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October is full jam-packed with streams and drops as part of our Quest to Conquer Cancer campaign! We’re honored to be joined by many community content creators for our month-long charity event.
As outlined in our Twitch Drops Overview Thread, each week will share the same Drops Grab Bag of items. Every stream listed in our schedule below will have their own unique campaign, meaning there are plenty of rewards to go around!
Grab Bag Theme: Captura Scenes!
Watch any QTCC Stream for 30 minutes to earn one of the following items:
All Captura Scenes have the same drop rate:
If you watch our fundraising streams using the iOS Twitch App, please refer to our Official PSA on how to claim your Drops!
Fundraiser Schedule: October 6 to 12
Below is a look at all of the charity streams to expect this week. Whether you’re able to donate to the cause or just want to show up to share your support, we’d love to see you there!
DIGITAL EXTREMES
Wednesday, Oct 8th @ 3pm - 4pm ET - Emisión Tenno #312
Channel: twitch.tv/warframeinternational
Note: Emisión Tenno will continue to raid Creators during this month, but we are not listing them here as they are not official fundraising streams for the Quest to Conquer Cancer. All Emisión Tenno raids will drop an Ordis Floof for the month of October.
Thursday, Oct 9th @ 6pm - 8pm ET - Prime Time #455
Channel: twitch.tv/warframe
CONTENT CREATORS
Monday, Oct 6th @ 10am - 12pm ET - Bluyayogamer (Spanish)
Channel: twitch.tv/Bluyayogamer
Monday, Oct 6th @ 3pm - 5pm ET - LaurieeeLG
Channel: twitch.tv/LaurieeeLG
Monday, Oct 6th @ 6pm - 8pm ET - Shenpai
Channel: twitch.tv/Shenpai
Tuesday, Oct 7th @ 10am - 12pm ET - MHBlacky_Eng
Channel: twitch.tv/mhblacky_eng
Wednesday, Oct 8th @ 11am - 1pm ET - Asura_Tenshi
Channel: twitch.tv/Asura_Tenshi
Wednesday, Oct 8th @ 1pm - 3pm ET - iFlynn
Channel: twitch.tv/iFlynn
Wednesday, Oct 8th @ 3pm - 5pm ET - CanOfCraig
Channel: twitch.tv/CanOfCraig
Thursday, Oct 9th @ 8pm - 10pm ET - TheRagingTerror
Channel: twitch.tv/TheRagingTerror
Friday, Oct 10 @ 1pm - 3pm ET - UpsideDownSmore
Channel: twitch.tv/UpsideDownSmore
Friday, Oct 10 @ 3pm - 5pm ET - Brighan
Channel: twitch.tv/Brighan
Saturday, Oct 11 @ 8am - 10am ET - Likhann (French)
Channel: twitch.tv/likhann_
Saturday, Oct 11 @ 11am - 1pm ET - Elicegameplay (Spanish)
Channel: twitch.tv/Elicegameplay
Saturday, Oct 11 @ 4pm - 6pm ET - Purkinje
Channel: twitch.tv/Purkinje
Sunday, Oct 12 @ 6am - 8am ET - Kalon75 (Japanese)
Channel: twitch.tv/Kalon75
Sunday, Oct 12 @ 10am - 12pm ET - Destrohido (French)
Channel: twitch.tv/Destrohido
Sunday, Oct 12 @ 8pm - 10pm ET - 2020Zero (Portuguese)
Channel: twitch.tv/2020Zero
This week’s Drop has the following claim limits:
SpoilerIf you want to learn more about our Quest to Conquer campaign this year, see the full month’s schedule, and contribute to the cause, check out our official site at warframe.com/qtcc.
Thanks, Tenno!
For the sixth year in a row, Warframe is supporting The Princess Margaret Cancer Foundation by joining together with Tenno around the world for Quest to Conquer Cancer 2025!
Between 2020 and 2024, the Warframe community raised over one million dollars CDN for cancer research and technological breakthroughs. The Princess Margaret Cancer Foundation (PMCF) is one of the top five cancer research facilities in the world, and they rely on donations to accelerate life-saving cancer research, education and care.
During the month of October, Tenno can tune into streams hosted by members of the Warframe Community team, as well as your favorite Warframe content creators to collect free drops and join in on the fundraising. As always, you’ll be unlocking in-game rewards for all Tenno as we hit donation milestones. These digital rewards include brand new customization options – look forward to new Glyphs by Community Artist HolisticHiatus, a Fusion Display by Shivecu, a stunning Zephyr Conquera Skin, and much more.
HOW TO DONATE
DONATION TIER REWARDS
CONQUERA CHARITY MERCHANDISE
Fashion Frame and Floofs aren’t just in-game, Tenno! All-new merchandise has landed on the Warframe Store, and net proceeds generated from Conquera items will be donated to the PMCF. In 2024, over $70,000 CAD was generated through net proceeds and donated to the PMCF!
This year’s Conquera Collection are all pre-orders, to ensure ample supply to every Tenno interested!
Puzzle art by Nelosart
RETURNING MARKET ITEMS
Did you miss out on a particular Conquera goodie from previous QTCC years? Don’t stress! All previously unlocked Rewards will also be available on the in-game Market for 1 Credit each!
From now until December 31 at 11:59 p.m. ET, get your hands on favourites like the Conquera Syandana, Ribbon attachments, Ephemeras, Glyphs, Displays and so much more! You can find them in the new Community Event tab in the in-game Market.
CONQUERA FLOOF ALERTS
From October 1 at 10 a.m. ET until October 31 at 2 p.m. ET, there will be a series of Alerts available offering several adorable Conquera Floof Rewards from previous QTCC campaigns.
GLEAM GIVEAWAY
Enter the QTCC Giveaway for a chance to win one of five prize packs, including 1000 Platinum, Conquera V Collection and the 1000-piece Conquera Puzzle. Read the full contest rules here.
LIVESTREAM SCHEDULE
Keep an eye out for QTCC livestreams happening throughout October! Check out the complete stream schedule here, then follow the official Warframe account and all participating Content Creators on Twitch to join the fun.
Mark your calendars–more than 50 streamers from the Warframe Community are joining this year’s festivities, streaming with Twitch drop-enabled broadcasts. You might even catch a few DE staff members guest hosting here and there!
Our official QTCC Kickoff stream begins on Thursday, October 2nd from 6-8 p.m. ET
We’ll end the month with a grand finale stream on Thursday, October 30th. What sort of shenanigans might our hosts bring to the table..?
Watch participating channels for 30 minutes on Twitch with a linked account to claim Drops. Each week offers a different set of Rewards to earn, so be sure to check out multiple streams to earn more items! The Drops featured here are just some from a list of potential items — check out the official QTCC Twitch Drops Campaign post for the full list of each week’s and more.
HOW TO GET INVOLVED
If you've ever wanted to stream, QTCC is a great time to get involved! Become part of Team Warframe and have your fundraising efforts contribute to our community goal. Head to our Tiltify Campaign Page and select “Start Fundraising.” You'll be prompted to log in or create a free Tiltify account if you haven't already.
On setup, it should show that “You’re fundraising for The Princess Margaret Cancer Foundation and The Princess Margaret Quest Presented by AMD” and that “You’re fundraising with Team Warframe” – this way, your fundraising will contribute to our communal goals.
WE ALL LIFT TOGETHER
Whether you donate directly, pre-order charity merchandise, host your own stream or simply share our message, every effort counts in the Quest to Conquer Cancer within our lifetimes. We could not have raised over one million dollars in our first five years without you, and we can’t wait to see what comes next. Lifting together, always!
Tenno,
Tune into twitch.tv/warframe on Thursday, October 2nd at 6pm ET for Prime Time #454! This stream will officially kick off our QTCC Celebrations — we've included details below in the Quest to Conquer Cancer section of this post!
Emisión Tenno Twitch Drops:
Our Spanish-speaking Tenno can also watch Emisión Tenno on October 1st at 3 p.m. ET over at twitch.tv/warframeinternational!
Since this stream is happening before our official QTCC kick-off, they have their own Drop campaign this week. Watch for 30 mintues to earn the following:
Claim Time: 30 Minutes (Drop 1)
Emisión Tenno Raid (Wednesday)
Our Spanish community team will be sending the love to soymistergamer after their Emisión Tenno stream! Watch soymistergamer for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn an Ordis Floof.
QUEST TO CONQUER CANCER - FUNDRAISING SCHEDULE
October is full jam-packed with streams and drops as part of our Quest to Conquer Cancer campaign! We’re honored to be joined by many community content creators for our month-long charity event.
As outlined in our Twitch Drops Overview Thread, each week will share the same Drops Grab Bag of items. Every stream listed in our schedule below will have their own unique campaign, meaning there are plenty of rewards to go around!
Grab Bag Theme: Syndicate Medallions!
Watch any QTCC Stream for 30 minutes to earn one of the following items:
If you watch our fundraising streams using the iOS Twitch App, please refer to our Official PSA on how to claim your Drops!
Fundraiser Schedule: October 2 to 5
Below is a look at all of the charity streams to expect this week. Whether you’re able to donate to the cause or just want to show up to share your support, we’d love to see you there!
DIGITAL EXTREMES
Thursday, Oct 2nd @ 6pm - 8pm ET - Prime Time #454
Channel: twitch.tv/warframe
CONTENT CREATORS
Thursday, Oct 2 @ 8pm - 10pm ET - YourLuckyClover
Channel: twitch.tv/YourLuckyClover
Friday, Oct 3 @ 11am - 1pm ET - Smettbonia (German)
Channel: twitch.tv/Smettbonia
Friday, Oct 3 @ 1pm - 3pm ET - Saminator
Channel: twitch.tv/Saminator
Saturday, Oct 4 @ 3pm - 5pm ET - UreiFen
Channel: twitch.tv/UreiFen
Saturday, Oct 4 @ 5pm - 7pm ET - GreatBardini
Channel: twitch.tv/GreatBardini
Sunday, Oct 5 @ 1pm - 3pm ET - Destrohido (French) [RESCHEDULED DUE TO ISP ISSUES]
Channel: twitch.tv/Destrohido
Sunday, Oct 5 @ 3pm - 5pm ET - JustOldPrime
Channel: twitch.tv/JustOldPrime
Sunday, Oct 5 @ 5pm - 7pm ET - Slivarito
Channel: twitch.tv/Slivarito
This week’s Drop has the following claim limits:
SpoilerIf you want to learn more about our Quest to Conquer campaign this year, see the full month’s schedule, and contribute to the cause, check out our official site at warframe.com/qtcc.
Thanks, Tenno!
Oberon, our quiet paladin, has been patiently waiting in the wings — tending to his plants, perhaps. Now it’s time for him to step into the spotlight as his rework is fast approaching! Our general philosophy with the changes below was to retain his core abilities, but buff them to lean into his supportive paladin theme and improve the fluidity of his playstyle.
For information on the Damage Attenuation, Screen Shake, and other Quality of Life changes, please check out the dedicated forum post: https://forums.warframe.com/topic/1469410-dev-workshop-damage-attenuation-and-quality-of-life-changes-devstream-189/
As with all Dev Workshops, everything listed here is subject to change up until launch!
Free Oberon and Forma
Log in from October 15 at 11am ET to October 21 at 11:59pm ET to receive a free Oberon via your inbox! If you have yet to test his resolve in-mission, this is your chance.
As with other reworks, players will also receive a built Forma in this inbox message to help them fine-tune their Oberon builds. The Free Forma will be delivered for anyone who logs in until the end of the year.
Now, let’s get on to the rework!
Armor Stat Change:
Oberon is receiving an Armor buff with his rework:
Passive:
Oberon’s original Passive was designed to increase the survivability of Companions, and as a result was mostly trivialized by the Companion Rework from 2024. With this rework, we’re giving him a shiny new Passive!
New Passive:
Picking up a health orb (or a universal orb) generates a Righteous Negation charge for Oberon and Allies within Affinity radius. Oberon and his Allies each have individual caps of 3 Righteous Negation charges.
New Effect: Righteous Negation
If a player has a Righteous Negation Charge, they are invulnerable to incoming damage. When incoming damage is blocked, one Righteous Negation Charge is expended. If a player has multiple Righteous Negation Charges, they will remain Invulnerable and receive a small 0.25 second cooldown before an additional Righteous Negation Charge can be depleted. If the damage removes their final Righteous Negation, players will be granted an additional 0.25 seconds of Invulnerability.
Players can identify how many Righteous Negation Charges they have via the buff indicator in their HUD, or by counting the number of floating shields that circle around them.
Image Description: Oberon Feyarch is standing amidst ferns. Around him float three orange energy shields, each around the size of his forearm. The shields appear to be floating in a circle, centered around his waist. As they are made out of energy, they are partially transparent. The shields also appear to have antler-like protrusions on their face, which are the same color as the rest of the shield.
Ability 1: Smite
Smite is a fairly straightforward ability that can be modded for maximum efficiency on a single target. We want to focus and elevate its strength as a Single Target ability, while smoothing out some of its quirks.
Smite Changes:
Smite Infusion Augment:
Ability 2: Hallowed Ground
Hallowed Ground is a useful tool in Oberon’s kit, but needed a general quality of life pass — namely to improve its overall modding flexibility and bring it up to 2025 gameplay standards.
Hallowed Ground Changes:
Hallowed Eruption Augment:
Ability 3: Renewal
Renewal is often compared to Wisp’s Reservoirs, in that the latter heals more for less energy. The goal of our changes to this ability are to amplify and simplify Renewal’s effects to offer more impact.
Renewal Changes:
Phoenix Renewal Augment:
Image Description: A close up of Oberon Prime with the Feyarch Skin equipped in a Grineer Forest tile. Circling around Oberon’s brow are a series of orange spikes of energy shaped like diamonds. The energy diamonds are floating and are spaced equidistant, and each has a line of brighter energy bisecting it vertically so it almost looks like a starburst.
Ability 4: Reckoning
Reckoning is a visually impressive ability, but unfortunately lacks the actual power expected of an ultimate. With his rework, we are increasing the overall damage output and are changing some of the ability synergies to now be basekit.
Reckoning Changes:
Hallowed Reckoning Augment:
That’s all for our Oberon rework! We’re excited for you all to play with his refreshed kit when The Vallis Undermind launches in October!
The Vallis Undermind is absolutely sprouting with new content — including the funnest guy of all, Nokko — but this update brings even more(l) with it: a variety of quality of life changes and reworks! As with all Dev Workshops, everything listed here is subject to change until launch!
For information about the Oberon Rework changes, check out the dedicated forum post here: https://forums.warframe.com/topic/1469411-dev-workshop-oberon-rework-devstream-189/
This Dev Workshop is dedicated to the following topics:
There’s mush to go over, so let’s dive right in!
DAMAGE ATTENUATION CHANGES
Damage Attenuation is one of the tools we use to normalize the difficulty of boss-type enemies between groups of players, and its implementation has been a hot topic in the community for a while now. While meant to balance out high-powered builds, Attenuation could sometimes lead to paltry damage numbers — great to make an enemy hard to kill, but not necessarily fun for the player.
With community feedback in mind, we have some sweeping changes planned, which we have outlined below! The core of our goals is as follows: a) address outlier cases of Bosses having a very long time-to-kill as a result of of Damage Attenuation (notably in high level content), b) making player builds feel impactful against Damage Attenuated foes, and c) standardizing how Damage Attenuation applies to the majority of Boss-type enemies in Warframe. There are a few moving pieces here, so we’ll first break down the wider Attenuation changes, and then go over how we’ll be standardizing this for various enemies.
A few key terms to familiarize yourself with as we move forward:
1 - Damage Attenuation Scaling
If you hop into a Legacyte Harvest mission in Höllvania on the live build, a few things will change depending on whether you’re on the Normal Path or Steel Path: enemies have different modifiers, squad consumables have cooldowns, and so on. One thing that stays the same is the current Max Damage Per Second (MDPS) and Max Damage Per Instance (MDPI) that the Legacyte will take.
This is because Damage Attenuation applied to the Legacyte is a flat value, regardless of its health pool. At Normal Path levels, these values can feel reasonable, but once Steel Path or even Temporal Archimedea modifiers apply, that’s where the “bullet sponge” allegations begin. At certain points, Damage Attenuation became less of a tool to balance out powerful player builds, and more so acted as a time gate to kill high-health enemies.
A careful touch is needed to embrace the power fantasy of Warframe while also ensuring high level content is not completely trivialized. In the current iteration of Damage Attenuation, we have not accomplished that goal to our satisfaction — simply put, it has created gameplay interactions that are unfun. So, the following changes are being made to address it:
1.1 - Damage Attenuation in Proportion to Max Health
If we go back to the Legacyte example earlier, players should notice a distinct difference in how Damage Attenuation applies to this enemy in both Steel Path and Temporal Archimedea missions. Instead of the MDPS and MDPI using the same values of Normal Path Legacytes, the amount of damage players can deal per second and per instance now scales based on the enemy’s Max Health*. As Max Health increases with enemy level and mission modifiers, so will the maximum damage caps from Damage Attenuation.
The result is a higher damage output from players, and a more reasonable time-to-kill! Players who invested much time and effort into their builds should feel more rewarded for their work, especially against high-level enemies with Damage Attenuation.
Our focus with this sweeping change is to establish the overall Time-To-Kill for enemies within a reasonable range, considering the equipment available to players when they are first encountered.
Since this is a significant change to how Damage Attenuation is calculated, we will be increasing the Health of various Bosses to balance with this new scaling mechanic. The goal is to reward players with powerful builds but still avoid one-shotting Archons. We’ll cover the Health changes in the Standardizing Damage Attenuation section below!
* Max Health for this calculation only uses the Health value. Overguard, Shield, and Armor values are not considered.
1.2 - Independent Maximum Damage Per Second per Player
Currently, the Maximum Damage per Second (MDPS) cap in Damage Attenuation applies squad-wide. If you have a teammate blasting their 6-forma Incarnon Form Laetum at an Archon, there’s a good chance they consistently hit those pillows before you have an opportunity to aim your gun.
This could lead to situations where your seemingly-powerful weapon could result in feeble damage output — and we all know that this is basically a crime in the world of Warframe. Players spend hours perfecting their builds, and we want them to feel impactful in-mission as much as we can.
With that in mind, the MDPS in Damage Attenuation will now be applied on a per-player basis. The damage output of your squadmates no longer has an impact on the efficacy of your attacks! Max Damage Per Instance has always applied per-player (due to the nature of this mechanic), so it is unchanged.
To recap our Damage Attenuation changes, a) the damage caps now scale proportionately to the enemy’s max health, and b) no longer apply squad-wide. Now, let’s move on to how we are standardizing it.
2 - Standardizing Damage Attenuation
Damage Attenuation is just one method that we use to balance player power against Boss-type enemies. Depending on whether you fight an Eidolon, a Kuva Lich, or an Archon, your damage output will be affected in different ways. These differences are often the legacy of the many hands that have worked to make Warframe over the years — decisions for new content in 2018 can eventually result in gameplay quirks that players learn to adapt to in 2025.
There is so much to learn in Warframe, and that list only grows with every update; part of maintaining a decade-long game is reducing the scope of what players need to know. With that in mind, we are replacing existing Damage Attenuation on various Boss-type enemies and standardizing them to use the same system.
Actual MDPI and MDPS values will be balanced around the content type, but enemies from Liches to Void Angels to Legacytes now all share the same attenuation mechanic. For those familiar with Archon Hunts, our new standard model is based around the Damage Attenuation in those missions.
As mentioned earlier, we are increasing base health values to balance the time-to-kill for these foes. While larger health pools may increase difficulty, they also increase the Damage Attenuation caps since they now scale with max health. Our hope is that players will hit harder and their weapons will feel more satisfying, while also ensuring enemies have a reasonable time-to-kill (on both ends: avoiding one-shots, but also avoiding time-gated slogs).
Since these changes are still in active development and require careful testing, we are not sharing stat changes in this Dev Workshop — look for an extensive overview in our official The Vallis Undermind patch notes. However, we can confirm that this new version of Damage Attenuation will be applied to the following enemies*:
* note: we are including enemies that already use Damage Attenuation (ex: Archons), so players a) have a comprehensive list and b) understand that the new attenuation scaling changes also apply to them.
Enemies Using Standardized Damage Attenuation:
Look for final stat changes in The Vallis Undermind patch notes. With such a sweeping change, the real way to understand its impact will be through gameplay. We’ll be keeping a close eye on feedback after this launches to ensure we struck the proper balance. Once The Vallis Undermind is in your hands, please let us know how this new Damage Attenuation feels against specific enemies, so we can continue to iterate post-launch!
ACCESSIBILITY: SCREEN SHAKE & RECOIL CHANGES
Earlier in 2025, we unintentionally released a change where the Screen Shake toggle would also remove the screen movement tied to weapon recoil. For much of Warframe’s history, this toggle would remove Screen Shake, but retain screen movement tied to Weapon Recoil — i.e. depending on the weapon you were firing, the screen would jiggle to mirror the recoil. Upon reverting this change a month later, we started receiving feedback that this screen jiggle was causing players to experience motion sickness.
While weapon recoil was restored to its original state, the conversations that occurred after its return made us look closer at its accessibility for those prone to motion sickness. With that in mind, we are making the following changes for Tenno with the Screen Shake Toggle turned off:
Image Description: Wukong in the Orb Vallis is shooting the Sybaris Prime as he aims down sight. The screen doesn’t shake when he shoots, but a small diamond in the reticle jumps up in time with his shots to mirror the gun’s recoil. Wukong then swaps to the Dual Coda Torxica and illustrates a similar effect with that weapon.
Weapon Screenshake Changes:
Tenno who keep their screenshake enabled in Accessibility Options may notice slight adjustments to the intensity of screenshake on some weapons. With our review of Screenshake, we felt that the following weapons had too strong of a recoil effect, so we have reduced screenshake for the following:
Motion Controls on PlayStation
Speaking of Accessibility, we are thrilled to introduce Motion Control capabilities to the PlayStation platform! Players can enable this via the new “Toggle Motion Controls” setting launching on PlayStation with The Vallis Undermind.
PS4 and PS5 Tenno looking to make use of this new functionality will be able to toggle it on when the update launches — and look to the patch notes for more details, if desired!
GENERAL QUALITY OF LIFE CHANGES:
The team has been cooking, so let’s look at some other quality of life improvements you can expect with The Vallis Undermind.
Arcanes in Archguns:
Heavy Guns are getting even heavier, with the ability to install Archgun Arcane Adapters coming in The Vallis Undermind! Players can earn these through new Deepmine Bounties or by trading with Nightcap.
Each Archgun now comes with two Arcane slots that can be unlocked! Installing an Archgun Arcane Adapter unlocks one Arcane slot — the top can be slotted with Primary Arcanes, and the bottom with Secondary Arcanes.
Nullifier Bubble Ability Interactions Change:
We’re changed how a few Warframe’s Abilities interact with Nullifier bubbles. Before, a Nullifier Bubble (and the Nullifier it is attached to) walking into the radius of these Abilities would immediately dispel it, but now they have the following effects:
Cosmetics Quality of Life:
FashionFrame is getting the love it deserves with the following changes:
Signas on Operators and Drifters
Much like on Warframes, players can now equip Signas to their Operator/Drifter via Attachments in the Appearance menu.
Image Description: A female Drifter standing in the Orbiter. Her suit is white with purple details and she wears a dark purple eyepatch. Her dark purple hair is pulled into a ponytail, and behind the ponytail floats the Tomoe Signa. The Signa is a mix of dark blue and purple, with bright purple energy VFX.
Equip Both Sides Toggle
If you prefer symmetry in your fashion, we’re adding a “Customize Left/Right Separately” toggle to the Attachments screen! With that toggled off, Shoulder Armor and Leg Armor will apply the same armor piece on both sides.
Increased Favorites Palette
The number of colors players can favorite has been doubled — from 25 to 50!
Reduced Techrot Spawn in Scaldra Exterminate Missions:
Those who venture into a Scaldra Faction mission may see more Techrot than they expect — especially if they have a Scaldra-specific Calendar task to complete.
While these enemies add to the flavour of Höllvania, their appearance in Scaldra missions have been a source of consistent feedback since Warframe: 1999 launched last year. With The Vallis Undermind, we are reducing the number of underground tiles that spawn in Scaldra Exterminate and Hell-Scrub missions (as that’s where Techrot are known to emerge).
Grineer Asteroid and Relay Relight
The Grineer Asteroid Tileset and Relays have received a lighting refresh to use the GI Lighting System!
Grineer Asteroid:
Relays:
Note: we are aware that GI lighting can have performance concerns for lesser-powered systems, but rest assured our goal is to have as little performance impact as possible with these changes.
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Thank you all for reading! We’re excited to see player reactions to these changes with the launch of The Vallis Undermind on October 15.