotate into Eleanor’s store instead of being impacted by the progenitor Warframe. Each time Eleanor’s Store rotates, these bonuses roll again to offer new possibilities!
Similar to Ergo’s Store, you must have the required Mastery Rank in order to purchase them from Eleanor. All Coda Weapons are Mastery Rank 17.
Coda Weapons also have a Max Rank of 40 with Overleveling (increase max rank by +2 with Forma up to 5 times). Mastery points are earned for each additional rank until 40 for a total of 4,000 Mastery.
They are also eligible for Valence Fusion! Fuse two of the same Coda Weapons for a higher Valence Bonus.
Eleanor’s Coda Weapon Store Rotation:
Similar to Ergo Glast’s Tenet Weapon store, Eleanor’s rotates between the batches rotate every 4 days at 0:00 UTC and only one of each weapon can be bought per rotation. Since there are an uneven number of weapons (13) they are split up with Batch A offering 7 and B with 6.
With launch, Batch A is the current list of Coda Weapon offerings. Batch B will rotate on Sunday, March 23 at 0:00 UTC.
Batch A:
Coda Catabolyst
Coda Hema
Coda Motovore
Coda Mire
Coda Pox
Coda Sporothrix
Dual Coda Torxica
Batch B:
Coda Bassocyst
Coda Caustacyst
Coda Hirudo
Coda Pathocyst
Coda Synapse
Coda Tysis
Coda Bassocyst
Amplify shockwaves of devastating sound with this Technocyte Coda infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Alternative fire at enemies not vulnerable to Mercy Kills to swarm them with infested mites, while firing at vulnerable ones will perform a ranged execution.
Coda Catabolyst
When the magazine reaches empty and is manually reloaded, the Coda Catabolyst launches not one but three powerful grenades. Also has a higher Status Chance, Damage and Magazine Size.
Coda Caustacyst
The Coda Caustacyst scythe is a force to be reckoned with, the Technocyte virus honing it with improved Damage, Status Chance, and Critical Damage, as well as larger acid pools with longer duration.
Dual Coda Torxica
Get the job done right with a pair of spore flinging terror tools. Inflicts a spore that spreads to nearby enemies on death causing Cold Status Effect and increased vulnerability to damage, especially from the Torxica.
Coda Hema
The Technocyte virus did nothing but increase the Hema’s thirst for blood. With increased Fire Rate, Magazine Size, Critical Chance, Critical Multiplier, Status Chance, and Damage.
Coda Hirudo
Rip and shred your enemies to pieces with the Technocyte Coda Hirudo. With improved Damage, Status Chance, and Critical Chance and Critical Multiplier.
Coda Pathocyst
Enhanced by Technocyte mutations, the Coda Pathocyst comes with increased Damage, Critical Chance, Critical Multiplier and Status Chance. While in-flight or on contact with the enemy, it will occasionally spawn enhanced, enemy-seeking miasmites.
Coda Mire
The Plague Year of 1999 will never be the same. With improved Critical Multiplier, Critical Chance and Status Chance, the Technocyte virus has turned the Coda Mire into a truly horrifying blade.
Coda Motovore
Drive home the pain with this hammer evolved from a scooter assembly. The wheel shapeshifts and gains a unique buff to match whatever type of physical damage it has been modded for.
Coda Pox
These festering, writhing, throwable projectiles of pus and gas have been improved with a greater Magazine Size, Critical Chance, Critical Multiplier, Status Chance, and Damage.
Coda Synapse
Firing a nonstop stream of vile corrosive gastric juice, the Coda Synapse comes with increased Magazine size, Beam Length, Status Chance, Punch Through, and Damage.
Coda Sporothrix
Delivers a virus-laden barb to its victim that continues to damage it before exploding. With increased Damage, Reload Speed, Magazine Size, Status Chance, and explosion radius.
Coda Tysis
The Technocyte virus has contorted this Tysis into a more lethal weapon. With increased Damage, Critical Chance, Critical Multiplier and Magazine Capacity.
Elemental Vice (Valence Override)
Elemental Vice is a new permanent upgrade item for your Rank 40 Adversary Weapons (Kuva, Tenet, and Coda) that unlocks Valence Override which allows you to freely swap the damage type of a weapon’s Valance Bonus all the time any time!
Since the Coda Weapon rotation schedule is set up the same as Ergo Glast, we wanted to address the concerns about limited access to desired Valence Bonuses per rotation that we’ve seen with Ergo. So we’ve introduced the Elemental Vice to give players the freedom to swap their Valence Bonus Damage Type without having to wait for the rotation that may or may not have what they are looking for.
The Damage Types that you can swap to are the same ones that your Adversary Weapon’s can generate:
Impact
Electricity
Heat
Cold
Toxin
Magnetic
Radiation
Note: Only the Damage Type can be swapped, the buff percentage will remain the same. For example, if you have a weapon with a 48% Radiation Damage Valence Bonus and swap the damage type to Heat with Valence Override, the bonus will now be 48% Heat.
How to Acquire Elemental Vice:
For Standing at Rank 5 (Pizza Party) with The Hex Syndicate from Eleanor’s wares in the Höllvania Central Mall.
After completing The Hex Quest you can purchase from the in-game Market for Platinum.
How to Use Elemental Vice:
Go to your Arsenal and select the Adversary Weapon you’d wish to upgrade with an Elemental Vice
Reminder: Only Rank 40 Adversary Weapons are eligible to be upgraded with Elemental Vice
Go the that weapon’s upgrade screen
Select the Actions button
Select the new Valence Override option
Hit Ok to install an Elemental Vice and unlock Valence Override for that weapon
If you don’t have an Elemental Vice, you will be given the option to purchase one for Platinum via this screen.
How to Use Valence Override:
Select the Actions button in your weapon’s Upgrade screen
Select the Valence Override button
The icon will also show the current Elemental Damage Type selected!
Select the Damage Type you’d like to swap to
Rinse and repeat as desired!
TEMPORAL ARCHIMEDEA
Return to the Archimedea once more, Tenno. Embarking upon the streets of Höllvania, you’ll engage with this weekly challenge re-imagined — featuring new mechanics, 1999 mission types, and a new power fantasy reward set.
Just like Deep Archimedea, players must complete three missions in a row being able to change their loadouts. Rewards are based on the modifiers the player thrusts upon themselves, with riskier runs giving tubular rewards!
Please use our dedicated Bug and Feedback Subforums now that this mode is live!
Requirements
Completed The Hex Quest
Rank 5 (Pizza Party) with The Hex Syndicate
Difficulty Level
Like Deep Archimedea, Temporal Archimedea will feature the most challenging, ferocious foes the Scaldra and Techrot have to throw at you.
Temporal Archimedea: 350 - 375
Elite Temporal Archimedea: 475 - 500
Players will not have an opportunity to change Loadouts in between missions! In other words, the Loadout you bring is the one you’ll use through all three missions. Prep carefully!
How to Access & Begin
How to Access
Find Kaya Velasco, by the entrance of The Round Table just behind the concert stage in Höllvania Mall.
Just like Necraloid, she’ll serve as the starting point for choosing your modifiers and equipment.
An important note: Temporal Archimedea requires 2 Search Pulses to unlock — these are pulled from the same pool used by Netracells and Deep Archimedea! To ensure all Tenno can experience Temporal Archimedea on release, an extra 5 Search Pulses were added with the release of Techrot Encore, which expire with the weekly reset on Monday, March 24 @ 0:00 UTC. This means, however, that you can choose to run any variation of game mode sequence, such as Temporal Archimedea, Deep Archimedea, and one Netracell – or 1 Temporal Archimedea and 3 Netracells.
Once all your equipment is selected, Kaya will open a portal to the garage.
Due to Temporal Archimedea being in Höllvania, the 1999 Calendar Overrides apply to this game mode as well!
How to Begin
1. Interact with Kaya to pull up the Temporal Archimedea menu and redeem 2 of your Search Pulses
Here, unlock access to Temporal Archimedea, choose your Individual Parameters, inspect the necessary gear and choose your Peely Pix!
2. Select Individual Parameters
To increase your reward pool and alter the difficulty of Temporal Archimedea, players can enable Individual Parameters and equip any of the items listed in the Loadout Parameters at the top.
Doing so will increase the Research Points earned from completing missions, which can unlock different Reward Pools. For a better understanding of all the rewards Temporal Archimedea has in store for you, read up on the “Research Points & Rewards” section!
3. Select the “BEGIN RESEARCH” button
This’ll begin your venture into Temporal Archimedea as Kaya opens a portal to the garage. Good luck, Tenno...
Temporal Archimedea, and all the Loadout Parameters, Rewards, and Missions reset weekly on Mondays at 0:00 UTC.
Peely Pix
Introducing: Peely Pix! The best way to take your Temporal Archimedea attempts to the next level for the sweet, juicy rewards beckoning at the finish line.
Peely Pix are the new sticker rewards Tenno can earn from successfully completing Temporal Archimedea missions, providing unique synergetic game mode modifiers. Each sticker provides a specific buff, altering how you might approach an encounter, how you build your loadout, or anything else.
Peely Pix features art from the following community artists!
Peely Pix are unique buffs you can attach to each individual Temporal Archimedea mission. Only one Peely Pix can be applied to a mission, so you can select three stickers for the three different Temporal Archimedea missions. Additionally, Peely Pix are individually applied, meaning your stickers affect you alone.
Stickers are not consumed on use, and can only be used once per Temporal Archimedea Loadout! So, you can use them forever, but you can’t apply the same sticker on all three missions - they all have to be different from one another!
Additionally, loaner weapons granted by Peely Pix have unique Mod setups per Peely Pix upgrade level.
Obtaining Peely Pix
Peely Pix are obtained from Peely Pax, offering 5 random stickers per pack! You can obtain Peely Paks from Temporal Archimedia rewards, and from Kaya’s wares.
Earning 15 Research Points in Temporal Archimedea (see: Research Points and Rewards) will grant the player a Peely Pak to open up.
Each Peely Pak contains 5 Peely Pix.
Each Peely Pak will contain a random set of Peely Pix, with protections in place to ensure each Peely Pix is different in every pack!
Receiving duplicates once a Peely Pix is Chromatic will instead net you an extra Pix Chip.
When you first activate Temporal Archimedea, you’ll receive one free Peely Pak to provide a few Peely Pix for your first run!
Pop open a Peely Pak to receive your goodies, presented in a style similar to Relic packs!
At 28 and 37 Research Points, players will earn “Pix Chips,” a currency redeemable with Kaya. You can use Pix Chips to purchase Peely Paks and any of the following rewards she’s got stashed away:
Peely Pak
Vosfor Cache
Arcane Hotshot
Arcane Universal Fallout
Arcane Escapist
Display - Peely Pix
From The Stars Somachord Tone
Upgrading Peely Pix
Each Peely Pix has three upgrade levels, which will upgrade every time you acquire a duplicate of a Peely Pix sticker. All Peely Pix start at Normal effectiveness (50%), but can be increased to Sparkly (75%) and then Chromatic (100%) with the more duplicate Peely Pix you earn.
Players will need 4 duplicate Peely Pix to upgrade from Normal to Sparkly, and 5 more to upgrade from Sparkly to Chromatic, totalling 10 Peely Pix to max out a sticker.
Each Peely Pak will not contain duplicate stickers and receiving extra Peely Pix on already-Chromatic stickers will instead net you an extra Pix Chip.
Acquirable Peely Pix:
The following Peely Pix values are at Chromatic (100%) effectiveness.
Slippery Customer: On the first time being downed, get teleported to safety and revived. Instantly regain 50% of Health and Shields, and become invulnerable for 9s.
Reverse-O: On Heavy Attack Hit: Transfer negative Status Effects onto enemies within a 10m.
Spinnin’ Around: Weakpoint kills generate 1 Null Star, to a maximum of 18. Null Stars reduce damage by 5%.
Super Scavenger: On Eximus Kill: 45% chance to drop an Elemental Ammo Pack.
Too Hot: Taking damage while your Warframe's Health is below 70% will create a molt clone once every 20s. If Minerva is assisting you, she will receive ""Regenerative Molt"" Augment and also create a clone for more cover.
XL Frosty: Adds +30% Cold Damage to primary and secondary weapons. If Velimir is assisting, he receives the "Freeze Force" Augment.
Breathless: Gain 100% resistance to Gas and Toxin for 30s. Collected Health Orbs add 10s.
Fly, Fly!: Enemies have a 15% chance to drop grenades that can be thrown at Hell-Scrubbers to instantly clear contamination. Also deals heavy damage to Techrot.
Catscratch Fever: Every 20s, an enemy within 30m is affected by Saryn's spores. If Minerva is assisting you, she receives "Revealing Spores" Augment.
Crushing Chills: Using a Heavy Slam with 6x combo multiplier creates up to 3 Snow Globes on a 10s cooldown. If Velimir is assisting, both he and the created globes have the "Chilling Globe" Augment.
Argon Combo #2: On Weakpoint kill: Chance to drop Health Orbs, Energy Orbs, Ammo, Pheroglands, or SporeX Charges increased by 20%.
Wakeup Call: A loaded Thermian RPG can be deployed from the Gear Wheel. 60s cooldown.
Burgerfest: Enemies have a 15% chance of dropping Argon Burger Boxes that can be picked up to heal nearby allies and defense targets by 10%.
Walking on Air: Increase Aim Glide and Wall Latch duration +100%. Lowers Aim Glide gravity by 100%.
Resolutions: Equip a Purgator 1 with +450% damage as a primary weapon for the duration of the mission.
Doktor’s Orders: Equip a EFV-8 Mars with +450% damage as a secondary weapon for the duration of the mission.
Through My Heart: Equip a EFV-5 Jupiter with +450% damage as a primary weapon for the duration of the mission.
Only Knives: Equip a pair of Scaldra Dual Viciss with +450% damage as melee weapons for the duration of the mission.
Vintage Tech: Summon a Necramech. 60s cooldown.
Panic Call: Minerva or Velimir will attempt to revive you if you are downed. 30s cooldown.
Going Steady: Reduce Slowing, Stagger and Knockdown effects and occurrence chance by100%.
Hi-Score: A score tracker appears. Gain 20 points per kill,100 per Weakpoint Kill. Gain a bonus revive after 1000 points, 2500 points, 5000 points.
It Sees You: An Anti-Matter drop appears 25m away and give chase every 20s. Gain 1 Peely Pix Chip per round.
Old Pizza: On Damaged: 6% chance to receive Toxin status effect. Cooldown: 5s. Gain 1 Peely Pix Chip on successful mission.
Optimism: Slowly build stacks of Cold, adding a stack every 8/s. Freezing occurs at 10 stacks and lasts for 3s. Rolling or using Void Sling thaws 3 stacks. Gain 1 Peely Pix Chip on successful mission.
Mission Restrictions & Additions
Empowered Enemies:
Enemies feature their Health and Shields increased by 100% with an additional 50% per Squad member, up to 300%.
Eximus galore! Expect to see more Eximus units.
Respawn Restrictions:
No Self Revive: Just like Deep Archimedea, self-reviving is disabled. Instead, a Tenno that dies in Temporal Archimedea must be revived with 5 Resurgence Tokens, similar to Arbitrations. When a player dies, enemies will begin to occasionally drop Resurgence Tokens. Players can pick up Resurgence Tokens, and once 5 total tokens (marked by 5 Resurgence Burdens in your buff bar), have been accumulated, a console will activate for a player to hack. Successful hacking of the terminal will revive the fallen player nearby.
The console cannot be autohacked with a Cypher or the Auto Breach Parazon Mod.
Last Gasp Penalty: Activating Last Gasp Focus Ability reduces the timer by 2 seconds.
Bleedout Shortens: Following each revive, your bleedout timer shortens, down to a 5-second minimum.
Mortis Strikes: If a Tenno is dead for over three minutes, they’ll receive a Mortis Strike. After 3 Mortis Strikes, that player won’t be able to earn anymore rewards.
All mission rewards earned before receiving 3 Mortis Strikes will be retained, including mission completion rewards.
Ex: if you received your 3rd strike in Mission 3, you would still retain earned rewards from Mission 1 and 2.
The Mortis Strike timer only begins once a player’s bleed out timer expires and they have fully died.
The Mortis Strike timer accumulates while a player is dead, awaiting revival. The counter is cumulative and does not reset upon revives, so try to stay alive, Tenno!
Consumable Restrictions:
Cooldown Increase: Each Restore item has a 3-minute cooldown timer attached, regardless of Restore item size.
Protoframe Support:
Just like how The Hex join for Bounties, Velimir (the Frost Protoframe) and Minerva (the Saryn Protoframe) will join your Temporal Archimedea missions!
Mission 1: Velimir is present.
Mission 2: Minerva is present.
Mission 3: Both Velimir and Minerva are present.
Mission-Specific Mechanics:
Hell-Scrub:
Timer Reduction: An unusual Babau periodically appears. If killed, it drops a Scaldra device to use on a Hell-Scrubber, awarding no life support but reducing the mission timer.
Individual Parameters
Detriments for you, and you alone. Like Deep Archimedea, these parameters are debuffs hindering your Ability to overpower the game mode. Additionally, the new Personal Modifiers have also found their way into Deep Archimedea!
These individual parameters encompass your Warframe, Weapons and Personal Modifiers. Loadouts are not identical between Deep Archimedea and Temporal Archimedea.
Returning Personal Modifiers:
Gear Embargo: Gear cannot be used.
Powerless: All Abilities are disabled until you kill 50 enemies.
Secondary Wounds: Gain 1 Puncture Status Effect every time you take damage.
Ammo Deficit: Ammo restored by drops and gear is reduced 75%
Abbreviated Abilities: Ability durations reduced by 50%.
Transference Distortion: Transference into Operator and Drifter is blocked.
Framecurse Syndrome: Activating an Ability inflicts 50 damage upon you.
Knifestep Syndrome: Lose 2 Health when moving. Jumping pauses the effect.
Energy Exhaustion: Lose 2 Energy per second for each enemy within 10 meters of you.
Exposed: Your armor is reduced to 0.
Untreatable: Pickups do not heal, and Health Orbs cannot be picked up.
New Personal Modifiers:
Ability Overload: Using an Ability opens a Void Rift on top of you.
Undersupplied: Max Ammo on all weapons is reduced by -75%.
Constricted: Max Energy is reduced by 75%.
Hypersensitive: Duration of negative Status Effects is tripled
Dull Blades: Melee weapon combo count chance is reduced by 50%.
Permanent Injury: Max health reduced each time health damage is taken
Dropped Guard: Warframe and ally Overguard gain reduced by 75%.
Mission Deviations
Exterminate Escalation
Cache Crash: Consequences of opening a Supply Cache are active from the start and will intensify if the Supply Cache is opened. Failure to open a Supply Cache doubles the kill count required to finish the mission.
Sealed Armor: Enemies take 90% less damage from non-weak point hits.
Hellscrub
Hellscrub demands players survive for 10 minutes in the streets of 1999.
Hold Your Breath: The entire region deals Toxin damage over time, increasing the longer players remain, except in the vicinity of Hell-Scrubbers. Some enemies may drop filters that create additional, static temporary safe zones.
Pile-On: Techrot enemies attempt to melee attack Hell-Scrubbers, bursting on contact and increasing scrubber contamination by 25%.
Sporogenesis: Techrot Tumors appear near Hell-Scrubbers, increasing the rate of life support decay with each active tumor.
Timer Reduction: An unusual Babau periodically appears. If killed, it drops a Scaldra device which destroys a Hell-Scrubber, awarding no life support but reducing the mission timer.
Legacyte Harvest
Capture 3 Legacytes, Tenno. Just like how it can appear in variations of the Bounty, you’ll be unable to extract until all three Legacytes are caught and consumed.
Mitosis: Two Legacytes spawn each round and twice as many captures are needed for success.
Growth Hormones: Legacytes are more powerful with each generation but take longer to escape.
Parallel Evolution: As the Legacyte evolves other enemies present also gain new abilities.
Assassination
Reinforcements: Reinforcements will arrive during the fight; first Scaldra, then Techrot.
Toxic Tank: The tank has a Toxin aura, leaves Toxin trails, and its attacks all deal Toxin damage.
Thermian Plating: Only Thermian RPGs can damage the tank. Reinforcements that carry Thermian RPGs will arrive during the fight.
Defense
Players must defend Temple and their concert for 6 waves.
Noise Suppression: Drones fly above Flare, spraying them with Efervon gas.
Miasmite Mash: Enemies drop Miasmites on death that immediately rush Flare.
Vamp Rock: Flare creates a field that disrupts player abilities while draining energy to boost Flare's health. Flare slowly loses health when no players are in range.
Risk Variables
Returning Risk Variables:
Hostile Regeneration: Enemy health slowly regenerates.
Vampyric Liminus: Slow moving, immortal, Duviri Liminus drain health and energy from allies who get too close.
Bolstered Belligerents: All enemies have Overguard equal to 50% of their max health.
Fortified Foes: Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.
Myopic Munitions: Enemies will only take damage if a player is within 15m of them.
Postmortal Surges: Slain enemies explode with Void energy.
Bold Venture: Enemies move and attack 15% faster. They also take 15% more damage and deal 15% less damage.
Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.
Devil's Bargain: Allies within 4m of slain enemies gain +25% Fire Rate at the cost of -50% Ammo Efficiency.
New Risk Variables:
Balloonfest: Scaldra Harbinger balloons are more numerous, and attack and move more quickly.
Artillery Beacons: When killed, Scaldra troops drop artillery beacons that summon bombardments.
Corrupted Flesh: Techrot enemies are infused with Efervon and take damage over time. They explode when killed and leave behind deadly Efervon in their wake.
Competition Streak: Random negative effects from Amir and Aoi's "Faceoff" mode will be applied throughout the mission.
Miasmite Swarm: Techrot Miasmites swarm out of the shadows throughout the mission.
Dense Fog: Efervon gas blankets the level. Enemies may drop filters that can provide a temporary reprieve.
It’s Alive: Within the underground, hostile overgrowths will attack if players stop moving.
Techrot Speed Run: All enemies are replaced with Techrot and move much faster.
Scaldra Speed Run: All enemies are replaced with Scaldra and move much faster.
Heavy Warfare: Enemies take 90% less damage from non-heavy weapons. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5 sec.
Arcade Automata: Enemy guns launch large, slow moving orbs instead of their usual ordnance.
Beyond The Wall: Murmur enemies join ranks with Scaldra and the Techrot.
SEASONAL EXCLUSIVE RISK VARIABLES
Winter
Thick Ice: Arctic Eximus bubbles have 10x their normal durability.
Spring
Jade Spirits: Jade Wisps haunt the region. If approached, they chase down the player responsible and transform into Jade Light beams.
Summer
Excessive Explosives: All supply crates are replaced with explosive barrels.
Autumn
Foggy Fall: A fog limits vision across the mission zone.
Elite Temporal Archimidea
Tempting time itself, Tenno?
Like Elite Deep Archimedea, Elite Temporal Archimedea rewards courageous Tenno to earn even greater rewards as they take on the game mode at its most brutal state: increased enemy levels and an additional Risk Variable per level.
How to unlock and enable Elite Temporal Archimedea:
First, complete Temporal Archimedea with 25 (or more) Research Points to unlock Elite Temporal Archimedea permanently. After that, you can toggle “Elite Temporal Archimedea” at the top centre of your screen.
Research Points & Rewards
Players can earn three rewards and a Peely Pak per Temporal Archimedea run. With Elite Temporal Archimedea, players can earn up to five rewards, 2 Pix Chip packs and 1 Peely Pak.
Just like Deep Archimedea, each Reward Pool only gives one reward upon completion each week, so the only way to increase your rewards is by increasing the Research Points. As a refresher, you can increase your earned Research Points by enabling additional Individual Parameters or Elite Archimedea (or by completing additional missions, if you were unable to make it through all 3 in your first go).
Research Points
Research Points dictate the number of Reward Pools the player can pull from, depending on the player's Individual Parameters and Loadout.
Research Points do not stack, meaning each run has an individualized set of Research Points. Run all the Individual Parameters and win? You’re good for the week. Take off a few Parameters and only earn up to 25 Research Points? You’ll have to return later and amp up your modifiers for further rewards.
Completing all 3 missions of a Temporal Archimedea awards 3 Research Points, 1 per mission.
Completing all 3 missions of an Elite Temporal Archimedea awards 10 additional Research Points, for a total of 13.
Elite Temporal Archimedea is unlocked after completing a Temporal Archimedea with at least 25 Research Points, which requires players to complete Temporal Archimedea with all Individual Parameters enabled.
Each Research Modifier adds an additional 1 Research Point per mission, for a maximum of 24 bonus Research Points earned by completing all 3 missions with every Individual Parameter enabled.
The maximum number of Research Points possible is 37 (13 from Elite Temporal Archimedea, 24 from Individual Parameters).
Reward Pool
As stated earlier, the maximum amount of points players can earn is 37 Research Points for unlocking rewards. For a closer look at the drop rate of each reward pool and item, please consult the official Warframe drop table!
2x Silver Rewards
The Silver Rewards share their Reward Pool with the Netracells pool, so receiving Silver Packs is equivalent to finishing two Netracell runs!
The Reward Pool for the Silver rewards is:
Arcane Escapist
Arcane Hot Shot
Arcane Universal Fallout
Elemental Vice
Omni Forma Blueprint
Crimson Archon Shard
Azure Archon Shard
Amber Archon Shard
Tauforged Crimson Archon Shard
Tauforged Azure Archon Shard
Tauforged Amber Archon Shard
Players will earn two Silver Reward pools at 5 and 10 Research Points! Therefore, the minimum to receive them is:
5 Research Points: Finish 3 Temporal Archimedea missions with 1 Individual Parameter on.
10 Research Points: Finish 3 Temporal Archimedea missions with 3 Individual Parameters or activate Elite Temporal Archimedea.
1x Peely Pix Pack
Completing up to 15 Research Points in your Temporal Archimedea run rewards a Peely Pix pack, granting you three Peely Pix stickers then and there!
15 Research Points: Completing a Temporal Archimedea run with at least 4 Individual Parameters
2x Gold Rewards
Gold rewards share the same pool as Silver rewards, but with an increased chance of earning the rarest rewards, now including Emerald, Topaz and Violet Archon Shards!
Arcane Escapist
Arcane Hot Shot
Arcane Universal Fallout
Elemental Vice
Omni Forma Blueprint
Crimson Archon Shard
Azure Archon Shard
Amber Archon Shard
Tauforged Crimson Archon Shard
Tauforged Azure Archon Shard
Tauforged Amber Archon Shard
Emerald Archon Shard
Topaz Archon Shard
Violet Archon Shard
Tauforged Emerald Archon Shard
Tauforged Topaz Archon Shard
Tauforged Violet Archon Shard
Gold rewards are available at 20 and 31 Research Points. The minimum, therefore, looks like:
20 Research Points: Complete Temporal Archimedea with at least 6 Individual Parameters or Elite Temporal Archimedea with 2 Individual Parameters.
31 Research Points: Complete Elite Temporal Archimedea with at least 6 Individual Parameters Active
2x Pix Chips Pack - Exclusive to Temporal Archimedea
At 28 and 37 Research Points, players can earn Pix Chip packs, granting 6 and 9 Pix Chips, respectively which players can turn into Peely Paks or other rewards in Kaya’s Wares.
28 Research Points: Complete Elite Temporal Archimedea with at least 5 Individual Parameters active.
37 Research Points: Complete Elite Temporal Archimedea with every single Individual Parameter active.
1x Diamond Rewards
Last, but certainly not least, Diamond rewards are earned when you achieve 34 Research Points!
34 Research Points: Complete Elite Temporal Archimedea with 7 Individual Parameters active. Good luck, Tenno!
Diamond Rewards are a guaranteed Tauforged Archon Shard or Arcane:
Arcane Escapist
Arcane Hot Shot
Arcane Universal Fallout
Omni Forma Blueprint
Tauforged Crimson Archon Shard
Tauforged Azure Archon Shard
Tauforged Amber Archon Shard
Tauforged Emerald Archon Shard
Tauforged Topaz Archon Shard
Tauforged Violet Archon Shard
We’re looking forward to you getting your hands on Temporal Archimedea! Again, please use our Bug and Feedback forums for any and all appropriate comments.
NEW ARCADE GAME: OLLIE’S CRASH COURSE
A new arcade machine has been installed at the Höllvania Central Mall! Unleash your Atomicycle through an epic, pinball themed race through space. Outsmart and outrace the mischievous Ollie, voiced by James Conlin!
How To Access Ollie’s Crash Course
Located in between Amir and Quincy’s stations are a colorful set of arcade bikes used to play Ollie’s Crash Course!
Interact with the game station to launch Ollie’s Crash Course and proceed with the next steps:
Hit the Start option
Get ready to ride!
How To Play & Gameplay Mechanics
Ollie’s Crash Course is a two-lap, multi-route racetrack featuring Atomicycle gameplay. Crash through speed boosters and avoid pinball obstacles to complete the race in as little time as possible, and beat Ollie at his own game!
Controls:
Accelerate Forward: Move Forward binding
Releasing the binding decelerates the speed.
Move Left/Right: Move camera/reticle while accelerating
Bank Left/Right: “Move Left/Right” binding
Speed Boost: Sprint binding
Drift: Hold to Crouch binding + bank left/right
Atomicycle will accelerate upon exiting a Drift.
Bullet Jump: Jump binding while accelerating
Aim Glide: Hold Aim Weapon binding while mid-air
Atomicycle Abilities, as well as Mount & Dismount actions are not available within Ollie’s Crash Course.
Power-Ups
Drive into boosts on the track to help get a better time!
Hot Sauce: Driving through hot sauce icons across the track will provide a temporary speed boost. Can you handle the heat?
Time Bonus: Driving through stopwatch icons across the track will shave 2 seconds off your overall race completion time. Be careful: Ollie has placed the stopwatches in dangerous locations such as sharp bends on the course in order to trick you into falling off the track.
Obstacles
Bumpers: These round obstacles will send you flying left or right, depending on your angle of approach. Avoid them if you can! Falling off the track will send you back to your last checkpoint.
Slingshot: These triangular corner shapes will bounce you forward. They are not inherently good or bad, and can help or hinder you, depending on your approach and strategy!
Drop Targets: Crashing into these rectangular blockers add 3 seconds to your overall time. Bullet Jump over these obstacles, or Drift to slide underneath them to keep your race completion time down!
Falling off the racetrack will reset you at your last checkpoint. If you’re unhappy with a run and wish to restart, you can do so by pausing and selecting “Race Again” in the Options Menu.
Rewards
Completing Ollie’s Crash Course for the first time will reward you with the Ollie Floof and Wheelie To The Stars Poster in your Inbox.
Completing Ollie’s Crash Course in 1:30 or less will reward you with the Ollie’s Rocket Livery, an Atomicycle in the style of Ollie’s Crash Course.
More Ollie Offerings
Ollie themed-items can also be purchased for Hex Standing by visiting Amir in the Höllvania Central Mall:
Ollie’s Crash Course Ludoplex Rom: A Ludoplex may be acquired from Cephalon Simaris on a relay.
Available at Rank 4 (Hot & Fresh) in The Hex Syndicate.
Crash Course Somachord Track: Relive the events of 1999 with a custom retro game track written for Ollie’s Crash Course.
Available at Rank 1 (Leftovers) in The Hex Syndicate.
Ollie’s Crash Course Leaderboards
Find out how your Atomicycle skills compare against other Tenno! View your personal and Clan’s ranking, your top Clan’s performers, as well as the best players and clans from around the world. You can also view the top 10 high scores by walking up to the game station in the Höllvania Central Mall!
How to Access Leaderboards:
Access the Ollie’s Crash Course leaderboard by opening the pause menu > Profile > Leaderboards > Select “Ollie’s Crash Course”
NEW WARFRAME AUGMENT MODS
New Augment Mods for Wisp, Qorvex, Koumei, and Gyre are available to acquire from the Faction Syndicates!
Stats below are all shown at max rank.
Cataclysmic Gate (Wisp Sol Gate)
Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10 seconds.
Available in Cephalon Suda and New Loka’s Offerings.
Conductive Sphere (Gyre Arcsphere)
Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.
Available in Arbiters of Hexis and The Perrin Sequence’s Offerings.
Fused Crucible (Qorvex Crucible Blast)
Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced.
Available in Cephalon Suda and Steel Meridian’s Offerings.
Omikuji Fortune (Koumei Omikuji)
Reduce Omikuji’s Cooldown by 4s when you kill an enemy with the weapon affected by Koumei’s Passive.
Available in Arbiters of Hexis and New Loka’s Offerings.
NEW WARFRAME ARCANES
Enhance your Arsenal with these new Warframe Arcanes!
Stats below are all shown at max rank.
Arcane Universal Fallout
Each Radiation Status Effect inflicted on enemies by Abilities gives at 6% chance to drop a Universal Orb on enemy death.
Arcane Hot Shot
Gain 6% weapon Critical Chance for 10s, when using abilities to inflict Heat Status effect on enemies. Maximum 50x stacks.
Arcane Escapist
On Mercy Kill: Gain a stack of Escapist, up to 9x. On taking fatal damage, consume 3 stacks to avoid death and become invulnerable for 12s.
How to Acquire New Arcanes:
Purchased from Kaya’s Wares with Pix Chips
Obtained from Temporal Archimedea Reward Pools
MARKET CHANGES & ADDITIONS
Prorated Bundles
Players can now purchase Market bundles for a discounted price if they already own some of the content within it. This change only applies to bundles that are purchased with Platinum.
Consumables (Forma, Boosters, etc.) and tradeable content (Mods) are not counted in the bundle discount calculation, nor are bundle-exclusive Decorations.
Not all bundles are eligible for discounts depending on their content.
For example, the 3 Forma bundle is ineligible due to it containing only consumable items.
Additionally, decoration-only bundles are not discountable through this system. Our reasoning is that many players purchase decoration-only bundles to get decorations in bulk, and we don’t want to inhibit that behaviour.
The cost reduction per owned item is in proportion to its value within the bundle.
Prorated pricing does not apply to Gifted bundles, but we will be exploring that option in a future iteration of this system.
One Page Two Purchase Options (Experimental)
With this update, we are experimenting with the new Temple and Gemini Skins Bundles having both their Platinum AND Premium (for real world currency) options on one page instead of two independent pages. As this is experimental, only a portion of players will see this one page two option setup for testing purposes. Selecting either one of the options will work exactly the same as if you were to purchase them on their separate pages. Prorated pricing will still apply to the Platinum Bundles in this one page setup.
Gyre Vortengeist Collection
Gyre crackles to life in this collection themed around archaic experimental technology. This collection includes (and can be individually purchased):
Gyre Vortengeist Skin
Garb the electrical dancer in a form evoking the valves and cables of years past, when science was wild and dangerous.
Brazontik Armor Set
Experimental Vortengeist technology spawned many curious calibrators and dispersion probes.
Brazontik Chest Plate
Brazontik Shoulder Plates
Brazontik Leg Plates
Thrambulus Alternox Skin
An alternative look for the Alternox, inspired by the Vortengeist Laboratories of old.
Ovation Gemini Collection
Get back in the action with this collection of Gemini skins from Techrot Encore. These fully voiced and customizable skins are sure to have you hearing applause everywhere you go! Each skin can switch between Warframe and Protoframe appearances by activating the corresponding Gemini Emote.
All of the new Gemini Skins are also available for real-world currency with the Encore Gemini Collection and Encore Complete Collection.
This Collection Includes (and can be individually purchased):
Flare (Temple) Gemini Skin
Flare, a revolutionary glam rock musician, brings a human face to the Temple Warframe.
Flare’s makeup can be adjusted using the Attachments color channels:
Secondary: Eyeshadow and cheek contour
Tertiary: Cheek, chin, brow bone and forehead blush
Accent: Eyeliner and eyebrows
Minerva (Saryn) Gemini Skin
Minerva Hendricks, former Libertarian military agent, brings a human face to the Saryn Warframe.
Minerva’s makeup can be adjusted using the Attachments color channels:
Primary: Lipstick and eyelid eyeshadow
Secondary: Eyeliner
Tertiary: Browbone and inner corner eyeshadow
Accent: Inner corner and middle lid eyeshadow
Minerva’s Shades can also be equipped/unequipped from the Auxiliary options! The current available option will equip them on the top of her head. In the next cert update we will be adding the option to equip them onto her face (as you’ve seen in promotional art!).
Velimir (Frost) Gemini Skin
Velimir Volkov II, a former Libertarian agent, brings a human face to the Frost Warframe.
Velimir’s Coolant Tank can be equipped/unequipped from the Auxiliary options! Nobody is certain exactly what this canister contains, but it appears to complement the Frost Protoframe’s abilities in some way. Velmir insists it keeps him “minty fresh”.
Kaya (Nova) Gemini Skin
Kaya Velasco, a brilliant science student, brings a human face to the Nova Warframe.
Ovation Temple Bundle
Never let the music be silenced with Temple.
Everything in this Bundle is also available for real-world currency with the Encore Gemini Collection and Encore Complete Collection.
This bundle includes (and can be individually purchased):
Temple Warframe
Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of revolution.
Temple Rockett Helmet
A spike-studded alternative helmet for the Temple Warframe.
Riot-848 Pistol
Never stop fighting, never run out of ammo. Temple’s signature machine pistol was modified by Albrecht Entrati to warp fired bullets back into the magazine when reloaded.
Stardust Signa
Embody the energy of the stars with Temple’s signature Signa.
Note: We will be making adjustments to Signa position per Warframe in upcoming Hotfixes to address offset issues. For the time being you can still play around with the Y Offset slider to adjust to liking.
Jagger Shoulder Bolts
Take style to shocking extremes with these glamorous shoulder pieces.
Lizzie Guitar Decoration
Glam up your space with a miniature version of Temple’s signature guitar, Lizzie. This unplayable replica is a stunning piece of Temple and The Ripper’s memorabilia.
Gift Bonus: Gift the Bundle to another player and receive the Lizzie Guitar Decoration in return.
Temple Sigil
A sigil celebrating Temple and their music.
Scaldra Dominance Pack
Take the fight to Scaldra with their own fearsome weapons. Quality personally assured by Viktor Vodyanoi.
EFV-8 Mars
The standard issue personal Efervon projector, as sported by all ranks of Scaldra.
EFV-5 Jupiter
Perforate Techrot, and anyone else who stands in your way, with this Scaldra machine gun. Alternative fire pummels targets with Efervon laced buckshot.
Purgator 1
Put them down so that they stay down, with this Scaldra slug launcher.
Dual Viciss
Reap what the Techrot have sown with this vicious pair of Scaldra hand-scythes.
Scaldra Authority Pack
Embody Scaldra and their chilling, charismatic leaders with this collection of cosmetic and decorative items.
Rusalka’s Hairstyle
Major Rusalka’s splendid hair, carefully plaited to keep it from entangling in her mechanical arm.
Also available in the 1999 Loop Salon Pack.
Stormfall & Chymerist Operator/Drifter Suit Sets
The mysterious technicians who staff Scaldra’s secret Efervon distilleries have a style all their own. Now it can be yours too. Includes:
Stormfall Mask
Stormfall Jacket
Stormfall Gloves
Stormfall Pants & Boots
Chymerist Mask
Chymerist Uniform
Chymerist Gloves
Chymerist Boots
M-09 Efervon Tank Domestik Drone
The M stands for mini. Declare martial law over dirt and grime in your base of operations.
1999 Loop Salon Pack
Celebrate the hairstyles of 1999 and beyond with this assortment of looks for the Operator and Drifter.
All of the Hex specific hairstyles (Aoi, Armir, Arthur, Lettie, Quincy, Elearnor) can also be purchased for Platinum with the Hex Salon Pack.
The Pack includes the following (and can be individually purchased):
Arthur Hairstyle
Floppy locks, for a classic 90s Emo look.
Amir’s Hairstyle
For that ‘couldn’t sleep, too wired’ look.
Aoi’s Hairstyle
Aoi’s daring, angular cut, the apex of street style.
The elegant, well-maintained tresses of a gentleman’s gentleman.
Quincy’s Hairstyle
Braids and beads embody the marksman’s pride.
Rusalka’s Hairstyle
Major Rusalka’s splendid hair, carefully plaited to keep it from entangling in her mechanical arm.
Pom-2 UI Theme And Background
Bring the retro stylings of the Pom-2 to your UI! The Pom-2 UI Theme and Background are available for purchase in the Interface options.
Find them by opening the Pause menu > Options > Interface > Customize UI Theme.
On-lyne Community Glyphs
As featured in our ‘On-lyne Twitch Drops Fest’ Campaign, we are adding 3 new Market Bundles with glyphs from community artist death_ma666ots!
On-lyne Community Glyph Collection:
Community On-lyne Infested DJ RoM Glyph
Community On-lyne Infested Drillbit Glyph
Community On-lyne Infested Harddrive Glyph
Community On-lyne Infested Zeke Glyph
Community On-lyne Infested Logo Glyph
Community On-lyne Radiant DJ Rom Glyph
Community On-lyne Radiant Drillbit Glyph
Community On-lyne Radiant Harddrive Glyph
Community On-lyne Radiant Zeke Glyph
Community On-lyne Radiant Logo Glyph
On-lyne Infested Community Glyph Bundle:
Community On-lyne Infested DJ RoM Glyph
Community On-lyne Infested Drillbit Glyph
Community On-lyne Infested Harddrive Glyph
Community On-lyne Infested Zeke Glyph
Community On-lyne Infested Logo Glyph
On-lyne Radiant Community Glyph Bundle:
Community On-lyne Radiant DJ RoM Glyph
Community On-lyne Radiant Drillbit Glyph
Community On-lyne Radiant Harddrive Glyph
Community On-lyne Radiant Zeke Glyph
Community On-lyne Radiant Logo Glyph
Note: The ‘Radiant’ and ‘Infested’ Bundles feature the same Glyphs in the full collection! We wanted to offer more choices for purchasing if you prefer one set over the other. If you like them all, purchasing the entire collection gives you the best value.
We are continuing our series of bundles - Community Art Packs! These packs focus on various Warframes and characters, with art crafted in the style of community artists.
The year’s first batch of all new TennoGen created by Warframe community artists!
Voruna Demionna Skin
A unique skin for the Voruna Warframe, designed by kakarrot2812.
Styanax Huzarr Skin
A unique skin for the Styanax Warframe, designed by Lubox & _afterBRNR.
Rau Syandana
A Syandana for your Warframe, designed by blazingcobalt & Ritens.
Lunarius Syandana
A Syandana for your Warframe, designed by lex182.
Endocitos Shoulder Armor
A unique shoulder armor for your Warframe, designed by edwino22
EXALTED WEAPON CHANGES & ASH RETOUCH
History lesson time! In Update 23 we introduced moddable Exalted weapons for six Warframes. Exalted Weapons are unique weapons summoned by a Warframe’s ability — giving them access to an additional separately moddable weapon in the Arsenal. Exalted Weapons benefit both from its own equipped Mods and the Mods on the Warframe itself!
In addition to Exalted Weapons, certain Warframes Abilities summoned weapons that did not have the Exalted treatment (i.e. be separately moddable in the Arsenal), but received bonuses from other moddable sources: your equipped Melee weapon! These are what we call “Pseudo-Exalted” weapons.
With these changes, we want to officially make “Pseudo-Exalted” weapons into Exalted Weapons! This ensures parity with how players interact with summoned weapons on Warframes. For fans of affected Warframes (Ash, Atlas, Khora, and Gara), your Arsenal may look a little different to accommodate these new Exalted Weapons, but our hope is to keep the end-result relatively unchanged on the battlefield.
Changes to Current Exalted Weapons:
Before we go over what is happening to “Pseudo-Exalted” weapons, Exalted Weapons as a whole are getting some changes — let’s dive into the three major adjustments shipping with Techrot Encore:
Arcane slots on Exalted Weapons.
Exilus Mod Slot on Primary & Secondary Exalted weapons.
Acolyte, Amalgam, and Melee Combo Counter Mods enabled for Exalted Weapons.
Arcane Slots on Exalted Weapons
Ourfirst major change is the addition of Arcane slots to all Exalted weapons!
*While Garuda’s Talons are part of her passive ability, and therefore not an Exalted Weapon, we are adding an Arcane slot to them nonetheless!
“Pseudo-Exalted” could achieve the effects of certain Arcanes on Exalted weapons by equipping them on corresponding regular weapons. With the changes above, these interactions have been removed.
Specific Warframes that benefitted from these effects will be receiving a new Exalted Weapon, which is outlined in the “New Exalted Weapons” section below!
Exilus Mod Slot on Primary & Secondary Exalted Weapons
Additionally, we have introduced Exilus slots to all Primary and Secondary Exalted weapons. This now matches functionality with existing melee Exalted weapons.
Acolyte, Amalgam, and Melee Combo Counter Mods Enabled for Exalted Weapons
Next, we are re-enabling mods that were previously disabled for Exalted Weapons. This means Acolyte, Amalgam and Melee Combo Counter mods can now be equipped on all Exalted weapons:
Primary:
Amalgam Serration
Argon Scope (Galvanized Scope)
Bladed Rounds
Catalyzer Link
Secondary:
Amalgam Barrel Diffusion
Embedded Catalyzer
Hydraulic Crosshairs
Pressurized Magazine
Sharpened Bullets
Targeting Subsystem
Melee:
Amalgam Organ Shatter
Blood Rush
Body Count
Dispatch Overdrive
Gladiator Rush
Maiming Strike
Weeping Wounds
Note: If the Exalted weapon is unable to trigger the requirements for the mod, such as “when aiming”, “for Slide Attack” etc, you will not be able to equip that mod for that specific Exalted weapon. Example: Hydraulic Crosshairs on Mesa’s Regulators.
Other changes to Exalted Weapons include:
All Exalted Stances now grant Mod Capacity just like regular Stances. Additionally, we have applied the Zenurik Polarity to all Exalted Stances and their corresponding Melee Stance slots, providing a +10 capacity boost.
Removed the restriction preventing Set Mods equipped on Exalted weapons from contributing to or benefiting from Set Bonuses.
With this change, Set Bonuses are now calculated based on the Active Weapon. This means that if you have three Set Mods equipped on your Warframe, three on your Melee weapon, and none on your Exalted Melee, then you will only benefit from the three Set mods on your Warframe while your Exalted Melee weapon is active.
Removed the interaction that caused the Combo Counter to reset when using the Xoris, Tenet Livia, or Tenet Grigori alongside an Exalted weapon.
This interaction was added in Update 28.1.0 due to it being an overly dominant mechanic that offered infinite Combo on Exalted Weapons when used with Gladiator Mods. Now that Set Mods only apply to the current Active Weapon, this restriction is no longer needed.
Excalibur’s Exalted Blade and Baruuk’s Serene Storm abilities can now gain Melee Combo Counter and trigger Tennokai from their Exalted weapon’s wind/energy waves, instead of only from direct hits.
For balance reasons, Desert Wind’s Critical Chance has been reduced from 50% to 35% to accommodate the above buff. In testing, Serene Storm was overperforming when used with Blood Rush.
Tennokai will only count one hit per wave, regardless if multiple enemies were struck.
Fixed Baruuk’s Serene Storm wind waves not benefiting from Condition Overload.
Increased the projectile speed of Excalibur’s Exalted Blade energy waves.
Excalibur's Slash Dash now scales with Mods equipped on his Exalted Blade instead of Mods equipped on his regular melee weapon.
Excalibur's Heavy Attacks with Exalted Blade now release a cross-shaped projectile, dealing Heavy Attack Damage.
Also fixed Exalted Blade Heavy Attacks not applying Lifted status.
Removed the interaction of Razorflies scaling with Melee Mods equipped on Diwata. This interaction was never intended, alongside only a few mods working with it.
To balance this change, we’ve increased Razorflies flight speed, made them invulnerable, and added Damage Vulnerability to their attacks, reinforcing their Support role rather than their damage potential.
We’ve also increased the flight speed of her Razorflies so they should be around 2x faster when chasing her foes.
Removed the ability to equip Tennokai and Finisher Mods on Diwata since it is unable to use either of those mechanics.
Since the Diwata has no usable Exilus Mods, we’ll be removing its Exilus Slot and refunding any used Exilus Adapters in a future hotfix.
Increased the Follow Through on Diwata from 70% to 100% to match other Exalted Melee Weapons
Enabled Harkonar Scope on Cyte-09’s Neutralizer.
New Exalted Weapons:
As mentioned above, we are adding new Exalted Weapons to the following Warframes:
Atlas
Gara
Khora
Ash (more details in the Ash Changes section!)
If you own a max rank version of any of these four Warframes when the update is released, a max rank version of the corresponding Exalted weapon will be added to your account.
With their new Exalted status, these weapons are now separately Moddable and will benefit from Mods that were unavailable to them previously (namely Condition Overload, Melee Elementalist, and Smite Faction Mods). These new Exalted weapons will receive the same treatment as the changes mentioned above, and should function like all other Exalted Weapons — with a few exceptions we’ll go over below.
Note: these new Exalted Weapons will not include an Exilus slot, as the relevant abilities can not perform Heavy Attacks,Tennokai, Parry or Block.
Atlas:
Atlas now wields a Moddable Exalted weapon — Landslide Fists.
Landslide Fists have a pre-installed Orokin Catalyst, along with two Madurai polarities.
Landslide Fists' Critical Chance has increased from 5% to 35%, and its Status Chance from 5% to 15%.
Landslide retains its unique Combo Counter mechanic instead of using traditional Melee Combo — learn more about this in the Ability Combo Counter Changes section.
Increased the attack radius of Landslides three-punch Combo to 4m, 6m, 8m, this can also be enhanced with Melee mods like Reach.
The Boulder attack from Atlas’ Rumbled Augment now scales with mods equipped on Landslide Fists.
Updated Landslide’s description to clarify its effects. Now reads: “Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Each hit in the three-punch combo increases the radius of the attack. Energy cost is reduced with each hit of Landslide. Install mods on the Landslide Fists to boost stats.”
Gara:
Gara has received an upgradeable Exalted weapon called Shattered Lash.
Shattered Lash has a pre-installed Orokin Catalyst, along with one Madurai and one Naramon polarity.
Shattered Lash now has a Critical Chance of 20%, a Critical Multiplier of 2x and a status chance of 30%, while its base damage was reduced from 800 to 400 damage.*
Increased Shattered Lash’s range from 10m to 12m, this can also be enhanced with Melee mods like Reach.
Increased its sweep radius from 0.75m to 1.75m to better target enemies when there is a small elevation difference between Gara and them. This range does not scale with Mods.
Unlike traditional Exalted Melee Weapons, Shattered Lash uses the same Combo Counter mechanic as Landslide. Learn more about this in the Ability Combo Counter Changes section below.
*These are balancing adjustments for added strength with new Combo changes. More about this in the Ability Combo Counter Changes section below.
Khora:
Khora’s new Exalted weapon is aptly named Whipclaw!
Whipclaw comes with a pre-installed Orokin Catalyst, along with one Madurai and one Vazarin polarity.
Whipclaw’s base damage has been reduced from from 300 to 150 damage.*
Whipclaws' attack radius can also be enhanced with Melee mods like Reach.
Unlike traditional Exalted Melee Weapons, Whipclaw uses the same Combo Counter mechanic as Landslide. Learn more about this in the Ability Combo Counter Changes section below.
*These are balancing adjustments for added strength with new Combo changes. More about this in the Ability Combo Counter Changes section below.
Ability Combo Counter Changes:
Since Blade Storm, Landslide, Shattered Lash, and Whipclaw are not channelled Exalted Melee Weapons, we have devised a new Ability Combo System specific to these weapons, based off of Altas’ existing Combo mechanic. Recasting their respective Abilities within 5 seconds of the previous cast will grant you 20 combo points which will increase the Combo Multiplier by 1x.
We’ve also increased the Ability Combo Counter cap from 4x to 12x to align with the Melee Combo Counter — meaning subsequent casts can be buffed up to 12x the damage! By increasing your Ability Combo Counter, your Exalted Weapon will receive increased Damage based on the Ability Combo Multiplier.
Ability Damage now scales 1:1 with this new Ability Combo Counter, instead of 0.25x the Melee Combo Multiplier with “Pseudo-exalted” weapons. As a result, we have reduced the base damage of Shatter Lash and Whipclaw to balance with the ability to scale higher with the new Combo system. These balance adjustments increase the overall damage output when combined with the new Combo changes.
Mods like Blood Rush, Weeping Wounds, and Body Count as well as Focus abilities like Naramon’s Power Spike now work with this new system.
Ash Changes:
We felt Ash needed a boost to compete with stronger choices. Below are changes that retain the core theme of Ash, but should help to bring him up to speed.
To start, there are no changes to Ash’s Passive ability.
Ability 1: Shuriken:
Base damage increased from 500 to 750.
The number of thrown projectiles increased from 2 to 5 Shurikens, whichrelease in an arc in front of Ash, and home toward enemies.
Enemies hit with Shuriken now contribute towards the Melee Combo Counter.
Ability 2: Smoke Screen:
Increased the base duration from 8s to 12s.
We’ve also increased the max base duration of the “Smoke Shadow” Augment from 8s to 12s.
Ability 3: Teleport:
The ‘Fatal Teleport’ Augment is now a part of Teleport, and automatically performs finisher on cast with a 200% finisher bonus.
The “Fatal Teleport: Augment has now changed to “Quickend Teleport”:
Executing a target with Teleport increases Parkour Velocity by 30% for 12s. The duration is doubled with a Mercy Kill.
Finisher kills performed by Ash will extend Smoke Screens duration. Mercy kills will reset Smoke Screen duration.
Ability 4: Blade Storm:
Blade Storm now scales off an Exalted Weapon called Shadow Clones.
It comes with a pre-installed Orokin Catalyst, along with two Madurai polarities.
Shadow Clones is considered a Dagger, allowing you to equip weapon-specific mods like Covert Lethality.
Shadow Clones has a Critical Chance of 5%, a Critical Multiplier of 1.2x and a Status Chance of 5%
Before Blade Storm could neither crit nor apply statuses (outside of the forced slash proc), since finisher damage is already very strong, Blade Storm received a nominal increase for balance.
Shadow Clones base damage has been reduced from 2000 to 1500 Finisher damage.
Shadow Clones has an Attack Speed of 1, increasing your Attack Speed increases your Shadow Clones attack animation
Additional Blade Storm changes include:
Ash can mark targets with an increased radius around the reticle.
Blade Storm now marks each target only once. Clones will no longer perform three Finisher attacks on enemies; instead, they will execute a single attack, allowing the ability to resolve faster.
As a result of the updated attack behavior, each attack will now grant 3 combo points — we also update the Rising Storm Augment to work with the new Ability Combo Counter system instead of the Melee Combo Counter.
If Ash joins Blade Storm through Teleport, you can now cancel it by jumping.
NEW PLAYER EXPERIENCE IMPROVEMENTS
Reworked the Earth, Venus and Mars Star Chart node paths to help players reach The Second Dream Quest faster!
Cetus, Earth is no longer required to travel through in order to reach the Mars Junction.
The path from Earth to Mercury through Venus has been reduced from 4 nodes to 3 nodes.
Kiliken and Aphrodite were moved off the main path while Fossa was added into the main path.
Fossa, Venus (Assassination) has been moved into the required path for the Mercury Junction.
The path from Earth to Deimos through Mars has been reduced from 6 nodes to 3 nodes.
Hellas, Spear, Martialias, and Kadesh are no longer in the path, while Augustus has been added to the path.
The following Quest changes have also been made with the above goal in mind!
Moved The Archwing Quest Junction requirement from Mars Junction to Saturn Junction.
Removed Ceres and Europa Junctions from the Natah Quest requirements.
Saya’s Vigil Quest has been changed from a Main Quest to a Side Quest since players no longer need to travel through Cetus to reach Mars Junction.
Removed the requirement of owning a Necramech in order to start The New War Quest. Now, players who do not have their own will be lent a Voidrig Necramech for the duration of the Quest.
Previously, players would need to divert their attention away from Quests in order to farm and craft a Necramech. So we removed this requirement as it was disruptive to main story questline progression. Players can still work towards their own Necramech before or after The New War Quest at their discretion.
Changed the stats of early Junction bosses to make them more difficult.
Earth to Mars Junction boss (Loki) has had its base health doubled.
Venus to Mercury Junction boss (Rhino) has had its armor increased, ranged damage increased, melee damage increased, and will be more accurate when firing.
Mars to Phobos Junction boss (Mag) now fires Kunai faster.
Mars to Ceres Junction boss (Trinity) base health has been increased.
Reduced Rhino’s crafting time from 72 hours to 24 hours.
Since Rhino is one of the first Warframes players can earn in the Star Chart, he is getting a similar treatment to Koumei — a reduced crafting time so that new players can familiarize themselves with the Foundry and enjoy their newly earned Warframe faster.
The Codex panel will now show an image of the next Quest available to the player.
If there are no Quests remaining, it will default to Leverian Prex Cards.
Added an on-hover tooltip for Capacity Sources in the Upgrade screen as a way to teach players about Capacity and ways to increase it.
Additionally, a pop-up will now appear when attempting to equip a Mod above the item’s capacity. Depending on their level of investment with said item, this pop-up will explain Aura Mod, Stance Mod, Orokin Catalysts/Reactors, Ranks and Forma as a means to get the most out of your item’s Mod Capacity.
Increased base Capacity on Unranked items from 0 to 15.
This ensures that early-game Tenno are able to Mod their equipment without having ranked it up yet.
Capacity earned from Mastery Rank is now distributed every 2 Mastery Ranks, and is added to the new base Capacity.
Example: an MR 4 player will now have 17 Capacity on a Rank 0 item (15 from base Capacity, and +2 from Mastery Rank).
Added an icon in your Arsenal that directs players to new items, as a way of teaching players where to find their new gear.
Awakening Quest Changes:
When acquiring the Bo or Skana during Awakening, it will now come with a Stance Mod pre-installed. This will also apply when purchasing these weapons from the Market or claiming them from your Foundry.
Bo and MK1-Bo: Flailing Branch
Skana: Swooping Falcon
Players who already own the Bo, MK1-Bo, and Skana will receive the associated unranked Stance Mod in their inventories upon login after downloading Techrot Encore. This also applies to those who earned Affinity on those weapons and later sold them (regardless of whether they were Mastered or not).
Improved the lighting in the Awakening Quest.
Converted GI volume lighting and volumetric fog.
Remade the color palette and applied new color grading to the Quest and its cinematics.
Relit each level with GI volumes.
Relit all the cutscenes, and the Warframe and Quest dioramas for a seamless transition into the Awakening Quest.
Made several updates and fixes to the environment throughout the Awakening Quest (material improvements/PBR, added destructible plants, and more!)
Grineer Forest nodes now use the day/night Plains of Eidolon/Cetus cycle. In other words, when it is day in the Plains, it is now day in the Grineer Forest.
Previously, these nodes had their own day/night cycle, which would change every 4 hours. This caused confusion with the Plains also being on earth but having a different cycle, especially for new players playing through Quests like The Silver Grove, which requires you to access plants that only appear in the day/night.
Now, day in these nodes will last 100 minutes and night will last 50 minutes and rotate in line with the Plains of Eidolon.
Reworded the Time of Day indicator in the Star Chart for Plains of Eidolon to make it clearer if it’s Day or Night.
Now reads: “[Current Time of Day] Ends in [Time]”
This change also applies to the on-hover node description for the Cambion Drift and Orb Vallis.
Updated Railjack component crafting costs in The Rising Tide Quest to remove components that are not easily found on the main path through the Star Chart:
Railjack Cephalon Blueprint:
Removed Orokin Cell
Railjack Fuselage:
Removed Cubic Diodes
Railjack Propulsion Systems:
Removed Carbides
Railjack Port Nacelle:
Removed Carbides
Railjack Tail Section:
Removed Carbides
Removed Argon Crystal
Added 250 Cryotic
Railjack Engine Cowling:
Removed Cubic Diodes
Players will no longer be able to load into Junction missions until they’ve completed the full list of tasks to prevent confusion.
FACEOFF CHANGES
Faceoff Balance Changes
Come-backs are coming back, Tenno! We’re implementing a few balance changes to create a fairer, less defeating experience in Faceoff.
Boosts and Hindrances will now spawn more (or less) frequently depending on the state of the match. This is to help serve as both an escalation and catch-up mechanic.
The losing team, scaled by the difference between them and the winning team, will see more Boosts/Hindrances spawn near them.
By contrast, the winning team will see fewer pick-ups spawn near them.
New Boosts & Hindrances
Teleport Taxi: Teleports you and nearby squad members to the objective.
Waypoint Overload: Sow confusion with 5 randomly placed objective markers for the opposing squad.
General Faceoff Changes & Fixes
Introducing: Xtra Cheese! Xtra Cheese, periodically, will reward 2x Vosfor and 2x Conclave Standing in Faceoff: Squad VS. Squad!
A timer in the NavNow screen will indicate when Xtra Cheese will activate and when it is active when hovering over the Squad VS. Squad node. An icon will also appear on the node itself to let you know its live!
The losing team is now awarded partial Conclave standing based on the percentage of the final objective being complete.
If a player leaves too many Squad VS Squad Matches, they’ll have to play against Squad VS AI to re-unlock VS Player again.
Bolstered Badguys gives 75% less Overguard to Techrot Babaus.
Ally Specters will activate Boosts and Hindrances on their own.
Specters will activate pick-ups on both a timer and at random.
This does not consume pick-ups available for the player.
Specters will avoid certain Boosts that could potentially be frustrating for the players.
Losing teams will see Specters more frequently activate pickups.
Improvements towards Host Migration issues.
Fixed the player’s UI vanishing when swapping from Player vs. Player to Player vs. AI.
Added a new prompt to signify if a player has bestowed a Boost or inflicted a Hindrance.
Added a new prompt to signify if a player’s Boosts or Hindrance slot is full.
Added a new prompt to indicate which player on your team has activated certain Boosts/Hindrances.
Added a new prompt to remind the player to bind the Boost/Hindrance activate button.UI improvements towards transmissions from Aoi or Amir and certain messages.
Made improvements to matchmaking to lower wait times.
ADDITIONS
Mod Quick Select Tool
A Quick Select tool has been added to the Mod Menu that allows players to mass select unranked Mods in their inventory based on the parameters set. In other words, your new favorite duplicate Mod cleanup tool!
How to use Quick Select:
Select the Quick Select button in the bottom right of the Mod Menu.
Adjust the Quick Select settings to the desired parameters:
Mod Rarity: Select the mod rarity of the mods you’d like to mass select:
Common
Uncommon or Below
Rare or Below
Keep Extra Unranked Copies: Fill in the field with the number of unranked copies you’d like to keep in your inventory that match the mod rarity perimeter you have set.
Select Mods to Skip: Manually select the Mods (max of 10) you’d like to keep that match the mod rarity perimeter you have set.
You can edit the list of selected mods as many times as needed by selecting the Edit Skip Mods button.
Hit the Select X Mods button
The total number of mods selected based on the above perimeters will be shown here.
After doing so, you’ll be able to see which mods in your list have been selected and how many. From here you can decide what you’d like to do next with the mods, whether that’s selling them for Credits or Dissolving them for Endo.
Type “Fusion” to confirm your Sell or Dissolve decision.
This confirmation dialogue only appears if you are Selling/Dissolving Mods selected via the “Quick Select” screen.
There are protections enabled to prevent any mishaps with selecting Mods you’d really not want to accidentally part with. The Quick Select tool will never select Ranked, Legendary, and Riven Mods and it will always ensure that you have at least 1 copy of any given Mod in your inventory.
General Additions:
The Legendary 5 Mastery Rank Test is now available to those eligible! This test has a focus on hacking, but Ciphers are disabled. A true test of skill, the manual hack!
Techrot Encore adds 18 new tiles for the Höllvania tileset! From new areas nestled in the underground up to streets you’ve never been down before, there are plenty of new corners to explore.
Added 153 new Höllvania themed Dojo Decorations! These range from traffic cones, neon signs, bus stops and so much more to bring a little bit of Höllvania home.
The glass windows, Scaldra tubes and electrical towers shown on Devstream 184 will be coming in a future update. Apologies Tenno, but we hope you enjoy all of the decorations in this update!
Added a custom Saryn Molt effect for Gemini Skins.
The default subsummable Molt effect was not working great on the Gemini Skins, so we gave it a totally new look when used with them!
Added Cloaked Appearance options in the Accessibility settings. This modifies how yourself and Allies appear while cloaked. This does not affect enemy perception, or the appearance of cloaked foes.
You can choose from the following options:
Standard
Semi-Cloak
Glow-Cloak
Warframes with cloaking Abilities (ex: Ivara) originally had these options available as Auxiliary attachments, which have now been removed. Since players can receive Invisibility from a variety of sources, we’ve decoupled this setting from the individual Auxiliary attachments and moved this to Accessibility settings to ensure it applies to all sources of Cloaking — regardless of the Warframe used.
Added a tooltip for Dual Toxocyst, Lesion, and Violet Archon Shards indicating that the added element will combine with Mods.
Added a pop-up when gifting TennoGen items to a Cross Platform Save account to indicate that it can only be used on eligible Console or Mobile platforms.
If a player has a Cross Platform Save account usable on both PC and a Console/Mobile platform, they can be gifted TennoGen from Console players, but cannot use it on PC due to our TennoGen Cross Platform Save policy. This wasn’t clear when Gifting them a TennoGen item, so this pop-up should make this restriction clear before the Gifter moves forward with the purchase.
Also added a message at the bottom of the Gift Inbox Message to indicate possible platform restrictions, so that these restrictions are also clear to the recipient.
Below the item itself, the message now reads “Your TennoGen gift is now available while playing on Consoles or Mobile!”.
Added a coffee mug decoration on the desk of Mynki’s Tribute in the Höllvania Central Mall.
Many of the creations from our beloved Art Director, Michael “Mynki” Brennan, were fueled by a cup of coffee. Thank you for continuing to celebrate his legacy with us, and may your coffees always be warm.<3
Added a toggle to hide equipped Mods while trading with another player.
Added Scaldra and Techrot Kills to Player Profile Combat Stats.
Added Screenshot binding (F6) callout to the General Controls setting. The purpose of this is to communicate which binding is used to screenshot, so that in the case where a player attempts to bind F6 to something else a warning will popup telling them so. The screenshot binding cannot be changed due to a technical limitation – but we wanted to improve visibility at the least!
Added a SpecialEffect Glyph in honor of all their wonderful contributions to the gaming community and to you Tenno for raising money to support their work!
Use the code “SPECIALEFFECT” in the in-game Market or at warframe.com/promocode to claim.
Added a fancy FX to Mod slots when a Polarization has occurred.
Added Community Customizations for Styanax, Ember, Lavos, Ash, Mesa, and Nekros from Prime Time 419 and 428.
CHANGES
Top Changes
Atomicycle customizations will now appear in missions outside of Höllvania.
Previously, customizations were causing performance issues and for that reason only the default Atomicycle could be used in these missions. As we’ve resolved those issues, your custom Atomicycle will now appear when summoning it outside of Höllvania!
Random Squads will now be disbanded after missions, and only pre-made squads will remain intact after mission completion.
This’ll save those public matchmaking Tenno a couple of extra steps to leave a random squad before hopping into the next mission.
If you wish to continue with the players from public squads , you can always find them in your Recent Players list in the Friends screen. Reinvite them into your squad to continue lifting together without disbandment.
This does not apply to Sorties and Archon Hunts so that squads can remain together for all 3 missions.
Reduced the number of Defense waves in a Rotation from 5 to 3 across all Defense mission types.
This applies to everything, including Quest missions, Void Fissures, etc. with the exception of the following special 10 wave Defense missions which have been reduced to 6:
Grendel Chassis Locator (Icefields of Riddah node)
Faction Syndicate Defense missions
Baro Void-Signal (Void Raider node)
Nightmare Mode Defense missions
Archon Hunt Defense missions
Alerts
Increased enemy spawns and added Eximus units to defeat at the end of the mission.
Increased Riven Slot cap by 30 — it is now 180 for players below MR 30, and 210 for those MR 30 and above.
Aura Forma are now compatible for all Mod slots, instead of just Aura. We’ve renamed this Forma to be called Omni Forma to reflect this change.
Installing an Omni Forma will apply a Universal Polarity to the selected Mod Slot, which will halve the capacity of any Mod equipped in it (excluding Umbra Polarities).
Enabled the ability to move the Polarity of the Aura Slot using the “Swap Polarities” action. This allows players who installed Aura Forma in this slot to make use of this Universal Polarity elsewhere, should they wish.
With Aura Forma being reworked to become Omni Forma, a significantly more useful item than its predecessor, we have rebalanced the 1999 Calendar reward pool as follows:
Changed reward to Omni Forma Blueprint.
Increased drop pool rarity from Common to Rare.
The Duviri Paradox and The Hex Quests are now replayable!
To replay, go to your Codex > Quest > The Duviri Paradox/The Hex > Select the “Replay Quest” button at the bottom of the screen.
Note for The Hex Quest: Replaying from the Codex will have you playing through to the first ending. To access the alternate ending, go to your Backroom and interact with Kalymos. Keep in mind that like the first time you played through The Hex Quest and the alternate ending, you will not be able to participate in other Warframe content until you complete it.
Whatever options you chose in the first playthrough of these Quests will remain intact during the replays.
The green hue of the mosaic material on Styanax Tonatiuh Helmet and Skin and Huitzilin Syandana can now be customized using the Emissive color channel.
Previously, this green hue would linger on the mosaic when changing the Primary color, which affected the accuracy of the selected color. Now, as you can see in the screenshot above, Emissive color will now override the green hue on the mosaic. The “after” screenshot also showcases the PBR and material updates we’ve made in this update to add more depth to materials across the game!
With this change you may have to revisit your Styanax fashion to adjust to your liking!
Converted many legacy assets/materials to use PBR and added roughness textures. These materials will now more realistically interact with lighting sources across the game. This also applies to skins, so you may want to adjust your fashion to your liking with these new improvements!
Reduced the duration of Overguard provided by Ancient Protectors from 20s to 15s. This Overguard will now also decay 3s after the Ancient has died, if the remaining duration is longer than 3s.
Also prevented all Ancients from receiving Overguard from Ancient Protectors (including the Ancient Protector themselves).
Enemies with innate Overguard can no longer receive Overguard from the Ancient Protector's ability.
Related fixes:
Fixed staggers and other animation-breaking states not preventing the Overguard ability from being cast.
Fixed Ancient Protectors being able to cast their Overguard ability while in Grendel's stomach.
Players will now parry enemy Status Effects when parrying an enemy Melee Attack.
This fixes Scaldra Flayers Gas Status Effect damaging players through Melee parries, turning a bug into a feature. Woo!
Updated Höllvania Bounty UI to indicate if/when Chemistry is available to earn with the Protoframe assigned to it. There are now two markers that will appear to better communicate Chem opportunities:
“Chemistry Available" - Indicating that you can earn Chemistry with the Protoframe by completing the Bounty.
“Chemistry resets in Xh Xm” - Indicating that you have reached your daily maximum of Chemistry earned and when it’ll be reset.
As a reminder, you can gain Chemistry once per day per Hex member via Bounties, resetting at 0:00 UTC daily.
Changed the Raksa Kubrow’s Protect mod to restore it and your Warframe’s shields by 30% of its maximum shields and add its shield regeneration rate to your Warframe for 3 seconds.
Previously, the mod’s description was inaccurate to its real effect. It claimed to restore 300 shields but was actually restoring 300 plus your Warframe’s current shields. So if you had 300/1000 shields, Raksa would restore 600 shields, for a total of 900/1000. In instances where your shields were close to max, the majority of the shield restore ended up being wasted once the cap was hit. So we made the above changes to be more useful and lean more into Raksa’s shield focus.
Improved enemy density in Netracells to keep spawn-rates high during the "Reduce Security Level" section.
Disabled Air Support charges in The Fragmented One and H-09 Apex’s Steel Path fights.
These missions are intended to really challenge players and their loadouts. Calling in aid via Air Support could trivialize these fights (e.g. Kahl Beacon from Skaut drawing all aggro onto Kahl).
The Protoframe you’re dating will now lounge in different areas of your Backroom instead of standing in the same corner on the upper floor.
Players must now complete the Bounty challenge in H-09 Efervon Tank Assassination Bounty before moving to the fight. This fixes a soft-lock issue occurring when a player triggered the fight before the squad had completed the Bounty, as well as players not being able to properly extract after the fight since the bounty conditions were not met.
A “Complete the Bounty to proceed” pop-up will now occur when approaching the arena to notify players that they need to finish the Bounty challenge to proceed.
Increased the distance and angle at which players can open Lockers. This should make opening them much easier!
Multiple Hell-Scrubbers can now be infected at one time in Hell-Scrubber missions.
The Venus Corpus Outpost tileset has received an updated Skybox!
This new Skybox features overall improved graphics and increased visual interest via the addition of Corpus architecture, dynamic landscape elements, and energy VFX.
We've also added multiple cloud layers and added a new sky that better fits the mood of this planet.
Enemies outside the ring around a purged Exolizer will now be absorbed by the Exolizer provided you kill them when you’re within the ring.
This was a change we applied to Netracells and a specific Cambion Drift Bounty, so we’re adding it here too for consistency.
Scaldra units can now use terminals in Scaldra Exterminate and Scaldra Hell-Scrub missions to summon a paratrooper squadron, including a guaranteed Eximus enemy that drops a Thermian RPG.Techrot Cache improvements:
Increased Techrot Cache and Biocode spawns in larger tiles in Höllvania missions (most notably Exterminate).
Improved spawning logic to prevent Techrot Caches from spawning in inaccessible locations.
Increase the Biocode’s SFX radius and reworked the sample to make it easier to find by listening for it.
Increased the Biocode’s pickup SFX volume to make it clear that you are holding one.
Kuva Liches and Sisters of Parvos will no longer spawn close to/on top of the Extraction area.
This is a change we implemented with Technocyte Coda that we applied to all other Adversaries because there was risk for accidental Extraction while fighting them, essentially forcibly removing players from being able to defeat them.
Improve the responsiveness of the Atomicycle’s drifting maneuvers.
Abilities that cloak Khora and your Companion will now also cloak Venari.
Khora’s Spikes Auxiliary attachment can now be color customized!
Captura Quality Of Life Changes
Techrot Encore brings a minor update to a few Captura features to provide convenience and accessibility! Our favorite picture-snapping niche is getting many much-desired tweaks between various UI, lighting, and save-setting options!
General Captura Changes:
Added the ability to save and load all your current Captura settings into one save file.
You can do this by opening the Captura menu with your given binding and scrolling towards the bottom and selecting “Save Current Settings.”
Scene lighting and lighting rotation on Advanced Cameras (under Advanced Camera Controls) now interpolate between each other while they’re playing out.
This means saved Advanced Cameras with different scene lighting sliders will properly fade and transition said lighting settings when moving between each other.
Added toggles to Show Players, Show Companions, and Show Weapons.
Gone are the days of needing to equip a Synthesis Scanner to remove your equipped weapons, or having to change loadouts to avoid your eager Kubrow from getting in your shot!
Moved the Lighting settings above the Text settings.
Fixed camera rotation not previewing properly when the snap function was enabled.
Captura UI Changes:
Players can hide all Captura Menus with their default “Close” binding, instead of individually closing each menu.
The Advance Time input now functions on all Captura screens.
The Game Speed function is now a slider, moving from 0x to 5x speed
Players can now disable Depth of Field, Grain, Bloom, and UI in Screenshots directly from the Captura menu, instead of having to go to the video settings menu. Any changed settings will revert once you leave Captura!
Added a Color Correction toggle to enable Captura filters.
Players can preview filters by hovering over them with their cursor/pointer when enabled!
Captura Text Changes:
Added a Text Glow toggle to allow the player to decouple text from Captura lighting environments.
Added three additional fonts to Captura text functionality:
Ailerons
Flareserif
Roboto
Re-designed Text controls for easier text manipulation
Pressing Reposition Text allows players to move and rotate text from the camera’s perspective instead of needing to keep clicking Reposition Text to move it.
Audio Options Changes
We have simplified the Audio Options to make them clearer for new players and have also added Advanced Options for players to have greater control over their audio experience.
You can now hover over any of the sound mixers and open their ADVANCED MIXER settings.
Dialog Volume Advanced Options:
Narrative Dialog Volume: Adjust the volume of transmission, vendor, ambient and cinematic character dialog.
Enemy Dialog Volume: Adjust the volume of enemy gameplay dialog.
Companion Dialog Volume: Adjust the volume of Companion and Railjack crew gameplay dialog.
Gemini Skin Dialog Volume: Adjust the volume of personal and ally Gemini Skin dialog.
We’ve also added subtitles to all Gemini Skin dialogues!
Nora Night Dialog Volume: Adjust the volume of Nora Night transmission dialog.
Ordis Dialog Volume: Adjust the volume of Ordis’ transmission dialog.
Sound Effects Volume Advanced Options:
Personal Weapons Volume: Adjust the volume of your weapon sound effects.
Personal Abilities Volume: Adjust the volume of your Warframe ability sound effects.
Personal Vehicles Volume: Adjust the Volume of your vehicle sound effects.
Enemy & Ally Combat Volume: Adjust the volume of enemy/ally weapon, ability and explosion sound effects.
Ambience Volume: Adjust the volume of ambient sound effects.
Music Volume Advanced Options:
Personal Mandachord Volume: Adjust the volume of your Mandachord music.
Ally Mandachord Volume: Adjust the volume of ally Mandachord music.
Personal Shawzin Volume: Adjust the volume of your Shawzin music.
Captura Music Volume: Adjust the volume of Captura background music.
Inventory Slot Capacity Changes
We have added a cap of 999 each on the number of inventory slots or finished items you can purchase from the Market.
A few of you are so good at collecting things that the Database hamsters are starting to express concern, and we've decided to take action sooner rather than later. There are limits on how much Data you can put in before it stops being based and instead starts spilling everywhere in the server room.
This is only a soft cap for your account, as you will still be able to exceed this by purchasing content like Prime Access and Supporter Packs, where the items specifically come with inventory slots to contain them. Items from Alerts, Quests, and Twitch/Steam Drop campaigns will also ignore the soft cap.
The new cap will apply to each of these categories separately:
Warframes
Weapons
Companions and their equipment
Vehicles
Necramechs
Operator Amps
Railjack components and armaments
This does not affect the already existing limit of 210 slots for Riven Mods, or the already existing limit of 33 slots for Crew Members.
We want to stress that only a few players are anywhere near this limit, and we believe the cap is high enough that there's still plenty of room to grow. This is simply a precaution to reduce the likelihood of player accounts getting so large that it creates problems like not being able to login or update your account anymore.
If you run into any issues related to the Slot Capacity, our Support Team is here to assist! Please create a ticket if you require help.
Misc. Changes
Active 1999 Calendar challenges will now popup at the start of Höllvania missions to remind players of the task.
Kahl-175 is now immune to Tau Status Effects during The New War Quest.
Beast Companions and targets Mind Controlled by Nyx will now ignore most invulnerable enemies and not attack them.
Players can now access Blink Pads and Hacking Consoles while on a K-Drive.
Increased the size of Titania’s flight capsule while in Razorwing to reduce the cases of her escaping the map.
You can now choose to either return to Orbiter or Cetus via the abort menu while playing Saya’s Visions missions.
Updated Featured Dojo icons in the Star Chart to indicate what place they won in the Dojo Showcase Contest (Bronze, Silver, or Gold).
Updated hand position of Warframe/Drifter/Operator when gesturing to a selected Planet in the Star Chart. This fixes issues with their wrists appearing contorted.
Also improved the animations while transitioning in and out of the Star Chart.
Made some improvements on sun reflections so that they look more realistic on rougher materials.
Improved the headlights on the Scaldra TI-92 so that they actually have light beams!
Made improvements to the Contact Shadow toggle to reduce artifacting issues.
Added a soft fade-in/out to the Arsenal UI popup in the POM-2 NavNow map screen.
Made some improvements to Amir’s eyelashes.
Players in post-Narmer Fortuna can trigger the “We All Lift Together” cinematic using this context action near Ruud Zuud.
Changed the Pom-2 Calendar “To Do List Completed” message during Autumn to be about New Years Eve: “Another year comes to a close”.
Updated the tooltip for Tau Damage to be more accurate, now reads: “Tau increases Status Chance of all subsequent attacks by up to 100% with multiple stacks.”
When Techrot Miasmites and Gallifex units die, their Heat damage will now burn nearby enemies.
Changed the Crimson Branch Dojo Room's description to say “Adversary” instead of “Kuva Lich”.
Improved the resolution of the Duviri Paradox Quest image in the Codex.
Made the following tweaks to the Grineer Ballista:
Improved their accuracy when firing and slightly increased their damage.
They no longer fire while moving.
Updated tooltip for Magnetic Status to communicate the bonus damage against Overguard.
Reduced the casting animation length of Volatile Parasite, Acidic Spittle and Endoparasitic Vector.
Removed the text "and mods" from the Elemental Sandstorm Augment Mod description.
This was misleading as the Augment only considered Damage Types, not other Modded values on your Melee weapon (like damage amount, critical chance, or attack speed).
Changed the Lith S16 Relic to Lith S17 from Saryn’s Prime Resurgence offerings.
Changed the Fusion confirmation popup to include the Endo and Credit cost to complete Fusion.
VFX Improvements & Changes
Updated Frost's Freeze VFX and textures to better indicate the ability's range.
Updated Frost’s Avalanche with improved textures, VFX on its shatter-explosion radius, and VFX timing on ability cast and shatter to better demonstrate the timing of Avalanche.
Updated the distortion VFX on the Corufell’s projectiles.
Improved lighting on Frost’s VFX particles.
Visually reduced the area VFX on Cyte-09’s Seek for other players in the squad to help prevent it from being distracting.
Added GI lighting on some of Yareli’s bubble VFX.
Updated the Techrot Babau’s Viral projectile ability VFX.
Updated the TV VFX emissions on the Techrot Obsolyte’s attacks.
OPTIMIZATIONS
This update brings optimizations to load times and VRAM usage in areas with GI lighting (Höllvania, Albrecht’s Laboratories, etc). However, to accomplish this some of the cached data has been reorganized. Normally the launcher will automatically prompt you to optimize your download cache, however, depending on when you last optimized, it may not feel it's necessary immediately and won't suggest it. In order to save approximately 8000 MB you can do so by going to the launcher settings and clicking on the “Optimize” button.
Made a systemic micro-optimization to the script runtime.
Fixed using shift-windows-left/right to move Warframe between monitors not resizing the window when the borderless resolution changes.
Made experimental systemic optimizations to the script system.
Made experimental micro-optimizations to memory footprint.
Made systemic micro-optimizations to level loading.
Made small optimizations for low-end machines.
Reduced the number of enemies that can exist at once in Defense missions, so as to not overwhelm hosts on lower-end machines. Plenty of enemies will still spawn, but we have reduced how many can spawn at one time.
Improved performance issues related to enemy spawning in Netracell, Faceoff, and Legacyte Harvest missions.
Made minor performance improvements in one of the Höllvania tiles.
Fixes towards hitches that would occur when starting to load into a level.
Made small optimizations to procedural level preprocessing.
Optimized memory usage for highly decorated Dojos.
Made systemic micro-optimizations to physics memory.
Fixed a hitch that would occur when updating a graphics setting.
Made small optimizations to DirectX 12 rendering.
Fixed hitching when opening the Riven Cycle screen, hovering over the weapon preview and after cycling.
Fixed performance issues caused by VFX on the Zobov Shotgun Skin when picking up Cyte-09’s Resupply ammo.
Fixed performance issues caused by the VFX on the Cryotra (especially with Duplex Bond equipped.
Fixed memory leak with Mirage’s VFX.
Fixed hitching when opening Operator Equipment menus.
Made performance optimizations to Orb Vallis raycasting meshes.
Optimized DirectX 11 code, saving VRAM for older GPUs.
Optimized some Railjack collision meshes.
Fixed hitch occurring when changing Operator/Drifter appearance while a transmission is playing.
Fixed hitch when loading Kuva Lich screen.
Fixed performance issues caused by Qorvex’s Chyrinka Pillars and Crucible Blast
Made optimizations to DirectX 11 driver texture upload to slightly speed up loading times.
Optimized collision volumes in many of the 1999 tilesets.
Fixed a bad hitch when accessing the Simulacrum Arsenal if the K-Drive or Atomicycle Summon was not equipped on your Gear Wheel.
Made optimizations to the Table for Two stage in The New War Quest.
Improved performance issues with Sporothrix, especially in conjunction with its Augment.
FIXES
Top Fixes:
Fixed Amir’s hair color only using the Accent color channel in his Gemini Skin. His hair can now be colored using the Primary, Secondary AND Accent color channels.
Fixes Towards Titania Tribute’s offering sometimes being launched into the sky when cast on enemies. You may still experience this specifically with Ospreys and Murmur enemies.
Fixed Trinity’s Melee weapon disappearing when casting Link.
Fixed Mall Rotunda and Höllvanian Courtyard Simulacra not properly increasing Enemy Level Cap by +25.
Fixed Overguard not applying to The Severed Warden’s arms.
Fixed a case of enemies getting stuck in The Circuit Defense, resulting in players being unable to complete the objective.
Fixed weapons with alt-fires that empty the entire magazine (ex: Cyanex, Kuva Kraken etc.) still having one bullet stuck in the chamber.
Fixed burst-fire weapons ignoring the “Fire Manual Trigger Weapons Continuously" toggle and still firing automatically when disabled.
Fixed Gammacor Incarnon not using the “Fire Manual Trigger Weapons Continuously” toggle.
Fixed Transference from Operator to Warframe while carrying an object (ie. Datamass, Biocode) causing it to be dropped and disappear for Clients.
Fixed continuously firing after bringing up the Gear/Emote/Cyte-09’s Ammo Wheel.
Fixed Trinity’s Passive not working in Höllvania missions.
Fixed Octavia’s Mallet dealing self-damage while riding Atomicycle in Höllvania missions.
Fixed Multron not using additional magazine capacity from mods to shoot more bursts between reloading.
Fixed Beast Companion Claw kills not counting towards the “Kill Shot” Nightwave Act.
Fixed Clients being unable to trigger Incarnon Mode after Host migration in The Circuit.
Fixed player reverting to walking while having sprint toggled on after logging on, loading screens and cinematics. This was forcing players to have to re-engage sprinting in those scenarios, which was understandably frustrating.
Fixed 1999 Calendar progress rolling over into the next season instead of at the start of the new season as intended. Also fixes receiving an error message when attempting to claim a reward/Override upgrade in the new season.
Fixed Clients experiencing loss of function after exiting Höllvania mall tunnel to mission if they are holding any movement inputs.
Fixed Longwinder, Recaster and Tromyzon Servofish and Fishing Hotspots not appearing for Clients.
Fixed rare issue that caused inability to buy the next rotation’s Archon Shard from Bird 3 if you purchased the prior one in a very specific window of time between store resets.
Fixed Railjack Plexus access missing from the pause menu while in the Backrooms.
Fixed the default binding for Ability 4 being blank by default when playing on controller.
Fixed Clients experiencing a loss of function after exiting Höllvania streaming tunnel (our programmers deserve their flowers for this one, it was a doozy).
Fixed Khora’s Venari not spawning into Höllvania mission if started from Base of Operations Pom-2.
Fixed the explosions from Acid Shells sometimes failing to damage nearby enemies.
Fixed Acuity mods causing unexpectedly high Critical Chance multipliers on certain weapons. They will now behave the same on all weapons.
Fixed Inaro’s Swarm Kavats being invisible for Clients if the player is using the Scarab Swarm or Dessication Curse Augment mod.
Fixed various Crewman variants not being able to perform melee attacks.
Fixed players experiencing a loss of function if Nidus gained stacks with the Parasitic Vitality Augment while they were downed.
Fixed being able to use Heavy Weapon while Nyx’s Absorb is active.
Warframe, Weapon, Companion & Mod Fixes:
Fixed Knell’s unique trait (crit multiplier and status chance buff on Weak Point Hit) getting activated indefinitely while dual-wielding with Glaive.
Also fixed Knell’s custom aim reticule disappearing after throwing Glaive and switching to Knell while it’s mid-flight.
Fixed Battacor’s Sentient Barrage alt fire discharge automatically queuing a second shot that does not track enemies hit correctly when the “Fire Manual Trigger Weapons Continuously" toggle is enabled.
Fixed Client Hildryn being able to use loadout weapons on Atomicycle after mounting while Balefire is active then deactivating by running out of Shields.
Fixed mods with an “aim down sight” condition (e.g. Embedded Catalyzer, Sharpened Bullets, etc.) not granting benefits while riding Merulina.
Fixed automatic weapon getting stuck firing when opening the pause menu while shooting.
Fixed the Mandonel Archgun freezing Clients indefinitely when the Host attacks enemies.
Fixed Companion Moas getting stuck if attempting to hack Spy Vault consoles in the Gas City Tileset using the Security Override Precept.
Fixed NPC pathing guiding them through a certain Pond in the Plains of Eidolon, which triggered a teleport volume.
Fixed Warframes that have a base health & shield of 270 & 370 losing a considerable amount of health when exiting a submersible Archwing area onto dry land.
Fixed Cyte-09’s Resupply element picker UI popping up when activating Spear/Tranq Rifle Gear item.
Fixed Cyte-09 not being listed in the Invert Tap/Hold Abilities setting.
Fixed Energizing Shot not working while riding K-Drive and Merulina.
Fixed Chroma’s passive breaking and not working after casting Wrathful Advance.
Fixed weird head movement when Nova casts Molecular Prime.
Fixed the Drifter Cheat Death Intrinsic overriding Nidus’ Passive in The Circuit.
Fixed Nyx’s Mind Controlled allies not being able to be healed by abilities that target friendly NPCs.
Fixed Volatile Parasite doing 100x more damage than intended if the target died early.
Fixed Helminth abilities with throwing animations having a casting delay when used during Titania’s Razorwing.
Fixed Paris Incarnon’s Ardent Trigger Evolution (on punch through hit: + 40% Fire Rate for 6s) not applying while in Incarnon Form.
Fixed auto melee not working while Chroma’s Spectral Scream is active.
Fixed Baruuk’s Reactive Storm Augment applying the wrong damage type vulnerability to Factions with base damage type vulnerabilities (e.g., Amalgams, Murmur).
Fixed Vauban’s Bastille not activating when thrown into Frost’s Snowglobe.
Fixed Mirage’s Prism not dealing damage to enemies inside Frost’s Snowglobe.
Fixed Noctua spawned from Dante’s Woodwarden appearing upside down.
Fixed Coolant Leak’s fog not dissipating when used with Diriga and Arc Coil, resulting in permanent fog in-mission.
Quest Fixes:
Fixed the skybox not properly filling the sky in the “Follow the Stalker” segment of The Second Dream Quest.
Fixed misaligned kill animation during Stage 1 in The Duviri Paradox Quest.
Fixed misaligned Archon Shard extraction animations in The New War Quest.
Fixed the H-04 Efervon Tank spawning in The Hex Quest at half health.
Fixed being able to skip past a cinematic trigger in The Hex Quest by rolling quickly through the Höllvania Central Mall.
Fixed a certain loading screen in The New War Quest moving out of frame.
Fixed the rideable Cetus balloon in The New War Quest obscuring the player’s camera after double tapping left bumper on a controller.
Fixed a case of the Legacyte not fleeing during The Hex Quest.
Fixed Archwings always having their default colors while Protoframe Skin equipped.
Fixed Sentient foes sometimes spawning in the ground during the Kahl-175 stage of The New War Quest.
Fixed resource containers spawning during the “Ride or Die” mission in The Hex Quest.
Fixed Deacons in The New War Quest having unintentionally large vision range.
Fixed pixelation/screen tearing throughout The Awakening intro cinematic.
Fixed the loading icon missing in the Atomicycle streaming tunnel during The Hex Quest.
Fixed player looking up during the introduction dialogue in the Angels of the Zariman Quest.
Fixed Melee weapon not holstering during The War Within Quest cinematics.
Fixed Excalibur Umbra’s Radial Howl breaking Lotus animations in The New War’s final stage.
Fixed incorrect camera positioning and lighting in the Lotus scenes in the Angels of the Zariman Quest.
Fixed position of the Operator twin in the Backroom Foundry when crafting the Jahu Gargoyle during Whispers in the Walls Quest replay.
Fixed the “Harvest Archon Shard” animation sequences being very broken in The New War Quest.
Fixed screen remaining dark if you skip the interrogation cut scene in The Hex Quest.
Fixed a waypoint in The Second Dream Quest taking players in a circle.
Fixed the Chains of Harrow Steam Achievement not being awarded upon Quest completion.
We’ll have a retroactive fix to award this achievement later, but you can replay the Quest if you wish to earn it back immediately!
Fixed being unable to progress in the final stages of the alternate The Hex Quest after being downed as Amir (white screen would take over).
Fixed being unable to manually select the “Back” button on the Protoframe selection screen in The Hex Quest, often leading to players mistakenly selecting the “Continue” button using their “Enter” binding.
Fixed certain SFX getting cut short in the final stages of The Hex Quest.
Fixed missing blocking volumes in the Archwing section of The War Within Quest.
Fixed an issue with Drifter animation in The Hex Finale completion diorama if you linger on the scene for too long.
Fixed an unintended dialogue line in the final stage of The New War Quest.
Fixed random letters appearing on the POM-2 screen after getting multiple password entries wrong in The Hex Quest.
Fixed the Elder Queen's tail being visible below her throne in The War Within Quest.
Fixed entering a specific room in the Heart of Deimos Quest while on a K-Drive resulting in a progression stop.
Fixed Kaithe tutorial binding callouts breaking after swapping between Controller and Keyboard/Mouse in the Duviri Paradox Quest.
UI Fixes:
Fixed inconsistent UI tracking for the Onos Incarnon Evolution 4 challenge.
Fixed Incarnon UI elements overlapping with Weapon Descriptions in the Arsenal if Legacy Menu Scale is used.
Fixed some stats overlapping with localized text (notably Thai) while previewing Railjack Components/Armanents.
Fixed a number of areas where Höllars are still displayed as Credits in the UI while playing in Höllvania.
Fixed redundant Reset Defaults and Randomize All buttons appearing in the bottom right corner of the Lotus and Cavia’s customization windows.
You can randomize and reset colors within the existing color selection options.
Fixed Scaldra and Techrot missing from the Damage Efficacy tool tip list.
Fixed Atomicycle map marker missing after dismounting from it in the 1999 Demo.
Fixed The Hex Quest missing Lotus Eaters and The Duviri Paradox as prerequisites in the Codex.
Fixed 1999 Calendar season icons looking a bit blurry.
Fixed Standing gained values being inaccurate in the end of mission screen after completing a Syndicate mission.
Fixed enhanced damage numbers appearing too close to the enemy.
Fixed Clients not seeing the Reactant HUD buff description in Survival Void Fissure missions.
Fixed Cyte-09’s Agile Set not sorting to the top of his Animation Set list.
Fixed Summoner’s Wrath HUD buff icon not showing stacked values if another player has it equipped (UI only issue, the buff was still applying).
Fixed the Höllvania Central Mall minimap UI stacking on top of each other in the first stage of The Hex Quest.
Fixed the Resource Drones button disappearing when viewing the full Star Chart, preventing players from collecting completed Extractors.
Fixed changing Focus School in Navigation Loadout UI not saving when accessed in the Arsenal.
Fixed Grinlok having a second set of Damage stats in the UI.
Fixed the Stealth Finisher UI prompt flickering.
Fixed the Dojo decoration UI backdrop being black when viewing the Belly of the Beast Trophies.
Fixed Operator overlapping on top of Focus School choice screen in The Second Dream.
Fixed the Magazine stat on Bows increasing with mods in the UI (bows cannot have their magazine increased).
Fixed icons in the squad list all being the default Excalibur Glyph when loading into a Höllvania bounty as a Client.
Fixed incorrect decimal separators in localized Arcane descriptions.
Fixed the Orowyrm Arena and its matching Simulacrum room missing mini-map UI.
Fixed a waypoint not navigating correctly in the Grineer Galleon tileset.
Fixed the minus symbol appearing in front of an already negative stat in mod descriptions – making it appear doubled.
Fixed caged Drahks in the Junk Run Break Narmer mission being marked as allies in the minimap. If not friend, why friend shaped?
Fixed the Power Gains Override description appearing twice in the 1999 Calendar.
Fixed the inventory count number in the Helminth Feed menu using the incorrect theme colors.
Fixed the Neo V4 Relic showing as Neo Z6 in the “Last Relic Equipped” section of the Relic selection screen in Omni Fissure missions.
Fixed Clients not seeing Arcane Bellicose stat bonus in the Arsenal stat UI while in a co-op Simulacrum.
Fixed Status Effect icons missing in the Melee Doughty, Arcane Truculence and Arcane Hotshot descriptions.
Fixed rotating Void Mirrors in Conjunction Survival, Albrecht Laboratories and the Cambion Drift missing their VFX.
Fixed Gas Status Effect VFX not showing up.
Fixed Grineer Ramparts in the Plains of Eidolon missing a dismount SFX.
Fixed dialogue timing in the Void Armageddon and Void Flood missions.
Fixed Verdilac’s Energy colors not applying to its projectiles.
Fixed lighting issues on hair and fur textures causing them to look blocky/glowy.
Fixed instances of the Somachord still playing songs when entering/exiting the Dormizone and during Angels of the Zariman Quest cutscenes.
Fixed the missing black and white VFX at the beginning of The Duviri Experience that usually fades as the gamemode progresses.
Environment/Tileset Fixes:
Fixed a case of the Void Mirror side objective spawning over a cave in Duviri, which had the unintended effect of preventing Kaithe usage in said cave.
Fixed an incorrectly rotated rock in the Orb Vallis.
Fixed mines in a certain Kuva Fortress tile not having the same animations for Hosts and Clients.
Fixed a visual gap between the Barricade and wall in the H-09 Efervon Tank assassination mission.
Fixed map hole in the Höllvania tileset.
Fixed players being able to clip through the outer terrain mesh of the Steel Path Orowyrm arena.
Fixed a case of the missing stairs for Clients in a Lua Spy Vault.
Fixed Host being unable to see a hole in the ground in a Lua Spy Vault.
Fixed being able to see into a vent in the Jordas Golem Fight. Let Jordas keep his secrets!
Fixed a misplaced teleport volume in a Lua tile.
Fixed an incorrect tile connector in the Orokin Derelict tileset.
Fixed a missing collision in the Zoo in the Höllvania tileset.
Fixed a texture error in the ground of an Undercroft tile.
Fixed some lights flickering in the Höllvania tileset.
Fixed various decal and lighting issues, as well as floating items in some Höllvania tiles.
Fixed foliage clipping through Blink Pads in the Plains of Eidolon.
Fixed being able to clip through a wall in Höllvania while riding Atomicycle and seeing checkerboard texture.
Fixed Hex Treasures spawning under some rubble in the Höllvania tileset.
Fixed players entering an out-of-bounds area in the Corpus Outpost tileset via Transference.
Fixed the Grineer Sealabs extraction tile missing a console to reduce the alarm levels. In rare cases players may have gotten trapped in a room because of this.
Fixed broken snow geometry in Duviri near Fort Wyrmsoul.
Fixed missing stairs in Lua Vaults for clients in Lua Spy missions.
Fixed certain elements in Cetus/Saya’s Visions mission visibly fading in/out depending on your distance to them.
Fixed a case of Vents in a certain Zariman Ten-Zero tile not breaking properly for Clients in Mobile Defense missions.
Fixed Coil Drives getting stuck on certain parts of the terrain in post-The New War Orb Vallis.
Fixed falling through level after opening the Cambion Drift Bounty screen while running.
Fixed disconnected ground textures in some of The Circuit tiles.
Fixed the spikes on the Necralisk popping in and out of visibility while viewing at large distances in the Cambion Drift.
Fixed pressure plates in Duviri Enigmas being partially visible.
Fixed issue with Hell-Scrubber towers spawning partly into the ground.
Fixed issue with Hell-Scrub missions not failing if fail conditions have been met.
Fixed collision missing on a ceiling ring in the Orokin Moon tileset.
Fixed enemy pathing issues around/on the awnings in the Höllvania tileset.
Fixed level of detail (LOD) issues in one of the winter tiles in the Höllvania tileset.
Fixed many instances of bushes causing the camera to go inside the player in Duviri.
Fixed being able to escape the map in one of the Grineer Forest tiles.
Fixed map hole in the Gas City tileset.
Fixed some misaligned water and stair meshes in the Orokin Moon tileset.
Fixed floor and doorways flickering in the Grineer Asteroid tileset.
Fixed environment elements disappearing in the Prison Break Break Narmer mission when viewed at certain angles.
Fixed a large gap in one of the Corpus Outpost tiles.
Fixed Warframes getting stuck in the tilted/broken crossbars in the Corpus Gas City tileset.
Fixed rare bug where player could fall out of the map when walking through the door to go to Backroom and then immediately turning back around to leave.
Fixed enemy pathing issues in the Corpus Outpost tileset.
Fixed issues with meshes overlapping and floating snow piles in the Winter Höllvania tileset.
Fixed some golden textures in the Necralisk and on the Entrati Dojo Decorations having black reflections.
Fixed the collision on a column in one of the Zariman tiles to prevent players from jumping up and out through the glass.
Fixed Medallions and Ayatans sometimes spawning the Granum Void.
Fixed Clients being teleported back to completed Spy rooms by sliding into the large moving blocks in Lua Spy missions.
Fixed issues with enemy pathing in Winter Hell-Scrub missions.
Fixed flickering on Grineer Deimos tilesets due to broken infestation geometry.
Fixed tileset issues in the Prison Break and Junk Run Break Narmer missions that were causing issues with NPCs.
Fixed Nidus’ full stack mutation lingering outside of the Helminth area in the Backrooms.
Fixed certain tiles not being picked in Höllvania Hell-Scrub missions.
Script Error & Crash Fixes:
Fixed a crash in The Sacrifice Quest if the player died as the Operator and quit the game before they respawned.
Fixed crashing when trying to open a Warframe’s Upgrade Screen if they had an Augment equipped for an Ability that was overwritten by a Helminth Ability.
Now the Augment Mod will automatically unequip if the corresponding Ability is overwritten.
Fixed crash caused by NPCs missing their weapons (i.e. when disarmed).
Fixed crash in Höllvania Exterminate mission.
Fixed a crash that occurred while fighting the Ropaloyst.
Fix script error that could occur when logging out of the game while the Pom-2 was loading.
Fixed script error caused by toggle crouch.
Fixed script error when quitting the Lotus Eaters Quest while struggle prompt UI is active.
Fixed a crash when configuring Harmony in Teshin’s Cave while playing The Duviri Experience.
Fixes towards crash when using alt-tab or alt-enter.
Fixed script error when casting Kullervo’s Wrathful Advance.
Fixed a rare crash on PC after minimizing Warframe or dragging the game in windowed mode to resize it.
Fixed a script error when a Khora Specter uses her abilities on foes.
Misc. Fixes:
Fixed dead Ancients, Brood Mothers, Thrashers, and Therids playing electrocuted or immolated animations before entering their death animation.
Since the electrocution and immolation animations were so long, players would waste valuable bullets and time trying to take down these foes, even though they were dead.
Fixed Clients being unable to complete Railjack Orphix missions after destroying a security node and Host migration occurring. Clients were returning to the mission with the objective still requiring four nodes to be destroyed, but only 3 were left.
Fixed the Necralisk appearing as the Arsenal background if accessed as the Operator/Drifter while in the Sanctum Anatomica.
Fixed Dagath Prex card being incorrectly rotated in the Decoration diorama.
Fixed custom Polychrome Fog not appearing in the skyboxes of the Open Space and Dry Dock Dojo rooms.
Fixed enemy kills counting towards the “Destroy Stationary Objects” Höllvania Bounty challenge.
Fixed Exploiter Orb staying in its basic idle animation at certain points during the fight.
Fixed Ghoul Expired continuing to attack with its arm even though it’s been destroyed.
Fixed Saya’s Visions transmissions playing after extracting from the mission.
Also fixed Lotus’ “mission complete” transmission in Saya’s Visions.
Fixed an issue where using Aim Toggle results in being unable to swap to your Secondary Weapon on a K-Drive.
Fixed being unable to Aim in Place in Caliber Chicks 2 if using Toggle Crouch instead of Hold to Crouch.
If you have Toggle Crouch enabled, it will still work as a hold for Aim in Place.
Also fixes the Aim in Place binding showing unbound in the tutorial while using Toggle Crouch.
Fixed softlock when pausing/unpausing Caliber Chicks.
Fixed being able to open chat during the Caliber Chicks 2 loading screen, causing it to linger on screen while playing the minigame.
Fixed lighting issues in the Nightwave Livery diorama.
Fixed the Drifter appearing to rizz themselves in a conversation with Aoi in KIM. We've already made that self-love joke, but here it is again.
Fixed errant extra spaces in various KIM conversations.
Fixed Hosts not seeing a Grineer Ship in the skybox during the Amar Archon Hunt fight.
Fixed being able to Nova Wormhole out of the Moonlit Courtyard Simulacrum and become stuck.
Fixed being unable to place decorations in the pond in the Courtier’s Bliss Dojo Room. Fish need love too!
Fixed rare cases of enemies dying immediately when attempting to recover from being knocked down if they fell just in the right spot.
Fixed Techrot Baubau spawned from an uncleased Hell-Scrubber appearing to stand in place after being killed.
Fixed rare case where Clients could experience a loss of function while using the turret on the Scaldra TI-92 truck to destroy it.
Fixed a Pherogland spawning by Kalymos’ feet before interacting with her to start the hunt in Legacyte Harvest missions.
Fixed Kalymos appearing stretched and wonky while waiting for the player to interact with her in Legacyte Harvest mission.
Fixed incorrect skybox in the Courtier’s Bliss Dojo room when fast-travelled into.
Fixed the Vagabond disappearing in Duviri for high-FOV and high-resolution monitors.
Fixed the interact prompt for Zariman Quiz Tablets being visible while on a Kaithe. Silly Drifter, Kaithes can’t read!
Fixed cases of Conservation footprints failing to spawn after interacting with a Trail Start Point, also resulting in the Trail Start Point disappearing.
Fixed aliasing issues with Quellor’s materials.
Fixed shadows causing Quinn to have black teeth/mouth in the Chrysalith.
Fixed strange head movement when running or crouching depending on where the player is looking.
Fixed an animation pop for the Rhino Heirloom Helmet when used with the Rhino Agile Animation Set.
Fixed offset issues with the Impetus Prime Syandana.
Fixed random text line in the Power Gains 1999 Override description.
Fixed seconds in timer not being localized in the Conclave matches.
Fixed text in Index bidding UI not being properly localized.
Fixed Kalymos’ left mouth corner not moving properly.
Fixed motion blur issues on the liquid in Lavos’ vials.
Fixed Höllars pickup text missing comma/decimals to denote the thousands.
Fixed Parallax’s windows being too dark.
Fixed filepath error popping up after hitting “Accept” more than once when applying Fusion to a mod when you do not have the correct amount of Endo to rank it to max.
Fixed Corpus Obelisk entry animation showing Warframe flying upwards right before reaching the door in Railjack Neptune Proxima missions.
Fixed a typo in one of Arthur’s “Best Friends/Loved” rank conversations.
Fixed Drifter moving to a seated position while hovering over AMP Arcanes in the Equipment section of the Drifter menu.
Fixed Amir’s “Dynamo Jump” Override description incorrectly saying the Electricity Damage buff lasts 5s instead of 3s.
Fixed being able to destroy your Domestik Drone friend in the Höllvania Central Mall by bullet jumping over it (MY BOY, NOT MY BOY).
Fixed Amir Gemini Skin glasses flickering on a Kuva Lich’s Progenitor shoulder decoration.
Fixed missing textures on the Grinner Station in the Personal Quarters’ Empyrean Vignette.
Fixed Excalibur Umbra missing his head in the Conclave.
Tentative fix for launching Warframe in fullscreen but alt-tabbing with split-second timing before the window can fully appear resulting in an invisible task you can't switch back to.
Fixed the link to Warframe’s EULA missing from the launcher.
Fixed a case of stretched resolution on fresh installs of Warframe on the Steam Deck.
Fixed rare cases of Gemini Skins having a global tint applied to them on Articula or in statues in the Personal Quarters/Relay.
Fixed cursor on PC escaping the game window when playing Caliber Chicks if the user has multiple monitors.
Fixed the Belly of the Beast Ordis vendor re-appearing when entering Relays directly from a Railjack mission.
Fixed an issue where Operator hair styles that aren’t named “Operator Cut #” were showing up as "Drifter Cut" in the list.
Fixed Ordis’ transmissions interrupting Alad V’s introduction cinematic after completing the Jupiter Junction.
Fixed the description for Arcane reward in the 1999 Calendar being incorrect.
Fixed a typo in one of Aoi’s Rank 5 conversations ( "betray" instead of "betraying”).
Fixed Quincy’s KIM profile showing Best Friends notes at Max Rank.
Fixed being unable to filter chat using Cyrillic capital characters.
Fixed players getting duplicates of the Hex Accolade Glyphs from defeating the H-09 Efervon Tank Apex and Warframe Glyphs from The Fragmented One.
Fixed Warframe’s Emissive color changing when equipping the Verv Emblem.
Fixed Prod Crewmen being unable to attack the Warframe Cryopod in Corpus Outpost Defense mission.
Fixed t-pose glitches when transitioning from the Höllvania Central Mall to mission while on Atomicycle.
Fixed Client Warframes going invisible while riding Atomicycle after Host migration.
Fixed being unable to place decorations in some spot of the hallway to the Dojo Drydock.
Fixed aspect ratio detection issues in some cases when using exclusive fullscreen and monitors without EDID information.
Fixed changing display mode to borderless overwriting your currently selected fullscreen or windowed resolution.
Fixed changing display mode to borderless or windowed overwriting your currently selected fullscreen refresh rate.
Fixed Corpus Security Nodes still attacking player Railjack while it is cloaked.
Fixed the training dummy in Teshin’s Cave missing most of its body and only having arms.
Fixed various issues when dismounting a Railjack emplacement if another player was trying to mount it.
Fixed some Enemy Factions missing in the Simulacrum if the game was set to Turkish.
Fixed culling distance being too close when video settings are set to high in the Höllvania tileset.
Fixed the Watchful Paragrimm decoration having a large “no placement” red zone when attempting to place decorations.
Fixed being able to interact with side objective context actions in The Duviri Experience while riding Kaithe.
Fixed Warframes in Conclave Loadouts being unable to equip Syndicate Sigils in PVE Loadouts.
Fixed Lua’s Hall of Ascension Speed Test buttons not visually responding to player input (they were activating, but you couldn’t tell!)
Fixed Hollow Vein's animations to be less stop and go.
Fixed players unable to purchase rotating vendor items (e.g. Ergo Glast’s Tenet weapons) four minutes before the offerings would change.
Fixed The Hex and Cavia rank-up diorama incorrectly showing the player’s Warframe instead of Arthur or Fibonacci when accessed in their respective hubs.
Fixed Clients seeing missing heads on Gemini Skins after a player used a Gemini Emote.
Fixed missing character and decoration lighting in the Orokin Tower Chamber Dojo room.
Fixed the tail of Lark Bishamo Apparel being contorted on Operators.
Fixed player being in the wrong location while petting their Kavat.
Fixed being able to phase through objects with the Atomicycle.
Fixed Warframe in the login screen kneeling lower when logging into The Backrooms compared to other Base of Operations.
Fixed Techrot cocoons flickering due to missing shaders.
Fixed cases of Drifter beards not matching their hair color when reverting to defaults.
Fixed the “Prefer Overlay Map” setting not applying to non-Open Landscape missions with streaming tunnels (ie. Höllvania, Albrecht’s Laboratories).
Tune into twitch.tv/warframe on Thursday, March 20th for Prime Time #429! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 30 minutes.
Twitch Drop: This week's campaign features content introduced in Techrot Encore — get ready to take on the Technocyte Coda (and add some flair to your Base of Operations) with this week's Drops. If you're unfamiliar with any of the content listed in this forum post, look toward our March 19 update notes for more info!
**This Twitch Drop has a Claim Limit of 3 should you wish to get the maximum limit (1 Claim from Emisión Tenno and 2 Claims from Prime Time) .
Raid Drops:
Emisión Tenno Raid (Wednesday)
Our Spanish community team will be sending the love to thegamio after their Emisión Tenno stream! Watch thegamio for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Peely Pix Display Drum Kit Decoration.
Prime Time Raid (Thursday)
After Prime Time we’ll be raiding Slivarito to continue the fun and share with their community. Watch Slivarito for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Peely Pix Display Drum Kit Decoration.
Weekend Drops!
Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!
dyanasmythe (English) March 21st from 2pm to 4pm ET Channel: twitch.tv/dyanasmythe Drop: Mimica Shawzin
VoidFissureBR (Portuguese) March 22nd from 3pm to 5pm ET Channel: twitch.tv/VoidFissureBR Drop: Noggle Statue - The New War Teshin
Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)