Help fund development, support us on Patreon!

Also come see the new warframe builder at Overframe.gg for a prettier site!

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The team is back! Join us on Friday, January 27th at 2 p.m. ET via twitch.tv/warframe for the first Devstream of 2023!

We’re back on the couch after the holiday break to introduce you to our next Update for Warframe: Citrine’s Last Wish! We’ll be going through everything you can expect in this Update, including a look at where we’re at with the development of Duviri.

Watch to earn yourself an item from the Riven Grab Bag Twitch Drop!

See you over at twitch.tv/warframe Friday, January 27th at 2 p.m ET!

Tenno,

Tune into twitch.tv/warframe on Thursday, January 26 for Prime Time #334! With more hijinks, community highlights, and showcases than we know what to do with, you do not want to miss this. The action begins at 6 p.m. ET and you can earn this week’s drop by watching for 45 minutes. We are offering a Standing Grab Bag, to keep you in the good graces of all of our friends across the Origin System!

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NOTE: Our Warframe International streams will be resuming in February.

  • 10 x Familial Debt Bonds
  • 3 x Grandmother Tokens
  • 1 x Orokin Ballistics Matrix
  • 1 x Crisma Toroid
  • 3 x Flawless Sentient Core

** This Twitch Drop has a Claim Limit of 2 by watching Prime Time (for an hour and 30 minutes) should you wish to get the maximum limit.

After Prime Time we’ll be raiding depths to continue the fun and share with their community.

Friday Community Drops!
Every Friday, we run a short Twitch Drop campaign on two Creator channels to offer a fun way to cap off the week and shine a spotlight on the Creators themselves! The Drops will run for one hour on each channel, with a 30 minute claim time for an Orbiter Decoration that the Creator has picked themselves!

Friday, January 27th

Each Fridays’ schedule will be posted in our weekly Drops thread, so keep an eye out to see what campaign is coming next. :)

We hope to see you there, Tenno! :community:

Swazdo-lah, Tenno!

The following limited-time bundles released in the Lua’s Prey update are officially retiring from the in-game Market on Tuesday, January 31st @ 11:59 PM ET.

Complete Booster Bundle

  • 30 Day Affinity Booster
  • 30 Day Credit Booster
  • 30 Day Resource Booster
  • 30 Day Resource Drop Chance Booster

Complete Starter Slot Bundle

  • 2x Warframe Slots
  • 2x Weapon Slots
  • 2x Companion Slots

Complete Upgrade Bundle

  • 3x Forma
  • Orokin Catalyst
  • Orokin Reactor
  • Exilus Weapon Adaptor
  • Exilus Warframe Adaptor

Void Raider Weapon Bundle

  • Smoke Color Palette
  • Hespar
  • Aeolak

Essential Necramech Mod Bundle

  • Necramech Vitality
  • Necramech Intensify
  • Necramech Steel Fiber
  • Necramech Streamline
  • Necramech Stretch
  • Necramech Flow
  • Necramech Thrusters
  • Necramech Continuity
  • Necramech Repair
  • Necramech Redirection

As previously mentioned, we were trying something new with this limited-time selection of bundles. Our goal was to offer players the best-valued bundles to assist them in their journey through the Origin System. We also experimented with making these bundles available through an easy-to-find “Lua’s Prey” dedicated category in the in-game Market, which will also retire on January 31st.

The non-limited-time bundles listed under the Lua’s Prey category (Voruna Voidshell Collection, The Honored Pack Collection, The Pack’s Heart Bundle, Golden Mend Collection, and the Void Adornment Bundle III) will remain available in the in-game Market under the “Bundles” category or by searching directly for them.

Crash has been fixed with latest hotfix!

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Hello PC Tenno!

After the recent hotfix we've seen reports of PC crashes related to Direct X 12. While we work on a solution, switching back to Direct X 11 via the launcher should circumvent the crashing.

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Thank you!

Lua’s Prey: Baruuk Prime: Hotfix 32.2.10

Changes:

  • Voruna’s Shroud of Dynar now grants her the buff for 3 seconds upon leaving invisibility in every possible way instead of it relying on if you used melee and hit a target.

  • Reduced the amount of damage the Tomb Protector Effigy does in the Sands of Inaros Quest’s final boss fight.

    • The Specters Mutalist Cernos was causing very strong Toxin Status Effects that made it near impossible to survive against and complete the Quest.

  • Clem Specters and Kahl (spawned from the Skaut’s “Kahl Beacon” Air Support) now have a full 360-degree vision to improve their ability to target enemies more effectively.

Optimizations:

  • Optimized Vor’s Prize Quest to fix some hitches.

Cross Platform Play Fixes:

  • Fixed sending an invite to a username used across different platforms not showing an account number suffix, making it confusing to know to whom you are sending an invite.

Fixes:

  • Fixed being able to cast Voruna’s Ulfrun’s Descent and deal damage to enemies from a zipline without leaping.

    • Now, casting and targeting with Ulfrun’s Descent will leap Voruna off the zipline towards the enemy.

  • Fixed weapons still being equipped on Voruna during Ulfrun’s Descent after casting Breach Surge (via Helminth).

  • Fixed Oberon’s Hallowed Reckoning Augment Mod not being affected by Range Mods for Clients.

  • Fixed Clem Specters getting stuck in an animation loop when he tried to reload and was no longer able to shoot.

  • Fixed becoming invisible and locked in as Operator after being grabbed by Ropalolyst during Last Gasp.

  • Fixed black squares flickering over the cutscenes in the final stage of The New War Quest.

  • Fixed player becoming their K-Drive and losing function after using Transference near a body of water.

  • Fixed the enemy icon on the Vessel in the Sands of Inaros Quest not being visible if the “Visual Effects Intensity” slider in the Accessibilities options is turned all the way down.

  • Fixed the VFX for the Lua Spy Rifts and puzzle pressure plates being invisible if the “Visual Effects Intensity” slider in the Accessibilities options is turned all the way down.

  • Fixed the energy barrier VFX not disappearing after hacking a console in the The Rise of Narmer stage of The New War Quest.

  • Fixed the Corpus Security Cameras tracking laser VFX being green instead of blue in the center.

  • Fixed the no ammo icon appearing above the heads of on-call crewmates briefly when they are spawned.

  • Fixed the Tusk Hellion Arson, Blitz, Shock, and Arctic Eximus units not using their abilities.

  • Fixed delayed sound FX when breaking a fan in the Grineer Galleon tileset.

  • Fixed several VFX issues with the Purified Bloom Ephemera:

    • Fixed the Ephemera not adopting the second emissive color channel.

    • Fixed the bottom right section of the Ephemera not taking on colors when previewed.

    • Fixed the energy trail VFX not using selected colors.

  • Fixed the Perrin Sequence “Tessellations Sigil” being misspelled.

  • Fixed script error with Nidus’ Larva.

  • Fixed script errors with Zephyr’s Tornado and Turbulence.

  • Fixed script error with Yareli’s Riptide.

  • Fixed script errors with Atlas’ Tectonics and Rumblers.

  • Fixed script error with Wukong’s Passive.

  • Fixed script error with Lavos’ Catalyze.

  • Fixed script error with Banshee’s Sonar.

  • Fixed script error with Limbo’s Banish.

  • Fixed script errors with Voruna’s Ulfrun’s Descent and Shroud of Dynar.

  • Fixed script error with Vauban’s Bastille.

  • Fixed script error with Mirage’s Eclipse.

  • Fixed script errors with Nekros’ Terrify and Shadows of the Dead.

  • Fixed script errors with Trinity’s Energy Vampire and Blessing.

  • Fixed script error with Equinox’s Rest & Rage.

  • Fixed script error with Nezha’s Fire Walker.

  • Fixed script error with Sevagoth’s Reap.

  • Fixed script error with Grendel’s Nourish.

  • Fixed script error with the Kavat Sense Danger Mod.

  • Fixed script error with chat UI.

Lua’s Prey: Baruuk Prime: Hotfix 32.2.10.1

Changes:

  • Updated Voruna’s Shroud of Dynar ability description to align with the changes made in the previous hotfix:

    • Voruna’s Shroud of Dynar now grants her the buff for 3 seconds upon leaving invisibility in every possible way instead of it relying on if you used melee and hit a target.

Fixes: