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As many eager Tenno flock into Baro's shop on PC today (Dec 4) and throw their ducats at him for the latest and most exotic items from the Origin System, some have noticed something odd about the mod Primed Fulmination (Increases AOE radius on secondary weapons). Specifically that it can stack with its ordinary non-Primed variant. Primed mods have been a feature of Warframe for several years, and it's our long standing policy that you can't have both the Primed and ordinary version of the same mod equipped at the same time. You'll notice that you can't equip both Firestorm mods on primaries, as intended. We missed setting this up for Primed Fulmination, which is an error on our part. We will be fixing this in a hotfix soon. Nothing will happen to the mods you already own or have ranked up, you will simply not be able to equip both as is the usual case with Primed mods.

Seasons Greetings, Tenno!

Warframe calls for aid!

First of all I want to shout-out to those of you already testing our beta DirectX 12 support! In the first week since launch we’ve turned around fixes for almost all of the crash-bugs thanks to your help!

At DE we have a leaderboard that helps us prioritize the most frequent and serious bugs. Right now, despite about only 1% of players using the beta driver, the top of the leaderboard is currently a DirectX 12 crash:

Bugs.png

The trouble is, unlike crashes in our code, these bug reports give us very little information because the code that’s crashing is actually in the graphics driver. All we know is that we’ve probably done something wrong and the driver crashed.

The bugs come in two main flavors: a common one that happens randomly, and a rare one that happens before you can even login. Although we want to fix both we’re most interested in the rare one because if it happens every time we can set your game into a special diagnostic mode that might tell us what we’re doing wrong.

We’ve also integrated NVIDIA Nsight Aftermath into the game to try to catch these problems in the act -- in theory we should be able to look at the GPU crash dump in a tool at our end and figure out what went wrong. All we need now is someone with the magic touch!

To help all you need is an NVidia GeForce 1050 or better (it doesn’t handle crashes for AMD drivers). If you qualify and accept this challenge:

1) Close Warframe: any edits to your config will be overwritten when the game shuts down so make sure it isn’t running.

2) Find your config: open up File Explorer and paste %LOCALAPPDATA%\Warframe in the address bar at the top. In that folder you should find a file called EE.cfg that you can edit in Notepad. At the bottom there should be a Windows_Config section where you can add Graphics.DebugDriver=3 in there like this:

CFG.png

3) Boot the Warframe Launcher and click on the gear icon in the upper-right corner. Make sure DirectX 12 is selected like this:

Launcher.png

4) Play the game until it crashes.

If you catch a driver crash:

1) Please run through the crash reporter and set aside the WAR-Number.
2) After it submits, go back to the %LOCALAPPDATA%\Warframe folder you had open before and there should be a Crashes folder inside there now.
3) If Aftermath caught a driver-crash there should be a file called GPU.bin there; we have no idea how big these files are -- they might be huge -- so right-click on it and under “Send to” select “Compressed (Zipped) Folder”
4) Go to http://support.warframe.com/ and open a ticket and title it ‘DX12 CRASH FOR DEVS’; attach the compressed GPU file and include the WAR-Number if possible.

Final notes:

- Graphics.DebugDriver=3 only works for DirectX 12
- When enabled it may have a small impact on framerate (again, only in DirectX 12)

Thanks in advance! Once we can ensure DirectX 12 is as stable as DirectX 11 is we can move on to making it even faster and smoother!

Deimos: Arcana: Hotfix 29.5.6

BONEWIDOW ABILITY CHANGES:
Bonewidow has had a bit of an iterative release - there’s all the changes we made post-test cluster weekend, some pretty nasty bug fixes, and now, another big round of changes. Feedback regarding Bonewidow’s abilities have brought forth the upcoming Ability overhaul changes you see below! We appreciate all the suggestions on our second Necramech thus far, take a look at the new changes:

MEATHOOK:

An important raised issue with Bonewidow is being unable to regenerate Health, as Bonewidow is geared towards the more “tankier” focused Necramech in comparison to Voidrig. This change to Meathook aims to tackle that head on.

  • Held enemies will lose Health over time, the Health lost will be transferred into Bonewidow. Held enemies will also have Damage Over Time applied to them.

    • Drain speed and % of Health transferred can be upgradable.

  • Improved Meathook grab to feel sharper and more consistent.

    • We found that the animation was sliding forward before the grab trigger was enabled, so if the AI was close, you would slide past before the grab would ever engage.

SHIELD MAIDEN:

  • Damage Reflection added to the shield, incoming blocked damage will be reflected back at the target.

    • Damage Reflection can be upgraded with level and Strength Mods.

  • Meleeing with Shield Maiden will give you access to the Shield Bash you get while using Exalted Ironbride.

FIRING LINE:

Firing Line needs to work as a better set up to let Exalted Ironbride shred enemies, and we’ve ensured it’s casting leads to better set up opportunities with these changes:

  • Added the Lifted Status to enemies hit for 5 seconds (upgradeable by Mods).

  • 1.5x Damage multiplier on Lifted enemies.

EXALTED IRONBRIDE:

  • Radial ragdoll added to 3rd melee strike with the ability to Critical hit - but not full knock back as to keep enemies contained within striking distance.

  • Exalted Ironbride now has a slight aim assist that will help prevent over swing.

Shield Bash

The Shield Bash has been expanded to work whenever you have a Shield equipped, not just when you have a Sword and Shield!

    • Gun/Shield: The melee 'E' Key

    • Sword/Shield: The left mouse button

  • Added Lift Status to Shield Bash.

General:

  • Truncated Bonewidow jump Melee strikes by 1 second to improve responsiveness.


Changes:

  • Improved support for unusual Dx12 video drivers that don't support any full-screen video modes.

  • Altered dialog timing in the Toxicity (2nd) stage of the Isolation Vault for better pacing of Loid/Otak dialog. Also tuned escalation timing slightly to delay arrival of higher tier enemies.

  • The 'Hint Transmission' audio toggle now applies to Glass Fissure Transmissions.

  • Rebalanced Necramech Efficiency Mods so that they do not stack over 100%. This applies to both the Necramech Drift Mod and Necramech Efficiency Mod. Necramech Drift max rank is now 60% Hover Efficiency and Necramech Efficiency max rank is now 30% Engine Efficiency (as it boosts all stats). Combined you receive a maximum efficiency of 90%.

    • Necramech Efficiency Mods boost the efficiency of all Stamina-affecting maneuvers to 60% at max rank, which leaves little room to expand with other Mods. When combined with Hover Efficiency (Necramech Drift) which already caps out at a problematic 125% efficiency, we get some really undesired values. We missed the mark on balancing these before they were pushed out the door, which is our mistake.

  • Increased the Standing Rank font size of Standing Rank up from 18 to 19 to make standard and hopefully fix occasionally displaying a blank square instead of a number.

  • Improved the Railjack Inventory Slot flow for more exposure and overall clarity:

    • Changed Wreckage Capacity count to use an icon instead of text + scrap button: hover to see text and click to open scrap window.

    • Added an additional button for combined Components and Armaments (constructed Wreckage) to show Components & Armaments Capacity and allow you to Scrap multiple at the same time using the dedicated Scrap window.

  • Adjusted reverb sound settings to the Color Key Captura Scene to better fit the level.


Fixes:

  • Fixed a crash that could occur in DirectX 12 on multi-core systems in levels with snow that could leave tracks.

  • Fixed potential crash due to memory corruption if you had the game minimized while it was loading a new level and then alt-tabbed back into fullscreen mode.

  • Fixed Scintillant sound not being replicated for Clients, resulting in Clients not seeing Scintillant and thus inability to obtain it.

  • Fixed an issue when using the same Arc-gun in Heavy Weapon slot and Necramech gun slot, where Affinity earned before first summoning your Necramech wouldn't apply to the Necramech's version of the Arc-gun.

  • Fixed (again) UI becoming unresponsive when holding down a key while using Fast Travel/Decoration mode in the Dojo.

  • Fixed activating Aerial Ace while using Chroma resulting in his Passive extra jump being removed and causing the dragon wings to show on double jump instead.

  • Fixed recasting Xaku’s Grasp of Lohk with no targets nearby resulting in all guns to be lost.

  • Fixed Nekros Soulpunching an enemy to raise them as Shadow not respecting modified Shield of Shadows power strength if that enemy is your first Shadow.

  • Fixed Nekros Soulpunching a victim to death not raising the victim as a Shadow for Clients.

    • Known issue: using Soulpunch to ‘mark’ a victim and then killing them with a weapon will not raise them as a Shadow for Clients

  • Fixed Residual Arcane zone damage numbers not showing up for Clients.

  • Fixed Bonewidow’s Meathook grabbing Dargyns.

  • Fixed force feedback not working properly with beam Kitguns.

  • Fixed Infested Research Bounty Fluid Sac throw objective text being erroneously replicated when the Host holds the sac.

  • Fixed End of Mission Medals not showing in the Last Mission Results UI screen.

  • Fixed seeing a grey box in the Market if viewing an item you already own after just logging in.

  • Fixed a script error when attempting to use the Railjack Pilot context action during a level transition.

  • Fixed a script error when an Excavation encounter starts in the Cambion Drift.

Hello, Tenno!

Bonewidow has had a bit of an iterative release - there’s all the changes we made post-test cluster weekend, some pretty nasty bug fixes, and now, another big round of changes. Feedback regarding Bonewidow’s abilities have brought forth the upcoming Ability overhaul changes you see below! We appreciate all the suggestions on our second Necramech thus far, take a look at what’s coming your way soon:

BONEWIDOW 2.0

MEATHOOK:

An important raised issue with Bonewidow is being unable to regenerate Health, as Bonewidow is geared towards the more “tankier” focused Necramech in comparison to Voidrig. This change to Meathook aims to tackle that head on.

  • Held enemies will lose Health over time, the Health lost will be transferred into Bonewidow. Held enemies will also have Damage Over Time applied to them.

    • Drain speed and % of Health transferred can be upgradable.

  • Improved Meathook grab to feel sharper and more consistent.

    • We found that the animation was sliding forward before the grab trigger was enabled, so if the AI was close, you would slide past before the grab would ever engage.

SHIELD MAIDEN:

  • Damage Reflection added to the shield, incoming blocked damage will be reflected back at the target.

    • Damage Reflection can be upgraded with level and Strength Mods.

  • Meleeing with Shield Maiden will give you access to the Shield Bash you get while using Exalted Ironbride.

FIRING LINE:

Firing Line needs to work as a better set up to let Exalted Ironbride shred enemies, and we’ve ensured it’s casting leads to better set up opportunities with these changes:

  • Added the Lifted Status to enemies hit for 5 seconds (upgradeable by Mods).

  • 1.5x Damage multiplier on Lifted enemies.

EXALTED IRONBRIDE:

  • Radial ragdoll added to 3rd melee strike with the ability to Critical hit - but not full knock back as to keep enemies contained within striking distance.

  • Exalted Ironbride now has a slight aim assist that will help prevent over swing.

Shield Bash

The Shield Bash has been expanded to work whenever you have a Shield equipped, not just when you have a Sword and Shield!

    • Gun/Shield: The melee 'E' Key

    • Sword/Shield: The left mouse button

  • Added Lift Status to Shield Bash.

General:

  • Truncated Bonewidow jump Melee strikes by 1 second to improve responsiveness.

The above is subject to change, but we wanted to keep everyone in the loop on Bonewidows progress. These changes will go live in our next PC Hotfix AND will also be included in the Deimos: Arcana console update - thanks!