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Tenno,

With Jade Shadows: Constellations on the horizon, this Dev Workshop serves as an overview of the Quality of Life changes coming your way on June 17th! If you’ve kept up with our Devstreams and Devshorts, some of these changes may be familiar to you, but this Dev Workshop offers a more comprehensive overview of what’s coming.

As always, everything listed below is subject to change!

Nidus Retouch
Nidus burst onto the scene in 2016 as the first Warframe to use an alternate cost for Ability casting. While his Mutation Stacks are a cornerstone of his kit, maintaining them has become more and more difficult as Warframe’s gameplay loop has become faster. Our goals with this retouch are to improve his overall rate of Mutation Stack acquisition, and sprinkle in some general quality of life changes as well!

Stat Changes:

  • Increased Nidus’ Health from 555 to 675, and Nidus Prime’s Health from 650 to 825.
  • Increased his innate health regeneration.

Passive

  • Increased the maximum Mutation Stacks from 100 to 200.
  • Improved the Mutation Stack counter’s ability to track rapid Stack growth (as sometimes it would take a while to catch up).

Abundant Mutation Augment

  • Increased additional maximum Mutation Stacks from 200 to 300.

Ability 1: Virulence
Virulence is often cast over and over to quickly build Mutation Stacks. Our aim with the following changes were to make Virulence more impactful when building Mutation Stacks, while hopefully reducing the need to spam-cast.

  • Virulence now does damage upon initial hit, and then continues to do damage over time for any enemies touched by Virulence during its duration.
    • This initial damage and the damage over time both contribute towards Mutation Stacks, meaning Virulence won’t have to be spammed to quickly gain Mutation Stacks.
    • The Energy Refund / Hit still only applies to the initial hit.
  • Slightly increased the Duration of Virulence growths.
  • Improved Virulence’s ability to move across surfaces of varying heights.
  • Updated Ability Description to specify damage type and clarify Damage done per Mutation Stack.

Teeming Virulence Augment

  • Increased Primary Weapon Critical Chance from 120% to 150%.


Ability 2: Larva
Larva is a crowd control tool that synergizes with Virulence, but it was in need of a slight quality of life lift:

  • Larva’s chance to generate a Mutation Stack now scales with Ability Strength, up to 100% chance.
  • Larva can now be recast, which will remove the previous Larva in the process.

Larva Burst Augment

  • Now applies one guaranteed Toxin Status Effect for every enemy grabbed.
    • Previously would only apply one Toxin Status Effect to each enemy, but now the number of Effects scales with the number of enemies grabbed.


Ability 3: Parasitic Link
The most pressing issue to address with Parasitic Link was its ease of use, especially for controller/mobile players. The goal of these changes is to make Parasitic Link more forgiving to cast and maintain.

  • Improved the targeting on Parasitic Link, as it would often require too much precision for a fast-moving game.
    • Recasting will also now immediately move the Parasitic Link to the new target.
  • Parasitic Link no longer costs Mutation Stacks to cast. It now costs 25 Energy.
  • Added a 3 second grace period before the Link breaks.
  • Specters and free-moving Companions (like Kavats) can now be targeted.

Parasitic Vitality Augment

  • Unchanged.

Ability 4: Ravenous
Ravenous is a good representation of our technical limitations from 2016 — and the changes below illustrate how far we’ve come since then. This ability benefits the most in this retouch from our work on other Warframe abilities, namely Uriel, and Vauban’s rework!

  • Ravenous’ radius now scales with Ability Range.
  • Increased Health Regen per second from 20 to 75.
    • Healing pulses now also cleanse Status Effects.
  • Maggot improvements:
    • Maggots now trigger Summoner’s Wrath.
    • Improved Maggot targeting logic and overall speed.
    • Reduced the Maggot spawn delay.
    • Recasting Ravenous to refresh its duration (while you’re standing on it) will now cause Maggots to explode.
    • Added damage numbers to Maggots’ attacks.
  • Fixed newly spawned Maggots not taking Nidus’ updated Mutation Stacks into account for damage scaling.
    • Previously they would use the Stack count when Ravenous was initially cast.

Insatiable Augment

  • Unchanged.

The Holdfasts Visual Refresh
The Holdfasts have received a visual refresh featuring new suit materials, updated skin shaders, and improved lighting.

Note: Yonta still remains our redheaded Holdfast. Don’t worry — certain lighting angles will showcase the red better!
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Grineer Sealab Defense Tile Rework
We reworked the level design of the rotating Defense (and Interception variant) tile in Grineer Sealab tileset to improve pathing and overall gameplay flow.

The path between objectives is now much clearer, and features easy-to-access ziplines between Defense (or Interception) targets. This reworked tile also features improved lighting and environment art.

Here's Reb showcasing the changes during a Devshort:


Miscellaneous Quality of Life

  • Added Spawn At Aim Point toggle for spawning enemies in Captura.
    • With this enabled, enemies will spawn in where your reticule is pointed.
  • Garuda’s Talons Appearance changes:
    • Garuda TennoGen Skins can now be applied to her Prime Talons independent from the equipped skin.
    • Selecting the “none” option will default her Talons to match the currently equipped Garuda skin.
  • Added drag-to-swap and randomize functionality to individual tint channels in the Appearance tab in the Arsenal.
    • This functionality existed in other appearance screens, but now applies to Warframe and other equipment customization.
  • Players can now access the Create Atragraph Mods screen at Aspirant Zorba even if they don’t have any Chromatic Atramentum.
    • This change allows players to preview the available Atragraph Mods before deciding to purchase Chromatic Atramentum.
  • Vendors with rotating or purchase limit wares have an updated “Wares Refresh In” description above the ware rotation timer.
    • Previously, the text would say “Time Left to Trade” for all Vendors with a timer, but that was leading to confusion that the store would expire instead.
  • Introduced a more aggressive Stuck Detection system in Defense, Netracell, and Survival missions to address cases of enemies "idling" outside of active gameplay areas.
  • Added the ability to customize Reticule Enemy Highlight color via the Customize HUD Colors menu in the Accessibility Settings.
    • This allows players to change the tint of the reticule (the current default is red) when an enemy is within its sights.

Camera Position Setting
Added the Camera Position feature to User Interface settings, which allows players to customize their camera offset. This new setting comes with three options:

  • Default: the standard Camera position (what you’re used to with Warframe currently)
  • Side Offset: the Camera is further to the side (this setting also respects your chosen “side” of the screen, if you use the Reverse Camera input)
  • Far Offset: the Camera is further back and higher up, giving you the greatest visibility of the three.

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Knockdown Unification

  • Knockdowns from enemies now use the same animations as the self-stagger system — meaning you’ll no longer be knocked straight on your back from a Grineer Heavy Gunner’s slam.
  • Increased the Knockdown recovery window from 70ms to 433ms.
    • Jumping or rolling during this window will allow you to recover from the knockdown more quickly.
  • Warframes will now flash briefly if they have successfully recovered from a knockdown.

Damage Over Time Preview

  • Damage Over Time (DOT) Status Effects are now reflected by a new “Damage Over Time Preview” indicator on enemy healthbars, showcasing the exact amount of damage they will deal over their duration.
  • This new indicator will display the damage that will be dealt across Health, Shields, and/or Overguard.
  • Damage Over Time that applies lethal damage will result in a black outline around the health bar.
  • This indicator only applies to DOT from Status Effects, not Abilities that deal damage over time.
  • Ex: Damage from Saryn’s Spores will not be reflected in this new indicator, but damage from the Status Effects dealt by Koumei’s Bunraku will.
  • Players can change the color of this indicator via the Customize Hud Colors screen in the Accessibility settings.

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Junction Specter Changes

  • The Venus, Saturn, and Eris Junction bosses have received a refresh — the Volt, Ember, and Mesa Specters have been updated with mechanics from their Prime Vanguard counterparts.
    • Our goal with this change is to make these fights compelling, while being mindful of difficulty concerns since defeating them is critical for player progression.
  • Other Specter-specific Changes:
    • Halved the damage bonus of the Saryn Specter's Toxic Lash.
    • Valkyr Specter now casts Abilities more consistently.
  • Junction-wide changes:
    • Added Ammo and Energy Pickup generators to all Junction Specter arenas.
    • Standardized damage resistances for Junction Specters to match that of the Primed Vanguard.
    • Removed Shields from Junction Specters, and increased their Health to compensate.



That’s all for our Quality of Life preview with our upcoming update— a little taste of the QOL that’s coming alongside the new content, Quest, fixes, and more! Look forward to diving in on June 17th with Jade Shadows: Constellations.

Hello Tenno,

Tune into twitch.tv/warframe on Thursday, May 28th at 6PM ET for Pride Time #484! Join us for the official Pride kickoff stream, as we celebrate Warframe's wonderful LGBTQIA2S+ community and give you all the details on how you can participate with new Pride items, featured Creator streams, and more!

Happy Pride, Tenno :community:

Our Spanish-speaking Tenno can also watch Emisión Tenno on May 27th at 3 p.m. ET over at twitch.tv/warframeinternational!

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Twitch Drop:

  • 10x Pathos Clamps

Claim Time: 30 Minutes (Drop 1), 60 Minutes (Drop 2), and 90 Minutes (Drop 3)**

**This Twitch Drop Campaign has a Claim Limit of 3 should you wish to get the maximum limit (progress can be earned on both the Emisón Tenno and Prime Time streams).

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to Secriot_McFly after their Emisión Tenno stream! Watch Secriot_McFly for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Jade Ophanim Decoration.

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Pride Time Raid (Thursday)

After Pride Time we’ll be raiding priniablue to continue the fun and share with their community. Watch priniablue for 30 minutes on Thursday from 8pm to 9:30pm ET to earn a Jade Ophanim Decoration.

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Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

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soymistergamer (Spanish)
May 31st from 2pm to 4pm ET
Channel: twitch.tv/soymistergamer
Drop: Auroron Decoration

LucianPlaysAllDay (English)
May 31st from 6pm to 8pm ET
Channel: twitch.tv/LucianPlaysAllDay
Drop: Efervon Tank Domestik Drone

Don't forget, this Friday, May 29th at 2pm we also have Devstream #196 where you can also receive a Tauforged Crimson and Emerald Archon Shards as Twitch Drops!

See the forum post here for more details!

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next.

:community:

Tenno,

Prime Time #484 has been moved to next week, May 28th at 6 p.m. ET. Apologies for the schedule change!

Our Spanish-speaking Tenno can still watch Emisión Tenno on May 20th at 3 p.m. ET over at twitch.tv/warframeinternational!

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Twitch Drop:

  • Relic Packs

Claim Time: 20 Minutes (Drop 1), 45 Minutes (Drop 2)**

**This Twitch Drop Campaign has a Claim Limit of 2 should you wish to get the maximum limit (progress can be earned on only on the Emisón Tenno stream).

Raid Drops:

Emisión Tenno Raid (Wednesday)

Our Spanish community team will be sending the love to SerganIkari after their Emisión Tenno stream! Watch SerganIkari for 30 minutes on Wednesday from 4pm to 5:30pm ET to earn a Stalker Noggle.

EM335_Raid.jpg

Weekend Drops!

Every Weekend, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves. The Drops will run for two hours on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

This week, as promised, we will be running three community drops due to the missed timing several weeks ago!

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BluYayoGamer (Spanish)
May 22nd from 2:00pm to 4:00pm ET
Channel: twitch.tv/bluyayogamer
Drop: Baro Ki'Teer - Noggle Statue

ladytheladdy (English)
May 23rd from 4pm to 6pm ET
Channel: twitch.tv/ladytheladdy
Drop: Panzer Vulpaphyla Floof

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VVhite_Angel (French)
May 24th from 2pm to 4pm ET
Channel: twitch.tv/vvhite_angel
Drop: Note Beacon

Each week’s schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next.

:community:

Changes:

  • The Gear Embargo personal modifier in Archimedea missions will now allow for Heavy Weapons and Atomicycles.

Fixes:

  • Fixes towards Ascension missions not ending when the Mote Collector reaches extraction.
  • Fixed the Velox Conclusion augment's buff being consumed upon Transference.
  • Fixed the Balor Fomorian event node taking players to the incorrect mission.
  • Fixed various edge-case issues when attempting to matchmake into Belly of the Beast missions via "A Shared Purpose".
    • Also fixed player loadouts being changed if they attempted to join a Belly of the Beast mission via "A Shared Purpose" but did not matchmake into a session.
  • Fixed hair clipping through the back of the Escuchon Hood.
  • Fixed a script error when loading into a mission as a Client with the Hunhullus Ephemera equipped.
  • Fixed a script error following a Host Migration in Ascension missions.
  • Fixed a crash in The Descendia.

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1497599-known-issues-the-shadowgrapher/

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The last Devstream before TennoCon 2026 is upon us! Devstream 196 will dive into everything Sirius & Orion for the Jade Shadows: Constellations update. Learn the official launch date, witness the abilities Sirius & Orion wield and the accompanying weaponry, see what the post-quest Railjack content will bring, and so much more!

Tune in and watch from start to finish to earn a Tauforged Crimson & Emerald Archon Shard Twitch drop!

See you at twitch.tv/warframe on Friday, May 29th at 2 PM ET!

** We’re back to having a [DE]ouble Feature live-streaming day!

Warframe Devstream 196: 2pm ET - 3pm ET
Soulframe Devstream 15: 3:30 pm ET - 4:30 pm ET