Shrine of the Eidolon: Hotfix 22.13.2

Changes:

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes! 
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant. 
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
  • Reduced controller cursor speed in Advanced Plains Map by half.
  • The Warframe Launcher will now prompt when it detects that you could do with some optimizing.
  • Changed a metal material of the Sarva Harness to fix missing accent tint.
  • Removed an unreleased cosmetic that could be seen but was not actually in Inventories.
  • Updated Arcane Resistance to read Toxin instead of Electricity and updated its icon to match the effect.
  • Updated and fixed some Sarpa firing sounds.
  • Improved the clarity of the small Chat text option.
  • Adjusted the Diva Polearm Skin energy color and Octavia Diva Skin default tint to better match the Steam Workshop images.

Fixes:

  • Fixed Ember’s Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
  • Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs. 
  • Fixed Operators being able to use Antiserum Injectors even though UI shows they have none.
  • Fixed appearing invisible in the Relay/Cetus Arsenal.
  • Fixed Companions duplicating when in the Relay/Cetus Arsenal. 
  • Fixed a Host script error that occurred if a Client died and revived while Spearfishing.
  • More fixes towards Operators having distorted facial textures when interacting with a Pet.
  • Fixed incorrect Fonts in the Cetus cinematic when you enter for the first time.
  • Fixed the TennoGen icon appearing the wrong color in the Arsenal. 
  • Fixed context action text drawing on top of the player's Warframe in the Orbiter.
  • Fixed broken text on the Invasion screen.
  • Fixed cases of uncapitalized text discrepancies. 
  • Fixed a crash that could occur in the Liset loading mission screen.
     

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Valentine’s Day is behind us and most of us are filling our stomachs with chocolates we bought on sale. Biting into heart-shaped chocolates can be emotional, especially if Valentine’s Day didn’t go as planned. No doubt the Grineer Queens know that better than anyone. It’s time to release that post-Valentine’s Day angst! Choose a Warframe character (or many) and show us the breakup song inside their heart by designing an album cover.

How to enter:
Make a Warframe breakup song album cover and share your creation here! Album cover can be in-game screenshots, artwork, physical cards, or what ever speaks to your heart - get creative! 

Need an example?
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Rules:

  • One submission per player
  • Album cover must be made by you! Do not copy other people’s ideas/images
  • Album cover can be digital or physical
  • Album cover can be drawn if you choose to do so
  • Album cover must be Warframe related and appropriate for the community forums
  • Photoshop is allowed
  • Do not reserve spots in this thread
  • Submissions that do not follow these rules will be disqualified

 
Prizes:
1st place – Mirage Prime Access and your Album cover shared on our social media!
2nd place – 1000 Platinum and your Album cover shared on our social media!
3rd place – 750 Platinum and your Album cover shared on our social media!
4th place – 500 Platinum and your Album Cover shared on our social media!
5th place – 250 Platinum!
 
Winners will be determined based on creativity used to not only create a breakup song Album cover but also how they personalize the cover to their favourite Warframe character(s)!
 
This contest starts now until March 1st at 1:00 p.m. ET!
 
ALL PLAYERS FROM EACH PLATFORM CAN PARTICIPATE!

Listen to your angsty inner heart - good luck! 
 

Hi everyone,

Erich here again from the Warframe sound team. In my last Dev Workshop I talked about upcoming sound remastering to a select few weapons including the Braton, Lato and Paris.

With the recent weapon rebalancing pass, we felt that it would be a good time to look at sound remastering of all the weapons in Warframe. Warframe has been around since 2013 and has close to 300 weapons and naturally over time we have improved our design and technical process when creating sounds for weapons. Additionally, some weapons were either too quiet or too loud which might cause an otherwise good sounding weapon to be perceived as too weak or too overwhelming.

The main goal of this remastering pass is to ensure all weapons feel good to use, give improved gameplay feedback, maintain a consistent audio mix and keep as much of their original character as possible.

To enhance the feeling of firing weapons, we added a new layer, called a punch layer. The punch layer consists of extra impact and low frequency content to simulate the physical feeling of firing a weapon. Often times this extra audio content is hard to pack into to the same space as the weapon sound content, so adding it as an additional layer allows us to maintain a weapons character while adding extra punch and impact. In some cases this layer is very prominent and it others it is a subtle enhancement. There are many different sounding punch layers that were created and part of the remastering process was to pair the correct punch layer with each weapon sound.

The sound of weapons affecting their environment is also an important part of creating a sensation of power and realism. To achieve this, the exterior echo sound layer for each weapon was remastered and rebalanced to improve quality and complexity as well as to make them more audible. For interior areas, we turned up and enhanced the echoes created by our built in reverb system. Instead of adding additional echo samples like we do for exterior areas, using the built in reverb engine allows a wider variety of interior echoes that better match the space you are in.

To improve weapon feedback we added a new low clip mechanical layer to each weapon. Many of our newer weapon sounds have this layer and it proved to be quite beneficial, so we applied this technique to every weapon in Warframe. Once the low clip layer becomes audible, the pitch will rise according to how close you are to the end of your clip.

To maintain a more consistent mix, we contrasted and compared each weapon to a core set of sonically well balanced weapons. Some weapons were turned up in volume and others were turned down in volume to match, while some didn’t change in volume at all. Certain weapons have mechanical sound layers that were turned up slightly louder than they were originally to improve clarity and provide additional depth and complexity to the weapon sound. Simply turning up the volume of certain sounds and sound layers that were previously too quiet breathed new life and interest in to many older weapon sounds.   

It was our intention to enhance the weapon sounds of Warframe without affecting their original character too much. Some changes might be very obvious, while others might be very subtle. Below you can listen to some before / after comparisons to get a better idea of how weapons were affected by the remastering. Try listening at different volumes to pick up on different parts of the sound.

In addition to the most recent weapon sound remastering pass we are planning on doing a full weapon remastering pass for weapon sounds being wielded by other players and enemies. You may have noticed that some weapons don’t sound the same in other people's hands as they do in yours and we intend to improve consistency in this area.

We will also be exploring new ways to improve gameplay feedback through sound  when using weapons and are excited to bring these improvements to you in the future!

As always, we appreciate your feedback and constructive criticism  and will continue to examine and refine the weapon sound remastering changes.

Thank you for playing and we hope you enjoy the booms and bangs!

Sincerely,

Erich

Shrine of the Eidolon: Hotfix 22.13.1

With most overhauls come the fixes soon after! Most of this Hotfix includes fixes related to the Font Rendering overhaul, and we’re prepared to continue fixing where necessary.

It’s also worth noting that the work to put Arcanes as drops on all Teralyst variants continues, and we hope to Hotfix that before the weekend arrives!

Changes:

  • Changed the Advanced Plains Map to use the bound map key binding to close the Map instead of it being fixed to "M".
  • Removed the Advanced Plains Map hint when opening the Map in Caves.
  • Konzu’s Bounty board now displays an auto-refresh countdown timer when no Bounties are currently available (approx 1 minute of downtime between refresh).
  • Improved spawning points of Dargyns to alleviate reported issues of Dargyns spawning on top of eachother or in geometry. 

Fixes:

  • Fixed Sentients not spawning during their encounter phases in Octavia’s Anthem quest which resulted in a progression stop.
  • Fixed numerous projectile weapons (Detron, Drakgoon, Cernos Prime, etc) having incorrect Status Chance calculations. 
  • Fixed a crash when attempting to drive a Dargyn.
  • Fixed entering a Rampart as cloaked Operator causing a loss of functionality.
  • Fixed Unveiled Riven Mods sometimes appearing blank due to Font changes.
  • Fixed Condrocs that start in flight not counting towards the "Kill 3 Condrocs within 5 seconds" Riven challenge.
  • Fixed a potential script error when fighting the Teralyst that would break Eidolon Lure functionality.
  • Fixed smaller than intended collision shapes on the Teralysts, especially noticeable on the Gantulyst and Hydrolyst. This did not affect their "damage hitboxes", only player collision.
  • Fixed Arcane Momentum and Arcane Consequence reflecting incorrect text descriptions since their recent changes in U22.12.0.
  • Fixed Operators having distorted facial textures when interacting with a Pet.
  • Fixed Atlas' Rubble sticking around if you switch your Warframe in the Simulacrum Arsenal while Rubble is on your Atlas.
  • Fixed ‘Damaged’ Mods not having their iconic cracked image.
  • Fixed numerous Icons not displaying their proper colors in the World State Window.
  • Fixed Dojo color and Pigment Icons displaying incorrect color.
  • Fixed the ‘*’ symbol replacing letters with a diacritical mark (non-English languages)  
  • Fixed broken fonts when opening a Gift, and when ranking up in a Syndicate.
  • Fixed incorrect counter Icon when selecting over 100 Mods.
  • Fixed off-centered Revives remaining number.
  • Fixed a script error that could happen when trying to Upgrade your Pet in Cetus.
  • Fixed a script error that occurred when you don't have a Companion equipped.
     

Shrine of the Eidolon: Update 22.13.0

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TennoGen Round 11 Batch 3 of 3

The final batch of TennoGen Round 11 items are here! 

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Warframe Skins:

Banshee Sonority Skin by prosetisen

Saryn Nita’s Moda Skin by Volkovyi

Nezha Dracun Skin by Novabjorn

Mirage Mithra Skin by lukinu_u

Inaros Horus Skin by ....A

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Weapon Skins:

Mithra Heavy Blade Skin by lukinu_u

Kilzorath Heavy Blade Skin by Arsenal

Ba'Geth Tonfa Skin by Faven (Concepted with the help of Scharkie)

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Syandanas:

Solida Syandana by Hitsu San

Sarva Harness by Master Noob

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Warframe Alt Helmets:

Oberon Taurus Helmet by Master Noob

Harrow Hieropha Helmet by led2012

UI Additions & Changes
This Update brings some changes to the UI in two big ways. The first one has been a much requested feature to overhaul the way the Plains of Eidolon Minimap works. The second is a complete change to the way Warframe renders all fonts. 

FIRST: New Advanced Plains Map!

  • Hold M (default) to open Advanced Map.
  • Right clicking (default) on the Advanced Map places a Waypoint. 
  • Use the mouse wheel to zoom in and out. 
  • Left click and drag to move the Advanced Map around.
  • Areas/Regions have now been named! (also appears on the normal Plains Map).

SECOND: Font Rendering overhaul! 
A deep dive into this can be found here from our latest Devstream: https://youtu.be/E96hgup-Ng0?t=41m5s
And a bit of a visual reference can be found here: https://pbs.twimg.com/media/DVDaFBnV4AAC_Cf.jpg:large

  • Stay Calm! A lot of Warframe's text will look different. This change will make all fonts across Warframe more readable at all resolutions. We know change is scary, but this change is to make sure font scaling looks crisp across resolutions and with zooming!
  • All future UI work has had the stage set for it with this better text rendering! 


Changes:

  • Sentient Cores now drop from Conculysts, Battalysts, and Decaying variants. They will drop either an Exceptional (25%) or Intact (75%) Sentient Core. This allows for progression with the Quills outside of the Plains of Eidolon! 
  • Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently. 

Fixes:

  • Fixes Natural Talent causing a delay after the Mag Crush animation ends where you couldn't cast other Abilities.
  • Fixed some Shotgun Rivens having a blank Riven challenge.
  • Fixed the rewards listed on Konzu’s Bounty board overlapping with text when scrolling, making it appear to only list 9 rewards instead of 10.
  • Fixed cases of Zaw Damage preview stats not calculating properly.
  • Fixed the Kronen not displaying when searching ‘Tonfa’ in the Market/Arsenal.
  • Fixed potentially misaligned Riven challenge popup description.
  • Fixed Tennogen Liset Skins showing a Credit icon instead of Steam icon.
  • Fixed a script error in Somachord if the loop button is pressed while no songs are playing.

 

*We have a fix for the Detron's incorrect Status Chance. Aiming to get another Hotfix out before the weekend that will include this!

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Steady your aim and clench those beaks, Rebecca and Megan are taking Zephyr to the skies of the Plains for a Sniper headshotting spree! 

Special guest, Danny O’Dwyer founder of NoClip, is also dropping by the Prime Time stream to say hello! Get your best friendly Irish puns ready!

Perhaps we will also revisit on old classic Flappy mode to really drive the avian theme home tonight...

ALSO, we’ve mixed up the way we showcase Fan Art so that YOU can benefit from these amazing weekly pieces! Each Prime Time there will be a 30 minute Twitch Drop for a free Display, and each episode we will showcase a Fan Art piece that will be added in the in-game Codex for your decorating pleasure!

PLUS, don’t miss your chance at a Mirage Prime Access giveaway for a lucky viewer!

See you here tonight, February 15th at 7 p.m. ET. Check your time zones here.
 

Fashionframers get your bodies ready for some piping hot TennoGen TOMORROW, February 15th!

Update 22.13.0 could probably be the most visually pleasing Update yet with:

I can't contain myself...here is a spoiler..

Spoiler

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See you tomorrow!!

Shrine of the Eidolon: Hotfix 22.12.5

 

Changes:

  • Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
  • Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.

 

Fixes:

  • Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
  • Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
  • Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
  • Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
  • Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/

Shrine of the Eidolon: Hotfix 22.12.4

Changes:

  • Chroma's Vex Armor Damage Buff now works on Melee Damage.
  • Adjusted new stairs to the upper level in the Grineer Galleon Defense tileset to improve flow.

Fixes:

  • Fixed a crash upon returning to Cetus after trying to give a Brilliant Eidolon Shard to the Shrine. 
  • Fixed Index missions in the Glast Gambit quest rewarding the wrong amount of Credits, resulting in players losing Credits even when winning.
    • We are currently running a script to retroactively give respective Credits to those who were affected by this issue. We will update you here once the script is complete! The script has been completed and those affected should now have the proper amount of Credits! 
  • Fixed Vomvalyst Lures losing their charge after a Host migration, resulting in inability to be recharged.
  • Fixed Natural Talent not applying to Gara’s Shattered Lash sweep.
  • Fixed Grakata low magazine sounds being audible by all players when used by friendly AI.
  • Fixed some localized text mentions of "it's" where should've been "its".
  • Fixed a typo in one of Konzu’s line where he is meant to say “sight” instead of “site”.
  • Fixed a script error when casting Ash’s Bladestorm ability.
  • Fixed a script error when casting Atlas’ Rumblers ability.

*We are aware of an issue where you appear to be able to gift the Harrow Graxx TennoGen Skin in the Market. Upon selecting this it will fail and not charge you the respective Platinum. We’re working on removing the unintended option for our next Hotfix/Update.