Shrine of the Eidolon: Hotfix 22.16.3


  • You can now dodge/roll out of Zephyr’s Tail Wind hover! This change also fixes getting locked out of all other actions for the duration of Tail Wind if a dodge/roll was initiated while charging. 
  • Improved enemy accuracy when attempting to attack the Void Defense Cryopod by tweaking the Cryopod target points and surrounding cover/attacking spots.
  • Decoration Placement Push/Pull option now uses a free in/out motion instead of using a 1m grid.
  • Updated Afuris description to read "reload speed" instead of "reload time".


  • Fixed a rare crash that occurred when joining a Plains squad right when the Host attempts to return to Cetus.
  • Fixed a script error when attempting to Decorate if you used the Dojo Architect to enter Decoration Mode.
  • Fixed a script error when attempting to access the Market from the ESC menu while installing a Star in an Ayatan.
  • Fixed Decorations not always rotating smoothly on the selected axis.
  • Fixed leaderboard placement notification not appearing if you entered the top 20 from a lower position. (It would only appear if you were in the top 20 and then moved up)
  • Fixed an issue where the cursor position (in the Ayatan installation screen) wasn't accurate for PC players when using a controller.
  • Fixed grammatical text error in the Arcane Manager where it should be singular 'Warframe' instead of plural 'Warframes'.

*We are aware and investigating a known issue where Clients appear to be dealing 0 damage to Teralyst Synovias, but in reality you ARE dealing damage, the UI is a liar. 


If you started your St. Paddy’s celebrations a day early and were too busy with your green-coloured liquids to watch this week’s Devstream – worry not! As usual, we have our overview ready to go.

Learn more about the Endless Kuva plans, Void Onslaught, and more in the full episode on YouTube (in spoiler), or check out the “too-long-didn’t-watch” version below.



  • We’re celebrating Warframe’s 5 year anniversary! Log in before March 28 at 2 p.m. ET to get your hands on the Dex items, including the new Excalibur Dex Skin! Full details, including some awesome stats, can be found here
  • As always, the Gift of the Lotus Alert is live for 24 hours on all platforms after stream!
  • TennoCon tickets are over half sold out! Come hang out with the Devs in London, Ontario for a full day of Warframe on July 7, 2018:


Endless Kuva 

While Sheldon originally promised a Dev Workshop, we decided that our plans for Endless Kuva deserved a showcase on our Devstream instead!
These endless missions will occur on Survival on the Fortress itself! Enemies will drop a pickup, the Kuva Filter, which once inserted into a life support tower will turn it into a Kuva Tower (name placeholder). It will no longer restore life support – instead, it will filter out Kuva!

You’ll have to defend this tower for X amount of time from enemies who are very unhappy that you’ll be taking their Kuva. Once the timer on the tower runs out, the filtered Kuva is yours!

  • This is at least a week away in terms of deployment.
  • Actual Kuva drop amount is TBD.
  • Kuva Jesters and Guardians will make an appearance as well!


Zephyr Prime

Zephyr Prime Access is launching on March 20th, so here’s a quick peek at our bird friend in the Arsenal (including the TennoCon 2018 armor!):


Scott still wants to look at her kit further as there are a few lingering issues that we’d like to evolve. He specifically mentioned how her hover functions in closed environments, as well as the speed of her number 2. 

Corpus Spider Work-In-Progress

As mentioned in a previous stream, this little guy turns into a saw frisbee – fun!


These big boys turn invisible until you deal a surprising significant amount of damage them to them.



Dark Sectors – Void Onslaught



Some of you might have seen the accidental appearance of a new mission type on the PC leaderboards list: [PH]Void Onslaught. A few savvy Tenno connected the dots to the new “Dark Sector but not actually anymore” mode we’ve been working on.

For those unaware, this is a dungeon-like time-limited mode where you try to clear as many sectors and get as high of a score as you can within a set time limit. Each sector will have its own different mission condition and will be procedurally generated. 

As Scott likes to call it, our plans are kind of like the kitchen sink of Warframe – platter of everything at warp speed.

For those who have kept up with previous Devstreams, you will no longer have to stand at waypoints to clear sectors. Instead, you pick up key fragments that are dropped via combat. Other small tidbits mentioned:

  • Potential Focus bonuses.
  • Score goes up as you kill enemies.
  • Weekly leaderboards with rewards.

Here it is in action:



Warframe Fighting Game 
We previewed this on Prime Time 200, but for those of you who missed it:


This game started off as a concept by a community member, Loco Crazy. We loved it so much we had to make it a reality! Hopefully Tenno can see this in-game sometime in the future.



Khora When!?!
Since her decoupling from the IPS system, we have been revisiting Khora’s kit! Scott has rough abilities laid out for her, but we aren’t quite ready to share! We’ll hopefully have something to show soon. 


Uranus Defense Tile
Those of you who frequent Neo Fissures are probably very familiar with the Ur-AH-nus Defense tile. Variety is the spice of life so we’re adding a tile variant for Uranus Defense missions, a preview of which you can see below: 



New Particles System
PhysX is no longer being supported, so we’re making a new GPU-based particle system that will work on all on all platforms! We’ll be phasing out PhysX particles and adding our own moving into the future, which you can either turn on or off depending on the strength of your GPU (or overall love for particles). 

This new system will also interact with your Warframe as well!



Daily Tribute System
Those of you who watched Devstream 100 might remember the Daily Tribute changes we discussed, namely the introduction of “Tracks”. These would allow players to pick what item would be unlocked at their next login milestone. We are still hoping to implement this when our team has time! 


Other Tidbits:

  • We’ll be transferring over 10 TennoGen existing items to consoles in 2 batches. Expect those sometime in the future! 
  • Slowed down on new melee weapons (including the Ghoul Chainsaw weapon) because we want to readdress the melee system as a whole. There has been a lot of discussion internally but we're not at the point to officially break ground on it just yet.
  • No plans to make Ivara use her melee weapon when using Artemis Bow. 
  • Plague Star is coming back but Sheldon won’t COMMIT.
  • Hydroid Prime Trailer – it’s being worked on, we promise!




Another mainline graced our PC players this week – and with it came a slew of juicy changes and fixes. For a tl;dr of what shipped, keep reading below.



Dojo Remaster

  • Placing Decorations now uses a free cam technology, similar to Captura!
  • Decorations in both the Dojo and Orbiter can now be placed mid-air.
  • Decoration Placement bindings can be customized at the bottom of Options > Controls.
  • Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room! 
  • You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
  • Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault.


UI and UX

  • Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
    • Enable Do Not Disturb by typing /offline in Chat
    • Disable Do Not Disturb by typing /online in Chat
  • You can now customize your Operator and access your Focus Trees while in Cetus!
  • Added Fishing, Amps, Zaws and Mining categories to the Foundry.
  • A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal).
  • You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.

Eidolon Shrine Changes:

  • Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
  • Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
  • All Shards are removed from the Shrine and returned to Player inventories if Night ends, if a Host migration occurs or if players extract before the respective Eidolon spawns.
  • Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. 



There were no deployments this week as we worked hard at getting the next build successfully submitted to Cert – which it was! For a look at what’s to come on March 19, read our official update threads here: XB1 | PS4

Have a great weekend, Tenno! :community:

Thanks for tuning in!

Congrats to all our prize winners:



1000 Plat 

  • YaboiPyrox 
  • LostSeeker1
  • Diabolycke

Zephyr Prime

  • HeartlessJ3ster
  • irenhawx


And as an added bonus, FrameFighter footage!!

See ya next time, Tenno!

Shrine of the Eidolon: Hotfix 22.16.2


  • Enabled custom binding of "Sprint/Roll" and "Toggle Crouch" on Controllers (but neither bound by default).

Hit Notification Sound Changes

  • Invisibility muffle sound effects will now properly apply the Hit Notifications.
  • Pox will no longer play Hit Notification sounds on Damage over Time ticks.
  • Made the difference between head shot Hit Notifications and head shot kill sound more clear.
  • Operator Void Beam and Mote Amps will no longer play Hit Notification sounds to be in-line with other Beam weapons.


  • Fixed not being able to pick up the Nav Segment in Vor’s Prize, thus not being able to complete the tutorial.
  • Fixed crashing when attempting to provide Fish over the Standing cap.
  • Fixed loading into the Plains without an open session, meaning you were left alone in that big big world with just your thoughts.
  • Fixed Nekros’ Shadows of the Dead clones not attacking enemies. 
  • Fixed the game having insane blur like you just dived into a bucket of Vaseline with your glasses on and then ran through a wind tunnel. At least that's, uh... what a friend told me it's like.
  • Fixed not being able to rotate the camera when decorating.
  • Fixed erroneous lighting patches in Vor’s Prize.
  • Fixed Mandachord song previews and soundpacks being muted.
  • Fixed erroneous FX on Limbo’s Stasis ability.
  • Fixed the Aksomati firing sound playing when selecting/mousing over the Aksomati in the Arsenal.
  • Fixed the Aranya Planter pot being left behind when attempting to remove it in the Orbiter or Dojo. 
  • Fixed a clipping crate seen in the Grineer Galleon Spy tileset. 

Thank you SO MUCH for celebrating 200 Prime Times with us!



Platinum Winners:



Zephyr Prime Winners: 

Fan Art Recap:




Strobez8: Suda: 

RabbitEntrails: Rendezvous: 

Dindl: Warframe Comic: 

Armaina: Dexcal:

Himynameisleo: Happy Anniversary Tenno:

Arottenmo: Operator:

Faragonart: She Protec But She Also Attac:

Confusedwarframe: Warframe Wallpapers (Nezha, Atlas, Chroma):

Neorokke15: Kavat and Mag:

Ctrlkun-i-raduga: Octavia Maesta:

Healingpack013: Titania:

Finalbos (michelle): Ivara, Saryn, Ember:

Yacrical: Zephyr:

Endermanalbino: Banshee Soprana:

The-tenno-tripped: Clem Plush:

Visorium: Sacrifice Quest Spoiler:

Shadrad: Duality:

Stjepan sejic: Lotus and Ballas:

Casardis: Operator Portraits:


New Orbiter Display: T30_KNDY's Octavia Maestra:wZmBr0r.jpg&key=ad7de7d3ed6a964fd7dd2c61


To Rebecca by Darika


To Steve by Zilv


To Geoff by shadrad


To Scott by wubwubmaster


To Sheldon by Rabbitentrails


To Megan by Viquey


See you tomorrow for Devstream #108!


  • Removed some sneaky [PH] Text. 


  • Fixed a number of crashes related to the Mainline deployment. 
  • Fixed an issue with Dojo Polychrome not working. 
  • Fixed two progression stoppers in the Ceres Sabotages mission - clients killing the Core or a Host Migration. 
  • Fixed Fish Bait and Dye Blueprints not appearing under Fishing category in the Foundry.
  • Fixed Steam FX Decoration appearing black when placing in the Dojo.
  • Fixed an issue where 'Reset to Defaults' in the Options screen was not setting Gamepad Auto-detection (or Icon set) back to their default values.
  • Fixed an issue where there was no Gamepad button assigned to 'forgot password'. 
  • Fixed some Operator amps not properly destroying Kuva clouds.
  • Fixed new/fresh Void Strike buffs not applying properly after your warframe died while the buff was active.
  •  Fixed decorations being a contribution option for Alliance Vault if you don't have TREASURER permission in the guild.
  •  Fixed Inaros specter getting stuck in casting 2.


  • We also fixed HUD breakage and Plains crashes

There are some other known issues we are working on, including Nekros' Shadows of the Dead not functioning properly as well as Vor’s Prize. 

Shrine of the Eidolon: Update 22.16.0

Mainline Disclaimer Redux:

Tenno! It's ANOTHER mainline! While we've omitted a lot of Work-in-progress items like Khora, this Update contains all the changes and fixes we've been working away on this past month. Like all Mainlines so far this year, there may be a few bumps/unintended partial work that has shipped. We've checked it out but there's always something that falls through the cracks. Please let us know if you find something odd or very broken! 


Dojo Remaster
If you're new to Warframe and you've missed our handy Dojo guide here:, don't worry. The link isn't going anywhere, and we're about to detail out what 'Dojo Remaster' means for you! 

First, it's worth mentioning this is largely rooted in improved functionality across the board. We do plan on releasing even more updates soon with further lighting improvements and the 'Build your Own Obstacle Course', so keep checking back for that. 

And now, the Remaster!
With this Remaster we've aimed to do a few things:

  1. Give you better decorating tools.
  2. Offer you more decorations.
  3. Give you more functionality in the Dojo. 
  • The new and improved Decoration Placement functionality is here for what will probably fill the next few days of your Warframe play time! This new Placement functionality applies to both Dojo and Orbiter decorating. 
    • Placing Decorations now uses a free cam technology, similar to Captura!
    • Decoration Placement now gives the following new options:
      • Ascend/Descend
      • Billboard Facing
      • Push/Pull
      • Placement: Surface Snapping or Free Placement
        • *If you experience issues when attempting to place Decorations, double tap that F to turn off Surface Snapping (working on a fix)
      • Cycle Grid Snapping
    • Decorations in both the Dojo and Orbiter can now be placed mid-air.
    • Decoration Placement bindings can be customized at the bottom of Options > Controls.
  • Revamp your Dojo with the all new Faction themed Dojo Decorations and FX Decorations! Over 60 new Decorations to choose from to give your Dojo a whole new vibe (we ask that you please refrain from setting snowmen on fire with this newly acquired decorating powers):
    • Corpus Barrels, Batteries, BENCHES, and more!
    • Grineer Catwalks, Fuel Tanks, Pipes, and more!
    • Steam, Sparks, Fire, and more!
  • Dojos have received improved lighting! We have more Dojo lighting improvements to come, and yes, I will refrain from using any ‘lit’ puns for the sake of us all.
  • Load straight into any mission from the Dojo by accessing the Star Chart in the Observatory room! 
  • You can now access your Arsenal via the ESC Menu if you have a completed Observatory Room in your Dojo.
  • Increased the Decoration capacity in all Dojo rooms!
    • Clan Hall is now 600
    • Clan Great Hall is now 700
    • Clan Greater Hall is now 800
    • Clan Grand Hall is now 900
    • Clan Grandest Hall is now 1000
    • Connectors are now 200
    • All other room Decoration capacity varies - check the Dojo Architect screen
  • Clan members can contribute their own Orbiter Decorations to the Clan Vault using the Treasury! These Decorations will be listed as "[item name] (Vault)" in the selection menu.
    • Vaulted Decorations can be viewed by going into the ESC Menu > Decorate > Personal Decorations. 
    • Only Architects can place Orbiter decorations in the Dojo.
    • Architects can access Orbiter Decorations via the Treasury menu, selecting “Decorations” > “Personal Decorations” and choosing from the Clan’s donated Decorations. 
      • Since Architects are the only ones that can place Orbiter Decorations in the Dojo, they are the only ones that will see this option in the Treasury. 
    • If an Orbiter Decoration is removed from the Dojo, it will simply go back into the Vault, where it can be placed again if desired. 
    • Orbiter Decorations CANNOT be refunded back to the original Orbiter inventory once they’ve been donated to the Clan Vault. 
      • You will receive a confirmation prompt when donating one of your own Orbiter Decorations to your Clan’s Vault.

*Please note that the following items cannot be contributed to the Clan Vault:

  • All ArticulasDisplays, and unique items (Neewa's Drawings, etc)
  • Ambulas Noggle
  • Stalker Noggle
  • Shadow Debt Noggles (Acolytes)
  • Kuria Statuette
  • Sacred Vessel
  • Oro Ornament
  • Rell’s Donda
  • Prominence Wisp Totem
  • Thousand-Year Fish Statuette
  • Ayatan Sculptures - we know many of you enjoy creating monstrous creatures out of Ayatan, but we want to prevent any Endo tears from accidental non-refundable donations. Once everyone familiarizes themselves with this new 'Decorations in the Vault are permanent' we'll loosen this restriction. 

Discord Rich Presence:
Let your Discord friends see where and what you’re playing on Warframe! If enabled, your Discord account will show the following information in real time while you play:

  • Mission type and difficulty level
  • Planet and node
  • Open spots in your squad

Controller Auto-detection:

A whole new setting called Controller Interface now allows you to have the option of AutoDetect! AutoDetect will try to detect what you're using, when you use it. So if you prefer the drag-n-drop functionality of the Mods screen, you can keep using a mouse to do that and see the regular keyboard and mouse UI, however, when you next pick up a controller and press a button, the UI will detect that and refresh to show you controller button Icons instead.

Within the Controller Interface you can also permanently toggle on/off the controller interface, which forces the UI into either regular (keyboard and mouse) mode, or controller mode (this works separately from auto-detection and Steam Big Picture mode). 

Lastly, you can now choose the UI Icon set under the new setting Controller Icon Set. You can choose between XB1, XB 360, PS4, Steam, and AutoDetect (AutoDetect is essentially XB1). However, using a Steam controller will always result in Steam Icons.

General Additions: 

  • Added a Chat command to enable ‘Do Not Disturb’ (offline mode). Enabling this will prevent any new Private Messages and mission invites from appearing. If you have a private conversation tab active or if you initiate a private conversation, you will still be able to communicate.
    • Enable Do Not Disturb by typing /offline in Chat
    • Disable Do Not Disturb by typing /online in Chat
  • Added new placeable Orbiter Decorations:
    • Equinox Day-Form Noggle
    • Equinox Night-Form Noggle
    • Equinox Combined-Form Noggle
    • Ropaka Planter
    • Daaru Planter
    • Aranya Planter
    • Kukkura Pet Bed
  • You can now customize your Operator and access your Focus Trees while in Cetus! 
  • Added “Mission Time” to the End of Mission screen under STATS. 
  • Added Fishing, Amps, Zaws and Mining categories to the Foundry.
    • If you do not own items that are in these categories, you will not see the respective Foundry tabs.
  • Added FEATURES, BODY, and AMP categories to the Operator customizations options. 
  • Added a description to the Meditate Emote.
    • A pose to focus one’s mind. 
  • Added a slight delay on when accessing the Star Chart so you can still see your Warframe kneel before the planets come into view. 
  • Added confirmation dialogues to most of the options in the Warframe launcher.

Sound Changes

  • Enemy Hit Notifications: If a bullet hits a Grineer in the forest and no one is around to hear it, does it make it sound? WELL NOW IT WILL! Targeting and damaging enemies with weapons will produce a much more defined contact sound to identify if your shots are dealing damage. You will now also hear whizz-bys and ground surface effect types better as well. This feature is especially useful when shooting at enemies from long distances. We also hear you loud and clear too, which is why this sound enhancement can be toggled on/off in the Audio Options Menu. See and hear Audio Director, George Spanos, display it in action: 
  • Volume Sliders: The Audio sliders in the Audio Options Menu now calculate their offsets between each other properly. When Audio sliders are set low, they will now properly cull sounds that shouldn't be heard. In summation, Warframe’s audio mix now sounds better.
  • Mix Effect Ducking: How Warframe ducks out sound is now calculated in a more logical way to produce an improved sounding audio mix. 
  • Added a “whoosh” like sound right before landing when jumping from great heights/distances.
  • Added new aiming in/out transition sounds when using Primaries and Secondaries.

Captura Changes:

  • Improved how precisely you can alter the Camera Duration slider (increment by 0.1 when using the arrow buttons next to the slider). This means that the minimum speed for Camera movements is now lower!
  • Improved optimization of Advanced Captura Mode.
  • The playing Camera will now stop if you decide to edit a Camera Position while it's playing.
  • Improvements for adding/removing Camera Positions while camera is playing in Captura.

Eidolon Shrine Changes:

As most Tenno have discovered, Eidolon Shards are necessary to continue your hunt for the Gantulyst and Hydrolyst. These changes are not towards the Shrine mechanic itself, but for the way Shards are consumed if a unfortunate Host migration or loss of connection occurs. 

  • Brilliant/Radiant Shards are not removed from player inventory until the respective Eidolon spawns.
  • Players can now remove their Shard after inserting it into the Shrine (until the Eidolon spawns, at which point it is removed from their inventories and consumed by the Shrine).
  • All Shards are removed from the Shrine and returned to Player inventories if a Host migration occurs before the Eidolon spawns.
  • All Shards are removed from the Shrine and returned to Player inventories if Night ends before the respective Eidolon spawns.
  • All Shards are removed from the Shrine and returned to Player inventories if players extract from that Plains before the Eidolon spawns.
  • Vomvalysts no longer drop Sentient Cores when they are auto-'killed' at sunrise. Unlike vampires, Vomvalysts are not killed by the sun, they just “go back to where they came from”.

Visual Effects improvements.

Based on feedback we are making some changes to the intensity of Visual Effects in Warframe, especially in the context of Eidolon fights! 


  • Reduced some visual noise/lens flares on numerous Warframe abilities.
  • Reduced some visual noise/lens flares on the Operator Amp explosions/melee burst.
  • Greatly toned down lens flare brightness and durations of Teralyst abilities (and variants)to help with visual clutter.

General Changes:

  • Improved handling of rare cases of cache-corruption that would lead to crashes on startup.
  • Improved hitbox sizes on the Eidolon Synovias (weak points) to make them easier to hit/target when moving.
  • Fixed an extra "0" damage number popping up for every instance of damage dealt to a Teralyst Synovia. Shotguns will therefore no longer shower the Teralyst with a confetti of zeroes when hitting a weak-point.
  • Boltor Prime Status Chance increased from 32% to 34%.
  • The Shard selection screen will now show you how many Brilliant or Radiant Shards you have available to convert into Focus (originally this number would only be available to you once you had selected what Shard type you wanted to convert).


  • Opened arbitrarily locked Void doors/walls that held Rare items. It’s been known for awhile now that the classic combination of Punch Through + Vacuum could grab these items for you, but now it’s open season for all!
  • Reduced the requirements for "Kill X Dargyns with a Bow" Riven challenge to bring the intended difficulty and time commitment in line with other Riven challenges.
    • Existing Rivens with this challenge are unaffected
  • Fish Bait descriptions now also indicate what time of day that the respective fish will spawn. 
  • Slightly changed the color of each Fishing Spear to better identify which Spear you’re equipping.
  • Changed the Fishing Spear Icons in Fisher Hai-Luk’s store to focus more on the Spear tip to better identify each Spear. 
  • You can now search for Zaws in your Inventory via their Entitled name.
  • Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
  • Updated the Verismo Syandana and Boltor Bravura Skin material to appear more metallic (for improved reflections and highlighting) to better match the Octavia Maestra Skin. 
  • A special UI message is now displayed when picking up a Syndicate Medallion or Cetus Wisp (similar to Argon Crystal). 
  • You can now re-open the Ambulas boss doors from the outside if you’re an unlucky Tenno who got locked out of the arena cause your squad initiated the boss fight without you.
  • Improved Archwing camera movements to clean up issues of janky jittering. 
  • Removed the option to Install a Focus Lens on a Gilded Amp since a Rank 30 Amp is required for that action.
  • Changed the Venomous Clip Archwing Mod to reflect the same Cost and Drain of other elemental Mods for Archwing.
  • Removed UI Buff indicators for Focus passives that are active 100% of the time with the exception of Vazarin’s Mending Soul. 
  • Updated LOC for the "Vigilante Fervor" description to better describe what it does. 
  • Ayatans (with the same type and socket layout) placed as Orbiter Decorations can now be placed back to back as per: 
  • Infested Ancients will now attempt to attack in more ways than just knockdowns and pulls when you’re within melee range. 
  • Failed Bounty squads will now be locked to prevent players from joining an already failed Bounty.
  • Improved Sky Archwing banking movements to reduce doing so accidentally.
  • You can now shoot while initiating Afterburner in Sky Archwing. 
  • Placing in the top 20 in a weekly Leaderboard with at least 50 entries will now show a notification about your placement!
  • Sentinels and their weapons will now display stats when Chat linked and viewed in the Codex.
  • TennoGen items are now linkable in chat! 
  • Nezha Dracun Skin default tints updated to lighten the dark tint and better match workshop images.
  • Tweaked the Mithra Mirage Skin colors to better reflect the Steam Workshop images.
  • Updated the Sarva Harness textures by request of the creator.
  • Increased the opening speed of doors in the Grineer Sealab tileset. 
  • Removed the ability to purchase multiple of the same Helmet/Syandana from the Market. With the changes to how Arcanes are equipped, buying multiple of the same Helmet/Syandana is not necessary. 
  • Updated the Vignette Bundle description to indicate it includes 2 Warframe Articulas.
  • The Market previews will now display your current equipped Warframe/Sentinel when viewing Armor Bundles. 
  • Operator Amps will now display their modular parts in the Operator Customization screen.
  • Improved AI navigation in the Grineer Settlement tileset. 
  • Improved AI navigation in the Grineer Sealab Defense tileset.
  • Improved AI navigation in the Grineer Galleon Survival tileset.
  • Improved AI navigation in the Corpus Ice Planet Defense tileset.
  • Improved AI navigation  in the Corpus Outpost Rescue tileset.
  • Improved AI navigation and cover techniques in the Lua Defense tileset.
  • Updated all lowercase mentions of ‘Grineer’, ‘Corpus’ and ‘Warframe’ to be uniformly uppercase across the entire game in all languages.
  • Updated the Elite Frontier Lancer Codex image model.
  • Tweaked the glow FX on the Verismo Syandana. 
  • Increased the number of items shown on the ‘Most Used’ list under your Profile & added the ability to scroll the list using your mouse. 
  • Made slight edits to the Mastery Rank up description so that it reads better.
  • Increased textbox width for Arcane text in Arcane Manager screen.


  • Fixed crash that would occur if you left Navigation open staring at blinking unfinished nodes on your Star Chart for 7 hours.
  • Fixed a loss of functionality caused by trying to simultaneously take a Companion out of Stasis and Previewing them while using a controller.
  • Fixed a progression stopper in the Raptor boss fight that was caused by the Host picking up the bomb and having it explode.
  • Fixed 'back' button in Advanced Camera Controls not working (ESC key still worked).
  • Fixes towards Eidolon Hunt Bounties insta-failing after transitioning to the Plains from Cetus.
  • Fixed Sentient Cores disappearing after a host migration.
  • Fixed dealing slightly less damage to Eidolon Synovias due to obscured hitboxes. 
  • Fixed replication issue preventing Clients from seeing the explosions from Hydrolyst's bubbles.
  • Fixed being unable to use your Primary weapon when Transferring in-out of the Operator while holding Volt’s Transistor Shield.
  • Fixed broken animations when viewing a Host remove a Cyst as a Client in their Liset. Your Warframe will now also not disappear (out of disgust?) as a Client while this happens. Sorry, Tenno - if you’re going to follow the Host into that room, you’re going to watch and you’re going to like it!
  • Fixed Cold Status Effects (and other slowdown effects) cutting Gara's Shattered Lash Damage sweep short.
  • Fixed the Ceramica Shoulder Armor not attaching on Rhino Prime with the Mastodon Skin equipped. 
  • Fixed enemies getting stuck when navigating in the Lua Defense tilset.
  • Fixed an escapable elevator hole in the Void and Corpus Ship tileset.
  • Fixed a rare case where the Camera speed calculations could get stuck in an infinite loop in Captura.
  • More fixes towards the Cetus gate opening to reveal a black abyss. 
  • More fixes for numerous edge case UI script errors.
  • Fixed the Warframe Arcane in the second slot not triggering if the Excalibur Dex Helmet is equipped.
  • Fixed waypoint marker pathing issues in the Grineer Sealab Tileset.
  • Fixed being able to deploy Sky Archwing in tight corners on the Plains, resulting in clipping into the Landscape. Players now will not be able to deploy their Archwing in these spaces if there’s a possibility of collision with the Plains’ geometry.
  • Fixed an unintended teleport volume in the Corpus Ice Planet tileset.
  • Fixed a core in the Grineer Forest Tileset that glowed a little too brightly. 
  • Fixed seeing both your Warframe and Operator in the Arsenal when accessing the Arsenal in Cetus in Operator Mode.
  • Fixed the Nosam Cutter having increased recoil when playing at a high framerate. 
  • Fixed excessive bloom in the engine room of the Void during the Second Dream Quest.
  • Fixed Final Boss health bar remaining on the screen if you continue to play the Wyrmius mini game after defeating it.
  • Fixed a script error caused by trying to edit Camera Positions while the Camera is playing in Captura.
  • Fixed inverted logic for dual weapons that alternate their firing hands that resulted in the muzzle flash not matching the animation.
  • Fixed the Aksomati clip not animating while firing.
  • Fixed a potential script error causing UI issues when re-entering the Plains.
  • Fixed a rare crash when entering the Plains as a Client.
  • Fixed Clients jumping while parrying not cancelling the parry pose on the Host or other Clients (before, you would still see the Client parrying and jumping even though jump cancels it).
  • Fixed missing Liset and Landing Craft sounds when extracting from the following tilesets:
    • Lua
    • Corpus Ice Planet
    • Grineer Fortress
    • Grineer Sealab
    • Grineer Settlement
    • Grineer Shipyards
  • Fixed lingering FX after using Zephyr’s Tailwind.
  • Fixed broken wall decals in Grineer Galleon.
  • Fixed a script error when boarding an Orbiter.
  • Fixed a potential script error that occured when being attacked by a Vomvalyst. 
  • Fixed script errors caused by adding/removing Camera Positions while the Camera is Playing in Captura.
  • Fixed Clients killed in a Dargyn losing the ability to move or rotate the camera properly.
  • Fixed difficulties with setting values for the Speed Multiplier when the Camera is playing in Captura.
  • Fixed some non-English text switching between bold and not bold when scrolling in the Market.
  • Fixed black squares that would occur on rare occasions from Weapon trails.
  • Fixed reload sounds not playing when applying the Solstice Skin to the Burston Prime.
  • Fixed missing reflections on metal textures in the Color Key Scene.
  • Fixed an outdated ‘thank you’ prompt appearing when purchasing a Loadout Slot.
  • Fixed Voltage Sequence not applying to Grineer Hellions.
  • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.
  • Fixed jerky movement sounds when tapping forwards and backwards in the Dargyn.
  • Fixed Nidus’ Virulence and Larva sometimes appearing completely black when cast.
  • Fixed enemies sometimes not getting back up after being hit by Banshee’s Resonating Quake.
  • Fixed enemies auto-crouching in wrong spots in the Grineer Forest Defense Tileset.
  • Fixed various level holes in the Corpus Outpost tileset.
  • Fixed missing objective waypoint after defeating a Junction Specter.
  • Fixed unfocused zoom positioning when viewing Navigation.
  • Fixed not receiving any UI feedback when successfully sending an invite for another player to board your Orbiter. 
  • Fixed Clients not seeing enemies ragdolled in succession.
  • Fixed being able to jump infinitely after wall clinging and mounting Ivara’s Dashwire.
  • Fixed players getting trapped in the Helminth Infirmary when visiting a player’s Orbiter. 
  • Fixed a script error when being attacked by certain abilities from the Gantulyst or Hydrolyst. 
  • Fixed not being able to extract from the Plains if all other squad members are dead.
  • Fixed Ancient Healer damage reduction Aura negatively affecting the consume rate of Inaros’ Devour.
  • Fixed idle thrusters playing in Sky Archwing when just holding shift without any direction buttons. 
  • Fixed invite from player in the Plains saying “invite to a game” instead of “invite to Plains of Eidolon: Free Roam”. 
  • Fixed super edge case where if you held down on the left mouse button while right clicking on a name in Chat to open the dropdown list, right clicking again on another area outside of Chat would bring up that list again.  
  • Fixed a couple of LOC instances where “Tenno” isn’t capitalized.
  • Fixed cases of losing your Sentinel as the Host in the Plains.
  • Fixed spawning at the beginning of a Corpus Gas City mission if you roll into an elevator before the door closes but after the elevator has already left. 
  • Fixed Nyx’s Mind Control affecting the Stalker and causing him to walk around like he lost something. 
  • Fixed door to extraction not opening in Rescue missions in the Grineer Galleon tileset.
  • Fixed “you need to enable in settings first” error message in Captura when attempting to turn off Depth of Field with it disabled in your options. 
  • Fixed error message in Captura when attempting to change the Filter from Neutral with Color Correction disabled in Options. 
  • Fixed incorrect icons on Grineer Sealab tileset doors in small dead end rooms.
  • Fixed some cases of enemies continuously rushing to and away from Defense targets.
  • Fixed getting stuck flying in the air when attempting to exit a Dargyn as it is destroyed.
  • Fixed the Grustrag 3 targeting enemies instead of the player when spawned with Beacons in Corpus/Infested missions. 
  • Fixed a level hole in the Plains.
  • Fixed some collision and holes in the Personal Quarters.
  • Fixed the Ceramica Bundle description to match the correct names of the Skins.
  • Fixed the hit boxes on Ambulas' two leg packs to disable when those parts are destroyed, stopping players from hitting it while shooting the empty space where those packs used to be.
  • Fixed shoulders looking droopy on non-Octavia Warframes when using Narta Emotes.
  • Fixed missing objective text in The New Strange quest. 
  • Fixed Cernos Prime’s vertical spread not using equipped arrow Skins. 
  • Fixed UI icons in several locations not appearing with proper shaders.  
  • Fixed selecting existing Decorations immediately changing the placement position. 
  • Fixed input conflict with “push to talk” causing Decoration snap to surface not working for some people. 
  • Fixed being able to select a Decoration placed on a wall in an adjacent Orbiter room.
  • Fixed a potential script error when unlocking Lockers as a Client. 
  • Fixed an invisible blocking volume in the Corpus Ice Planet tileset as reported here: 
  • Fixed rogue teleporting volumes that resulted in players getting stuck in an endless teleporting loop in the Corpus Ice Planet tileset. 
  • Fixed numerous outdated weapon descriptions. 

Conclave Fixes:

  • Fixed ability to teleport/dash forward when performing certain movement combinations in Conclave.
  • Fixed being unable to equip the Excalibur Dex Helmet in Conclave.


Can you believe it, Tenno? Not only are we celebrating Warframe’s 5 Year Anniversary, but it’s also Prime Time #200!!

Get yourself comfortable and hydrated, we’re occupying your screens for 2 full hours tonight!

Your hosts, Rebecca and Megan, will be joined by some of the Devstream crew and a very special Tenno guest! We’ve got Twitch Drops, MANY secret surprises and reveals along the way (even the Devstream crew don’t know), Stalker makes an appearance, and the best part: it’s all in good fun to raise donations for Paws United, a local non-profit group of animal lovers that rescues, rehabilitates and adopts dogs into loving homes! 

Not only is the stream double the length, but we’ve also got 2x the Top Comments and 2x the Fan Art! 

PLUS, don’t miss your chance at ZEPHYR Prime Access giveaways for a lucky viewer!

See you here tonight, March 15th at 7 p.m. ET. Check your time zones here.

Well, glad you asked! Update 22.16.0 is mainline, so it’s still cooking and getting nice and crispy to be served tomorrow, March 15th! 

As a preview to what we’ll be serving up tomorrow, your Dojos are getting a nice coat of paint with some improved functionality. If your decorating senses aren’t tingling yet, they should be!

While you wait, we’ve got Dex alerts up on all Platforms celebrating 5 years of Warframe!

Cya tomorrow!


On March 20, Vauban Prime, Fragor Prime and Akstiletto Prime will enter the Prime Vault, and their Relics will no longer drop in the game.

If you already wield the power of these Primes or have their Relics in your inventory, they will remain after the Vaulting.

Don’t delay, Tenno. Get those Primes before they’re gone!